GameSound_TR = {
    GameSound_AddItemInRecipe = "Tarife Eşya Eklemek",
    GameSound_AlarmClockRingingLoop = "Çalan Alarmlı Saat",
    GameSound_AmbientInsideWind = "Ambiyans: Wind - Inside",
    GameSound_AmbientInsideWindRain = "Ambiyans: Wind and Rain - Inside",
    GameSound_AmbientMusic_BrassAmbient = "Ambiyans: Brass",
    GameSound_AmbientMusic_CreepyAmbient = "Ambiyans: Creepy",
    GameSound_AmbientMusic_IntenseAmbient = "Ambiyans: Intense",
    GameSound_AmbientMusic_PercussiveAmbient = "Ambiyans: Percussive",
    GameSound_AmbientMusic_RhythmicAmbient = "Ambiyans: Rhythmic",
    GameSound_AmbientMusic_VoiceAmbient = "Ambiyans: Voice",
    GameSound_AmbientMusic_ZombieAmbient = "Ambiyans: Zombie",
    GameSound_AmbientOutsideBirdsDay = "Ambiyans: Birds by Day - Outside",
    GameSound_AmbientOutsideCricketsNight = "Ambiyans: Crickets at Night - Outside",
    GameSound_AmbientOutsideWindyDay = "Ambiyans: Windy Day - Outside",
    GameSound_AmbientOutsideWindyNight = "Ambient: Windy Night - Outside",
    GameSound_AmbientRain = "Ambiyans: Rain",
    GameSound_AnimalInMetalTrap = "Metal Tuzakta Hayvan",
    GameSound_AnimalInWoodTrap = "Odun Tuzaktaki Hayvan",
    GameSound_AssaultShot = "Taaruz Tüfeği Atışı.",
    GameSound_BatHit = "Beyzbol Sopası İle Vurma",
    GameSound_BatOnFloor = "Beyzbol Sopası Zemine Saldırı",
    GameSound_BatSwing = "Beyzbol Sopası Sallama",
    GameSound_BeginRemoveBarricadeMetal = "Metal barikatı kaldırmaya başlamak",
    GameSound_BeginRemoveBarricadePlank = "Ahşap Barikatı Kaldırmaya Başlama",
    GameSound_BigExplosion = "Büyük Patlama",
    GameSound_BirdInTree = "Ağaçtaki Kuş",
    GameSound_BirdInWoodTrap = "Odun Tuzakda Kuş",
    GameSound_BladeHit = "Bıçak Darbesi",
    GameSound_BlowTorch = "Kaynak Hamlacı",
    GameSound_BreakBarricadeMetal = "Metal Barikatı Kırın",
    GameSound_BreakBarricadePlank = "Odun Barikat Kırılması",
    GameSound_BreakDoor = "Kapı Kırma",
    GameSound_BreakFishingLine = "Zipinanın Kırılması",
    GameSound_BreakLockOnWindow = "Cam Kilidinin Kırılması",
    GameSound_BreakMetalItem = "Metal Öğe Kırılması",
    GameSound_BreakObject = "Obje Kırma",
    GameSound_BreakWoodItem = "Odun Eşya Kırılması",
    GameSound_BulletInRifle = "Tüfekde Mermi",
    GameSound_BulletOutVarmint = "Mermi Cıkarma",
    GameSound_BurnedObjectExploded = "Yanan Objenin Patlaması",
    GameSound_Bushes = "Çalılık",
    GameSound_ButtonAdvanced = "Gelişmiş",
    GameSound_ButtonReload = "Silah Doldurma",
    GameSound_ButtonReload_tt = "Bütün sounds.txt dosyalarını yenileme.",
    GameSound_CastFishingLine = "Oltayı Fırlatma ",
    GameSound_CatchFish = "Balık Yakalama",
    GameSound_CatchTrashWithRod = "Olta İle Çöp Tutma",
    GameSound_Category_AUTO = "OTO",
    GameSound_Category_Item = "Eşya",
    GameSound_Category_Meta = "Meta",
    GameSound_Category_Music = "Müzik",
    GameSound_Category_Object = "Obje",
    GameSound_Category_Player = "Oyuncu",
    GameSound_Category_Vehicle = "Araç",
    GameSound_Category_World = "Dünya",
    GameSound_Category_Zombie = "Zombi",
    GameSound_ChatDrawCard = "Kart Çekmek",
    GameSound_ChatRollDice = "Zar Sallama",
    GameSound_CheckFighingNet = "Balık Ağını Kontrol Etme",
    GameSound_ChopDoor = "Kapı Parçalama",
    GameSound_ChopTree = "Ağaç Kesme",
    GameSound_CloseBag = "Çantayı Kapama",
    GameSound_CloseDoor = "Kapı Kapama",
    GameSound_CloseWindow = "Pencereyi Kapama",
    GameSound_ClothesRipping = "Kıyafet Yırtma",
    GameSound_ClothingDryerFinished = "Kurutma Makinesi - Bitmesi",
    GameSound_ClothingDryerRunning = "Çalışan Kurutma Makinesi",
    GameSound_ClothingWasherFinished = "Camaşır Makinesi - Bitmiş ",
    GameSound_ClothingWasherRunning = "Çamaşır Makinsei - Çalışıması",
    GameSound_CorpseFlies = "Ceset Sinekleri",
    GameSound_DoorIsBlocked = "Kapı Bloke Edilmiş",
    GameSound_DoorIsLocked = "Kapı Kilitli",
    GameSound_DrinkingFromBottle = "Şişeden içme",
    GameSound_DrinkingFromTap = "Muslukdan Su İçme",
    GameSound_Eating = " Yemek yeme",
    GameSound_EngineStarted = "Motor Başlaması",
    GameSound_FallingTree = "Düşen Ağaç",
    GameSound_FemaleBeingEatenDeath = "Kadın Yenmesi - Ölüm",
    GameSound_FemaleEaten1 = "Kadın Yenme 1",
    GameSound_FemaleEaten2 = "Kadın Yenme 2",
    GameSound_FemaleEaten3 = "Kadın Yenme 3",
    GameSound_FemaleEaten4 = "Kadın Yenme 4",
    GameSound_FemaleEaten5 = "Kadın Yenme 5",
    GameSound_FemaleEaten6 = "Kadın Yenme 6",
    GameSound_FemaleHeavyBreath = "Ağır Nefes Alma - Kadın",
    GameSound_FemaleHeavyBreathPanic = "Ağır Nefes Alma Panik - Kadın",
    GameSound_FemaleZombieAttack = "Kadın Zombi Saldırısı",
    GameSound_FemaleZombieCombined = "Kadın Zombi Birleşmiş",
    GameSound_FemaleZombieDeath = "Kadın Zombi Ölüm",
    GameSound_FemaleZombieEating = "Kadın Zombi Yemesi",
    GameSound_FemaleZombieHurt = "Kadın Zombi Hasar Görmesi",
    GameSound_FemaleZombieIdle = "Kadın Zombi Boşta",
    GameSound_FemaleZombieReanimate = "Kadın Zombileşmesi",
    GameSound_Fire = "Ateş",
    GameSound_Firearm9mmShot = "Ateşli Silah - 9mm Atış",
    GameSound_FirearmHunterShot = "MSR788 Ateşi",
    GameSound_FirearmShotgun = "Pompalı Tüfeği Ateşi",
    GameSound_FirearmShotgunSawnoff = "Sawed-off JS-2000 Av Tüfeği Sesi",
    GameSound_FirearmVarmintShot = "MSR700 Ateşi",
    GameSound_FirebirdVehicleEngine1 = "Spor Araba Motoru 1",
    GameSound_FirebirdVehicleEngine2 = "Spor Araba Motoru 2",
    GameSound_FirebirdVehicleEngine3 = "Spor Araba Motoru 3",
    GameSound_FirebirdVehicleEngine4 = "Spor Araba Motoru 4",
    GameSound_FixWithTape = "Bant ile Tamir Etme",
    GameSound_FixingItemFailed = "Eşya Tamiri Başarısız Oldu",
    GameSound_FridgeHum = "Buzdolabı Çalışma Sesi",
    GameSound_GainExperienceLevel = "Seviye Atlama",
    GameSound_GeneratorFailedToStart = "Jenaratör Başarıyla Çalışamadı",
    GameSound_GeneratorLoop = "Jeneratör Döngüsü",
    GameSound_GeneratorStarting = "Jenaratör Başlaması ",
    GameSound_GeneratorStopping = "Jeneratör Durduruluyor",
    GameSound_GenericVehicleEngine1 = "Genel Araç Motoru 1",
    GameSound_GenericVehicleEngine2 = "Genel Araç Motoru 2",
    GameSound_GenericVehicleEngine3 = "Genel Araç Motoru 3",
    GameSound_GenericVehicleEngine4 = "Genel Araç Motoru 4",
    GameSound_GetWater = "Su Alma",
    GameSound_GetWaterFromTap = "Musluktan Su Alma",
    GameSound_Hammering = "Çekiçleme",
    GameSound_HeadSmash = "Kafa Ezme",
    GameSound_HeadStab = "Kafama Saplama",
    GameSound_HeartBeat = "Kalp Atma",
    GameSound_Helicopter = "Helikopter",
    GameSound_HitBarricadeMetal = "Metal Barikata Vurma",
    GameSound_HitBarricadePlank = "Odun Barikata Vurmak",
    GameSound_HitObjectWithSledgehammer = "Objeye Balyoz İle Vurma ",
    GameSound_HitVehiclePartWithWeapon = "Arabaya Silahla Zarar Verme",
    GameSound_HitVehicleWindowWithWeapon = "Araç Camına Silahla Vurulması",
    GameSound_HouseAlarm = "Ev Alarmı",
    GameSound_HumanFootstepConcrete = "Ayak Sesi(Beton)",
    GameSound_HumanFootstepFloorCreaking = "Zemin Gıcırdaması",
    GameSound_HumanFootstepGrass = "Ayak Sesi(Çim)",
    GameSound_HumanFootstepUpstairs = "Ayak Sesi(Üst Kat)",
    GameSound_HumanFootstepWood = "Ayak Sesi (Odun)",
    GameSound_HumanFootstepsCombined = "İnsan Ayaksesi Birleşmiş",
    GameSound_HumanFootstepsCombinedBarefoot = "İnsan Ayaksesi Birleşmiş Yalınayak",
    GameSound_JeepVehicleEngine1 = "SUV Araç Motoru 1",
    GameSound_JeepVehicleEngine2 = "SUV Araç Motoru 2",
    GameSound_JeepVehicleEngine3 = "SUV Araç Motoru 3",
    GameSound_JeepVehicleEngine4 = "SUV Araç Motoru 4",
    GameSound_LightSwitch = "Işık Anahtarı",
    GameSound_LightbulbBurnedOut = "Ampulun Yanması",
    GameSound_LockDoor = "Kapıyı Kitlemek",
    GameSound_LockVehicleDoor = "Araç Kapisi Kilitleme",
    GameSound_LureHitWater = "Yemin Suya Çarpması",
    GameSound_MaleBeingEatenDeath = "Erkek Yeniyor - Ölmüş",
    GameSound_MaleEaten1 = "Erkek Yenme 1",
    GameSound_MaleEaten2 = "Erkek Yenme 2",
    GameSound_MaleEaten3 = "Erkek Yenme 3",
    GameSound_MaleEaten4 = "Erkek Yenme 4",
    GameSound_MaleEaten5 = "Erkek Yenme 5",
    GameSound_MaleEaten6 = "Erkek Yenme 6",
    GameSound_MaleHeavyBreath = "Hızlı Nefes - Erkek",
    GameSound_MaleHeavyBreathPanic = "Hızlı Nefes Panik - Erkek",
    GameSound_MaleZombieAttack = "Erkek Zombi Saldırısı",
    GameSound_MaleZombieCombined = "Erkek Zombi Birleşmiş",
    GameSound_MaleZombieDeath = "Erkek Zombi Ölümü",
    GameSound_MaleZombieEating = "Erkek Zombi Yemesi",
    GameSound_MaleZombieHurt = "Erkek Zombi Hasar Yemesi",
    GameSound_MaleZombieIdle = "Erkek Zombi Boşta",
    GameSound_MaleZombieReanimate = "Erkek Zombileşme",
    GameSound_MetaAssaultRifle1 = "Evrensel Olay - Taaruz Tüfeği Ateşi",
    GameSound_MetaDogBark = "Evrensel Olayı - Köpek Olayı",
    GameSound_MetaOwl = "Evrensel Olay - Baykuş",
    GameSound_MetaPistol1 = "Evrensel Olay - Tabanca Ateşi 1",
    GameSound_MetaPistol2 = "Evrensel Olay - Tabanca Ateşi 2",
    GameSound_MetaPistol3 = "Evrensel Olay - Tabanca Ateşi 3",
    GameSound_MetaScream = "Evrensel Olay - Çığlık",
    GameSound_MetaShotgun1 = "Evrensel Olay - Pompalı Tüfek",
    GameSound_MetaWolfHowl = "Evrensel Olay - Kurt Uluması",
    GameSound_MicrowaveCookingMetal = "Mikraldaga Metal Pişirme",
    GameSound_MicrowaveRunning = "Çalışan Mikrodalga",
    GameSound_MicrowaveTimerExpired = "Mikrodalga Zamanlayıcısının Bitmesi",
    GameSound_NewMusic_32 = "NewMusic_32",
    GameSound_NewMusic_33 = "NewMusic_33",
    GameSound_NewMusic_34 = "NewMusic_34",
    GameSound_NewMusic_35 = "NewMusic_35",
    GameSound_NewMusic_36 = "NewMusic_36",
    GameSound_NewMusic_Alone = "Resmi: Alone",
    GameSound_NewMusic_Ambient = "Resmi: Ambient",
    GameSound_NewMusic_AmbientGuitar = "Resmi: Ambient (Guitar)",
    GameSound_NewMusic_AmbientLow = "Resmi: Ambient (Low)",
    GameSound_NewMusic_AmbientPiano = "Resmi: Ambient (Piano)",
    GameSound_NewMusic_AmbientRaider = "Resmi: Ambient (Raider)",
    GameSound_NewMusic_Barricading = "Resmi: Barricading",
    GameSound_NewMusic_CalmBeforeTheStorm = "Resmi: Calm Before the Storm",
    GameSound_NewMusic_Chase = "Resmi: Chase",
    GameSound_NewMusic_DesperateEscape = "Resmi: Desperate Escape",
    GameSound_NewMusic_EchoesFromBefore = "Resmi: Echoes From Before",
    GameSound_NewMusic_Everythings_Gone = "Resmi: Everything's Gone",
    GameSound_NewMusic_FightOrFlight = "Resmi: Fight Or Flight",
    GameSound_NewMusic_FinallyCalm = "Resmi: Finally Calm",
    GameSound_NewMusic_GearUp = "Resmi: Gear Up",
    GameSound_NewMusic_GetReady = "Resmi: Get Ready",
    GameSound_NewMusic_GoItAlone = "Resmi: Go It Alone",
    GameSound_NewMusic_HoldingOutHope = "Resmi: Holding Out Hope",
    GameSound_NewMusic_Introduction = "Resmi: Introduction",
    GameSound_NewMusic_KeepMoving = "Resmi: Keep Moving",
    GameSound_NewMusic_LookingAround = "Resmi: Looking Around",
    GameSound_NewMusic_MainTheme = "Resmi: Main Theme",
    GameSound_NewMusic_MaybeNot = "Resmi: Maybe Not",
    GameSound_NewMusic_MaybeWeCanWinThis = "Resmi: Maybe We Can Win This",
    GameSound_NewMusic_MoreAreComing = "Resmi: More Are Coming",
    GameSound_NewMusic_Mourning = "Resmi: Mourning",
    GameSound_NewMusic_NoTime = "Resmi: No Time",
    GameSound_NewMusic_OnlyOneWay = "Resmi: Everything's Gone",
    GameSound_NewMusic_Overrun = "Resmi: Overrun",
    GameSound_NewMusic_PassingTime = "Resmi: Passing Time",
    GameSound_NewMusic_PatchUp = "Resmi: Patch Up",
    GameSound_NewMusic_PressOn = "Resmi: Press On",
    GameSound_NewMusic_Rest = "Resmi: Rest",
    GameSound_NewMusic_Run = "Resmi: Run",
    GameSound_NewMusic_SayingGoodbye = "Resmi: Saying Goodbye",
    GameSound_NewMusic_SlowSad = "Resmi: Slow Sad",
    GameSound_NewMusic_Sunrise = "Resmi: Sunrise",
    GameSound_NewMusic_Sunset = "Resmi: Sunset",
    GameSound_NewMusic_Surrounded = "Resmi: Surrounded",
    GameSound_NewMusic_TakeStock = "Resmi: Take Stock",
    GameSound_NewMusic_TheHorde = "Resmi: The Horde",
    GameSound_NewMusic_TheInevitable = "Resmi: The Inevitable",
    GameSound_NewMusic_ThePlan = "Resmi: The Plan",
    GameSound_NewMusic_TheZombieThreat = "Resmi: The Zombie Threat",
    GameSound_NewMusic_TheyWereOnceHere = "Resmi: They Once Were Here",
    GameSound_NewMusic_TheyreClose = "Resmi: They're Close",
    GameSound_NewMusic_ThinkingOfThePast = "Resmi: Thinking of the Past",
    GameSound_NewMusic_TouchAndGo = "Resmi: Touch and Go",
    GameSound_NewMusic_Travelling = "Resmi: Travelling",
    GameSound_NewMusic_Tread_Carefully = "Resmi: Tread Carefully",
    GameSound_NewMusic_WWL_Solo = "Resmi: What Was Lost (Solo)",
    GameSound_NewMusic_Waiting = "Resmi: Waiting",
    GameSound_NewMusic_WhatWasLost = "Resmi: What Was Lost",
    GameSound_NewMusic_WhatWasLostActive = "Resmi: What Was Lost (Active)",
    GameSound_NewMusic_WhatWasLostActive2 = "Resmi: What Was Lost (Active 2)",
    GameSound_NewMusic_WhereIsEveryone = "Resmi: Where Is Everyone?",
    GameSound_NewMusic_WorkFast = "Resmi: Work Fast",
    GameSound_NewMusic_Working = "Resmi: Working",
    GameSound_NoiseTrapExplosion = "Ses Tuzağı Patlaması",
    GameSound_OldMusic_PZ = "EA: PZ",
    GameSound_OldMusic_alone = "EA: Alone",
    GameSound_OldMusic_ambient1 = "EA: Ambient 1",
    GameSound_OldMusic_ambient2 = "EA: Ambient 2",
    GameSound_OldMusic_barricading = "EA: Barricading",
    GameSound_OldMusic_chase = "EA: Chase",
    GameSound_OldMusic_desperate_escape = "EA: Desperate Escape",
    GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight",
    GameSound_OldMusic_guitar = "EA: Ambient (Guitar)",
    GameSound_OldMusic_long_ambient = "EA: Ambient (Long)",
    GameSound_OldMusic_low = "EA: Ambient (Low)",
    GameSound_OldMusic_maybe_not = "EA: Maybe Not",
    GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This",
    GameSound_OldMusic_piano = "EA: Ambient (Piano)",
    GameSound_OldMusic_preface = "EA: Preface",
    GameSound_OldMusic_raider = "EA: Ambient (Raider)",
    GameSound_OldMusic_run = "EA: Run",
    GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye",
    GameSound_OldMusic_the_horde = "EA: The Horde",
    GameSound_OldMusic_the_inevitable = "EA: The Inevitable",
    GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat",
    GameSound_OldMusic_theme2 = "EA: Theme 2",
    GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here",
    GameSound_OldMusic_tunedeath = "EA: Tune Death",
    GameSound_OldMusic_what_was_lost = "EA: What Was Lost",
    GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone",
    GameSound_OldMusic_work_fast = "EA: Work Fast",
    GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)",
    GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)",
    GameSound_OpenBag = "Çanta Açma",
    GameSound_OpenDoor = "Kapı Acma",
    GameSound_OpenWindow = "Pencere Açma",
    GameSound_PlayerDied = "Oyuncu Ölümü",
    GameSound_PutItemInBag = "Çantaya Eşya Koyma",
    GameSound_RadioButton = "Radio Düğmesi",
    GameSound_RadioStatic = "Radyo Cızırtısı 2",
    GameSound_RadioTalk = "Radyo Konuşması ",
    GameSound_RadioZap = "Radyo Cızırtısı",
    GameSound_RemoveBarricadeMetal = "Metal Barikatı Kaldırma",
    GameSound_RemoveBarricadePlank = "Odun Barikat Kaldırma",
    GameSound_RemoveBrokenGlass = "Kırık Çamı Temizeme",
    GameSound_RemovePlant = "Bitkiyi Sökme ",
    GameSound_RotateObject = "Obje döndürme",
    GameSound_RumbleThunder = "Fırtına",
    GameSound_Sawing = "Testere",
    GameSound_ShotgunPumpAction = "Av Tüfeği Pompası",
    GameSound_ShotgunShellHitGround = "Pompalı Kabuğunun Yere Çarpması",
    GameSound_Shoveling = "Kürekle Kazma",
    GameSound_SledgehammerHitDoor = "Kapıyo Balyoz İle Vurma",
    GameSound_SliceBread = "Ekmek Dilimleme",
    GameSound_SliceMeat = "Et Kesme",
    GameSound_SmallExplosion = "Küçük Patlama",
    GameSound_SmashWindow = "Cam Kırmak",
    GameSound_Stormy9mmClick = "9mm Tetiği",
    GameSound_Stormy9mmClipEject = "9mm Şarjörü Çıkarma",
    GameSound_Stormy9mmClipLoad = "9mm Sarjör Doldurması",
    GameSound_Stormy9mmRack = "9mm Mermiyi Namluya Sürmek",
    GameSound_StormyRevolverInsertRound = "Revolver Mermisi Doldurma",
    GameSound_StormyShotgunClick = "Pompalı Tetiği",
    GameSound_StormyShotgunInsertRound = "Pompalı Fişeği Doldurma",
    GameSound_StoveTimerExpired = "Soba Zamanlayıcısının Süresi Dolması",
    GameSound_StrikeWithFishingSpear = "Balıkçılık Mızrağı ile Saldırı",
    GameSound_Swallowing = "Yutma",
    GameSound_TelevisionTestBeep = "Televizyon Test Bipi",
    GameSound_TelevisionZap = "Televizyon Cızırtısı",
    GameSound_Thunder = "Fırtına ",
    GameSound_ToggleStove = "Ocağı Acma",
    GameSound_TrapTimerExpired = "Tuzak Zamanlayıcısının Süresi Dolması",
    GameSound_TrapTimerLoop = "Tuzak Zamanlayıcısı",
    GameSound_TutorialZombie = "Eğitim Zombisi",
    GameSound_UnlockDoor = "Kapı kilidini aç",
    GameSound_UnlockVehicleDoor = "Araç Kapısı Kilidi Açma",
    GameSound_VanVehicleEngine1 = "Kamyonet Araç Motoru 1",
    GameSound_VanVehicleEngine2 = "Kamyonet Araç Motoru 2",
    GameSound_VehicleBackUpBeeper = "Araçın Geri Geri Gitmesi Bipi ",
    GameSound_VehicleCrash = "Araç Kazası",
    GameSound_VehicleCrash1 = "Araç Kazası 2",
    GameSound_VehicleCrash2 = "Araç Kazası 3 ",
    GameSound_VehicleDoorClose = "Araç kapısı kapama",
    GameSound_VehicleDoorOpen = "Araç Kapısı Açık",
    GameSound_VehicleDoorsLocked = "Araç Kapısı Kitleme ",
    GameSound_VehicleFailingToStart = "Çalıştırılamayan Araç",
    GameSound_VehicleHitCharacter = "Araçın Karaktere Çarpması",
    GameSound_VehicleHitObject = "Araç onjeye çarpması",
    GameSound_VehicleHoodClose = "Araç Kaputunu Kapat",
    GameSound_VehicleHoodOpen = "Araç Kaputu Açık",
    GameSound_VehicleHorn = "Araç Kornası ",
    GameSound_VehicleHorn1 = "Araç Kornası 1",
    GameSound_VehicleHorn2 = "Araç Kornası 2",
    GameSound_VehicleHotwireFail = "Araç Düzkontağı Başarısız",
    GameSound_VehicleRunOverBody = "Aracım cesetin üstünden geçmesi",
    GameSound_VehicleRunningOutOfGas = "Aracın benzini bitmesi",
    GameSound_VehicleScrapePastPlant = "Araç Çalılık Hışırtısı",
    GameSound_VehicleSirenAlarm = "Araç Siren Alarmı",
    GameSound_VehicleSirenWall = "Araç Siren Çınlaması",
    GameSound_VehicleSirenYelp = "Araç Sireni Kaza Alarmı",
    GameSound_VehicleSkid = "Araç Patinajı",
    GameSound_VehicleStarted = "Motoş Başlaması",
    GameSound_VehicleTireExplode = "Araç Lastik Patlaması",
    GameSound_VehicleTrunkClose = "Araç Bagajı Kapama",
    GameSound_VehicleTrunkOpen = "Araç Bagaj Açılması ",
    GameSound_VehicleTurnedOff = "Aracın Durması",
    GameSound_VolumeControlTooltip = "Ses: %1%<br>Genel Ses: %2 %3%",
    GameSound_WalkOnBrokenGlass = "Kırık Camda Yürüme",
    GameSound_WatchAlarmLoop = "Saat alarmı",
    GameSound_WaterDrip = "Su Damlaması",
    GameSound_WindowIsLocked = "Pencere Kilitli",
    GameSound_WindowRattle = "Pencere Takırdaması",
    GameSound_WindowWind = "Pencere Rüzgarı",
    GameSound_WoodDoorCreaks = "Ahşap kapı gıcırtı",
    GameSound_ZombieBite = "Zombi Isırması",
    GameSound_ZombieFootstepConcrete = "Zombi Ayak Sesi Beton",
    GameSound_ZombieFootstepGrass = "Zombi Ayak Sesi Çim",
    GameSound_ZombieFootstepUpstairs = "Üst Kattaki Zombi Ayak Adımları",
    GameSound_ZombieFootstepWood = "Zombi Ayaksesi (Odun)",
    GameSound_ZombieFootstepsCombined = "Zombi Ayak Sesi Birleşmiş",
    GameSound_ZombieImpact = "Zombiye Çarpma",
    GameSound_ZombieScratch = "Zombi Sıyrığı",
    GameSound_ZombieSurprisedPlayer = "Zombinin Oyuncuyu Şaşırtması",
    GameSound_ZombieThumpGeneric = "Zombi Yumruk Sesi Jenerik",
    GameSound_ZombieThumpMetal = "Zombinin Metale Vurması",
    GameSound_ZombieThumpVehicle = "Zombi Araç Yumruklaması",
    GameSound_ZombieThumpWindow = "Zombinin Cama Vurması",
    GameSound_VehicleDoorIsLocked = "Araç kapısı kilitli",
    GameSound_StormyRifleCock = "Tüfeği kur",
    GameSound_NewMusic_Death = "Resmi: Ölüm",
    GameSound_CheckFishingNet = "Oltayı kontrol et",
}
