VehicleDistributions = VehicleDistributions or {}

VehicleDistributions.GloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "SewingKit", 1,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 0.1,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.TrunkStandard = {
    rolls = 4,
    items = {
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "CarBattery1", 4,
            "CorpseFemale", 0.01,
            "CorpseMale", 0.01,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire1", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.TrunkHeavy = {
    rolls = 4,
    items = {
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "CarBattery2", 4,
            "CorpseFemale", 0.01,
            "CorpseMale", 0.01,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire2", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.TrunkSports = {
    rolls = 4,
    items = {
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "CarBattery3", 4,
            "CorpseFemale", 0.01,
            "CorpseMale", 0.01,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire3", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.DriverSeat = {
    rolls = 1,
    items = {
        
    },
    junk = {
        rolls = 1,
        items = {
            "CorpseMale", 0.01,
            "CorpseFemale", 0.01,
        }
    }
}

VehicleDistributions.Seat = {
    rolls = 1,
    items = {
        
    },
    junk = {
        rolls = 1,
        items = {
            "CorpseMale", 0.01,
            "CorpseFemale", 0.01,
        }
    }
}

VehicleDistributions.NormalStandard = {
    TruckBed = VehicleDistributions.TrunkStandard;

    TruckBedOpen = VehicleDistributions.TrunkStandard;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.NormalHeavy = {
    TruckBed = VehicleDistributions.TrunkHeavy;

    TruckBedOpen = VehicleDistributions.TrunkHeavy;

    TrailerTrunk = VehicleDistributions.TrunkHeavy;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.NormalSports = {
    TruckBed = VehicleDistributions.TrunkSports;

    TruckBedOpen = VehicleDistributions.TrunkSports;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.SurvivalistGlovebox = {
    rolls = 4,
    items = {
        "Aerosolbomb", 10,
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BeefJerky", 8,
        "BluePen", 8,
        "Chocolate", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Crisps", 10,
        "Crisps2", 10,
        "Crisps3", 10,
        "Crisps4", 10,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "FlameTrap", 4,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "NoiseTrap", 10,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "PipeBomb", 6,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "SewingKit", 10,
        "Scotchtape", 8,
        "SmokeBomb", 10,
        "Tissue", 10,
        "Twine", 10,
        "WaterBottleFull", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 10,
            "Gloves_LeatherGlovesBlack", 4,
            "HandTorch", 4,
            "HuntingKnife", 10,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "Pistol", 8,
            "Pistol2", 6,
            "Pistol3", 4,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver", 6,
            "Revolver_Long", 4,
            "Revolver_Short", 8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
			"SewingKit", 2,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.SurvivalistTruckBed = {
    rolls = 4,
    items = {
        "Aerosolbomb", 10,
        "Bag_BigHikingBag", 0.05,
        "Bag_DuffelBagTINT", 0.5,
        "Bag_FoodCanned", 10,
        "Bag_FoodSnacks", 10,
        "Bag_MedicalBag", 10,
        "Bag_NormalHikingBag", 0.1,
        "Bag_ToolBag", 10,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "FlameTrap", 4,
        "Garbagebag", 6,
        "NoiseTrap", 10,
        "PipeBomb", 6,
        "Plasticbag", 10,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "SmokeBomb", 10,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WaterBottleFull", 10,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "Bag_ALICEpack", 0.01,
            "Bag_ShotgunBag", 1,
            "Bag_ShotgunDblBag", 1,
            "Bag_ShotgunDblSawnoffBag", 1,
            "Bag_ShotgunSawnoffBag", 1,
            "BaseballBat", 10,
            "camping.CampfireKit", 10,
            "camping.CampingTentKit", 10,
            "Dungarees", 6,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "Machete", 1,
            "NormalTire1", 10,
            "PonchoGreenDOWN", 6,
            "Screwdriver", 10,
            "Shoes_ArmyBoots", 6,
            "Shoes_Wellies", 4,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Survivalist = {
    TruckBed = VehicleDistributions.SurvivalistTruckBed;

    TruckBedOpen = VehicleDistributions.SurvivalistTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.FishermanGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "FishingLine", 20,
        "FishingLine", 10,
        "FishingTackle", 20,
        "FishingTackle", 10,
        "FishingTackle2", 20,
        "FishingTackle2", 10,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 0.1,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.FishermanTruckBed = {
    rolls = 4,
    items = {
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "FishingLine", 20,
        "FishingLine", 10,
        "FishingNet", 20,
        "FishingNet", 10,
        "FishingRod", 20,
        "FishingRod", 10,
        "FishingTackle", 20,
        "FishingTackle", 10,
        "FishingTackle2", 20,
        "FishingTackle2", 10,
        "Garbagebag", 6,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "CarBattery1", 4,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire1", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Fisherman = {
    specificId = "Fisherman";

    TruckBed = VehicleDistributions.FishermanTruckBed;

    TruckBedOpen = VehicleDistributions.FishermanTruckBed;

    TrailerTrunk =  VehicleDistributions.FishermanTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.GroceriesTruckBed = {
    rolls = 4,
    items = {
        "GroceryBag1", 100,
        "GroceryBag1", 50,
        "GroceryBag2", 8,
        "GroceryBag3", 8,
        "GroceryBag4", 8,
        "GroceryBag5", 8,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Groceries = {
    TruckBed = VehicleDistributions.GroceriesTruckBed;

    TruckBedOpen = VehicleDistributions.GroceriesTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.GolfGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "GolfBall", 20,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.GolfTruckBed = {
    rolls = 4,
    items = {
        "Bag_GolfBag", 20,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "Bag_GolfBag", 100,
            "FirstAidKit", 4,
            "Golfclub", 20,
            "Jack", 2,
            "LugWrench", 8,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Golf = {
    TruckBed = VehicleDistributions.GolfTruckBed;

    TruckBedOpen = VehicleDistributions.GolfTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.ClothingTruckBed = {
    rolls = 4,
    items = {
        "DressKnees_Straps", 1,
        "Dress_Knees", 1,
        "Dress_Long", 0.6,
        "Dress_long_Straps", 0.6,
        "Dress_Normal", 1,
        "Dress_Short", 1,
        "Dress_SmallBlackStrapless", 1,
        "Dress_SmallBlackStraps", 1,
        "Dress_SmallStrapless", 1,
        "Dress_SmallStraps", 1,
        "Dress_Straps", 1,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Gloves_FingerlessGloves", 1,
        "Gloves_LeatherGloves", 0.6,
        "Gloves_LeatherGlovesBlack", 0.4,
        "Gloves_LongWomenGloves", 0.4,
        "Gloves_WhiteTINT", 1,
        "Hat_BalaclavaFace", 0.8,
        "Hat_BalaclavaFull", 0.8,
        "Hat_BaseballCap", 0.8,
        "Hat_BaseballCapBlue", 0.8,
        "Hat_BaseballCapGreen", 0.8,
        "Hat_BaseballCapKY", 0.8,
        "Hat_BaseballCapKY_Red", 0.8,
        "Hat_BaseballCapRed", 0.8,
        "Hat_Beany", 0.6,
        "Hat_Beret", 0.6,
        "Hat_BucketHat", 0.6,
        "Hat_Cowboy", 0.4,
        "Hat_EarMuffs", 0.8,
        "Hat_Fedora", 0.4,
        "Hat_Fedora_Delmonte", 0.2,
        "Hat_GolfHat", 0.8,
        "Hat_GolfHatTINT", 0.8,
        "Hat_SummerHat", 0.4,
        "Hat_Sweatband", 1,
        "Hat_VisorBlack", 0.8,
        "Hat_VisorRed", 0.8,
        "Hat_Visor_WhiteTINT", 1,
        "Hat_WinterHat", 1,
        "Hat_WoolyHat", 1,
        "HoodieDOWN_WhiteTINT", 0.8,
        "HoodieDOWN_WhiteTINT", 1,
        "JacketLong_Random", 0.2,
        "Jacket_Black", 0.2,
        "Jacket_PaddedDOWN", 0.8,
        "Jacket_PaddedDOWN", 0.8,
        "Jacket_Shellsuit_Black", 0.4,
        "Jacket_Shellsuit_Blue", 0.4,
        "Jacket_Shellsuit_Green", 0.4,
        "Jacket_Shellsuit_Pink", 0.4,
        "Jacket_Shellsuit_Teal", 0.4,
        "Jacket_Shellsuit_TINT", 1,
        "Jacket_Varsity", 0.2,
        "Jacket_WhiteTINT", 1,
        "Jumper_DiamondPatternTINT", 0.4,
        "Jumper_PoloNeck", 0.6,
        "Jumper_RoundNeck", 0.8,
        "Jumper_VNeck", 0.8,
        "LongJohns", 0.6,
        "LongJohns_Bottoms", 0.8,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Scarf_StripeBlackWhite", 1,
        "Scarf_StripeBlueWhite", 1,
        "Scarf_StripeRedWhite", 1,
        "Scarf_White", 1,
        "SewingKit", 10,
        "Shirt_Baseball_KY", 0.6,
        "Shirt_Baseball_Rangers", 0.6,
        "Shirt_Baseball_Z", 0.6,
        "Shirt_Denim", 0.8,
        "Shirt_FormalTINT", 0.8,
        "Shirt_FormalWhite", 1,
        "Shirt_FormalWhite", 1,
        "Shirt_FormalWhite_ShortSleeve", 0.8,
        "Shirt_FormalWhite_ShortSleeveTINT", 0.8,
        "Shirt_Lumberjack", 1,
        "Shoes_ArmyBoots", 0.6,
        "Shoes_ArmyBootsDesert", 0.6,
        "Shoes_Black", 1,
        "Shoes_BlackBoots", 0.6,
        "Shoes_BlueTrainers", 0.8,
        "Shoes_Brown", 1,
        "Shoes_Fancy", 0.6,
        "Shoes_FlipFlop", 0.8,
        "Shoes_RedTrainers", 0.8,
        "Shoes_RidingBoots", 0.6,
        "Shoes_Sandals", 0.8,
        "Shoes_Strapped", 0.8,
        "Shoes_TrainerTINT", 1,
        "Shoes_Wellies", 0.4,
        "Shorts_LongSport", 0.8,
        "Shorts_ShortSport", 0.8,
        "Skirt_Knees", 1,
        "Skirt_Long", 0.6,
        "Skirt_Normal", 1,
        "Socks_Ankle", 1,
        "Socks_Long", 0.6,
        "Suit_Jacket", 1,
        "Suit_JacketTINT", 0.8,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "TrousersMesh_DenimLight", 0.8,
        "TrousersMesh_Leather", 0.2,
        "Trousers_DefaultTEXTURE_TINT", 0.8,
        "Trousers_Denim", 0.6,
        "Trousers_JeanBaggy", 0.6,
        "Trousers_LeatherBlack", 0.2,
        "Trousers_Padded", 0.8,
        "Trousers_Shellsuit_Black", 0.4,
        "Trousers_Shellsuit_Blue", 0.4,
        "Trousers_Shellsuit_Green", 0.4,
        "Trousers_Shellsuit_Pink", 0.4,
        "Trousers_Shellsuit_Teal", 0.4,
        "Trousers_Shellsuit_TINT", 1,
        "Trousers_Suit", 0.4,
        "Trousers_Suit", 1,
        "Trousers_SuitTEXTURE", 0.6,
        "Trousers_SuitTEXTURE", 0.8,
        "Trousers_SuitWhite", 0.4,
        "Trousers_SuitWhite", 0.8,
        "Trousers_WhiteTINT", 0.8,
        "Tshirt_DefaultDECAL_TINT", 0.8,
        "Tshirt_DefaultTEXTURE_TINT", 0.8,
        "Tshirt_IndieStoneDECAL", 0.4,
        "Tshirt_PoloStripedTINT", 0.6,
        "Tshirt_PoloTINT", 0.6,
        "Tshirt_Sport", 1,
        "Tshirt_SportDECAL", 0.8,
        "Tshirt_WhiteLongSleeveTINT", 1,
        "Tshirt_WhiteTINT", 1,
        "Twine", 10,
        "Vest_DefaultTEXTURE_TINT", 1,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Clothing = {
    TruckBed = VehicleDistributions.ClothingTruckBed;

    TruckBedOpen = VehicleDistributions.ClothingTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.CarpenterGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 8,
        "DuctTape", 8,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "NailsBox", 10,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "ScrewsBox", 8,
        "Tissue", 10,
        "Twine", 10,
        "Woodglue", 8,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_SafetyGoggles", 20,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "Hammer", 6,
            "HandTorch", 4,
            "Hat_DustMask", 20,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "Screwdriver", 8,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.CarpenterTruckBed = {
    rolls = 4,
    items = {
        "Axe", 0.05,
        "BaseballBat", 1,
        "BookCarpentry1", 10,
        "BookCarpentry2", 8,
        "BookCarpentry3", 6,
        "BookCarpentry4", 4,
        "BookCarpentry5", 2,
        "ClubHammer", 4,
        "DuctTape", 10,
        "DuctTape", 20,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "GardenSaw", 6,
        "Glasses_SafetyGoggles", 10,
        "Gloves_LeatherGloves", 10,
        "Glue", 8,
        "Hammer", 6,
        "Hammer", 6,
        "HandAxe", 1,
        "Hat_DustMask", 10,
        "Hat_HardHat", 10,
        "NailsBox", 10,
        "NailsBox", 10,
        "NailsBox", 20,
        "NailsBox", 20,
        "Plank", 10,
        "Plank", 10,
        "Plank", 20,
        "Plank", 20,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Saw", 4,
        "Screwdriver", 10,
        "ScrewsBox", 8,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Toolbox", 10,
        "Tote", 6,
        "Twine", 10,
        "Vest_Foreman", 1,
        "Vest_HighViz", 4,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
        "WoodAxe", 0.025,
        "WoodenMallet", 4,
        "Woodglue", 8,
    },
    junk = {
        rolls = 1,
        items = {
            "Axe", 20,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "Screwdriver", 10,
            "TirePump", 8,
            "Toolbox", 50,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Carpenter = {
    specificId = "Carpenter";

    TruckBed = VehicleDistributions.CarpenterTruckBed;

    TruckBedOpen = VehicleDistributions.CarpenterTruckBed;

    TrailerTrunk =  VehicleDistributions.CarpenterTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.ElectricianGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Aluminum", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "ElectronicsMag1", 2,
        "ElectronicsMag2", 2,
        "ElectronicsMag3", 2,
        "ElectronicsMag4", 2,
        "ElectronicsMag5", 2,
        "ElectronicsScrap", 10,
        "EngineerMagazine1", 2,
        "EngineerMagazine2", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Radio.ElectricWire", 10,
        "Radio.RadioMag1", 2,
        "Radio.RadioMag2", 2,
        "Radio.RadioMag3", 2,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_SafetyGoggles", 20,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.ElectricianTruckBed = {
    rolls = 4,
    items = {
        "Aluminum", 8,
        "Amplifier", 8,
        "BookElectrician1", 10,
        "BookElectrician2", 8,
        "BookElectrician3", 6,
        "BookElectrician4", 4,
        "BookElectrician5", 2,
        "DuctTape", 8,
        "DuctTape", 8,
        "ElectronicsMag1", 2,
        "ElectronicsMag2", 2,
        "ElectronicsMag3", 2,
        "ElectronicsMag4", 2,
        "ElectronicsMag5", 2,
        "ElectronicsScrap", 20,
        "ElectronicsScrap", 10,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "EngineerMagazine1", 2,
        "EngineerMagazine2", 2,
        "Garbagebag", 6,
        "MetalPipe", 6,
        "MotionSensor", 8,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "Radio.ElectricWire", 20,
        "Radio.ElectricWire", 10,
        "Radio.RadioMag1", 2,
        "Radio.RadioMag2", 2,
        "Radio.RadioMag3", 2,
        "RemoteCraftedV1", 8,
        "RemoteCraftedV2", 4,
        "RemoteCraftedV3", 2,
        "RubberBand", 6,
        "Screwdriver", 10,
        "Tarp", 10,
        "TimerCrafted", 8,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "TriggerCrafted", 8,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Electrician = {
    specificId = "Electrician";

    TruckBed = VehicleDistributions.ElectricianTruckBed;

    TruckBedOpen = VehicleDistributions.ElectricianTruckBed;

    TrailerTrunk =  VehicleDistributions.ElectricianTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.FarmerGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "farming.BroccoliBagSeed", 8,
        "farming.CabbageBagSeed", 8,
        "farming.CarrotBagSeed", 8,
        "farming.GardeningSprayEmpty", 6,
        "farming.HandShovel", 6,
        "farming.PotatoBagSeed", 8,
        "farming.RedRadishBagSeed", 8,
        "farming.StrewberrieBagSeed", 8,
        "farming.TomatoBagSeed", 8,
        "FarmingMag1", 2,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
            "SeedBag", 20,
        }
    }
}

VehicleDistributions.FarmerTruckBed = {
    rolls = 4,
    items = {
        "BookFarming1", 10,
        "BookFarming2", 8,
        "BookFarming3", 6,
        "BookFarming4", 4,
        "BookFarming5", 2,
        "BookForaging1", 10,
        "BookForaging2", 8,
        "BookForaging3", 6,
        "BookForaging4", 4,
        "BookForaging5", 2,
        "BucketEmpty", 4,
        "CompostBag", 10,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "farming.BroccoliBagSeed", 8,
        "farming.CabbageBagSeed", 8,
        "farming.CarrotBagSeed", 8,
        "farming.GardeningSprayEmpty", 6,
        "farming.HandShovel", 6,
        "farming.PotatoBagSeed", 8,
        "farming.RedRadishBagSeed", 8,
        "farming.StrewberrieBagSeed", 8,
        "farming.TomatoBagSeed", 8,
        "farming.WateredCan", 6,
        "FarmingMag1", 2,
        "Fertilizer", 10,
        "Garbagebag", 6,
        "GardenFork", 1,
        "GardenHoe", 2,
        "HandAxe", 1,
        "HandFork", 2,
        "HandScythe", 2,
        "LeafRake", 10,
        "PickAxe", 0.5,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "Rake", 10,
        "RubberBand", 6,
        "SeedBag", 2,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "GardenFork", 20,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Farmer = {
    TruckBed = VehicleDistributions.FarmerTruckBed;

    TruckBedOpen = VehicleDistributions.FarmerTruckBed;

    TrailerTrunk =  VehicleDistributions.FarmerTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.MetalWelderGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "MetalworkMag1", 2,
        "MetalworkMag2", 2,
        "MetalworkMag3", 2,
        "MetalworkMag4", 2,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
        "Wire", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "BallPeenHammer", 4,
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_SafetyGoggles", 20,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "Hat_DustMask", 20,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.MetalWelderTruckBed = {
    rolls = 4,
    items = {
        "BallPeenHammer", 10,
        "BlowTorch", 10,
        "BookMetalWelding1", 10,
        "BookMetalWelding2", 8,
        "BookMetalWelding3", 6,
        "BookMetalWelding4", 4,
        "BookMetalWelding5", 2,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Glasses_SafetyGoggles", 10,
        "Gloves_LeatherGloves", 10,
        "Hat_DustMask", 10,
        "MetalBar", 20,
        "MetalBar", 10,
        "MetalPipe", 20,
        "MetalPipe", 10,
        "MetalworkMag1", 2,
        "MetalworkMag2", 2,
        "MetalworkMag3", 2,
        "MetalworkMag4", 2,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "PropaneTank", 10,
        "RubberBand", 6,
        "Screwdriver", 10,
        "SheetMetal", 20,
        "SheetMetal", 10,
        "SmallSheetMetal", 20,
        "SmallSheetMetal", 10,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WeldingMask", 10,
        "WeldingRods", 20,
        "WeldingRods", 10,
        "WhiskeyEmpty", 1,
        "Wire", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "PropaneTank", 20,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.MetalWelder = {
    TruckBed = VehicleDistributions.MetalWelderTruckBed;

    TruckBedOpen = VehicleDistributions.MetalWelderTruckBed;

    TrailerTrunk =  VehicleDistributions.MetalWelderTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.DoctorGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 20,
        "AlcoholWipes", 10,
        "Bandage", 10,
        "Bandaid", 20,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Gloves_Surgical", 10,
        "Hat_SurgicalMask_Blue", 10,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Bag_DoctorBag", 100,
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 0.1,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "Scalpel", 50,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.DoctorTruckBed = {
    rolls = 4,
    items = {
        "AlcoholWipes", 10,
        "Bag_MedicalBag", 10,
        "Bandage", 10,
        "Disinfectant", 10,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Gloves_Surgical", 10,
        "Hat_SurgicalCap_Blue", 10,
        "Hat_SurgicalMask_Blue", 10,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "Bag_MedicalBag", 100,
            "Jack", 2,
            "LugWrench", 8,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Doctor = {
    TruckBed = VehicleDistributions.DoctorTruckBed;

    TruckBedOpen = VehicleDistributions.DoctorTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.RadioGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "CameraFilm", 10,
        "CameraFilm", 20,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Notebook", 20,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Radio.RadioMag1", 2,
        "Radio.RadioMag2", 2,
        "Radio.RadioMag3", 2,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "CameraExpensive", 20,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 0.1,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 20,
            "Radio.WalkieTalkie3", 10,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.RadioTruckBed = {
    rolls = 4,
    items = {
        "CameraExpensive", 10,
        "CameraExpensive", 20,
        "CameraFilm", 10,
        "CameraFilm", 10,
        "CameraFilm", 20,
        "CameraFilm", 20,
        "CameraFilm", 50,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "Headphones", 20,
        "Mov_Microphone", 10,
        "Mov_Microphone", 20,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "Radio.ElectricWire", 10,
        "Radio.ElectricWire", 20,
        "Radio.RadioMag1", 2,
        "Radio.RadioMag2", 2,
        "Radio.RadioMag3", 2,
        "Radio.RadioReceiver", 10,
        "Radio.RadioTransmitter", 10,
        "Radio.ScannerModule", 10,
        "Radio.WalkieTalkie2", 20,
        "Radio.WalkieTalkie3", 10,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "FirstAidKit", 4,
            "CarBattery2", 4,
            "Jack", 2,
            "LugWrench", 8,
            "Mov_TVCamera", 20,
            "NormalTire2", 10,
            "Radio.HamRadio1", 100,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Radio = {
    TruckBed = VehicleDistributions.RadioTruckBed;

    GloveBox = VehicleDistributions.RadioGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.PainterGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paintbrush", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_SafetyGoggles", 20,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "Hat_DustMask", 20,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.PainterTruckBed = {
    rolls = 4,
    items = {
        "BucketEmpty", 10,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Glasses_SafetyGoggles", 10,
        "Gloves_LeatherGloves", 10,
        "Hat_HardHat", 10,
        "PaintBlack", 4,
        "PaintBlue", 4,
        "PaintBrown", 10,
        "Paintbrush", 10,
        "Paintbrush", 20,
        "PaintCyan", 10,
        "PaintGreen", 10,
        "PaintGrey", 10,
        "PaintLightBlue", 10,
        "PaintLightBrown", 10,
        "PaintOrange", 10,
        "PaintPink", 10,
        "PaintPurple", 10,
        "PaintRed", 10,
        "PaintTurquoise", 10,
        "PaintWhite", 10,
        "PaintYellow", 10,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "Vest_Foreman", 1,
        "Vest_HighViz", 4,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "BucketEmpty", 50,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "Paintbrush", 100,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Painter = {
    TruckBed = VehicleDistributions.PainterTruckBed;

    TruckBedOpen = VehicleDistributions.PainterTruckBed;

    TrailerTrunk =  VehicleDistributions.PainterTruckBed;

    GloveBox = VehicleDistributions.PainterGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.ConstructionWorkerGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 8,
        "DuctTape", 8,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "NailsBox", 10,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "ScrewsBox", 8,
        "Tissue", 10,
        "Twine", 10,
        "Woodglue", 8,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_SafetyGoggles", 20,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "Hammer", 6,
            "HandTorch", 4,
            "Hat_DustMask", 20,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "Screwdriver", 8,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.ConstructionWorkerTruckBed = {
    rolls = 4,
    items = {
        "Bag_ToolBag", 10,
        "BarbedWire", 10,
        "BarbedWire", 10,
        "BucketEmpty", 10,
        "ConcretePowder", 10,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 10,
        "Garbagebag", 6,
        "Glasses_SafetyGoggles", 10,
        "Gloves_LeatherGloves", 10,
        "Gravelbag", 10,
        "Hat_DustMask", 10,
        "Hat_EarMuff_Protectors", 10,
        "Hat_HardHat", 10,
        "LeadPipe", 10,
        "MetalBar", 10,
        "MetalPipe", 10,
        "Mov_LightConstruction", 10,
        "Mov_PalletEmpty", 10,
        "Mov_RoadBarrier", 10,
        "Mov_RoadCone", 10,
        "Mov_RoadCone2", 10,
        "NailsBox", 10,
        "NailsBox", 10,
        "Plank", 10,
        "Plank", 10,
        "PlasterPowder", 10,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "SheetMetal", 10,
        "SheetMetal", 10,
        "SmallSheetMetal", 10,
        "SmallSheetMetal", 10,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Toolbox", 20,
        "Tote", 6,
        "Twine", 10,
        "Vest_Foreman", 10,
        "Vest_HighViz", 20,
        "WaterBottleEmpty", 4,
        "WeldingMask", 10,
        "WeldingRods", 10,
        "WeldingRods", 10,
        "WhiskeyEmpty", 1,
        "Wire", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Bag_ToolBag", 50,
            "FirstAidKit", 10,
            "Jack", 2,
            "LugWrench", 8,
            "Mov_ConcreteMixer", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Toolbox", 100,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.ConstructionWorker = {
    specificId = "ConstructionWorker",

    TruckBed = VehicleDistributions.ConstructionWorkerTruckBed;

    TruckBedOpen = VehicleDistributions.ConstructionWorkerTruckBed;

    TrailerTrunk =  VehicleDistributions.ConstructionWorkerTruckBed;

    GloveBox = VehicleDistributions.ConstructionWorkerGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.TaxiGloveBox = {
    rolls = 4,
    items = {
        "BluePen", 8,
        "Eraser", 6,
        "Lighter", 4,
        "Magazine", 10,
        "Matches", 8,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "RedPen", 8,
        "RubberBand", 6,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "HandTorch", 4,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "WestpointMap", 4,
        }
    }
}

VehicleDistributions.TaxiTruckBed = {
    rolls = 4,
    items = {
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "CarBattery1", 4,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire1", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Taxi = {
    TruckBed = VehicleDistributions.TaxiTruckBed;

    GloveBox = VehicleDistributions.TaxiGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.PoliceGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Disc_Retail", 2,
        "Eraser", 6,
        "HandTorch", 4,
        "Lighter", 4,
        "Magazine", 10,
        "Matches", 8,
        "Notebook", 20,
        "Paperclip", 4,
        "Pen", 20,
        "Pencil", 10,
        "Radio.WalkieTalkie4", 10,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Bullets9mmBox", 10,
            "Glasses_Aviators", 10,
            "Gloves_LeatherGlovesBlack", 10,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 20,
            "Radio.WalkieTalkie4", 100,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "WestpointMap", 4,
        }
    }
}

VehicleDistributions.PoliceTruckBed = {
    rolls = 4,
    items = {
        "308Box", 10,
        "AmmoStrap_Bullets", 4,
        "AmmoStrap_Shells", 4,
        "AssaultRifle2", 1,
        "Bullets9mmBox", 10,
        "Bullets9mmBox", 20,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "FiberglassStock", 4,
        "Garbagebag", 6,
        "HandTorch", 4,
        "Hat_CrashHelmet_Police", 2,
        "Hat_EarMuff_Protectors", 4,
        "HolsterDouble", 1,
        "HolsterSimple", 4,
        "HuntingRifle", 8,
        "M14Clip", 4,
        "Mov_RoadBarrier", 10,
        "Mov_RoadCone", 10,
        "Nightstick", 2,
        "Pistol", 10,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "Radio.WalkieTalkie4", 10,
        "RubberBand", 6,
        "Shotgun", 10,
        "ShotgunShellsBox", 10,
        "Sling", 4,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "Vest_BulletPolice", 2,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
        "x2Scope", 4,
        "x4Scope", 2,
        "x8Scope", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "FirstAidKit", 20,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Police = {
    TruckBed = VehicleDistributions.PoliceTruckBed;

    GloveBox = VehicleDistributions.PoliceGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.RangerGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Garbagebag", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie4", 20,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ShotgunShellsBox", 10,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.RangerTruckBed = {
    rolls = 4,
    items = {
        "DeadBird", 4,
        "DeadRabbit", 4,
        "DeadSquirrel", 4,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 10,
        "EmptySandbag", 4,
        "farming.Shovel", 4,
        "farming.Shovel2", 4,
        "Garbagebag", 6,
        "GardenHoe", 2,
        "PickAxe", 0.5,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "Radio.WalkieTalkie4", 10,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "TrapBox", 4,
        "TrapCage", 4,
        "TrapCrate", 4,
        "TrapSnare", 4,
        "TrapStick", 4,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "FirstAidKit", 20,
            "Jack", 2,
            "LugWrench", 8,
            "Screwdriver", 10,
            "ShotgunCase1", 10,
            "ShotgunCase2", 8,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Ranger = {
    TruckBed = VehicleDistributions.RangerTruckBed;

    TruckBedOpen = VehicleDistributions.RangerTruckBed;

    TrailerTrunk =  VehicleDistributions.RangerTruckBed;

    GloveBox = VehicleDistributions.RangerGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.FireGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 0.1,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.FireTruckBed = {
    rolls = 4,
    items = {
        "Axe", 10,
        "Bandage", 10,
        "BucketEmpty", 4,
        "Disinfectant", 8,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Gloves_LeatherGloves", 10,
        "Hat_Fireman", 4,
        "Hat_GasMask", 1,
        "Jacket_Fireman", 4,
        "LongJohns", 2,
        "PickAxe", 0.5,
        "Pills", 10,
        "Plasticbag", 10,
        "Radio.WalkieTalkie4", 10,
        "Rope", 10,
        "RubberBand", 6,
        "Shoes_ArmyBoots", 4,
        "Socks_Long", 6,
        "Tarp", 10,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Trousers_Fireman", 8,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Axe", 20,
            "CarBattery2", 4,
            "FirstAidKit", 20,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire2", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Fire = {
    TruckBed = VehicleDistributions.FireTruckBed;

    TruckBedOpen = VehicleDistributions.FireTruckBed;

    GloveBox = VehicleDistributions.FireGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.McCoyGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 8,
        "DuctTape", 8,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "NailsBox", 10,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "ScrewsBox", 8,
        "Tissue", 10,
        "Twine", 10,
        "Woodglue", 8,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_SafetyGoggles", 20,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "Hammer", 6,
            "HandTorch", 4,
            "Hat_DustMask", 20,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "Screwdriver", 8,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.McCoyTruckBed = {
    rolls = 4,
    items = {
        "Axe", 4,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Glasses_SafetyGoggles", 10,
        "Gloves_LeatherGloves", 10,
        "Hat_DustMask", 10,
        "Hat_HardHat", 10,
        "Log", 50,
        "Log", 20,
        "Log", 20,
        "Log", 10,
        "Plasticbag", 10,
        "Rope", 10,
        "RubberBand", 6,
        "Saw", 8,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "Vest_Foreman", 1,
        "Vest_HighViz", 4,
        "WoodAxe", 2,
    },
    junk = {
        rolls = 1,
        items = {
            "Axe", 20,
            "CarBattery2", 4,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire2", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.McCoy = {
    TruckBed = VehicleDistributions.McCoyTruckBed;

    TruckBedOpen = VehicleDistributions.McCoyTruckBed;

    TrailerTrunk =  VehicleDistributions.McCoyTruckBed;

    GloveBox = VehicleDistributions.McCoyGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.HunterGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BeefJerky", 8,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "223Box", 10,
            "308Box", 10,
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 0.1,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.HunterTruckBed = {
    rolls = 4,
    items = {
        "DeadBird", 8,
        "DeadRabbit", 8,
        "DeadSquirrel", 8,
        "HuntingKnife", 8,
        "Jacket_ArmyCamoGreen", 6,
        "Machete", 1,
        "PonchoGreenDOWN", 6,
        "Tarp", 10,
        "TrapBox", 4,
        "TrapCage", 4,
        "TrapCrate", 4,
        "TrapSnare", 4,
        "TrapStick", 4,
        "Vest_Hunting_Camo", 6,
        "Vest_Hunting_CamoGreen", 6,
        "Vest_Hunting_Orange", 6,
    },
    junk = {
        rolls = 1,
        items = {
            "Bag_ALICEpack", 0.5,
            "Bag_BigHikingBag", 2,
            "Bag_NormalHikingBag", 4,
            "camping.CampfireKit", 10,
            "camping.CampingTentKit", 10,
            "RifleCase1", 50,
            "RifleCase2", 20,
            "RifleCase3", 10,
            "ShotgunCase1", 20,
            "ShotgunCase2", 10,
        }
    }
}

VehicleDistributions.Hunter = {
    specificId = "Hunter",

    TruckBed = VehicleDistributions.HunterTruckBed;

    TruckBedOpen = VehicleDistributions.HunterTruckBed;

    TrailerTrunk =  VehicleDistributions.HunterTruckBed;

    GloveBox = VehicleDistributions.HunterGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.FossoilGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_SafetyGoggles", 20,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.FossoilTruckBed = {
    rolls = 4,
    items = {
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptyPetrolCan", 20,
        "EmptyPetrolCan", 20,
        "EmptyPetrolCan", 50,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Glasses_SafetyGoggles", 10,
        "Gloves_LeatherGloves", 10,
        "PetrolCan", 4,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "Vest_HighViz", 4,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Fossoil = {
    TruckBed = VehicleDistributions.FossoilTruckBed;

    TruckBedOpen = VehicleDistributions.FossoilTruckBed;

    GloveBox = VehicleDistributions.FossoilGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.PostalGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.PostalTruckBed = {
    rolls = 4,
    items = {
        "BookCarpentry1", 6,
        "BookCarpentry2", 4,
        "BookCarpentry3", 2,
        "BookCarpentry4", 1,
        "BookCarpentry5", 0.5,
        "BookCooking1", 6,
        "BookCooking2", 4,
        "BookCooking3", 2,
        "BookCooking4", 1,
        "BookCooking5", 0.5,
        "BookElectrician1", 6,
        "BookElectrician2", 4,
        "BookElectrician3", 2,
        "BookElectrician4", 1,
        "BookElectrician5", 0.5,
        "BookFarming1", 6,
        "BookFarming2", 4,
        "BookFarming3", 2,
        "BookFarming4", 1,
        "BookFarming5", 0.5,
        "BookFirstAid1", 6,
        "BookFirstAid2", 4,
        "BookFirstAid3", 2,
        "BookFirstAid4", 1,
        "BookFirstAid5", 0.5,
        "BookFishing1", 6,
        "BookFishing2", 4,
        "BookFishing3", 2,
        "BookFishing4", 1,
        "BookFishing5", 0.5,
        "BookForaging1", 6,
        "BookForaging2", 4,
        "BookForaging3", 2,
        "BookForaging4", 1,
        "BookForaging5", 0.5,
        "BookMechanic1", 6,
        "BookMechanic2", 4,
        "BookMechanic3", 2,
        "BookMechanic4", 1,
        "BookMechanic5", 0.5,
        "BookMetalWelding1", 6,
        "BookMetalWelding2", 4,
        "BookMetalWelding3", 2,
        "BookMetalWelding4", 1,
        "BookMetalWelding5", 0.5,
        "BookTailoring1", 6,
        "BookTailoring2", 4,
        "BookTailoring3", 2,
        "BookTailoring4", 1,
        "BookTailoring5", 0.5,
        "BookTrapping1", 6,
        "BookTrapping2", 4,
        "BookTrapping3", 2,
        "BookTrapping4", 1,
        "BookTrapping5", 0.5,
        "ComicBook", 8,
        "ComicBook", 8,
        "CookingMag1", 0.5,
        "CookingMag2", 0.5,
        "ElectronicsMag1", 0.5,
        "ElectronicsMag2", 0.5,
        "ElectronicsMag3", 0.5,
        "ElectronicsMag4", 0.5,
        "ElectronicsMag5", 0.5,
        "EngineerMagazine1", 0.5,
        "EngineerMagazine2", 0.5,
        "FarmingMag1", 0.5,
        "FarmingMag1", 1,
        "FishingMag1", 0.5,
        "FishingMag2", 0.5,
        "HerbalistMag", 0.5,
        "HottieZ", 0.1,
        "HuntingMag1", 0.5,
        "HuntingMag2", 0.5,
        "HuntingMag3", 0.5,
        "Magazine", 50,
        "Magazine", 20,
        "Magazine", 20,
        "Magazine", 10,
        "Magazine", 10,
        "MechanicMag1", 0.5,
        "MechanicMag2", 0.5,
        "MechanicMag3", 0.5,
        "MetalworkMag1", 0.5,
        "MetalworkMag2", 0.5,
        "MetalworkMag3", 0.5,
        "MetalworkMag4", 0.5,
        "Newspaper", 50,
        "Newspaper", 20,
        "Newspaper", 20,
        "Newspaper", 10,
        "Newspaper", 10,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "CarBattery2", 4,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire2", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Postal = {
    TruckBed = VehicleDistributions.PostalTruckBed;

    GloveBox = VehicleDistributions.PostalGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.SpiffoGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 0.1,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.SpiffoTruckBed = {
    rolls = 4,
    items = {
        "Apron_Spiffos", 8,
        "FountainCup", 20,
        "FountainCup", 10,
        "Hat_FastFood_Spiffo", 8,
        "MugSpiffo", 0.005,
        "Paperbag_Spiffos", 20,
        "Paperbag_Spiffos", 10,
        "Pop", 10,
        "Pop2", 10,
        "Pop3", 10,
        "PopBottle", 8,
        "Spiffo", 0.005,
        "Tie_Full_Spiffo", 8,
        "Tie_Worn_Spiffo", 8,
        "Tshirt_BusinessSpiffo", 8,
        "Tshirt_SpiffoDECAL", 8,
    },
    junk = {
        rolls = 1,
        items = {
            "Hat_Spiffo", 0.5,
            "SpiffoBig", 0.001,
            "SpiffoSuit", 0.5,
            "SpiffoTail", 0.5,
            "BaseballBat", 1,
            "CarBattery2", 4,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire2", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Spiffo = {
    TruckBed = VehicleDistributions.SpiffoTruckBed;

    GloveBox = VehicleDistributions.SpiffoGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.MassGenFacGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_SafetyGoggles", 20,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.MassGenFacTruckBed = {
    rolls = 4,
    items = {
        "BallPeenHammer", 10,
        "BlowTorch", 10,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Glasses_SafetyGoggles", 10,
        "Hat_DustMask", 10,
        "Hat_DustMask", 10,
        "Hat_HardHat", 10,
        "MetalBar", 20,
        "MetalBar", 10,
        "MetalPipe", 20,
        "MetalPipe", 10,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "PropaneTank", 10,
        "RubberBand", 6,
        "ScrapMetal", 20,
        "ScrapMetal", 10,
        "Screwdriver", 10,
        "SheetMetal", 20,
        "SheetMetal", 10,
        "SmallSheetMetal", 20,
        "SmallSheetMetal", 10,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "Vest_Foreman", 1,
        "Vest_HighViz", 4,
        "WaterBottleEmpty", 4,
        "WeldingMask", 10,
        "WeldingRods", 20,
        "WhiskeyEmpty", 1,
        "Wire", 20,
        "Wire", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "CarBattery2", 4,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire2", 10,
            "PropaneTank", 50,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.MassGenFac = {
    TruckBed = VehicleDistributions.MassGenFacTruckBed;

    GloveBox = VehicleDistributions.MassGenFacGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.TransitGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 0.1,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.TransitTruckBed = {
    rolls = 4,
    items = {
        "BlowTorch", 10,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "HandTorch", 4,
        "Jack", 10,
        "LugWrench", 10,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Screwdriver", 10,
        "Tarp", 10,
        "TirePump", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Torch", 2,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
        "Wrench", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "CarBattery2", 4,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire2", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Toolbox", 100,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Transit = {
    TruckBed = VehicleDistributions.TransitTruckBed;

    GloveBox = VehicleDistributions.GloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.DistilleryGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_SafetyGoggles", 20,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.DistilleryTruckBed = {
    rolls = 4,
    items = {
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyFull", 100,
        "WhiskeyFull", 50,
        "WhiskeyFull", 20,
        "WhiskeyFull", 20,
        "WhiskeyFull", 10,
        "WhiskeyFull", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "CarBattery2", 4,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire2", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Distillery = {
    TruckBed = VehicleDistributions.DistilleryTruckBed;

    GloveBox = VehicleDistributions.DistilleryGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.HeraldsGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 8,
        "Bandage", 4,
        "Bandaid", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_SafetyGoggles", 20,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 20,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "HuntingKnife", 0.1,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Pistol", 0.8,
            "Pistol2", 0.6,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie2", 2,
            "Radio.WalkieTalkie3", 1,
            "Revolver_Short", 0.8,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.HeraldsTruckBed = {
    rolls = 4,
    items = {
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Newspaper", 100,
        "Newspaper", 50,
        "Newspaper", 20,
        "Newspaper", 20,
        "Newspaper", 10,
        "Newspaper", 10,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "BaseballBat", 1,
            "CarBattery2", 4,
            "FirstAidKit", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire2", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Heralds = {
    TruckBed = VehicleDistributions.HeraldsTruckBed;

    GloveBox = VehicleDistributions.HeraldsGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

VehicleDistributions.AmbulanceGloveBox = {
    rolls = 4,
    items = {
        "AlcoholWipes", 20,
        "AlcoholWipes", 10,
        "Bandage", 20,
        "Bandage", 10,
        "Battery", 10,
        "BluePen", 8,
        "Cigarettes", 8,
        "Cologne", 4,
        "Comb", 4,
        "CreditCard", 4,
        "Disc_Retail", 2,
        "DuctTape", 2,
        "Earbuds", 2,
        "Eraser", 6,
        "Gloves_Surgical", 10,
        "Hat_SurgicalMask_Blue", 10,
        "Hat_SurgicalMask_Blue", 10,
        "Lighter", 4,
        "Lipstick", 6,
        "Magazine", 10,
        "MakeupEyeshadow", 6,
        "MakeupFoundation", 6,
        "Matches", 8,
        "Mirror", 4,
        "Notebook", 10,
        "Paperclip", 4,
        "Pen", 8,
        "Pencil", 10,
        "Perfume", 4,
        "Razor", 4,
        "RedPen", 8,
        "RubberBand", 6,
        "Scotchtape", 8,
        "Tissue", 10,
        "Twine", 10,
    },
    junk = {
        rolls = 1,
        items = {
            "Camera", 0.03,
            "CameraDisposable", 0.05,
            "CameraExpensive", 0.001,
            "Glasses_Aviators", 0.05,
            "Glasses_Sun", 0.1,
            "Gloves_LeatherGloves", 0.1,
            "Gloves_LeatherGlovesBlack", 0.05,
            "HandTorch", 4,
            "LouisvilleMap1", 4,
            "LouisvilleMap2", 4,
            "LouisvilleMap3", 4,
            "LouisvilleMap4", 4,
            "LouisvilleMap5", 4,
            "LouisvilleMap6", 4,
            "LouisvilleMap7", 4,
            "LouisvilleMap8", 4,
            "LouisvilleMap9", 4,
            "MarchRidgeMap", 4,
            "MuldraughMap", 4,
            "Radio.CDplayer", 2,
            "Radio.WalkieTalkie4", 20,
            "RiversideMap", 4,
            "RosewoodMap", 4,
            "Scalpel", 50,
            "ToiletPaper", 4,
            "Wallet", 4,
            "Wallet2", 4,
            "Wallet3", 4,
            "Wallet4", 4,
            "WestpointMap", 4,
            "WhiskeyFull", 0.5,
        }
    }
}

VehicleDistributions.AmbulanceTruckBed = {
    rolls = 4,
    items = {
        "AlcoholWipes", 10,
        "Antibiotics", 4,
        "Bag_MedicalBag", 10,
        "Bag_MedicalBag", 20,
        "Bandage", 10,
        "Corset_Medical", 2,
        "CottonBalls", 10,
        "Disinfectant", 10,
        "DuctTape", 8,
        "EmptyPetrolCan", 10,
        "EmptySandbag", 4,
        "Garbagebag", 6,
        "Gloves_Surgical", 10,
        "Hat_SurgicalCap_Blue", 10,
        "Hat_SurgicalMask_Blue", 10,
        "HospitalGown", 18,
        "Mov_MobileBloodbag", 10,
        "Pills", 10,
        "Pills", 10,
        "PillsAntiDep", 10,
        "PillsBeta", 10,
        "PillsSleepingTablets", 10,
        "Plasticbag", 10,
        "PopBottleEmpty", 4,
        "PopEmpty", 4,
        "RubberBand", 6,
        "Scalpel", 10,
        "Scissors", 10,
        "Shirt_Scrubs", 8,
        "SutureNeedle", 10,
        "SutureNeedleHolder", 10,
        "Tarp", 10,
        "Tissue", 10,
        "ToiletPaper", 6,
        "Tote", 6,
        "Trousers_Scrubs", 8,
        "Tweezers", 10,
        "Twine", 10,
        "WaterBottleEmpty", 4,
        "WhiskeyEmpty", 1,
    },
    junk = {
        rolls = 1,
        items = {
            "Bag_MedicalBag", 100,
            "CarBattery2", 4,
            "Jack", 2,
            "LugWrench", 8,
            "NormalTire2", 10,
            "Screwdriver", 10,
            "TirePump", 8,
            "Wrench", 8,
        }
    }
}

VehicleDistributions.Ambulance = {
    TruckBed = VehicleDistributions.AmbulanceTruckBed;

    GloveBox = VehicleDistributions.AmbulanceGloveBox;

    SeatRearLeft = VehicleDistributions.Seat;
    SeatRearRight = VehicleDistributions.Seat;
}

local distributionTable = {

    -- Classic cars
    SportsCar = {
        Normal = VehicleDistributions.NormalSports,
        Specific = { VehicleDistributions.Clothing, VehicleDistributions.Doctor, VehicleDistributions.Golf, VehicleDistributions.Groceries},
    },

    ModernCar = {
        Normal = VehicleDistributions.NormalSports,
        Specific = { VehicleDistributions.Clothing, VehicleDistributions.Doctor, VehicleDistributions.Golf, VehicleDistributions.Groceries},
    },

    ModernCar02 = {
        Normal = VehicleDistributions.NormalSports,
        Specific = { VehicleDistributions.Clothing, VehicleDistributions.Doctor, VehicleDistributions.Golf, VehicleDistributions.Groceries},
    },

    CarLuxury = {
        Normal = VehicleDistributions.NormalSports,
        Specific = { VehicleDistributions.Clothing, VehicleDistributions.Doctor, VehicleDistributions.Golf, VehicleDistributions.Groceries},
    },

    CarNormal =  {
        Normal = VehicleDistributions.NormalStandard,
        Specific = { VehicleDistributions.Groceries, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.Survivalist, VehicleDistributions.Clothing, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    CarLights =  {
        Normal = VehicleDistributions.NormalStandard,
        Specific = { VehicleDistributions.Groceries, VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Electrician, VehicleDistributions.Clothing, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    SmallCar =  {
        Normal = VehicleDistributions.NormalStandard,
        Specific = { VehicleDistributions.Groceries, VehicleDistributions.Fisherman, VehicleDistributions.Electrician, VehicleDistributions.Clothing },
    },

    SmallCar02 =  {
        Normal = VehicleDistributions.NormalStandard,
        Specific = { VehicleDistributions.Groceries, VehicleDistributions.Fisherman, VehicleDistributions.Electrician, VehicleDistributions.Clothing },
    },

    CarStationWagon =  {
        Normal = VehicleDistributions.NormalStandard,
        Specific = { VehicleDistributions.Groceries, VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.Survivalist, VehicleDistributions.Clothing, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    CarStationWagon2 =  {
        Normal = VehicleDistributions.NormalStandard,
        Specific = { VehicleDistributions.Groceries, VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.Survivalist, VehicleDistributions.Clothing, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    Van =  {
        Normal = VehicleDistributions.NormalHeavy,
        Specific = { VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    StepVan = {
        Normal = VehicleDistributions.NormalHeavy,
        Specific = { VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    VanSeats = {
        Normal = VehicleDistributions.NormalHeavy,
        Specific = { VehicleDistributions.Groceries, VehicleDistributions.Fisherman, VehicleDistributions.Golf, VehicleDistributions.Clothing },
    },

    OffRoad = {
        Normal = VehicleDistributions.NormalStandard,
        Specific = { VehicleDistributions.Hunter, VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.Survivalist, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    SUV = {
        Normal = VehicleDistributions.NormalHeavy,
        Specific = { VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.Survivalist, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    PickUpVan = {
        Normal = VehicleDistributions.NormalHeavy,
        Specific = { VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.Survivalist, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    PickUpVanLights = {
        Normal = VehicleDistributions.NormalHeavy,
        Specific = { VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.Survivalist, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    PickUpTruck = {
        Normal = VehicleDistributions.NormalHeavy,
        Specific = { VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.Survivalist, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    PickUpTruckLights = {
        Normal = VehicleDistributions.NormalHeavy,
        Specific = { VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.Survivalist, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    Trailer = {
        Normal = VehicleDistributions.NormalStandard,
        Specific = { VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.Survivalist, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    TrailerCover = {
        Normal = VehicleDistributions.NormalStandard,
        Specific = { VehicleDistributions.Fisherman, VehicleDistributions.Carpenter, VehicleDistributions.Farmer, VehicleDistributions.Electrician, VehicleDistributions.MetalWelder, VehicleDistributions.Survivalist, VehicleDistributions.ConstructionWorker, VehicleDistributions.Painter },
    },

    -- Specific cars like police, fire, ranger... We simply add their skin index to the loot table's name if they have one.

    -- Taxi
    CarTaxi = { Normal = VehicleDistributions.Taxi },
    CarTaxi2 = { Normal = VehicleDistributions.Taxi },

    -- Police
    PickUpVanLightsPolice = { Normal = VehicleDistributions.Police },
    CarLightsPolice = { Normal = VehicleDistributions.Police },

    -- Fire dept
    PickUpTruckLightsFire = { Normal = VehicleDistributions.Fire },
    PickUpVanLightsFire = { Normal = VehicleDistributions.Fire },

    -- Ranger
    PickUpVanLights0 = { Normal = VehicleDistributions.Ranger },
    PickUpTruckLights0 = { Normal = VehicleDistributions.Ranger },
    CarLights0 = { Normal = VehicleDistributions.Ranger },

    -- McCoy
    PickUpVanMccoy = { Normal = VehicleDistributions.McCoy },
    PickUpTruckMccoy = { Normal = VehicleDistributions.McCoy },
    VanSpecial1 = { Normal = VehicleDistributions.McCoy },

    -- Fossoil
    PickUpVanLights1 = { Normal = VehicleDistributions.Fossoil },
    PickUpTruckLights1 = { Normal = VehicleDistributions.Fossoil },
    VanSpecial0 = { Normal = VehicleDistributions.Fossoil },

    -- Postal
    StepVanMail = { Normal = VehicleDistributions.Postal },
    VanSpecial2 = { Normal = VehicleDistributions.Postal },

    -- Distillery
    StepVan_Scarlet = { Normal = VehicleDistributions.Distillery },
    Van_KnoxDisti = { Normal = VehicleDistributions.Distillery },

    -- MassGenFac
    Van_MassGenFac = { Normal = VehicleDistributions.MassGenFac },

    Van_Transit = { Normal = VehicleDistributions.Transit },

    -- Ambulance
    VanAmbulance = { Normal = VehicleDistributions.Ambulance },

    -- Radio
    VanRadio = { Normal = VehicleDistributions.Radio },
    VanRadio_3N = { Normal = VehicleDistributions.Radio },

    -- Spiffo
    VanSpiffo = { Normal = VehicleDistributions.Spiffo },

    -- KY Heralds
    StepVan_Heralds = { Normal = VehicleDistributions.Heralds },

    -- LectroMax
    Van_LectroMax = { Normal = VehicleDistributions.MassGenFac },
}

-- define smashed car like their normal counterpart
distributionTable.CarNormalSmashedRear = distributionTable.CarNormal
distributionTable.CarNormalSmashedFront = distributionTable.CarNormal
distributionTable.CarNormalSmashedLeft = distributionTable.CarNormal
distributionTable.CarNormalSmashedRight = distributionTable.CarNormal

distributionTable.CarLightsSmashedRear = distributionTable.CarLights
distributionTable.CarLightsSmashedFront = distributionTable.CarLights
distributionTable.CarLightsSmashedLeft = distributionTable.CarLights
distributionTable.CarLightsSmashedRight = distributionTable.CarLights

distributionTable.CarStationWagonSmashedRear = distributionTable.CarStationWagon
distributionTable.CarStationWagonSmashedFront = distributionTable.CarStationWagon
distributionTable.CarStationWagonSmashedLeft = distributionTable.CarStationWagon
distributionTable.CarStationWagonSmashedRight = distributionTable.CarStationWagon

distributionTable.CarStationWagon2SmashedRear = distributionTable.CarStationWagon2
distributionTable.CarStationWagon2SmashedFront = distributionTable.CarStationWagon2
distributionTable.CarStationWagon2SmashedLeft = distributionTable.CarStationWagon2
distributionTable.CarStationWagon2SmashedRight = distributionTable.CarStationWagon2

distributionTable.ModernCarSmashedRear = distributionTable.ModernCar
distributionTable.ModernCarSmashedFront = distributionTable.ModernCar
distributionTable.ModernCarSmashedLeft = distributionTable.ModernCar
distributionTable.ModernCarSmashedRight = distributionTable.ModernCar

distributionTable.ModernCar02SmashedRear = distributionTable.ModernCar02
distributionTable.ModernCar02SmashedFront = distributionTable.ModernCar02
distributionTable.ModernCar02SmashedLeft = distributionTable.ModernCar02
distributionTable.ModernCar02SmashedRight = distributionTable.ModernCar02

distributionTable.PickUpTruckSmashedRear = distributionTable.PickUpTruck
distributionTable.PickUpTruckSmashedFront = distributionTable.PickUpTruck
distributionTable.PickUpTruckSmashedLeft = distributionTable.PickUpTruck
distributionTable.PickUpTruckSmashedRight = distributionTable.PickUpTruck

distributionTable.CarLuxurySmashedRear = distributionTable.CarLuxury
distributionTable.CarLuxurySmashedFront = distributionTable.CarLuxury
distributionTable.CarLuxurySmashedLeft = distributionTable.CarLuxury
distributionTable.CarLuxurySmashedRight = distributionTable.CarLuxury

distributionTable.OffRoadSmashedRear = distributionTable.OffRoad
distributionTable.OffRoadSmashedFront = distributionTable.OffRoad
distributionTable.OffRoadSmashedLeft = distributionTable.OffRoad
distributionTable.OffRoadSmashedRight = distributionTable.OffRoad

distributionTable.PickUpTruckLightsSmashedRear = distributionTable.PickUpTruckLights
distributionTable.PickUpTruckLightsSmashedFront = distributionTable.PickUpTruckLights
distributionTable.PickUpTruckLightsSmashedLeft = distributionTable.PickUpTruckLights
distributionTable.PickUpTruckLightsSmashedRight = distributionTable.PickUpTruckLights

distributionTable.PickUpVanSmashedRear = distributionTable.PickUpVan
distributionTable.PickUpVanSmashedFront = distributionTable.PickUpVan
distributionTable.PickUpVanSmashedLeft = distributionTable.PickUpVan
distributionTable.PickUpVanSmashedRight = distributionTable.PickUpVan

distributionTable.PickUpVanLightsSmashedRear = distributionTable.PickUpVanLights
distributionTable.PickUpVanLightsSmashedFront = distributionTable.PickUpVanLights
distributionTable.PickUpVanLightsSmashedLeft = distributionTable.PickUpVanLights
distributionTable.PickUpVanLightsSmashedRight = distributionTable.PickUpVanLights

distributionTable.CarSmallSmashedRear = distributionTable.SmallCar
distributionTable.CarSmallSmashedFront = distributionTable.SmallCar
distributionTable.CarSmallSmashedLeft = distributionTable.SmallCar
distributionTable.CarSmallSmashedRight = distributionTable.SmallCar

distributionTable.CarSmall02SmashedRear = distributionTable.SmallCar02
distributionTable.CarSmall02SmashedFront = distributionTable.SmallCar02
distributionTable.CarSmall02SmashedLeft = distributionTable.SmallCar02
distributionTable.CarSmall02SmashedRight = distributionTable.SmallCar02

distributionTable.StepVanSmashedRear = distributionTable.StepVan
distributionTable.StepVanSmashedFront = distributionTable.StepVan
distributionTable.StepVanSmashedLeft = distributionTable.StepVan
distributionTable.StepVanSmashedRight = distributionTable.StepVan

distributionTable.StepVanMailSmashedRear = distributionTable.StepVanMail
distributionTable.StepVanMailSmashedFront = distributionTable.StepVanMail
distributionTable.StepVanMailSmashedLeft = distributionTable.StepVanMail
distributionTable.StepVanMailSmashedRight = distributionTable.StepVanMail

distributionTable.SUVSmashedRear = distributionTable.SUV
distributionTable.SUVSmashedFront = distributionTable.SUV
distributionTable.SUVSmashedLeft = distributionTable.SUV
distributionTable.SUVSmashedRight = distributionTable.SUV

table.insert(VehicleDistributions, 1, distributionTable)
