SurvivalGuide_EN = {
	SurvivalGuide_WindowTitle = "ZOMBOID SURVIVAL GUIDE",
	SurvivalGuide_entrie1title = "#1 - THE BASICS",
	SurvivalGuide_entrie1txt = " <CENTRE> "<SIZE:large> #1 - CONTROL YOURSELF <LINE> <IMAGECENTRE:media/ui/spiffo/control_yourself.png> <LINE> <SIZE:medium> You're not going to survive long if you don't take some deep breaths, and learn the basics.",
	SurvivalGuide_entrie1moreinfo = " <H1> MOVEMENT <BR> <TEXT> To scamper around in Project Zomboid, use the WASD keys. <BR> <IMAGECENTRE:media/ui/tutimages/walkwasd.png> <LINE> "..
                                    "<LINE> <H1> COMBAT <BR> <TEXT>To attack, first hold RMB or <SPACE><KEY:Aim><SPACE> to aim, then press LMB to attack. Without a weapon equipped, you can only shove (you can also press <SPACE><KEY:Melee><SPACE> to shove, even with a weapon equipped). <BR> <IMAGECENTRE:media/ui/tutimages/combat1.png> <LINE> <TEXT> The point you're aiming at will always be towards the isometric cursor, the white circle on the ground near your mouse cursor. See page 3 of this guide for more in-depth information on combat. <BR> "..
                                    "<LINE> <H1> MOODLES <BR> <TEXT> The little icons that sometimes appear at the upper right of the screen are called moodles. These give an overview of your survivor's condition at a glance. Hover over each icon for more details. <LINE> <CENTER> <IMAGECENTRE:media/ui/tutimages/moodles.png> <LINE>"..
                                    "<LINE> <H1> MOUSE CONTROLS<BR> <TEXT> You can interact with nearby objects with a click of LMB. This will, for example, open doors or fling open cupboards you'd like to loot. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/clickdoor.png> <LINE> Holding RMB lets you look around and aim. Scrolling the mouse wheel, or using the <SPACE><KEY:Zoom&nbsp;in><SPACE> and <SPACE><KEY:Zoom&nbsp;out><SPACE> keys, will zoom in and out. <BR>"..
                                    "<LINE> <H1> HEALTH <BR> <TEXT> Click the heart icon at the top left to see your health. From here you can apply first aid - or check for a dreaded bite mark. <LINE> <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/health.png> <LINE>"..
                                    "<LINE> <H1> INTERACT KEY <BR> <TEXT> Another way to interact is by pressing <SPACE><KEY:Interact>. This will let you open doors while remaining in an attack stance. <LINE> <CENTER> <IMAGECENTRE:media/ui/tutimages/contextdoor.png> <LINE> <TEXT> PRESS <SPACE><KEY:Interact><SPACE> by a window to open or close it, and HOLD <SPACE><KEY:Interact><SPACE> to climb through if it's already open (or smashed). TAPPING <SPACE><KEY:Interact><SPACE> while trying to open a window will smash it - useful in an emergency, but be careful of broken glass. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contexthold.png> "..
                                    "<LINE> <H1> CLIMBING <BR> <TEXT> Press <SPACE><KEY:Interact><SPACE> to climb over fences. You will also auto-climb over small fences by Jogging or Sprinting towards them (see page 2 of this guide for more information). <BR> <IMAGECENTRE:media/ui/tutimages/vaultover.png> "..
                                    " <LINE> <H1> CONTEXT MENU <BR> <TEXT> More detailed interaction, such as crafting, can be accessed with the RMB context menu. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/contextmenu.png> <LINE>"..
                                    " <LINE> <H1> TIME <BR> <TEXT> Time usually flies in Project Zomboid, but if not (and in single-player), the controls at the top right will help. You can use the controls to fast-forward at various speeds if you're standing still or performing an action (like reading or building). You can also use the controls to pause and have a rethink after another disastrous loot run. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/timecontrols.png> <LINE>"..
                                    "<LINE> <H1> MAP <BR> <TEXT> Press <SPACE><KEY:Map><SPACE> or click the map icon at the top left to open your map. As you move around the world, your map will fill in with more detail. You may also have a minimap at the bottom right. Hold <SPACE><KEY:Map><SPACE> to access map-related options, like turning on or off your minimap. <LINE> <CENTER> <IMAGECENTRE:media/ui/tutimages/map.png> <LINE> <BR>"..
                                    ///<LINE> <H1> PLACING INVENTORY ITEMS <BR> <TEXT> Right click on most inventory items for a 'place item' option. This will allow you to place the item wherever you want outside of a container. (Larger movable world items like furniture can also be picked up and placed using the 'movables' option at the top left. See page 5 of this guide for more information). Remember to keep the Knox event tidy! <BR>///
                                    "<H1> DON'T DIE <BR> <TEXT> Try not to die at all times. <BR>",

	SurvivalGuide_entrie2title = "#2 - DON'T RUN",
	SurvivalGuide_entrie2txt = " <CENTRE> "<SIZE:medium> #2 - DON'T RUN <LINE> <IMAGECENTRE:media/ui/spiffo/dontrun.png> <LINE> <BR> Use <SPACE><KEY:Run><SPACE> to Jog, and <SPACE><KEY:Sprint><SPACE> to Sprint, but be careful!",
	SurvivalGuide_entrie2moreinfo = " <H1> ZOMBIE SENSES <BR> <TEXT> Zombies respond to sight and sound. Be extremely wary of loud noises like sirens, alarms, and gunfire as the horde is sure to arrive to investigate. <LINE> <BR>"..
                                    "<H1> RUNNING <BR> <IMAGECENTRE:media/ui/tutimages/shiftrun.png> <TEXT> <LINE> Use <SPACE><KEY:Run><SPACE> to Jog, and <SPACE><KEY:Sprint><SPACE> to Sprint. Running generates sound and makes you more noticeable. You can outrun the deadheads for a while, but not forever."..
                                    " <BR> <H1> CROUCH <BR> <IMAGECENTRE:media/ui/spiffo/crouch.png> <TEXT> <LINE> Survivors can crouch by using <SPACE><KEY:Crouch><SPACE> to reduce their visibility, and crouch beside walls and fences to reduce their visibility further (notice your character crouching down lower when in cover). You can also Jog while in this state. <BR> <IMAGECENTRE:media/ui/tutimages/sneak2.png> <LINE>" ..
                                    "Project Zomboid is not a popularity contest. Zombies don't follow you to get your autograph - they only want to bite you. Also they do not hug. <BR>",

	SurvivalGuide_entrie3title = "#3 - COMBAT",
	SurvivalGuide_entrie3txt = " <CENTRE> "<SIZE:large> #3 - PRECISION, PEOPLE! <LINE> <IMAGECENTRE:media/ui/spiffo/be_precise.png> <LINE> <SIZE:medium> KEEP ATTACKING UNTIL YOU HEAR THE SQUISH!",
	SurvivalGuide_entrie3moreinfo = " <H1> COMBAT MECHANICS <BR> <TEXT> Each weapon is capable of dealing a set amount of damage. However, its power and precision is determined by your skills. Or lack of them."..
                                    " <BR> <IMAGECENTRE:media/ui/tutimages/combat2.png> <LINE> <TEXT> Hold RMB or <SPACE><KEY:Aim><SPACE> to enter aim mode, and press LMB to attack. Reload guns using unboxed ammo in your inventory with <SPACE><KEY:ReloadWeapon>, and clear a jam with <SPACE><KEY:Rack&nbsp;Firearm>. Low condition weapons are much more likely to jam. <BR> <LINE> Aim outlines appear only for firearms by default. A red outline means a low chance to hit, while green means a high chance. To turn on aim outlines for melee weapons as well, or to turn off aim outline completely, use the Aim Outline setting on the Display tab of the Options screen available from the main menu, or by pressing <SPACE><KEY:Main&nbsp;Menu>. <LINE>"..
                                    " <BR> <TEXT> <IMAGECENTRE:media/ui/tutimages/aimingoutlines.png> <LINE> Stabby weapons like knives will sometimes be able to "jaw stab" zombies to kill them in one hit. Don't expect much from the butter knife though. <BR> <IMAGECENTRE:media/ui/tutimages/combatknife.png> <LINE> "..
                                    " <H2> GROUND ATTACKS <BR> <TEXT> The best way to re-dead a dead person is to knock them to the floor and then get all bashy with their brains. <BR> <IMAGECENTRE:media/ui/tutimages/combatknockdown.png> <LINE> Zombies can be knocked over by attacks or shoves. In the absence of other attacking zombies, your attacks will be aimed towards downed zombies within your weapon's range. <BR> <IMAGECENTRE:media/ui/tutimages/combatgroundattack.png> <LINE> <BR> You can also press <SPACE><KEY:Melee><SPACE> when right beside a downed zombie to "stomp" them. This is weaker than attacking with a weapon but means your weapon won't lose condition, or you don't waste ammo. Remember to use the isometric cursor to aim for the head. Stomping zombie's legs will never kill them, and just looks silly. <BR> <IMAGECENTRE:media/ui/tutimages/combat3.png> <LINE> <BR>  ",

	SurvivalGuide_entrie4title = "#4 - WATER",
	SurvivalGuide_entrie4txt = " <CENTRE> "<SIZE:large> #4 - WATER WAY TO GO <LINE> <IMAGECENTRE:media/ui/spiffo/drink_up.png> <LINE> <SIZE:medium> Clean water is vital to your continued survival.",
	SurvivalGuide_entrie4moreinfo = " <H1> WATER <BR> <TEXT> The world's water supply, like the electricity, will not last forever. Stockpile water bottles if you don't want to check out later down the line... <BR> Your character will automatically drink water from any container in your inventory. <BR> To drink or to fill a bottle, just use the right-click menu on any in-game tile/item that provides water. Sinks, baths, faucets... all that jazz. <BR> <IMAGECENTRE:media/ui/tutimages/fillbottle.png> <LINE> You can also get water by leaving open containers like saucepans outside in the rain, by collecting it from a river, or by building a wooden water container. <BR> Water that is not from a plumbed source like a faucet will be tainted and must be boiled for safe drinking. However, tainted water can be safely used to water crops or wash your clothes. <BR>",

	SurvivalGuide_entrie5title = "#5 - CRAFTING",
	SurvivalGuide_entrie5txt = " <CENTRE> "<SIZE:large> #5 - CRAFTY SO-AND-SO <LINE> <IMAGECENTRE:media/ui/spiffo/be_crafty.png> <LINE> <SIZE:medium> Zombies claw at doors and windows! If in doubt: barricade!",
	SurvivalGuide_entrie5moreinfo = " <H1> INVENTORY CRAFTING <BR> <TEXT> To craft items in your inventory, simply right click something you're carrying in your inventory pane. <BR> <IMAGECENTRE:media/ui/tutimages/craftingrecipe.png> <LINE> Any craftable items you can create with this, and the other stuff you're carrying, will magically be shown! <BR> A range of cooking, carpentry, medical, and survival recipes will give you the edge in the apocalypse. <BR> <H1> BARRICADING <BR> <TEXT> You can barricade doors and windows by right-clicking. You'll need a hammer, planks and nails in your inventory to barricade with planks, or a propane torch, welding mask, and a metal sheet to barricade with metal. <BR> <IMAGECENTRE:media/ui/tutimages/barricademenu.png> <IMAGECENTRE:media/ui/tutimages/barricaded.png> <LINE> <H1> CARPENTRY AND METALWORKING <BR> <TEXT> As you find resources and become more competent, you can eventually construct entire buildings. For wooden constructions you MUST have a hammer, while metal constructions require a propane torch, a welding mask, and for most metalwork items, welding rods. Simply right click on the ground to get the build menu. <BR> <IMAGECENTRE:media/ui/tutimages/carpentrymenu.png> <LINE> From here, you can select any piece of furniture that your skills and materials can produce. <BR> Once selected, you will have a transparent representation of the final product will appear and which you can then move around the world and place with LMB. <BR> <IMAGECENTRE:media/ui/tutimages/placewall.png> <LINE> The process isn't a rapid one, and walls have to be built in multiple stages. PZ is a realism-devoted game, and if you've ever had builders in you'll know these things take time. (Please note we do let you craft cups of tea in-game, if it helps). You can rotate crafted items before placement by pressing <SPACE><KEY:Rotate&nbsp;building>. <BR> <IMAGECENTRE:media/ui/tutimages/wallbuilt.png> <LINE> REMEMBER: the more you craft, the better you you'll become. Higher skill levels means better quality items, and more useful ones too. <BR> "..
                                    "<BR> <LINE> <H1> PICKING UP WORLD TILES <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/movables.png> <BR> <TEXT> Most furniture and static objects in the world can be picked up. Simply hover your cursor on the wooden locker icon at the top left of the screen and click one of the icons that appear to pick up a world item, place an item already in your inventory, rotate an object in place, or disassemble it. While in any of these modes, press Tab to switch to the next one. <BR> Picking up and disassembling objects may require tools or a minimum skill level to be successful. Moving objects can be a helpful way to quickly barricade your base (by placing objects in front of doors and windows), or to move useful items like fridges or crates to a new location. <BR>",

	SurvivalGuide_entrie6title = "#6 - PEEPING TOMS",
	SurvivalGuide_entrie6txt = " <CENTRE> "<SIZE:large> #6 - PEEPING TOMS <LINE> <IMAGECENTRE:media/ui/spiffo/peeping_toms.png> <LINE> <SIZE:medium> They may be dead, but they can still see through windows. <LINE> No curtains? Improvise. ",
	SurvivalGuide_entrie6moreinfo = " <H1> BLOCK OFF THEIR VIEW <BR> <TEXT> One of the most common mistakes in the zombie apocalypse is to leave the curtains open. Forgetting drapes-closure invites wandering zombies down your garden path, and straight to your brain-stem. <BR> To close curtains or blinds: use the right click menu. <BR> <IMAGECENTRE:media/ui/tutimages/curtains.png> <LINE> Barricading windows also stops zombies viewing light and movement. <BR> If there are no curtains, and you haven't got planks to spare, perhaps you can hang something up instead? Go on, give it a try. <BR>",

	SurvivalGuide_entrie7title = "#7 - EAT NICE FOOD",
	SurvivalGuide_entrie7txt = " <CENTRE> "<SIZE:large> #7 - EAT NICE FOOD <LINE> <IMAGECENTRE:media/ui/spiffo/cook_it_up.png> <LINE> <SIZE:medium> Food poisoning isn't fun, especially during the apocalypse. <LINE> <LINE> A hot meal goes a long way.",
	SurvivalGuide_entrie7moreinfo = " <H1> COOKING <BR> <TEXT> Meat, fish, and many other foods require cooking before eating. As well as reducing the risk of food poisoning, prepared meals are more satisfying, nutritious and will stave off hunger for longer. <BR> <IMAGECENTRE:media/ui/tutimages/cookingsoup.png> <LINE> <TEXT> To cook up your food, simply place it in a cooker or microwave - or perhaps a campfire if you've fled town. <BR> <IMAGECENTRE:media/ui/tutimages/cookingoven.png> <LINE> Turn appliances on with the right-click menu, then retrieve your baked goods from its loot window once it's cooked. Turn off the appliance when you're done though, unless you want to cook your whole house too. Antique stoves, fireplaces, and campfires require fuel, so remember to stock up on wood to burn (or books, if you're illiterate). <BR> <IMAGECENTRE:media/ui/tutimages/cookedsoup.png> <LINE> "..
                                    " <H1> FARMING <BR> <TEXT> To grow your own food, simply find a trowel and some seeds. Plough the soil and scatter, and soon you'll be fed and waterered by your own survivalist hand. <BR> <IMAGECENTRE:media/ui/tutimages/farming.png> <LINE> "..
                                    " <H1> FORAGING <BR> <TEXT> Find berries, stones, sticks and other even more useful items by clicking on the magnifying glass icon at the top left of the screen, and clicking "enable search mode". <BR> You can find items in a radius around yourself by looking in the proper direction when the "eye" icon appears over your head. The foraging search radius is modified by your skill level, your location, the area's light level, and more. For more information on foraging, see page 11 of this guide, or click the info icon in the top left corner of the search window. <BR> <IMAGECENTRE:media/ui/tutimages/forrage.png> <LINE> <TEXT> ",

	SurvivalGuide_entrie8title = "#8 - LOOT ASTUTE",
	SurvivalGuide_entrie8txt = " <CENTRE> "<SIZE:large> #8 - LOOT ASTUTE <LINE> <IMAGECENTRE:media/ui/spiffo/packing.png> <LINE> <SIZE:medium> Managing your inventory quickly and efficiently saves you time - and often, your life!",
	SurvivalGuide_entrie8moreinfo = " <H1> SELECTING <BR> <TEXT> So how do you rummage, grab, drop and use in Project Zomboid? The primary way is to drag and drop, or alternatively right click to bring up the context menu. <BR> <IMAGECENTRE:media/ui/tutimages/invrbtnselect.png> <LINE> " ..
                                    " Holding LSHIFT will allow you select multiple items. <BR> <IMAGECENTRE:media/ui/tutimages/invshiftselect.png> <LINE> <TEXT> Or, why not go CRAZY and drag a square over multiple items with your mouse? <BR> <IMAGECENTRE:media/ui/tutimages/invsquareselect.png> <LINE>  <BR> "..
                                    " Double-click something in the loot inventory for a quick grab, or click the quick context button on the right of your selection. <BR> <IMAGECENTRE:media/ui/tutimages/invctxbtn.png> <LINE> <TEXT>  There's also 'Loot All' if you're so excited that you have to grab EVERYTHING in a container. <LINE> "..
                                    " <BR> <H1> THE GLORY OF BAGS <BR> <TEXT> Bags are important. They help you carry stuff. <BR> To equip one and hurriedly throw your items in: right click and attach it to your primary hand, secondary hand or (with some bags) on your back. "..
                                    " <BR> You'll then see the equipped bag in your inventory, all ready for you to drag and drop your loot into. Vitally, bags will grant you a weight reduction so you can carry more, but be careful: if you put a lot of stuff in your bag, it'll still slow down your movement. <BR> <CENTER> <IMAGECENTRE:media/ui/tutimages/invbag.png> <LINE> "..
                                    " <H1> BELTS AND HOTKEYS  <BR> <TEXT> You can equip certain items to your belt, holster, or back. These items will show in the squares at the bottom of the screen, and can be equipped with the hotkey corresponding to the number shown. Other useful hotkeys include:"..
                                    " <BR> <KEY:Equip/Turn&nbsp;On/Off&nbsp;Light&nbsp;Source><SPACE> : Equips (and turns on) your best light source. Pressing <SPACE><KEY:Equip/Turn&nbsp;On/Off&nbsp;Light&nbsp;Source><SPACE> with a light source equipped will switch it on or off, and pressing <SPACE><KEY:Equip/Turn&nbsp;On/Off&nbsp;Light&nbsp;Source><SPACE> for longer will let you access other options like removing a battery." ..
			                        " <BR> <KEY:ReloadWeapon><SPACE> : Reloads an equipped firearm. Press <SPACE><KEY:ReloadWeapon><SPACE> for longer for more advanced options. Press <SPACE><KEY:Rack&nbsp;Firearm><SPACE> to clear jams/rack your weapon.  " ..
			                        " <BR> <KEY:VehicleRadialMenu><SPACE> : Toggles advanced vehicle options, if in or beside a vehicle. " ..
			                        " <BR> <KEY:Shout><SPACE> : Shout. Attracts zombies. Will be quieter if crouching. Hold <SPACE><KEY:Shout><SPACE> for longer to access the emote wheel. Wave hello a friend, or give your favourite zombie a thumbs up! "..
			                        " <BR> <KEY:Toggle&nbsp;Search&nbsp;Mode><SPACE> : Toggles foraging's search mode.",

    SurvivalGuide_entrie9title = "#9 - VEHICLES",
    SurvivalGuide_entrie9txt = " <CENTRE> "<SIZE:large> #9 - VEHICLES <LINE> <IMAGECENTRE:media/ui/spiffo/driver.png> <LINE> <SIZE:medium> Vehicles bring survival benefits, but they also bring noise! A revving engine will attract the horde from a long distance...",
    SurvivalGuide_entrie9moreinfo = " <H1> JUMP IN <BR> <IMAGECENTRE:media/ui/tutimages/spiffovehicle.png> <LINE> <TEXT> If you're lucky, a frantic car owner might have left their keys in the door, the ignition, or the glove box. Alternatively, search nearby zeds in case one of them was the owner. Likewise, if your chosen vehicle is parked outside a house, search it. The key could be inside. <BR> Still no joy? Why not perform a little grand theft auto? Smash the vehicle's window to unlock it. If you have high enough Mechanic and Electrical skills, you'll be able to hotwire it. <BR> " ..
                                    " <H1> TIME TO DRIVE <BR> <TEXT> Click on the ignition to insert your key, then click the engine icon on the dashboard (or press N) to start the engine. Alternatively, just press the forward key <SPACE><KEY:Forward><SPACE> to get rolling. <BR> If the car's engine condition isn't high, it may not start first time. If it's refusing to turn over at all, you may be out of gas entirely, and it might be time to inspect the Mechanics window... <BR> Drive cautiously! The louder a car, the wider the radius of nearby zombies that'll be alerted and start to follow the noise...  <BR> " ..
                                    " <H1> DASHBOARD <BR> <TEXT> <IMAGECENTRE:media/ui/tutimages/cardashboard.png> <LINE> On a vehicle's Dashboard you can see helpful read-outs of information like the fuel levels, speed and RPM. <BR> Icons on top of the dash will also tell you engine status, whether the trunk is open, whether the headlights are operational, and so on. <BR> " ..
                                    " <H1> RADIAL MENU <BR> <TEXT> If you're inside or next to a vehicle press <SPACE><KEY:VehicleRadialMenu>. This will open its radial menu. <BR> <IMAGECENTRE:media/ui/tutimages/carradialmenu.png> <LINE> From here you can switch seats, lock doors, operate lights, open up the Mechanics window, and more. <BR> " ..
                                    " <H1> MECHANICS WINDOW <BR> <TEXT><IMAGECENTRE:media/ui/tutimages/carmechanics.png> <LINE> An unskilled survivor can check if their battery is still okay, see fuel levels, and notice whether certain parts of the car appear damaged. A survivor with better Mechanic skills will be able to see extra details, and install and uninstall parts. <BR> For more information on this and the Mechanic skill, click the info icon in the top left corner of the Mechanic window. <BR>",

    SurvivalGuide_entrie10title = "#10 - WEATHER",
    SurvivalGuide_entrie10txt = " <CENTRE> "<SIZE:large> #10 - WEATHER AND CLOTHING <LINE> <IMAGECENTRE:media/ui/spiffo/winter.png> <LINE> <SIZE:medium> Remember, your clothes can protect from more than just the wind...",
    SurvivalGuide_entrie10moreinfo = "<H1> CLIMATE CHANGE <BR> <TEXT> Weather patterns in Project Zomboid are realistic. A simulated climate system uses the time of year, and virtual weather fronts, to create the rain, snow, fog and thunderstorms at the relevant times of year. Wear the right clothes to keep you cool in the summer and warm in winter, and remember to keep them in good condition! <LINE> " ..
                                      " <BR> <IMAGECENTRE:media/ui/tutimages/groundsnow.png> <LINE> Temperature has an impact on your survival. When winter draws in, your resistance to the cold will be highest if you're well fed, not tired and wearing proper winter clothing. It will also help to keep active and be physically fit. Wetness and sickness will both increase the likelihood of you suffering from the cold. <LINE> " ..
                                      "During periods of extreme cold it's best to warm up inside a building or with heat sources like campfires, car heaters and stoves. <LINE> "..
                                      " When surviving during hot weather, meanwhile, staying well-hydrated and wearing lighter clothing is advised. <LINE> <BR>" ..
                                      " <H2> KNOWING TEMPERATURE <BR> <TEXT> Wearing a digital watch will show the temperature on your UI. <LINE> <BR> " ..
                                      " <H2> WIND CHILL <BR> <TEXT> <IMAGECENTRE:media/ui/tutimages/weatherrain.png> <LINE> Being outside, especially during winter months, will make you experience wind chill. Heavy rain or blizzards in mid-winter can severely drop your temperature due to the combination of strong wind and low temperature. <LINE> <BR> " ..
                                      " <IMAGECENTRE:media/ui/tutimages/windchillmoodle.png> <LINE> Wind chill affects your body, but won't show a direct difference in temperature on your digital watch. Keep an eye on your moodles to see when it's impacting on you. <LINE> <BR> "<H1> CLOTHING PROTECTION <BR> <IMAGECENTRE:media/ui/spiffo/clothingprotection.png> <LINE> <TEXT> Wearing the right clothing could protect you from bites, scratches and lacerations. Press P to open the Clothing Protection Panel and see an overview of your survivor's current protection levels. <BR> You can repair holes in your clothing with the appropriate materials and Tailoring level, and even add padding to add more protection. Simply right click on the clothing item in your inventory and click "Inspect", then right click on the area you want to patch or repair. Just make sure you have strips of the appropriate fabric along with a needle and thread in your inventory. <LINE> <BR> <IMAGECENTRE:media/ui/spiffo/tailoring.png> <BR>" ..,

    SurvivalGuide_entrie11title = "#11 - FORAGING",
    SurvivalGuide_entrie11txt = " <CENTRE> "<SIZE:large> #11 - FORAGING <LINE> <IMAGECENTRE:media/ui/spiffo/spiffoSurvivor2.png> <LINE> <SIZE:medium> The world is full of useful stuff if you know where (and when, and how) to look! <LINE> <LINE> Berries, mushrooms, stones... who knows what you'll find if you look in the right place?",
    SurvivalGuide_entrie11moreinfo = " <H1> FORAGING / SEARCH SYSTEM <BR> " ..
                                     " <TEXT> <SIZE:small>" ..
                                     " The Investigate Area window shows your zone. This impacts on the loot that can be found." ..
                                     " Hover your mouse over the window to inspect the loot categories that are available in your current zone." ..
                                     " If you see "?????", then there is nothing of use that can be found. <LINE> <LINE> " ..
                                     " <LINE> <IMAGECENTRE:media/textures/Foraging/guideImages/investigateArea.png> <LINE> " ..
                                     " To start searching, click 'Enable Search Mode'. The search radius will appear. This is the area in which your survivor can spot items. <LINE> <LINE>" ..
                                     " An arrow pointing to an item will appear when they see something. An eye icon will appear while your character approaches, and sees exactly what it is. <LINE> <LINE>" ..
                                     " Double click a discovered item to pick it up. Right click for more pickup options. <LINE> <LINE> " ..
                                     " <LINE> <IMAGECENTRE:media/textures/Foraging/guideImages/spottingItems.png> <LINE> " ..
                                     " <SIZE:medium> <CENTRE> IMPROVING YOUR SEARCHING <TEXT> <BR> " ..
                                     " Looking around (by aiming) and crouching will both increase the search radius. Darkness, inclement weather, skills, item size and negative moodles (stress, injuries, etc) will all affect item visibility. <LINE> <LINE> " ..
                                     " <LINE> <IMAGECENTRE:media/textures/Foraging/guideImages/spriteAffinities.png> <LINE> " ..
                                     " <SIZE:medium> <CENTRE> IMPORTANT! <TEXT> <BR> " ..
                                     " Be sure to check relevant and logical locations!" ..
                                     " For example, trash can be found in trash piles, chipped stones are often found in cracks and potholes on roads. <LINE> <LINE> ",
}