GameSound_CH = {
    GameSound_ButtonAdvanced = "進階",
    GameSound_ButtonReload = "重新載入",
    GameSound_ButtonReload_tt = "重新載入所有 sounds.txt 檔案. ",
    GameSound_VolumeControlTooltip = "音量: %1%<br>主音量: %2 %3%",
    
    /* These are the names of tabs in the ui. */
    /* The AUTO category is for GameSounds that aren't defined in sounds.txt. */
    GameSound_Category_AUTO = "自動",
    GameSound_Category_Item = "物品",
    GameSound_Category_Meta = "幕外",
    GameSound_Category_Music = "音樂",
    GameSound_Category_Object = "物件",
    GameSound_Category_Player = "玩家",
    GameSound_Category_Vehicle = "載具",
    GameSound_Category_World = "世界",
    GameSound_Category_Zombie = "殭屍",
    
    /* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */
    
/* Item */
    GameSound_AlarmClockRingingLoop = "鬧鐘鈴聲",
    GameSound_WatchAlarmLoop = "手錶鬧鐘",
    GameSound_AssaultShot = "突擊步槍擊發. ",
    GameSound_BatHit = "球棒擊中",
    GameSound_BladeHit = "刀擊中",
    GameSound_BatSwing = "球棒揮舞",
    GameSound_BatOnFloor = "球棒地面攻擊",
    GameSound_ChopDoor = "劈門",
    GameSound_SledgehammerHitDoor = "大錘擊中門",
    GameSound_ClothesRipping = "撕布",
    GameSound_BlowTorch = "瓦斯噴槍",
    GameSound_Hammering = "鎚擊",
    GameSound_Sawing = "鋸",
    GameSound_OpenBag = "打開背包",
    GameSound_CloseBag = "關閉背包",
    GameSound_PutItemInBag = "物品放入背包",
    GameSound_Shoveling = "鏟",
    GameSound_BreakMetalItem = "破壞金屬物品",
    GameSound_BreakWoodItem = "破壞木製物品",
    GameSound_CastFishingLine = "拋出魚線",
    GameSound_BreakFishingLine = "破壞魚線",
    GameSound_FixingItemFailed = "修理物品失敗",
    GameSound_FixWithTape = "用膠帶修理",
    GameSound_BigExplosion = "大爆炸",
    GameSound_SmallExplosion = "小爆炸",
    GameSound_NoiseTrapExplosion = "噪音陷阱爆炸",
    GameSound_LightbulbBurnedOut = "燈泡燒盡",
    GameSound_AddItemInRecipe = "添加物品至配方",
    GameSound_SliceBread = "切麵包",
    GameSound_SliceMeat = "切肉",
    GameSound_ZombieImpact = "殭屍撞擊",
    GameSound_Firearm9mmShot = "槍械 - 9mm 射擊",
    GameSound_FirearmVarmintShot = "MSR700 射擊",
    GameSound_FirearmHunterShot = "MSR788 射擊",
    GameSound_FirearmShotgun = "散彈槍射擊",
    GameSound_FirearmShotgunSawnoff = "削短散彈槍射擊",
    GameSound_BulletInRifle = "步槍上膛",
    GameSound_BulletOutVarmint = "子彈退膛",
    GameSound_StormyRifleCock = "拉動步槍",
    GameSound_StormyRevolverInsertRound = "左輪填彈",
    GameSound_ShotgunPumpAction = "散彈槍泵動",
    GameSound_StormyShotgunClick = "散彈槍空擊",
    GameSound_StormyShotgunInsertRound = "散彈槍填彈",
    GameSound_ShotgunShellHitGround = "散彈槍彈殼落地",
    GameSound_Stormy9mmClick = "9mm 空擊",
    GameSound_Stormy9mmClipEject = "9mm 彈出彈匣",
    GameSound_Stormy9mmRack = "9mm 拉動",
    GameSound_Stormy9mmClipLoad = "9mm 裝填彈匣",
    
/* Meta */
    GameSound_Helicopter = "直升機",
    GameSound_MetaAssaultRifle1 = "幕外事件 - 突擊步槍射擊",
    GameSound_MetaPistol1 = "幕外事件 - 手槍射擊 1",
    GameSound_MetaPistol2 = "幕外事件 - 手槍射擊 2",
    GameSound_MetaPistol3 = "幕外事件 - 手槍射擊 3",
    GameSound_MetaShotgun1 = "幕外事件 - 散彈槍",
    GameSound_MetaDogBark = "幕外事件 - 狗吠",
    GameSound_MetaScream = "幕外事件 - 尖叫",
    GameSound_MetaOwl = "幕外事件 - 貓頭鷹",
    GameSound_MetaWolfHowl = "幕外事件 - 狼嚎",
    GameSound_ChatDrawCard = "抽卡",
    GameSound_ChatRollDice = "擲骰",
    
/* Music */
    GameSound_AmbientMusic_BrassAmbient = "環境音: 銅",
    GameSound_AmbientMusic_CreepyAmbient = "環境音: 毛骨悚然",
    GameSound_AmbientMusic_IntenseAmbient = "環境音: 緊湊",
    GameSound_AmbientMusic_PercussiveAmbient = "環境音: 打擊",
    GameSound_AmbientMusic_RhythmicAmbient = "環境音: 節奏",
    GameSound_AmbientMusic_VoiceAmbient = "環境音: 語",
    GameSound_AmbientMusic_ZombieAmbient = "環境音: 殭屍",
    
    GameSound_NewMusic_32 = "官方: 32",
    GameSound_NewMusic_33 = "官方: 33",
    GameSound_NewMusic_34 = "官方: 34",
    GameSound_NewMusic_35 = "官方: 35",
    GameSound_NewMusic_36 = "官方: 36",
    GameSound_NewMusic_Alone = "官方: 孤獨",
    GameSound_NewMusic_Ambient = "官方: 環境音",
    GameSound_NewMusic_AmbientGuitar = "官方: 環境音 (吉他) ",
    GameSound_NewMusic_AmbientLow = "官方: 環境音 (低) ",
    GameSound_NewMusic_AmbientPiano = "官方: 環境音 (鋼琴) ",
    GameSound_NewMusic_AmbientRaider = "官方: 環境音 (劫掠者) ",
    GameSound_NewMusic_Barricading = "官方: 加固",
    GameSound_NewMusic_CalmBeforeTheStorm = "官方: 暴風雨前的寧靜",
    GameSound_NewMusic_Chase = "官方: 追逐",
    GameSound_NewMusic_DesperateEscape = "官方: 絕望逃生",
    GameSound_NewMusic_EchoesFromBefore = "官方: 過去的回聲",
    GameSound_NewMusic_Everythings_Gone = "官方: 一無所有",
    GameSound_NewMusic_FightOrFlight = "官方: 戰鬥或逃跑",
    GameSound_NewMusic_FinallyCalm = "官方: 終歸平靜",
    GameSound_NewMusic_GearUp = "官方: 裝備齊全",
    GameSound_NewMusic_GetReady = "官方: 準備完畢",
    GameSound_NewMusic_GoItAlone = "官方: 孤獨旅程",
    GameSound_NewMusic_HoldingOutHope = "官方: 仍持希望",
    GameSound_NewMusic_Introduction = "官方: 簡介",
    GameSound_NewMusic_KeepMoving = "官方: 保持移動",
    GameSound_NewMusic_LookingAround = "官方: 環顧四周",
    GameSound_NewMusic_MainTheme = "官方: 主旋律",
    GameSound_NewMusic_MaybeNot = "官方: 也許不",
    GameSound_NewMusic_MaybeWeCanWinThis = "官方: 也許我們能贏",
    GameSound_NewMusic_MoreAreComing = "官方: 還有更多",
    GameSound_NewMusic_Mourning = "官方: 哀悼",
    GameSound_NewMusic_NoTime = "官方: 沒有時間",
    GameSound_NewMusic_OnlyOneWay = "官方: 只有一條路",
    GameSound_NewMusic_Overrun = "官方: 佔據",
    GameSound_NewMusic_PassingTime = "官方: 過時間",
    GameSound_NewMusic_PatchUp = "官方: 修補",
    GameSound_NewMusic_PressOn = "官方: 按開",
    GameSound_NewMusic_Rest = "官方: 休息",
    GameSound_NewMusic_Run = "官方: 跑",
    GameSound_NewMusic_SayingGoodbye = "官方: 說再見",
    GameSound_NewMusic_SlowSad = "官方: 憂傷",
    GameSound_NewMusic_Sunrise = "官方: 日出",
    GameSound_NewMusic_Sunset = "官方: 日落",
    GameSound_NewMusic_Surrounded = "官方: 受包圍",
    GameSound_NewMusic_TakeStock = "官方: 盤點",
    GameSound_NewMusic_TheHorde = "官方: 屍群",
    GameSound_NewMusic_Death = "官方: 死亡",
    GameSound_NewMusic_TheInevitable = "官方: 必然",
    GameSound_NewMusic_ThePlan = "官方: 計畫",
    GameSound_NewMusic_TheZombieThreat = "官方: 殭屍威脅",
    GameSound_NewMusic_TheyWereOnceHere = "官方: 他們曾經在這",
    GameSound_NewMusic_TheyreClose = "官方: 它們來了",
    GameSound_NewMusic_ThinkingOfThePast = "官方: 回憶",
    GameSound_NewMusic_TouchAndGo = "官方: 輕碰便離去",
    GameSound_NewMusic_Travelling = "官方: 旅行",
    GameSound_NewMusic_Tread_Carefully = "官方: 小心翼翼",
    GameSound_NewMusic_WWL_Solo = "官方: 失去了什麼 (單) ",
    GameSound_NewMusic_Waiting = "官方: 等待",
    GameSound_NewMusic_WhatWasLost = "官方: 失去了什麼",
    GameSound_NewMusic_WhatWasLostActive = "官方: 失去了什麼 (活躍) ",
    GameSound_NewMusic_WhatWasLostActive2 = "官方: 失去了什麼 (活躍 2) ",
    GameSound_NewMusic_WhereIsEveryone = "官方: 大家在哪？",
    GameSound_NewMusic_WorkFast = "官方: 快做",
    GameSound_NewMusic_Working = "官方: 工作",
    
    GameSound_OldMusic_alone = "EA: 孤獨",
    GameSound_OldMusic_ambient1 = "EA: 環境 1",
    GameSound_OldMusic_ambient2 = "EA: 環境 2",
    GameSound_OldMusic_guitar = "EA: 環境音 (吉他) ",
    GameSound_OldMusic_low = "EA: 環境音 (低) ",
    GameSound_OldMusic_long_ambient = "EA: 環境音 (長) ",
    GameSound_OldMusic_piano = "EA: 環境音 (鋼琴) ",
    GameSound_OldMusic_raider = "EA: 環境音 (劫掠者) ",
    GameSound_OldMusic_barricading = "EA: 加固",
    GameSound_OldMusic_chase = "EA: 追逐",
    GameSound_OldMusic_desperate_escape = "EA: 絕望逃生",
    GameSound_OldMusic_fight_or_flight = "EA: 戰鬥或逃跑",
    GameSound_OldMusic_maybe_not = "EA: 也許不",
    GameSound_OldMusic_maybe_we_can_win_this = "EA: 也許我們能贏",
    GameSound_OldMusic_preface = "EA: 前言",
    GameSound_OldMusic_PZ = "EA: PZ",
    GameSound_OldMusic_run = "EA: 跑",
    GameSound_OldMusic_saying_goodbye = "EA: 說再見",
    GameSound_OldMusic_the_horde = "EA: 屍群",
    GameSound_OldMusic_the_inevitable = "EA: 必然",
    GameSound_OldMusic_theme2 = "EA: 旋律 2",
    GameSound_OldMusic_they_were_once_here = "EA: 他們曾經在這",
    GameSound_OldMusic_the_zombie_threat = "EA: 殭屍威脅",
    GameSound_OldMusic_tunedeath = "EA: 死亡之音",
    GameSound_OldMusic_what_was_lost = "EA: 失去了什麼",
    GameSound_OldMusic_where_is_everyone = "EA: 大家在哪",
    GameSound_OldMusic_wwl_active = "EA: 失去了什麼 (活躍) ",
    GameSound_OldMusic_wwl_tense = "EA: 失去了什麼 (緊湊) ",
    GameSound_OldMusic_work_fast = "EA: 快做",
    
    
/* Object */
    GameSound_BirdInTree = "樹上的鳥",
    GameSound_BreakObject = "破壞物件",
    GameSound_HitBarricadeMetal = "擊中金屬加固",
    GameSound_HitBarricadePlank = "擊中木製加固",
    GameSound_BeginRemoveBarricadeMetal = "開始移除金屬加固",
    GameSound_BeginRemoveBarricadePlank = "開始移除木製加固",
    GameSound_RemoveBarricadeMetal = "移除金屬加固",
    GameSound_RemoveBarricadePlank = "移除木製加固",
    GameSound_BreakBarricadePlank = "破壞木製加固",
    GameSound_BreakBarricadeMetal = "破壞金屬加固",
    GameSound_Bushes = "樹叢",
    GameSound_ClothingDryerRunning = "烘衣機 - 運轉",
    GameSound_ClothingWasherRunning = "洗衣機 - 運轉",
    GameSound_ClothingDryerFinished = "烘衣機 - 完成",
    GameSound_ClothingWasherFinished = "洗衣機 - 完成",
    GameSound_OpenDoor = "打開門",
    GameSound_CloseDoor = "關門",
    GameSound_BreakDoor = "破壞門",
    GameSound_DoorIsLocked = "門鎖住了",
    GameSound_DoorIsBlocked = "門堵住了",
    GameSound_LockDoor = "鎖門",
    GameSound_UnlockDoor = "解鎖門",
    GameSound_WoodDoorCreaks = "木門吱吱響",
    GameSound_ChopTree = "砍樹",
    GameSound_FallingTree = "樹倒下",
    GameSound_RemovePlant = "移除植物",
    GameSound_Fire = "火",
    GameSound_FridgeHum = "冰箱運轉聲",
    GameSound_GeneratorFailedToStart = "發電機啟動失敗",
    GameSound_GeneratorStarting = "發電機啟動",
    GameSound_GeneratorStopping = "發電機停止",
    GameSound_GeneratorLoop = "發電機運轉",
    GameSound_HitObjectWithSledgehammer = "大錘擊中物件",
    GameSound_MicrowaveRunning = "微波爐運轉",
    GameSound_MicrowaveCookingMetal = "微波爐烹煮金屬",
    GameSound_MicrowaveTimerExpired = "微波爐計時結束",
    GameSound_ToggleStove = "開關火爐",
    GameSound_StoveTimerExpired = "火爐計時結束",
    GameSound_LightSwitch = "電燈開關",
    GameSound_RadioButton = "無線電按鈕",
    GameSound_RadioStatic = "無線電噪音",
    GameSound_RadioTalk = "無線電交談",
    GameSound_RadioZap = "無線電廣播",
    GameSound_TelevisionTestBeep = "電視測試嗶音",
    GameSound_TelevisionZap = "電視噪音",
    GameSound_RotateObject = "旋轉物件",
    GameSound_BurnedObjectExploded = "燒毀物件爆炸",
    GameSound_BirdInWoodTrap = "木製陷阱中的鳥",
    GameSound_AnimalInMetalTrap = "金屬陷阱中的動物",
    GameSound_AnimalInWoodTrap = "木製陷阱中的動物",
    GameSound_TrapTimerLoop = "陷阱計時器",
    GameSound_TrapTimerExpired = "陷阱計時結束",
    GameSound_WaterDrip = "水滴",
    GameSound_RemoveBrokenGlass = "移除碎玻璃",
    GameSound_OpenWindow = "打開窗戶",
    GameSound_CloseWindow = "關閉窗戶",
    GameSound_SmashWindow = "擊碎窗戶",
    GameSound_WindowIsLocked = "窗戶鎖住",
    GameSound_BreakLockOnWindow = "破壞窗鎖",
    GameSound_WalkOnBrokenGlass = "行走碎玻璃上",
    GameSound_WindowRattle = "窗戶嘎嘎響",
    GameSound_WindowWind = "窗戶風聲",
    
    
/* Player */
    GameSound_GetWater = "取水",
    GameSound_GetWaterFromTap = "水龍頭取水",
    GameSound_GainExperienceLevel = "升級",
    GameSound_DrinkingFromBottle = "瓶子喝水",
    GameSound_DrinkingFromTap = "水龍頭喝水",
    GameSound_Eating = "用食",
    GameSound_Swallowing = "吞咽",
    GameSound_HeartBeat = "心跳",
    GameSound_FemaleHeavyBreath = "呼吸猛烈 - 女",
    GameSound_MaleHeavyBreath = "呼吸猛烈 - 男",
    GameSound_FemaleHeavyBreathPanic = "呼吸猛烈惶恐 - 女",
    GameSound_MaleHeavyBreathPanic = "呼吸猛烈惶恐 - 男",
    GameSound_PlayerDied = "玩家死亡",
    GameSound_FemaleEaten1 = "女性被吃 1",
    GameSound_FemaleEaten2 = "女性被吃 2",
    GameSound_FemaleEaten3 = "女性被吃 3",
    GameSound_FemaleEaten4 = "女性被吃 4",
    GameSound_FemaleEaten5 = "女性被吃 5",
    GameSound_FemaleEaten6 = "女性被吃 6",
    GameSound_MaleEaten1 = "男性被吃 1",
    GameSound_MaleEaten2 = "男性被吃 2",
    GameSound_MaleEaten3 = "男性被吃 3",
    GameSound_MaleEaten4 = "男性被吃 4",
    GameSound_MaleEaten5 = "男性被吃 5",
    GameSound_MaleEaten6 = "男性被吃 6",
    GameSound_FemaleBeingEatenDeath = "女性被吃 - 死亡",
    GameSound_MaleBeingEatenDeath = "男性被吃 - 死亡",
    GameSound_HumanFootstepGrass = "腳步聲 (草) ",
    GameSound_HumanFootstepWood = "腳步聲 (木質) ",
    GameSound_HumanFootstepConcrete = "腳步聲 (混凝土)",
    GameSound_HumanFootstepUpstairs = "腳步聲 (樓上) ",
    GameSound_HumanFootstepFloorCreaking = "地板吱吱響",
    GameSound_HumanFootstepsCombined = "人群腳步",
    GameSound_HumanFootstepsCombinedBarefoot = "人群腳步光腳",
    
    
/* Vehicle */
    GameSound_VehicleStarted = "引擎發動",
    GameSound_VehicleDoorClose = "車門關閉",
    GameSound_VehicleDoorOpen = "車門打開",
    GameSound_LockVehicleDoor = "鎖車門",
    GameSound_UnlockVehicleDoor = "解鎖車門",
    GameSound_VehicleDoorIsLocked = "車門鎖住",
    GameSound_VehicleHoodClose = "引擎蓋關閉",
    GameSound_VehicleHoodOpen = "引擎蓋打開",
    GameSound_VehicleTrunkClose = "車廂關閉",
    GameSound_VehicleTrunkOpen = "車廂打開",
    GameSound_FirebirdVehicleEngine1 = "跑車引擎 1",
    GameSound_FirebirdVehicleEngine2 = "跑車引擎 2",
    GameSound_FirebirdVehicleEngine3 = "跑車引擎 3",
    GameSound_FirebirdVehicleEngine4 = "跑車引擎 4",
    GameSound_GenericVehicleEngine1 = "標準車輛引擎 1",
    GameSound_GenericVehicleEngine2 = "標準車輛引擎 2",
    GameSound_GenericVehicleEngine3 = "標準車輛引擎 3",
    GameSound_GenericVehicleEngine4 = "標準車輛引擎 4",
    GameSound_JeepVehicleEngine1 = "越野車引擎 1",
    GameSound_JeepVehicleEngine2 = "越野車引擎 2",
    GameSound_JeepVehicleEngine3 = "越野車引擎 3",
    GameSound_JeepVehicleEngine4 = "越野車引擎 4",
    GameSound_VanVehicleEngine1 = "廂型車引擎 1",
    GameSound_VanVehicleEngine2 = "廂型車引擎 2",
    GameSound_VehicleBackUpBeeper = "倒車嗶聲",
    GameSound_VehicleFailingToStart = "車輛發動失敗",
    GameSound_VehicleHorn = "車輛喇叭",
    GameSound_VehicleHorn1 = "車輛喇叭 1",
    GameSound_VehicleHorn2 = "車輛喇叭 2",
    GameSound_VehicleRunningOutOfGas = "車輛沒油",
    GameSound_VehicleSirenAlarm = "車輛警報",
    GameSound_VehicleSirenYelp = "車輛警笛 - Yelp",
    GameSound_VehicleSirenWall = "車輛警笛 - Wail",
    GameSound_VehicleSkid = "車輛打滑",
    GameSound_EngineStarted = "引擎發動",
    GameSound_VehicleTireExplode = "車輛爆胎",
    GameSound_VehicleTurnedOff = "車輛關閉",
    GameSound_VehicleHotwireFail = "車輛短接失敗",
    GameSound_VehicleCrash = "撞車",
    GameSound_VehicleCrash1 = "撞車 2",
    GameSound_VehicleCrash2 = "撞車 3",
    GameSound_VehicleHitCharacter = "車輛撞擊角色",
    GameSound_VehicleHitObject = "車輛撞擊物件",
    GameSound_VehicleRunOverBody = "車輛碾過屍體",
    GameSound_HitVehiclePartWithWeapon = "武器擊中車輛",
    GameSound_HitVehicleWindowWithWeapon = "武器擊中車窗",
    GameSound_VehicleScrapePastPlant = "車輛刮過植物",
    
    
/* World */
    GameSound_HouseAlarm = "房屋警報",
    GameSound_Thunder = "雷聲",
    GameSound_RumbleThunder = "隆隆雷鳴",
    GameSound_AmbientInsideWind = "環境音: 風 - 室內",
    GameSound_AmbientInsideWindRain = "環境音: 風雨 - 室內",
    GameSound_AmbientRain = "環境音: 雨",
    GameSound_AmbientOutsideCricketsNight = "環境音: 夜間蟲鳴 - 室外",
    GameSound_AmbientOutsideBirdsDay = "環境音: 日間鳥鳴 - 室外",
    GameSound_AmbientOutsideWindyDay = "環境音: 日間風吹 - 室外",
    GameSound_AmbientOutsideWindyNight = "環境音: 夜間風吹 - 室外",
    GameSound_CorpseFlies = "屍體蒼蠅",
    GameSound_LureHitWater = "誘餌入水",
    GameSound_CatchFish = "捕魚",
    GameSound_CatchTrashWithRod = "用魚竿捕到垃圾",
    GameSound_StrikeWithFishingSpear = "魚叉攻擊",
    GameSound_CheckFishingNet = "檢查漁網",
    
    
/* Zombie */
    GameSound_FemaleZombieCombined = "女殭屍群",
    GameSound_MaleZombieCombined = "男殭屍群",
    GameSound_FemaleZombieAttack = "女殭屍攻擊",
    GameSound_MaleZombieAttack = "男殭屍攻擊",
    GameSound_FemaleZombieDeath = "女殭屍死亡",
    GameSound_MaleZombieDeath = "男殭屍死亡",
    GameSound_FemaleZombieHurt = "女殭屍受傷",
    GameSound_MaleZombieHurt = "男殭屍受傷",
    GameSound_FemaleZombieIdle = "女殭屍閒置",
    GameSound_MaleZombieIdle = "女殭屍閒置",
    GameSound_FemaleZombieReanimate = "女殭屍復活",
    GameSound_MaleZombieReanimate = "男殭屍復活",
    GameSound_ZombieBite = "殭屍咬聲",
    GameSound_ZombieScratch = "殭屍抓擊",
    GameSound_FemaleZombieEating = "女殭屍進食",
    GameSound_MaleZombieEating = "男殭屍進食",
    GameSound_HeadSmash = "打碎頭部",
    GameSound_HeadStab = "刺中頭部",
    GameSound_ZombieThumpGeneric = "殭屍捶打標準",
    GameSound_ZombieThumpMetal = "殭屍捶打金屬",
    GameSound_ZombieThumpVehicle = "殭屍捶打車輛",
    GameSound_ZombieThumpWindow = "殭屍捶打窗戶",
    GameSound_ZombieFootstepGrass = "殭屍腳步聲草地",
    GameSound_ZombieFootstepWood = "殭屍腳步聲木質",
    GameSound_ZombieFootstepConcrete = "殭屍腳步聲混凝土",
    GameSound_ZombieFootstepUpstairs = "殭屍腳步聲樓上",
    GameSound_ZombieFootstepsCombined = "殭屍群腳步聲",
    GameSound_ZombieSurprisedPlayer = "殭屍驚嚇到玩家",
    GameSound_TutorialZombie = "教學殭屍",

}

