IGUI_EN = {
	-- All the UI text used in game
	-- InventoryPane
    IGUI_invpanel_Type = "Type",
    IGUI_invpanel_Category = "Category",
    IGUI_invpanel_Pack = "Pack",
    IGUI_invpanel_unpack = "Unpack",
    IGUI_invpanel_drop_all = "Drop all",
    IGUI_invpanel_drop_one = "Drop one",
    IGUI_invpanel_Nutrition = "Nutrition",
    IGUI_invpanel_Remaining = "Remaining",
    IGUI_invpanel_Condition = "Condition",
    IGUI_invpanel_Cooking = "Cooking",
    IGUI_invpanel_Burning = "Burning",
    IGUI_invpanel_Burnt = "Burnt",
    IGUI_invpanel_Melting = "Melting",
    IGUI_invpanel_FreezingTime = "Freezing",
    IGUI_invpanel_Inspect = "Inspect",
	IGUI_invpanel_weight = "Encumbrance",
	IGUI_invpanel_ascending = "Ascending",
	IGUI_invpanel_descending = "Descending",
	-- InventoryPage
    IGUI_invpage_Loot_all = "Loot All",
	-- Character Screen
    IGUI_char_Age = "Age",
    IGUI_char_Sex = "Sex",
    IGUI_char_Traits = "Traits",
    IGUI_char_Favourite_Weapon = "Favourite Weapon",
    IGUI_char_Zombies_Killed = "Zombies Killed",
    IGUI_char_Survivor_Killed = "Survivors Killed",
    IGUI_char_Survived_For = "Survived For",
    IGUI_char_Male = "Male",
    IGUI_char_Female = "Female",
    IGUI_char_Weight = "Weight",
    IGUI_ContainerTitle_barbecue = "Barbecue",
    IGUI_ContainerTitle_bin = "Garbage",
    IGUI_ContainerTitle_campfire = "Campfire",
    IGUI_ContainerTitle_cashregister = "Cash Register",
    IGUI_ContainerTitle_clothingdryer = "Clothing Dryer",
    IGUI_ContainerTitle_clothingrack = "Clothing Rack",
    IGUI_ContainerTitle_clothingwasher = "Clothing Washer",
    IGUI_ContainerTitle_composter = "Composter",
    IGUI_ContainerTitle_counter = "Cupboard",
    IGUI_ContainerTitle_corn = "Corn",
    IGUI_ContainerTitle_crate = "Crate",
    IGUI_ContainerTitle_desk = "Desk",
    IGUI_ContainerTitle_displaycase = "Display Case",
    IGUI_ContainerTitle_displaycasebutcher = "Display Case",
    IGUI_ContainerTitle_displaycasebakery = "Display Case",
    IGUI_ContainerTitle_dresser = "Drawer",
    IGUI_ContainerTitle_filingcabinet = "File Cabinet",
    IGUI_ContainerTitle_fireplace = "Fireplace",
    IGUI_ContainerTitle_floor = "Floor",
    IGUI_ContainerTitle_freezer = "Freezer",
    IGUI_ContainerTitle_fridge = "Fridge",
    IGUI_ContainerTitle_fruitbusha = "Plant",
    IGUI_ContainerTitle_fruitbushb = "Plant",
    IGUI_ContainerTitle_fruitbushc = "Plant",
    IGUI_ContainerTitle_fruitbushd = "Plant",
    IGUI_ContainerTitle_fruitbushe = "Plant",
    IGUI_ContainerTitle_garagestorage = "Crate",
    IGUI_ContainerTitle_grocerstand = "Grocer Display",
    IGUI_ContainerTitle_icecream = "Freezer",
    IGUI_ContainerTitle_inventoryfemale = "Corpse",
    IGUI_ContainerTitle_inventorymale = "Corpse",
    IGUI_ContainerTitle_locker = "Locker",
    IGUI_ContainerTitle_logs = "Logs",
    IGUI_ContainerTitle_mannequin = "Mannequin",
    IGUI_ContainerTitle_medicine = "Cabinet",
    IGUI_ContainerTitle_metal_shelves = "Shelves",
    IGUI_ContainerTitle_microwave = "Microwave",
    IGUI_ContainerTitle_militarycrate = "Military Crate",
    IGUI_ContainerTitle_officedrawers = "Drawer",
    IGUI_ContainerTitle_overhead = "Cupboard",
    IGUI_ContainerTitle_postbox = "Mailbox",
    IGUI_ContainerTitle_shelves = "Shelves",
    IGUI_ContainerTitle_shelvesmag = "Magazine Stand",
    IGUI_ContainerTitle_sidetable = "Drawer",
    IGUI_ContainerTitle_smallbox = "Box",
    IGUI_ContainerTitle_smallcrate = "Crate",
    IGUI_ContainerTitle_stove = "Oven",
    IGUI_ContainerTitle_toolcabinet = "Tool Cabinet",
    IGUI_ContainerTitle_vendingGt = "Vending Machine",
    IGUI_ContainerTitle_vendingsnack = "Vending Machine",
    IGUI_ContainerTitle_vendingpop = "Vending Machine",
    IGUI_ContainerTitle_wardrobe = "Cabinet",
    IGUI_ContainerTitle_woodstove = "Stove",
	-- Health panel
    IGUI_health_Scratched = "Scratched",
    IGUI_health_Wounded = "Wounded",
    IGUI_health_Burned = "Burned",
    IGUI_health_NeedCleaning = "Need Cleaning",
    IGUI_health_NeedTime = "Need Time",
    IGUI_health_Cut = "Laceration",
    IGUI_health_DeepWound = "Deep Wound",
    IGUI_health_Stitched = "Stitched",
    IGUI_health_Fracture = "Fracture",
    IGUI_health_Splinted = "Splinted",
    IGUI_health_Bitten = "Bitten",
    IGUI_health_Bleeding = "Bleeding",
    IGUI_health_Bandaged = "Bandaged",
    IGUI_health_Overall_Body_Status = "Overall Body Status",
    IGUI_health_zombified = "ZOMBIFIED!",
    IGUI_health_ok = "OK",
    IGUI_health_Slight_damage = "Slight damage",
    IGUI_health_Very_Minor_damage = "Very Minor damage",
    IGUI_health_Minor_damage = "Minor damage",
    IGUI_health_Moderate_damage = "Moderate damage",
    IGUI_health_Severe_damage = "Severe damage",
    IGUI_health_Very_Severe_damage = "Very Severe damage",
    IGUI_health_Crital_damage = "Critical damage",
    IGUI_health_Highly_Crital_damage = "Highly Critical damage",
    IGUI_health_Terminal_damage = "Terminal damage",
    IGUI_health_Deceased = "Deceased",
    IGUI_health_Part = "Part",
    IGUI_health_Back = "Back",
    IGUI_health_Left_Hand = "Left Hand",
    IGUI_health_Right_Hand = "Right Hand",
    IGUI_health_Left_Forearm = "Left Forearm",
    IGUI_health_Right_Forearm = "Right Forearm",
    IGUI_health_Left_Upper_Arm = "Left Upper Arm",
    IGUI_health_Right_Upper_Arm = "Right Upper Arm",
    IGUI_health_Upper_Torso = "Upper Torso",
    IGUI_health_Lower_Torso = "Lower Torso",
    IGUI_health_Head = "Head",
    IGUI_health_Neck = "Neck",
    IGUI_health_Groin = "Groin",
    IGUI_health_Left_Thigh = "Left Thigh",
    IGUI_health_Right_Thigh = "Right Thigh",
    IGUI_health_Left_Shin = "Left Shin",
    IGUI_health_Right_Shin = "Right Shin",
    IGUI_health_Left_Foot = "Left Foot",
    IGUI_health_Right_Foot = "Right Foot",
    IGUI_health_Unknown_Body_Part = "Unknown Body Part",
    IGUI_health_RightClickTreatement = "Right click to show Treatment menu",
    IGUI_health_JoypadTreatment = "Show Treatment menu",
    IGUI_health_Severe = "Severe",
    IGUI_health_Moderate = "Moderate",
    IGUI_health_Good = "Good",
    IGUI_health_DirtyBandage = "Dirty Bandage",
    IGUI_health_Infected = "Infected",
    IGUI_health_LodgedBullet = "Lodged Bullet",
    IGUI_health_LodgedGlassShards = "Lodged Glass Shards",
    IGUI_health_Pain = "Pain",
    IGUI_health_HeavyPain = "Heavy Pain",
    IGUI_health_Bite = "Bite",
    IGUI_health_Scratch = "Scratch",
    IGUI_health_playerHealth = "%1's Health",
    IGUI_health_Stiffness = "Exercise Fatigue",
	-- Skills
    IGUI_skills_Multiplier = "Multiplier: %1",
    IGUI_XP_xp = " XP",
    IGUI_XP_tooltipxp = "XP: %1 / %2",
    IGUI_XP_tooltipxpboost = "XP Boost: +%1",
    IGUI_XP_Locked = "Locked",
    IGUI_XP_UnLocked = "Unlocked",
    IGUI_XP_level = " level ",
    IGUI_XP_Skills = "Skills",
    IGUI_XP_Health = "Health",
    IGUI_XP_ClothingIns = "Temperature",
    IGUI_XP_Info = "Info",
	-- Perks
    IGUI_perks_Combat = "Combat",
    IGUI_perks_Blunt = "Long Blunt",
    IGUI_perks_SmallBlunt = "Short Blunt",
    IGUI_perks_LongBlade = "Long Blade",
    IGUI_perks_SmallBlade = "Short Blade",
    IGUI_perks_Axe = "Axe",
    IGUI_perks_Spear = "Spear",
    IGUI_perks_Aiming = "Aiming",
    IGUI_perks_Reloading = "Reloading",
    IGUI_perks_Crafting = "Crafting",
    IGUI_perks_Carpentry = "Carpentry",
    IGUI_perks_Woodwork = "Carpentry",
    IGUI_perks_Cooking = "Cooking",
    IGUI_perks_Farming = "Farming",
    IGUI_perks_Agility = "Agility",
    IGUI_perks_Sprinting = "Sprinting",
    IGUI_perks_Lightfooted = "Lightfooted",
    IGUI_perks_Nimble = "Nimble",
    IGUI_perks_Sneaking = "Sneaking",
    IGUI_perks_Fishing = "Fishing",
    IGUI_perks_Survivalist = "Survivalist",
    IGUI_perks_Trapping = "Trapping",
    IGUI_perks_Foraging = "Foraging",
    IGUI_perks_Doctor = "First Aid",
    IGUI_perks_Accuracy = "Accuracy",
    IGUI_perks_Guard = "Guard",
    IGUI_perks_Maintenance = "Maintenance",
    IGUI_perks_Firearm = "Firearm",
    IGUI_perks_Passive = "Passive",
    IGUI_perks_Strength = "Strength",
    IGUI_perks_Fitness = "Fitness",
    IGUI_perks_Electricity = "Electrical",
    IGUI_perks_Mechanics = "Mechanics",
	-- Item category
	IGUI_ItemCat_Item = "Item",
    IGUI_ItemCat_Accessory = "Accessory",
    IGUI_ItemCat_Ammo = "Ammo",
    IGUI_ItemCat_Appearance = "Appearance",
    IGUI_ItemCat_Badger = "Badger",
    IGUI_ItemCat_Bag = "Bag",
    IGUI_ItemCat_Bandage = "Bandage",
    IGUI_ItemCat_Beaver = "Beaver",
    IGUI_ItemCat_Bunny = "Bunny",
    IGUI_ItemCat_Camping = "Camping",
    IGUI_ItemCat_Cartography = "Cartography",
    IGUI_ItemCat_Clothing = "Clothing",
    IGUI_ItemCat_Communications = "Communications",
    IGUI_ItemCat_Container = "Container",
    IGUI_ItemCat_Cooking = "Cooking",
    IGUI_ItemCat_Corpse = "Corpse",
    IGUI_ItemCat_Devices = "Devices",
    IGUI_ItemCat_Electronics = "Electronics",
    IGUI_ItemCat_Entertainment = "Entertainment",
    IGUI_ItemCat_Explosives = "Explosives",
    IGUI_ItemCat_FirstAid = "First Aid",
    IGUI_ItemCat_Fishing = "Fishing",
    IGUI_ItemCat_Food = "Food",
    IGUI_ItemCat_Fox = "Fox",
    IGUI_ItemCat_Furniture = "Furniture",
    IGUI_ItemCat_Gardening = "Gardening",
    IGUI_ItemCat_Hedgehog = "Hedgehog",
    IGUI_ItemCat_Hidden = "Hidden",
    IGUI_ItemCat_Household = "Household",
    IGUI_ItemCat_Instrument = "Instrument",
    IGUI_ItemCat_Junk = "Junk",
    IGUI_ItemCat_LightSource = "Light Source",
    IGUI_ItemCat_Literature = "Literature",
    IGUI_ItemCat_MakeUp = "Makeup",
    IGUI_ItemCat_Material = "Material",
    IGUI_ItemCat_Mole = "Mole",
    IGUI_ItemCat_Paint = "Paint",
    IGUI_ItemCat_Raccoon = "Raccoon",
    IGUI_ItemCat_Security = "Security",
    IGUI_ItemCat_SkillBook = "Skill Book",
    IGUI_ItemCat_Sports = "Sports",
    IGUI_ItemCat_Squirrel = "Squirrel",
    IGUI_ItemCat_Tool = "Tool",
    IGUI_ItemCat_ToolWeapon = "Tool / Weapon",
    IGUI_ItemCat_Trapping = "Trapping",
    IGUI_ItemCat_VehicleMaintenance = "Vehicle Maintenance",
    IGUI_ItemCat_Water = "Water",
    IGUI_ItemCat_WaterContainer = "Water Container",
    IGUI_ItemCat_Weapon = "Weapon",
    IGUI_ItemCat_WeaponCrafted = "Weapon - Crafted",
    IGUI_ItemCat_WeaponPart = "Weapon Part",
    IGUI_ItemCat_Wound = "Wound",
    IGUI_ItemCat_ZedDmg = "ZedDmg",
    
    IGUI_Packing = "Packing",
    IGUI_PuttingInContainer = "Putting in container",
    IGUI_Unpacking = "Unpacking",
    IGUI_TakingFromContainer = "Taking from container",
    IGUI_MovingToContainer = "Moving to container",
    IGUI_JobType_AddingIngredient = "Adding: %1 to %2",
    IGUI_JobType_Burn = "Burn",
    IGUI_JobType_Dropping = "Dropping",
    IGUI_JobType_Grabbing = "Grabbing: %1",
    IGUI_JobType_PourIn = "Pouring in",
    IGUI_JobType_PourOut = "Pouring out",
    IGUI_JobType_Repair = "Repair",
    IGUI_JobType_ApplyCataplasm = "Apply Cataplasm",
    IGUI_JobType_InflateTire = "Inflate Tire",
    IGUI_JobType_DeflateTire = "Deflate Tire",
    IGUI_JobType_LoadBulletsIntoFirearm = "Load Rounds",
    IGUI_JobType_UnloadBulletsFromFirearm = "Unload Rounds",
    IGUI_Fish_Small = "Small",
    IGUI_Fish_Medium = "Medium",
    IGUI_Fish_Big = "Big",
    IGUI_Fish_Pike = "Pike",
    IGUI_Fish_Trout = "Trout",
    IGUI_Fish_Bass = "Bass",
    IGUI_Fish_CatFish = "Catfish",
    IGUI_Fish_Crappiefish = "Crappie",
    IGUI_Fish_PanFish = "Sunfish",
    IGUI_Fish_Perch = "Perch",
    -- Controller
    IGUI_Controller_TakeOverPlayer = "Take over player %1",
    IGUI_Controller_AddNewPlayer = "Add new player",
    IGUI_Controller_AddSavedPlayer = "Add %1 %2",
    IGUI_Controller_Interact = "Interact",
    IGUI_Controller_Inventory = "Inventory",
    IGUI_Controller_Loot = "Loot",
    IGUI_Controller_RotateLeft = "Rotate Left",
    IGUI_Controller_RotateRight = "Rotate Right",
    IGUI_Controller_CruiseControl = "Cruise Control",
    IGUI_Controller_Disconnected1 = "CONTROLLER WAS DISCONNECTED",
    IGUI_Controller_Disconnected2 = "Use Keyboard and Mouse",
    -- Sleep dialog
    IGUI_Sleep_Prompt = "Sleep for how long?",
    IGUI_Sleep_OneHour = "1 hour",
    IGUI_Sleep_NHours = "%1 hours",
    IGUI_Tutorial_MoreInfo = "More Info",
    IGUI_Tutorial_PressF1 = "Remember you can press F1 to bring the guide back.",
    IGUI_Gametime_SurvivedFor = "You survived for %1.",
    IGUI_Gametime_GameMode = "Game mode: %1",
    IGUI_Gametime_Beginner = "Beginner",
    IGUI_Gametime_Multiplayer = "Multiplayer",
    IGUI_Gametime_Sandbox = "Sandbox",
    IGUI_Gametime_Survival = "Survival",
    IGUI_Gametime_Apocalypse = "Apocalypse",
    IGUI_Gametime_Survivor = "Survivor",
    IGUI_Gametime_Builder = "Builder",
    IGUI_Gametime_You Have One Day = "You Have One Day",
    IGUI_Gametime_Winter is Coming = "Winter is Coming",
    IGUI_Gametime_A Storm is Coming = "A Storm is Coming",
    IGUI_Gametime_The Descending Fog = "The Descending Fog",
    IGUI_Gametime_A Really CD DA = "A Really CD DA",
    IGUI_Gametime_Kingsmouth = "Kingsmouth",
    IGUI_Gametime_Studio = "Studio",
    IGUI_Gametime_LastStand = "LastStand",
    IGUI_Gametime_Tutorial = "Tutorial",
    IGUI_Gametime_month = "month",
    IGUI_Gametime_hour = "hour",
    IGUI_Gametime_year = "year",
    IGUI_Gametime_day = "day",
    IGUI_Gametime_minute = "minute",
    IGUI_Gametime_second = "second",
    IGUI_Gametime_months = "months",
    IGUI_Gametime_hours = "hours",
    IGUI_Gametime_years = "years",
    IGUI_Gametime_days = "days",
    IGUI_Gametime_minutes = "minutes",
    IGUI_Gametime_secondes = "seconds",
    IGUI_Gametime_zombiesCount = "You killed %1 zombies.",
    IGUI_Gametime_zombieCount = "You killed %1 zombie.",
    IGUI_FoodNaming = "%2 (%1)",
    IGUI_FoodTemperatureNaming = "%2 (%1)",
    IGUI_ItemNaming = "%2 (%1)",
    IGUI_ItemNameTaintedWater = "%1 (Tainted)",
    IGUI_ItemNameControllerLinked = "%1 (Linked)",
    IGUI_Sleep_NotTiredEnough = "Not tired enough to sleep yet.",
    IGUI_Sleep_NotSafe = "Not safe to sleep here.",
    IGUI_Sleep_OutsideRain = "You can't sleep outside in a bed while it's raining.",
    IGUI_InventoryName = "%1 %2's Inventory",
    IGUI_KeyRingName = "%1 %2's Key Ring",
    IGUI_Pages = "Pages: ",
    IGUI_Tutorial_ShowGuide = "Show the guide on startup",
    IGUI_MP_InitMap = "Initializing map.",
    IGUI_MP_RequestMapData = "Requesting map data from server.",
    IGUI_MP_DownloadedMapData = "Received %1 / %2 map chunks.",
    IGUI_RequestID_ConnectionDetails = "connection details",
    IGUI_RequestID_Descriptors = "outfits data",
    IGUI_RequestID_MetaGrid = "map meta",
    IGUI_RequestID_MapZone = "map zone",
    IGUI_RequestID_PlayerZombieDescriptors = "zombie descriptors",
    IGUI_RequestID_RadioData = "radio data",
    IGUI_MP_DownloadedLargeFile = "Received %1% of %2.",
    IGUI_MP_LoadWorld = "Loading the world.",
    IGUI_MP_LoadTileDef = "Loading tiledefinitions from disk.",
    IGUI_MP_Checksum = "Doing checksum",
    IGUI_MP_ServerPlayerIDMismatch = "Player does not appear to have been created on this server.",
    IGUI_MP_ServerPlayerIDMissing = "Player from older version of the game can't be loaded on this server.",
    IGUI_SetCode = "Set your Code",
    IGUI_EnterCode = "Enter the Digital Code",
    IGUI_DropItemsOnSquareCenter = "Drop items near square center",
    -- Controller
    IGUI_BackButton_PlayerInfo = "Player Info",
    IGUI_BackButton_Crafting = "Crafting",
    IGUI_BackButton_Zoom = "Zoom %1%",
    IGUI_BackButton_Play = "Play",
    IGUI_BackButton_FF1 = "FF x 1",
    IGUI_BackButton_FF2 = "FF x 2",
    IGUI_BackButton_FF3 = "FF x 3",
    IGUI_BackButton_LastStand = "Last Stand",
    IGUI_BackButton_Movable = "Move furniture",
    -- BBQ window
    IGUI_BBQ_FuelAmount = "Fuel: %1",
    IGUI_BBQ_TypeCharcoal = "Charcoal BBQ",
    IGUI_BBQ_TypePropane = "Propane BBQ",
    IGUI_BBQ_NeedsPropaneTank = "Needs propane tank",
    -- Campfire window
    IGUI_Campfire_Campfire = "Campfire",
    -- Fireplace window
    IGUI_Fireplace_Fireplace = "Fireplace",
    IGUI_Fireplace_Smouldering = "smouldering",
    IGUI_Fireplace_Burning = "burning",
    IGUI_Fireplace_Unlit = "unlit",
    -- Rain Collector Barrel
    IGUI_RemainingPercent = "Remaining: %1%",
    -- Generator window
    IGUI_Generator_TypeGas = "Gas-powered Generator",
    IGUI_Generator_FuelAmount = "Fuel: %1%",
    IGUI_Generator_Condition = "Condition: %1%",
    IGUI_Generator_IsToxic = "Will fill the building with toxic fumes when operated here.",
	-- Bomb timer dialog
    IGUI_TimerSecondsBeforeActivation = "Seconds before Activation",
    IGUI_TimerSecondsBeforeExplosion = "Seconds before Explosion",
	-- Crafting window
    IGUI_CraftUI_Title = "Crafting",
    IGUI_CraftUI_RequiredItems = "Required items:",
    IGUI_CraftUI_RequiredSkills = "Required skills:",
    IGUI_CraftUI_RequiredTime = "Required time: %1",
    IGUI_CraftUI_BaseItem = "Base item:",
    IGUI_CraftUI_AlreadyContainsItems = "Already contains items:",
    IGUI_CraftUI_ItemsToAdd = "Items to add:",
    IGUI_CraftUI_ButtonCraftOne = "CRAFT ONE",
    IGUI_CraftUI_ButtonCraftAll = "CRAFT ALL",
    IGUI_CraftUI_ButtonCraftAllCount = "CRAFT ALL (%1)",
    IGUI_CraftUI_ButtonAddIngredient = "ADD INGREDIENT",
    IGUI_CraftUI_FromBaseItem = "From %1",
    IGUI_CraftUI_OneOf = "One of:",
    IGUI_CraftUI_SourceDestroy = "Destroy:",
    IGUI_CraftUI_SourceKeep = "Keep:",
    IGUI_CraftUI_SourceUse = "Use:",
    IGUI_CraftUI_SourceDestroyOneOf = "Destroy one of:",
    IGUI_CraftUI_SourceKeepOneOf = "Keep one of:",
    IGUI_CraftUI_SourceUseOneOf = "Use one of:",
    IGUI_CraftUI_CountNumber = "%1 x %2",
    IGUI_CraftUI_CountOneUnit = "%1 (1 unit)",
    IGUI_CraftUI_CountUnits = "%1 (%2 units)",
    IGUI_CraftUI_Controls1 = "%1/%2 = Up/Down     %3/%4 = Change Category     C = Craft One     R = Craft All     F = Favorite     ESC = Close",
    IGUI_CraftUI_Controls2 = "%1/%2 = Up/Down     %3/%4 = Change Category     C = Add Ingredient     F = Favorite     ESC = Close",
    IGUI_CraftUI_Note = "Note: Crafting items taken from both inventory and your immediate surroundings.",
	-- Crafting controller prompts
    IGUI_CraftUI_CraftOne = "Craft One",
    IGUI_CraftUI_CraftAll = "Craft All",
    IGUI_CraftUI_Favorite = "Favorite",
    IGUI_CraftUI_Close = "Close",
	-- Crafting category
    IGUI_CraftCategory_Favorite = "Favorite",
    IGUI_CraftCategory_General = "General",
    IGUI_CraftCategory_Carpentry = "Carpentry",
    IGUI_CraftCategory_Cooking = "Cooking",
    IGUI_CraftCategory_Health = "Health",
    IGUI_CraftCategory_Survivalist = "Survivalist",
    IGUI_CraftCategory_Electrical = "Electrical",
    IGUI_CraftCategory_Farming = "Farming",
    IGUI_CraftCategory_Fishing = "Fishing",
    IGUI_CraftCategory_Trapper = "Trapper",
    IGUI_CraftCategory_Engineer = "Engineer",
    IGUI_CraftCategory_Welding = "Metalworking",
    IGUI_CraftUI_Name_Filter = "Name Filter:",

-- Tutorial Stuff
    IGUI_Tutorial1_Welcome1 = " <CENTRE> <SIZE:large> Welcome to Project Zomboid! <LINE> <LINE> <SIZE:medium> Soon, you'll die horribly. No one will mourn you, and you will be swiftly forgotten. Everything will have been for nothing! <LINE> <LINE> So let's make sure you go out fighting!",
   IGUI_Tutorial1_Welcome2 = " <CENTRE> <SIZE:medium> First things first: you can zoom with your mouse wheel or the %1/%2 keys. <LINE> <LINE> Let's get a bird's eye view of the lonely place where you're about to die - miserable and alone! <LINE> <LINE> <SIZE:large> Zoom out!",
   IGUI_Tutorial1_Welcome3 = " <CENTRE> <SIZE:medium> You're great at this! <LINE> <LINE> Let's have a look at your character information. <LINE> <LINE> <SIZE:large> Click the flashing Heart over on the left!",
    IGUI_Tutorial1_Welcome4 = " <CENTRE> <SIZE:medium> Here you see your Health status. <LINE> <LINE> Scratches, bites, bleeding, broken limbs: all listed for your convenience! <LINE> <LINE> It's also here that you can bandage and treat wounds.",
   IGUI_Tutorial1_Welcome5 = " <CENTRE> <SIZE:medium> Do you know another good panel? Yes! The Skills Panel! <LINE> <LINE> <SIZE:large> Click on the Skills tab, please!",
    IGUI_Tutorial1_Welcome6 = " <CENTRE> <SIZE:medium> Awesome! It really will be SUCH a shame to lose you! <LINE> <LINE> This panel shows your points in various different survival skills.",
    IGUI_Tutorial1_Welcome7 = " <CENTRE> <SIZE:medium> In-game activities build up Skill Points that level you up in each discipline. <LINE> <LINE> Learning speeds can be increased by reading books and watching certain TV shows! <LINE> <LINE> Ultimately your brain will become cold, dead sludge - but in the meantime why not learn carpentry?",
   IGUI_Tutorial1_Welcome8 = " <CENTRE> <SIZE:medium> Time to take off those training wheels, lady! <LINE> <LINE> <SIZE:large> Close the Character Panel by clicking the cross, and we'll move onto the next exciting aspect of survivor life!",
   IGUI_Tutorial1_Welcome9 = " <CENTRE> <SIZE:medium> It's... looking at stuff! Woo! <LINE> <LINE> Hold down the Right Mouse Button and move the mouse. <LINE> <LINE> <SIZE:large> You'll turn to face ANY angle! (Holding LEFT CTRL and moving the mouse will do this too!)",
    IGUI_Tutorial1_Welcome10 = " <CENTRE> <SIZE:medium> PLOT TWIST! <LINE> <LINE> You can only see in the direction you're facing! <LINE> <LINE> Swift and unexpected death can come from behind: whether from the undead host, or your fellow man.",
   IGUI_Tutorial1_Welcome2bis = " <CENTRE> <SIZE:medium>  Now, zoom back in again.",
   IGUI_Tutorial1_MovementKeys = "%1 / %2 / %3 / %4",
   IGUI_Tutorial1_WalkTo1 = " <CENTRE> <SIZE:medium> Let's get some blood pumping, before it congeals and rots! <LINE> <LINE> Move around with the %1 keys. <LINE> <LINE> <SIZE:large> Why not walk into the adjacent room? It's definitely safe! ",
   IGUI_Tutorial1_WalkTo2 = " <CENTRE> <SIZE:medium> See! Told you it was safe! <LINE> <LINE> Now, let's strafe! Holding the Right Mouse Button will let you look around while walking. <LINE> This will help you line up attacks and watch your back. <LINE> <LINE> <SIZE:large> Strafe further into the room by holding the Right Mouse Button and moving using %1! ",
   IGUI_Tutorial1_WalkTo3 = " <CENTRE> <SIZE:medium> Dead person alert! <LINE> <LINE> You're going to have to do some looting if you want to survive an attack! <LINE> <LINE> <SIZE:large> Head back to the marked counter in the kitchen, and we'll learn to steal!",
   IGUI_Tutorial1_InvLoot1 = " <CENTRE> <SIZE:medium> Starvation can be delayed by looting food from the homes of the recently deceased! <LINE> <LINE> <SIZE:large> Move your mouse over the Loot Panel, and expand it.",
   IGUI_Tutorial1_InvLoot2 = " <CENTRE> <SIZE:large> A dead mouse! <SIZE:medium> <LINE> <LINE> <SIZE:large> To pick it up, let's double click! ",
   IGUI_Tutorial1_InvLoot3 = " <CENTRE> <SIZE:medium> We should probably pick up that Empty Bottle too. Dying of thirst is horrid. <LINE> <LINE> <SIZE:large> Double click the Empty Bottle!",
   IGUI_Tutorial1_InvUse1 = " <CENTRE> <SIZE:medium> See those Moodles to the right? <LINE> Looks like someone's got a rumbly tummy! Time to eat! <LINE> <LINE> <SIZE:large> Right click on the dead mouse in your inventory to see interaction options! <LINE> <LINE> <SIZE:large> Eat the dead mouse!",
    IGUI_Tutorial1_InvUse2 = " <CENTRE> <SIZE:medium> That's better! Apart from the nausea... <LINE> <LINE> <SIZE:medium> To learn about what each Moodle means, move your cursor over them!",
   IGUI_Tutorial1_InvUse2Bis = " <CENTRE> <SIZE:medium> Oh hey, better fill up your bottle before the water supply is cut off. <LINE> <LINE> Right clicking items in the world will bring up interaction options! <LINE> <LINE> <SIZE:large> Move next to the sink and right click it to fill the bottle.",
   IGUI_Tutorial1_InvUse3 = " <CENTRE> <SIZE:medium> You automatically drink from water that's carried in your main inventory. <LINE> <LINE> Let's see what's in the other cupboards! <LINE> <LINE> <SIZE:large> Open that awesome Loot Panel again!",
   IGUI_Tutorial1_InvUse4 = " <CENTRE> <SIZE:medium> You can look in nearby containers by walking close to them with the Loot Panel open. <LINE> <LINE>  Every container within reach can be opened with a Left Click on the flashing container icons. <LINE> <LINE> Conveniently enough, there's a weapon hidden for you nearby! <LINE> <LINE> <SIZE:large> Loot the surrounding containers to find a weapon!",
   IGUI_Tutorial1_InvUse5 = " <CENTRE> <SIZE:medium> Well, it's near enough a weapon! <LINE> <LINE> <SIZE:large> Right click the Frying Pan and select "Equip Primary" so you can use it on all the dead folk you meet!",
   IGUI_Tutorial1_InvUse6 = " <CENTRE> <SIZE:medium> All of it please. We don't have time for this.",
   IGUI_Tutorial1_InvUse7 = " <CENTRE> <SIZE:medium> No. The whole thing. <LINE> <LINE> Don't try to be smart. There's plenty more like you.",
   IGUI_Tutorial1_Fight1 = " <CENTRE> <SIZE:medium> Oh my! Is it getting hot in here? <LINE> <LINE> Let's pop open a window and get some fresh air while your lungs are still inflated! <LINE> <LINE> <SIZE:large> Walk to the flashing window behind you! ",
   IGUI_Tutorial1_Fight2 = " <CENTRE> <SIZE:medium> A zombie in a hat! <LINE> <LINE> Let's get out there! Pressing %1 will interact with objects in front of you. Most notably: doors and windows! <LINE> <LINE> <SIZE:large> Press %1 to open the window! ",
   IGUI_Tutorial1_Fight3 = " <CENTRE> <SIZE:medium> Let's go! Climb out the window and beat that corpse back to death! <LINE> <LINE> <SIZE:large> Hold %1 to climb through the window! ",
   IGUI_Tutorial1_Fight3Bis = " <CENTRE> <SIZE:medium> That was INCORRECT. <LINE> <LINE> Do NOT break with the cycle. To open or close a window you tap "%1". To climb through you HOLD "%1". <LINE> <LINE> <SIZE:large> Tap "%1" to reopen the window, before we consider termination.",
   IGUI_Tutorial1_Fight4 = " <CENTRE> <SIZE:medium> She hasn't seen us! <LINE> <LINE> Holding the Right Mouse Button will ready your weapon for an attack. An Isometric Cursor is shown to help you gauge your angle of approach! <LINE> <LINE> <SIZE:large> Hold the Right Mouse Button! ",
   IGUI_Tutorial1_Fight5 = " <CENTRE> <SIZE:medium> Hold the Right Mouse Button and move using %1 to strafe up close to the fetid hat woman! <LINE> <LINE> Click the Left Mouse Button to attack when ready! <LINE> <LINE> <SIZE:large> Remember: hold the Right Mouse Button to ready the Frying Pan, then left click to swing!",
   IGUI_Tutorial1_Fight7 = " <CENTRE> <SIZE:medium> Take that Mom! <LINE> <LINE> You could also have pressed %1 to shove her, but right now we need to go for the head! <LINE> <LINE> The Isometric Cursor is VITAL to this.",
   IGUI_Tutorial1_Fight7B = " <CENTRE> <SIZE:medium> The Isometric Cursor shows your mouse's position in relation to the floor. <LINE> <LINE> <SIZE:large> Line yourself up using the Right Mouse Button, and use the circle at the bottom of the Isometric Cursor to target the head! Bash with Left Mouse Button when you're in place!",
   IGUI_Tutorial1_Fight8New = " <CENTRE> <SIZE:medium> The Frying Pan broke! Your mother's skull was really thick! <LINE> <LINE> <SIZE:large> Let's borrow the Hunting Knife we planted in her back earlier! <LINE> <LINE> <SIZE:large> Loot and equip the Hunting Knife from mother's body! Right click the Hunting Knife in the Loot Panel to show Equip options!",
   IGUI_Tutorial1_Sneak1 = " <CENTRE> <SIZE:medium> You hear that? There's more! <LINE> <LINE> Move up to the gate in the tall fence! <LINE> <LINE> <SIZE:large> Press %1 to open the gate, or click on it with Left Mouse Button when you're close!",
   IGUI_Tutorial1_Sneak1Bis = " <CENTRE> <SIZE:medium> Vegetative shambler in the vegetable garden! But he's got enough brain function to see you! <LINE> <LINE> If you sneak you'll make less noise, and you'll be less visible. <LINE> <LINE> <SIZE:large> Press %1 to toggle crouch, and then move to sneak!",
   IGUI_Tutorial1_Sneak2 = " <CENTRE> <SIZE:medium> Wow! It's like you're invisible! I mean, we've maxxed out your skills here - but that IS impressive. <LINE> <LINE> If you sneak close to a wall, fence or vehicle you'll crouch lower and reduce your visibility even MORE. <LINE> <LINE> <SIZE:large> Sneak round the corner to the low gate in the fence!",
   IGUI_Tutorial1_Sneak2Bis = " <CENTRE> <SIZE:medium> Do as we request. This is wasting time and money. <LINE> <LINE> Press %1 to crouch. Stay near the fence to automatically crouch lower. <LINE> <LINE> <SIZE:large> Sneak to the gate in the fence. Now.",
   IGUI_Tutorial1_Sneak3 = " <CENTRE> <SIZE:medium> So silent, and so deadly! Like a doomed ninja! <LINE> <LINE> <SIZE:large> Stay crouched and open the gate with %1, or click it with the Left Mouse Button when close!",
   IGUI_Tutorial1_Sneak4 = " <CENTRE> <SIZE:medium> This is some Special Forces stuff right here! <LINE> <LINE> Strafe close behind him with the knife! Your arm will raise to show you're in place for a stealth attack! <LINE> <LINE> <SIZE:large> Strafe by holding Right Mouse Button, attack with a left click when directly behind! Get close! ",
   IGUI_Tutorial1_Sneak4Bis = " <CENTRE> <SIZE:medium> Good effort, but you need to get closer! When you're in range your left arm will raise! <LINE> <LINE> <SIZE:large> Strafe close by holding Right Mouse Button, and attack with a left click when directly behind! ",
   IGUI_Tutorial1_Sneak5 = " <CENTRE> <SIZE:medium> You did it! No more Daddy issues!  <LINE> <LINE> Now take his bag, and put it on! <LINE> <LINE> <SIZE:large> Make sure you're standing over the corpse, and right click the Large Backpack in the Loot Panel to show interaction options. ",
   IGUI_Tutorial1_Sneak6 = " <CENTRE> <SIZE:medium> You've wanted this Large Backpack for years, and now it's yours! <LINE> <LINE> Let's see what's inside! <LINE> <LINE> <SIZE:large> Find the flashing Large Backpack icon to the side of the Inventory Panel. Click on it!",
   IGUI_Tutorial1_Sneak7 = " <CENTRE> <SIZE:medium> A loaded shotgun and some bandages!  <LINE> We always do our best for you. Equip it in both hands! <LINE> <LINE> <SIZE:large> Right click the shotgun to show interaction options.",
   IGUI_Tutorial1_Bandage1 = " <CENTRE> <SIZE:medium> The window in Dad's shed just broke, right on time! <LINE> Vault the fence, and let's check it out! Running at the fence will make you jump over it automatically. <LINE> <LINE> <SIZE:large> Run using %1 and %2 towards the fence!",
   IGUI_Tutorial1_Bandage2 = " <CENTRE> <SIZE:medium> Dad was a prepper, but he didn't prepare for you did he? <LINE> <LINE> Let's take his gear! Ignore the glass shards! <LINE> <LINE> <SIZE:large> Climb through the broken window by standing next to it and holding %1.",
   IGUI_Tutorial1_Bandage2Bis = " <CENTRE> <SIZE:medium> INSOLENCE! That was NOT the fence we told you to vault! <LINE> <LINE> We will carry on regardless. There is a broken window in the shed beyond the vegetable garden. <LINE> <LINE> <SIZE:large> Climb through by holding %1.",
   IGUI_Tutorial1_Bandage3 = " <CENTRE> <SIZE:medium> Oh no! Your hands are bleeding! The broken glass in the window shredded them. Who saw that coming? <LINE> <LINE> <SIZE:large> Open the Health Panel by pressing %1, or clicking the Heart Icon.",
   IGUI_Tutorial1_Bandage4 = " <CENTRE> <SIZE:medium> The bandages from the backpack will help! <LINE> <LINE> <SIZE:large> Right click the red text that's reporting the hurty left hand, and apply a bandage.",
   IGUI_Tutorial1_Bandage5 = " <CENTRE> <SIZE:medium> Let's check outside, in case there's more mouldering flesh automatons! <LINE> <LINE> <SIZE:large> Move to the curtained window!",
   IGUI_Tutorial1_Bandage6 = " <CENTRE> <SIZE:medium> Curtains stop you seeing out, but they also stop the horde seeing in! <LINE> <LINE> Open the curtain, it's probably safe. <LINE> <LINE> <SIZE:large> Right Mouse Button to interact, or hold Left Shift and left click the curtain!",
   IGUI_Tutorial1_Bandage7 = " <CENTRE> <SIZE:medium> Two of them! <LINE> Three if you count your sister on the floor there! <LINE> <LINE> Better get some improved protection from their nails and teeth!",
   IGUI_Tutorial1_Bandage8 = " <CENTRE> <SIZE:medium> Thicker clothing and headwear helps protect from bites and scratches. <LINE> <LINE> Put on what you think is best for a final encounter! <LINE> <LINE> <SIZE:large> Once you're ready, head through the door!",
   IGUI_Tutorial1_Shotgun1 = " <CENTRE> <SIZE:medium> Remember that you can sneak to make less noise. <LINE> <LINE> <SIZE:large> Press %1 to crouch, and move up to the wired fence. ",
   IGUI_Tutorial1_Shotgun1b = " <CENTRE> <SIZE:medium> If you have high enough skills, and aren't exhausted, then tall fences can be climbed! <LINE> <LINE> You have those skills! <LINE> <LINE> <SIZE:large> Press %1 to climb over the wire fence! ",
   IGUI_Tutorial1_Shotgun2 = " <CENTRE> <SIZE:medium> So athletic! Time to make some noise! <LINE> <LINE> Ready the shotgun! <LINE> <LINE> <SIZE:large> Aim at the rotting dead men by holding the Right Mouse Button!",
   IGUI_Tutorial1_Shotgun3 = " <CENTRE> <SIZE:medium> Here they come! <LINE> <LINE> <RGB:GHCR,GHCG,GHCB> An outline this color shows a good chance of connecting with the target! <RGB:1,1,1> <LINE> <LINE> <SIZE:large> Press the Left Mouse Button to fire while you're aiming with the Right Mouse Button!",
   IGUI_Tutorial1_Shotgun4 = " <CENTRE> <SIZE:medium> They're all dead! So sad! <LINE> <LINE> Never mind, soon you'll all be back together! <LINE> <LINE> Every zombie in the forest heard the shotgun, and they're coming for you! <LINE> <LINE> <SIZE:large> Press %1 to climb back over the wire fence and escape! ",
   IGUI_Tutorial1_Shotgun5 = " <CENTRE> <SIZE:medium> They're getting closer! <LINE> <LINE> You know how to run, but here's how to SPRINT! Sprint to the marker by the outhouse! Now! <LINE> <LINE> <SIZE:large> Press %1 to move and %2 to toggle sprint! ",
   IGUI_Tutorial1_Shotgun5a = " <CENTRE> <SIZE:medium> They're getting closer! <LINE> <LINE> You know how to run, but here's how to SPRINT! Sprint to the marker by the outhouse! Now! <LINE> <LINE> <SIZE:large> Press %1 to move and double-tap %2 to toggle sprint! ",
   IGUI_Tutorial1_Shotgun6 = " <CENTRE> <SIZE:medium> Last advice! If you ever get a zombie bite, or fear one is imminent, then press "%1" and you'll swallow the antidote! <LINE> <LINE> <SIZE:large> Press %1 to take the antidote!",
   IGUI_Tutorial1_Shotgun7 = " <CENTRE> <SIZE:medium> Only kidding! <LINE> <LINE> All hope is gone. There is no antidote. <LINE> <LINE> <SIZE:large> Have fun! ",
   IGUI_Tutorial1_Shotgun8 = " <CENTRE> <SIZE:medium> You died! <LINE> <LINE> For further help in the main game press %1 to open the Survival Guide. <LINE> <LINE> <SIZE:large> Return to the Main Menu, and then survive the Knox Event for real!",

IGUI_Tutorial1_Welcome2Joypad = " <SIZE:medium> First things first: you can zoom!. <LINE>  <JOYPAD:Back,28,28> Will bring a menu with various things. <LINE> <LINE> Let's get a bird's eye view of the lonely place where you're about to die - miserable and alone! <LINE> <SIZE:large> Hold  <JOYPAD:Back,28,28> then select   <IMAGE:media/ui/ZoomOut.png,28,28>  with  <JOYPAD:RStick,28,28> , finally release  <JOYPAD:Back,28,28> <LINE> ",
    IGUI_Tutorial1_Welcome3Joypad = " <SIZE:medium> First things first: <JOYPAD:Back,28,28> will lead you to many exciting departments! <LINE> <LINE> Let's have a look at your survivor's character information! <LINE> <SIZE:large> Hold  <JOYPAD:Back,28,28> then select   <IMAGE:media/ui/Heart2_On.png,32,32>  with  <JOYPAD:RStick,28,28>. Release  <JOYPAD:Back,28,28> and you're there! <LINE> ",
    IGUI_Tutorial1_Welcome5Joypad = " <SIZE:medium> Do you know another good panel? Yes! The Skills Panel! <LINE> <LINE> <SIZE:large> Press  <JOYPAD:LBumper,28,28> to cycle through panels, and check on your skills!",
    IGUI_Tutorial1_Welcome8Joypad = " <SIZE:medium> Time to take off those training wheels, lady! <LINE> <LINE> <SIZE:medium> Close the Character Panel by pressing  <JOYPAD:BButton,28,28> and we'll move onto the next exciting aspect of survivor life!",
    IGUI_Tutorial1_Welcome9Joypad = " <SIZE:medium> It's... looking at stuff! Woo! <LINE> <LINE> By moving  <JOYPAD:RStick,28,28>  you'll turn to face ANY angle! <LINE> <LINE> Try it now!",
    IGUI_Tutorial1_Welcome2bisJoypad = " <SIZE:medium>  Now, zoom back in again. <LINE> <LINE> <SIZE:large> Open back the menu with  <JOYPAD:Back,28,28>, but this time select  <IMAGE:media/ui/ZoomIn.png,32,32> <LINE> ",
    IGUI_Tutorial1_WalkTo1Joypad = "<SIZE:medium> Let's get some blood pumping, before it congeals and rots! <LINE> <LINE> Walk and move with  <JOYPAD:LStick,28,28>. <LINE> <LINE> <SIZE:large> Why not go into the adjacent room? It's definitely safe! ",
    IGUI_Tutorial1_WalkTo2Joypad = " <SIZE:medium> See! Told you it was safe! Now, let's strafe! <LINE> <LINE> Holding  <JOYPAD:RStick,28,28>  will let you look around while walking. This will help you line up attacks and watch your back. <LINE> <LINE> <SIZE:large> Strafe towards the piano by holding  <JOYPAD:RStick,28,28>  and moving using  <JOYPAD:LStick,28,28> <LINE> ",
    IGUI_Tutorial1_InvLoot1Joypad = " <SIZE:medium> Pressing  <JOYPAD:YButton,28,28>  will open your Inventory and the Looting Panel! <LINE> <LINE> <SIZE:large> Do it now! Press  <JOYPAD:YButton,28,28> !",
    IGUI_Tutorial1_InvLoot2Joypad = " <SIZE:medium> See those blinking containers on the far right of the Looting Panel? They are all the containers you can loot nearby. <LINE> <LINE> Press  <JOYPAD:RBumper,28,28>  to cycle through the containers!",
    IGUI_Tutorial1_InvLoot3Joypad = " <SIZE:large> A dead mouse! <SIZE:medium> <LINE> <LINE> <SIZE:large> To pick it up, press  <JOYPAD:XButton,28,28> ",
    IGUI_Tutorial1_InvLoot4Joypad = " <SIZE:medium> We should probably pick up that Empty Bottle too. Dying of thirst is horrid. <LINE> <LINE> <SIZE:large> Press  <JOYPAD:XButton,28,28>  to loot it!",
    IGUI_Tutorial1_InvUse1Joypad = " <SIZE:medium> See those Moodles to the right? <LINE> Looks like someone's got a rumbly tummy! Time to eat! <LINE> <LINE> <SIZE:large> First, press <JOYPAD:DPadLeft,28,28> to select your inventory!",
    IGUI_Tutorial1_InvUse1BisJoypad = " <SIZE:medium> Perfect, press  <JOYPAD:AButton,28,28>  on the dead mouse in your inventory to see interaction options! <LINE> <LINE> <SIZE:large> Select Eat, then All and press  <JOYPAD:AButton,28,28> to eat the dead mouse!",
    IGUI_Tutorial1_InvUse2Joypad = " <CENTRE> <SIZE:medium> That's better! Apart from the nausea... ",
    IGUI_Tutorial1_InvUse2BisJoypad = " <SIZE:medium> Oh hey, better fill up your bottle before the water supply is cut off. <LINE> <LINE> Pressing  <JOYPAD:XButton,28,28>  near a world item will bring up interaction options! <LINE> <LINE> <SIZE:large> Move next to the sink and press  <JOYPAD:XButton,28,28> then select Fill Bottle and confirm with  <JOYPAD:AButton,28,28>",
    IGUI_Tutorial1_InvUse3Joypad = " <CENTRE> <SIZE:medium> You automatically drink from water that's carried in your main inventory. <LINE> <LINE> Let's see what's in the other cupboards! <LINE> <LINE> <SIZE:large> Let's get to that flashy container!",
    IGUI_Tutorial1_InvUse3BisJoypad = " <SIZE:medium> Now press  <JOYPAD:YButton,28,28>  to open your Loot Panel.",
    IGUI_Tutorial1_InvUse4Joypad = " <SIZE:medium> You can look in nearby containers by walking close to them <LINE> Every container within reach can be opened with  <JOYPAD:RBumper,28,28>   <LINE> <LINE> Conveniently enough, there's a weapon hidden for you nearby! <LINE> <LINE> <SIZE:large> Loot the surrounding containers to find a weapon!",
    IGUI_Tutorial1_InvUse5Joypad = " <SIZE:medium> Well, it's near enough a weapon! <LINE> <LINE> <SIZE:large> Press  <JOYPAD:AButton,28,28>  on the Frying Pan and select 'Equip Primary' so you can use it on all the dead folk you meet!",
    IGUI_Tutorial1_Fight2Joypad = " <SIZE:medium> A zombie in a hat! <LINE> <LINE> Let's get out there! Pressing  <JOYPAD:AButton,28,28>  will interact with objects in front of you. Most notably: doors and windows! <LINE> <LINE> <SIZE:large> Press  <JOYPAD:AButton,28,28>  to open the window! ",
    IGUI_Tutorial1_Fight3Joypad = " <SIZE:medium> Let's go! Climb out the window and beat that corpse back to death! <LINE> <LINE> <SIZE:large> Press  <JOYPAD:BButton,28,28>  to climb through the window! ",
    IGUI_Tutorial1_Fight3BisJoypad = " <SIZE:medium> That was INCORRECT. <LINE> <LINE> Do NOT break with the cycle. To open or close a window you press  <JOYPAD:AButton,28,28> . To climb through you press  <JOYPAD:BButton,28,28> . <LINE> <LINE> <SIZE:large> Press  <JOYPAD:AButton,28,28>  to reopen the window, before we consider termination.",
    IGUI_Tutorial1_Fight4Joypad = " <SIZE:medium> She hasn't seen us! <LINE> <LINE> Pushing  <JOYPAD:RStick,28,28>  in any direction will ready your weapon for an attack.  <LINE> <LINE> <SIZE:large> Push <JOYPAD:RStick,28,28> !",
    IGUI_Tutorial1_Fight5Joypad = " <SIZE:medium> Push  <JOYPAD:RStick,28,28> toward the zombie, and move using  <JOYPAD:LStick,28,28>  to strafe up close! <LINE> <LINE> Press  <JOYPAD:RTrigger,28,28>  to attack when ready!",
    IGUI_Tutorial1_Fight7Joypad = " <SIZE:medium> Take that Mom! <LINE> <LINE> You could also have pressed  <JOYPAD:LTrigger,28,28>  to shove her over, but right now we need to go for the head!  <LINE> <LINE> Line yourself up using  <JOYPAD:LStick,28,28>  and  <JOYPAD:RStick,28,28>  and bash her using  <JOYPAD:RTrigger,28,28> ",
    IGUI_Tutorial1_Fight8NewJoypad = " <SIZE:medium> The Frying Pan broke! Your mother's skull was really thick! <LINE> <LINE> <SIZE:medium> Let's borrow the Hunting Knife we planted in her back earlier! Equip it as a Primary Weapon! <LINE> <LINE> <SIZE:large> Open the Loot Panel using  <JOYPAD:YButton,28,28> , then select Hunting Knife and press  <JOYPAD:AButton,28,28>  to show Equip options!",
    IGUI_Tutorial1_Sneak1Joypad = " <SIZE:medium> You hear that? There's more! <LINE> <LINE> Move up to the gate in the tall fence! <LINE> <LINE> <SIZE:large> Press  <JOYPAD:AButton,28,28>  to open the gate when you're close!",
    IGUI_Tutorial1_Sneak1BisJoypad = " <SIZE:medium> Vegetative shambler in the vegetable garden! But he's got enough brain function to see you! <LINE> <LINE> If you sneak you'll make less noise, and you'll be less visible. <LINE> <LINE> <SIZE:large> Push down on  <JOYPAD:LStick,28,28>  to toggle crouch, and then move to sneak!",
    IGUI_Tutorial1_Sneak2BisJoypad = " <SIZE:medium> Do as we request. This is wasting time and money. <LINE> <LINE> Push down on  <JOYPAD:LStick,28,28>  to crouch. Stay near the fence to automatically crouch lower. <LINE> <LINE> <SIZE:large> Sneak to the gate in the fence. Now.",
    IGUI_Tutorial1_Sneak3Joypad = " <SIZE:medium> So silent, and so deadly! Like a doomed ninja! <LINE> <LINE> <SIZE:large> Stay crouched and open the gate with  <JOYPAD:AButton,28,28>  when close!",
    IGUI_Tutorial1_Sneak4Joypad = " <SIZE:medium> This is some Special Forces stuff right here! <LINE> <LINE> Strafe close behind him with the knife! Your arm will raise to show you're in place for a stealth attack! <LINE> <SIZE:large> Strafe with  <JOYPAD:RStick,28,28>  and  <JOYPAD:LStick,28,28> , attack with  <JOYPAD:RTrigger,28,28>  when directly behind! Get nice and close! ",
    IGUI_Tutorial1_Sneak4BisJoypad = " <SIZE:medium> Good effort, but you need to get closer! When you're in range your left arm will raise! <LINE> <LINE> <SIZE:large> Strafe close with  <JOYPAD:RStick,28,28>  and  <JOYPAD:LStick,28,28> , attack with  <IMAGE:media/ui/media/ui/xbox/xbox_lefttrigger.png,28,28>  when directly behind!",
    IGUI_Tutorial1_Sneak5Joypad = " <SIZE:medium> You did it! No more Daddy issues! Now take his bag, and put it on! <LINE> <LINE> <SIZE:large> Stand over the corpse, press  <JOYPAD:YButton,28,28>  to loot and press  <JOYPAD:AButton,28,28>  on the Large Backpack. Then equip!",
    IGUI_Tutorial1_Sneak6Joypad = " <SIZE:medium> You've wanted this Large Backpack for years, and now it's yours! <LINE> <LINE> Let's see what's inside! <LINE> <LINE> <SIZE:large> Press  <JOYPAD:LBumper,28,28>  to cycle through your equipped bags!",
    IGUI_Tutorial1_Sneak7Joypad = " <SIZE:medium> A loaded shotgun and some bandages!  <LINE> We always do our best for you. Equip it in both hands! <LINE> <LINE> <SIZE:large> Press <JOYPAD:DPadLeft,28,28> to select your inventory and press  <JOYPAD:AButton,28,28>  on the shotgun to show interaction options.",
    IGUI_Tutorial1_Bandage1Joypad = " <SIZE:medium> The window in Dad's shed just broke, right on time! <LINE> Vault the fence, and let's check it out! Running at the fence will make you jump over it automatically. <LINE> <LINE> <SIZE:large> Run using  <JOYPAD:RTrigger,28,28>  and  <JOYPAD:LStick,28,28>  towards the fence!",
    IGUI_Tutorial1_Bandage2Joypad = " <SIZE:medium> Dad was a prepper, but he didn't prepare for you did he? <LINE> <LINE> Let's raid his shed! Ignore the glass shards! <LINE> <LINE> <SIZE:large> Climb through the broken window by standing next to it and pressing  <JOYPAD:BButton,28,28>",
    IGUI_Tutorial1_Bandage2BisJoypad = " <SIZE:medium> INSOLENCE! That was NOT the fence we told you to vault! <LINE> <LINE> We will carry on regardless. There is a broken window in the shed beyond the vegetable garden. <LINE> <LINE> <SIZE:large> Climb through by pressing  <JOYPAD:BButton,28,28>.",
    IGUI_Tutorial1_Bandage3Joypad = " <SIZE:medium> Oh no! Your hands are bleeding! The broken glass in the window shredded them. Who saw that coming? <LINE> <LINE> <SIZE:large> Open the Health Panel by holding  <JOYPAD:Back,28,28>  and select the heart icon with  <JOYPAD:RStick,28,28>",
    IGUI_Tutorial1_Bandage4Joypad = " <SIZE:medium> The bandages from the backpack will help! <LINE> <LINE> <SIZE:large> Press  <JOYPAD:AButton,28,28>  and apply a bandage.",
    IGUI_Tutorial1_Bandage6Joypad = " <SIZE:medium> Curtains stop you seeing out, but they also stop the horde seeing in! <LINE> <LINE> Open the curtain, it's probably safe. <LINE> <LINE> <SIZE:large> Press  <JOYPAD:XButton,28,28>  to interact and open the curtain.",
    IGUI_Tutorial1_Shotgun1Joypad = " <SIZE:medium> Remember that you can sneak to make less noise. <LINE> <LINE> <SIZE:large> Press  <JOYPAD:LStick,28,28>  to crouch, and move up to the wired fence. ",
    IGUI_Tutorial1_Shotgun1bJoypad = " <SIZE:medium> If you have high enough skills, and aren't exhausted, then tall fences can be climbed! <LINE> <LINE> <SIZE:large> You have those skills! <LINE> <LINE> <SIZE:large> Press  <JOYPAD:BButton,28,28>  to climb over the wire fence! ",
    IGUI_Tutorial1_Shotgun2Joypad = " <SIZE:medium> So athletic! Time to make some noise! <LINE> <LINE> Ready the shotgun! <LINE> <LINE> <SIZE:large> Aim at the rotting dead men by holding  <JOYPAD:RStick,28,28>",
        IGUI_Tutorial1_Shotgun3Joypad = " <SIZE:medium> Here they come! <LINE> <LINE> <RGB:GHCR,GHCG,GHCB> An outline this color shows a good chance of connecting with the target! <RGB:1,1,1> <LINE> <LINE> <SIZE:large> Press  <JOYPAD:RTrigger,28,28>  to fire while you're aiming by holding  <JOYPAD:RStick,28,28>",
    IGUI_Tutorial1_Shotgun4Joypad = " <SIZE:medium> They're all dead! So sad! Never mind, soon you'll all be back together! <LINE> <LINE> Every zombie in the forest heard the shotgun, and they're coming for you! <LINE> <LINE> <SIZE:large> Press  <JOYPAD:BButton,28,28>  to climb back over the wire fence and escape! ",
    IGUI_Tutorial1_Shotgun5Joypad = " <SIZE:medium> They're getting closer! <LINE> <LINE> You know how to run, but here's how to SPRINT! Sprint to the marker by the outhouse! Now! <LINE> <LINE> <SIZE:large> Press  <JOYPAD:RTrigger,28,28>  while moving to run, then press <JOYPAD:BButton,28,28> to toggle sprint! ",
    IGUI_Tutorial1_Shotgun6Joypad = " <SIZE:medium> Last thing! Never shout. Remember your conditioning? The code word is... Spiffo.",
    IGUI_Tutorial1_Shotgun7Joypad = " <SIZE:medium> Excellent. Die well!",
    IGUI_Tutorial1_Shotgun8Joypad = " <CENTRE> <SIZE:medium> You died! <LINE> <LINE> <SIZE:large> Return to the Main Menu, and then survive the Knox Event for real!",

    IGUI_PlayerText_KnowSkill = "I already know that...",
    IGUI_PlayerText_BookObsolete = "Mmh, this book is obsolete.",
    IGUI_PlayerText_DontUnderstand = "I don't understand...",
    IGUI_PlayerText_TooComplicated = "It's too complicated for me.",
    IGUI_PlayerText_DontGet = "I don't get it...",
    IGUI_PlayerText_NoWayToFuelTankInlet = "I can't find a way to the fuel tank inlet of this car",
    IGUI_PlayerText_Callout1 = "Hey!",
    IGUI_PlayerText_Callout2 = "Over here!",
    IGUI_PlayerText_Callout3 = "Hey you!",
    IGUI_PlayerText_Callout1New = "HEY!",
    IGUI_PlayerText_Callout2New = "OVER HERE!",
    IGUI_PlayerText_Callout3New = "HEY YOU!",
    IGUI_PlayerText_Callout1Sneak = "pssst!",
    IGUI_PlayerText_Callout2Sneak = "psst",
    IGUI_PlayerText_Callout3Sneak = "hey",
    IGUI_PlayerText_CalloutTutorial = "Hey! I'm over here!",
    IGUI_PlayerText_VehicleSomeoneInSeat = "Seat occupied.",
    IGUI_PlayerText_VehicleItemInSeat = "Seat occupied.",
    IGUI_PlayerText_VehicleLockIsBroken = "The lock is broken.",
    IGUI_PlayerText_VehicleSeatRemoved = "The seat is missing.",
    IGUI_PlayerText_DoorBarricaded = "The door is barricaded.",
    IGUI_PlayerText_DoorBlocked = "The door is blocked.",
    IGUI_PlayerText_ItemNameTooLong = "Name cannot be longer than %1 characters.",

    IGUI_GamePaused = "- Game Paused -",
    IGUI_UnknownBerry = "Unknown Berry",
    IGUI_PoisonousBerry = "Poisonous Berry",
    IGUI_Berry = "Berry",
    IGUI_UnknownMushroom = "Unknown Mushroom",
    IGUI_PoisonousMushroom = "Poisonous Mushroom",
    IGUI_Mushroom = "Mushroom",

    IGUI_PostDeath_Quit = "QUIT TO DESKTOP",
    IGUI_PostDeath_Exit = "QUIT TO MENU",
    IGUI_PostDeath_Respawn = "NEW CHARACTER",

    --MouseOver tooltips
    IGUI_PrimaryTooltip = "Primary",
    IGUI_SecondaryTooltip = "Secondary",
    IGUI_InventoryTooltip = "Inventory",
    IGUI_HealthTooltip = "Health",
    IGUI_CraftingTooltip = "Crafting",
    IGUI_MovableTooltip = "Move Furniture",

    --movables
    IGUI_Pickup = "Pick up",
    IGUI_Place = "Place",
    IGUI_Rotate = "Rotate",
    IGUI_Scrap = "Disassemble",
    IGUI_Exit = "Quit",
    IGUI_Cycle1 = "cycle through objects on tile",
    IGUI_Cycle2 = "cycle through objects in inventory",
    IGUI_Cycle3 = "cycle possible faces",
    IGUI_HoldButton = "Hold button and move cursor to rotate object",
    IGUI_ToggleMode = "Press "%1" to change mode.",

    IGUI_PickupItem = "Pick up object",
    IGUI_PlaceObject = "Place item",
    IGUI_ApplyRotation = "Apply rotation",
    IGUI_CycleMode = "Cycle Mode",
    IGUI_CycleObject = "Cycle objects",
    IGUI_CycleItems = "Cycle items",
    IGUI_CycleRotation = "Cycle rotation",

    IGUI_NoMovable = "Not movable",
    IGUI_Name = "Name",
    IGUI_ItemsInContainer = "Has items in container.",
    IGUI_CanRotate = "Can rotate",
    IGUI_CanNotRotate = "Can not rotate",
    IGUI_Skill = "Skill",
    IGUI_Tool = "Tool",
    IGUI_None = "None",
    IGUI_ChanceToBreak = "Chance to break",
    IGUI_ComposterHasCompost = "Has compost inside.",
    IGUI_ToHeavy = "Too heavy for inventory.",
    IGUI_TooHot = "Too hot to pick up.",
    IGUI_ItemsSurface = "Has item on surface.",
    IGUI_Moveables_DoorBarricaded = "Door is barricaded.",
    IGUI_Moveables_DoorInFrame = "Door must be removed first.",
    IGUI_Moveables_FloorAtTopOfStairs = "Floor is at the top of a staircase.",
    IGUI_WindowOpen = "Window is open.",
    IGUI_WindowBarricaded = "Window is barricaded.",
    IGUI_Moveables_WindowInFrame = "Window must be removed first.",
    IGUI_NeedToBeStandingInside = "You need to be standing inside.",
    IGUI_MustPlaceRoomRoof = "Must be placed in room with a roof.",
    IGUI_MovableHasMaterial = "Has materials inside.",
    IGUI_RainCollectorHasWater = "Has water inside.",
    IGUI_IsOperational = "Needs to be turned off.",
    IGUI_RemovePropane = "Need to remove propane tank.",

    --radio
    IGUI_DeviceOptions = "Device Options",
    IGUI_Hotkey = "HOTKEY",
    IGUI_RadioClose = "Close",
    IGUI_RadioReleaseFocus = "Release focus",
    IGUI_RadioSelectInner = "Select inner",
    IGUI_RadioSelectOuter = "Select outer",

    IGUI_RadioGeneral = "General",
    IGUI_RadioPower = "Power",
    IGUI_RadioSignal = "Signal",
    IGUI_RadioVolume = "Volume",
    IGUI_RadioMicrophone = "Microphone",
    IGUI_RadioChannel = "Channel",
    IGUI_RadioPowerNearby = "A power source is nearby.",
    IGUI_RadioRequiresPowerNearby = "Requires a nearby power source.",

    IGUI_RadioTuneIn = "Tune in",
    IGUI_RadioAddPreset = "Add preset",
    IGUI_RadioEditPreset = "Edit preset",
    IGUI_RadioRemovePreset = "Remove preset",
    IGUI_RadioSelectChannel = "Select channel",
    IGUI_RadioDeselectChannelList = "Deselect channel list",
    IGUI_RadioSelectChannelList = "Select channel list",

    IGUI_RadioDevice = "Device",
    IGUI_RadioFrequency = "Frequency",
    IGUI_RadioFreqRange = "Freq. Range",
    IGUI_RadioTwoway = "Twoway",
    IGUI_RadioStrength = "Range",
    IGUI_RadioYes = "Yes",
    IGUI_RadioNo = "No",
    IGUI_RadioMeter = "meters",
    IGUI_RadioDistance = "distance",
    IGUI_RadioUknownChannel = "Unknown channel",
    IGUI_RadioMuteMic = "Mute microphone",
    IGUI_RadioUnmuteMic = "Unmute microphone",
    IGUI_RadioDragBattery = "Drag a battery in here, or right click to remove it.",
    IGUI_RadioSave = "Save",
    IGUI_RadioIncFrequency = "Increase frequency",
    IGUI_RadioDecFrequency = "Decrease frequency",
    IGUI_RadioToggleStep = "Toggle step size, (current: %1 MHz)",
    IGUI_RadioSaveChanges = "Save changes",
    IGUI_RadioDragHeadphones = "Drag headphones or earbuds in here, or right click to remove them.",
    IGUI_RadioVolUp = "Volume up",
    IGUI_RadioVolDown = "Volume down",
    IGUI_RadioRemoveHeadphones = "Remove headphones",
    IGUI_RadioAddHeadphones = "Add headphones",
    IGUI_RadioUnmuteSpeaker = "Unmute speaker",
    IGUI_RadioMuteSpeaker = "Mute speaker",
    IGUI_perks_Blacksmith = "Smithing",
    IGUI_perks_MetalWelding = "Metalworking",
    IGUI_perks_Metalworking = "Metalworking",
    IGUI_perks_Melting = "Smelting",
    IGUI_CraftUI_NearItem = "Required Crafting Equipment: %1",
    IGUI_Furnace_Bellows = "Use a Bellows to increase heat.",
    IGUI_SetAlarm = "Set Alarm Time",
    IGUI_ItemCat_AlarmClock = "Alarm Clock",
    IGUI_AlarmIsSetFor = "Alarm is set for:",
    IGUI_CurrentTime = "Current Time:",
    IGUI_ConfirmSleep = "Are you sure you want to sleep?",
    IGUI_invpage_Transfer_all = "Transfer All",
    IGUI_InfoPanel_Inventory = "<CENTRE> <SIZE:large> Welcome to Project Zomboid! <LINE> <LINE> <SIZE:medium>Shortly you'll find yourself dying horribly. No-one will mourn you, and you will be swiftly forgotten. Everything will have been for nothing. <LINE> <LINE> So let's make sure you go out fighting! <LINE> <LINE> (Press Space to continue)",
    IGUI_ServerToolBox_Title = "Server Toolbox",
    IGUI_ServerToolBox_ExternalIP = "Your external IP: %1",
    IGUI_ServerToolBox_IPUnknown = "Unknown (no router?)",
    IGUI_ServerToolBox_UserConnecting = "%1 is connecting",
    IGUI_ServerToolBox_Invite1 = "To invite your friends:",
    IGUI_ServerToolBox_Invite2 = "1. Press ESC and click on the Invite Friends button.",
    IGUI_ServerToolBox_Invite3 = "2. Double click their name to whitelist and send invite.",
    IGUI_ServerToolBox_Invite4 = "It's best if your friend has PZ closed, so Steam can launch the game itself.",
    IGUI_ServerToolBox_Invite5 = "Invites show up as a dialog box asking to launch PZ with special parameters, or a chat box.",
    IGUI_ServerToolBox_SteamID = "Server Steam ID: %1",
    IGUI_ServerToolBox_ServerAddress = "External server address: %1",
    IGUI_ServerToolBox_acccept = "Accept",
    IGUI_ServerToolBox_reject = "Reject",
    IGUI_ServerToolBox_Status = "--- Server Status Messages ---",
    IGUI_PlayerStats_Exp = "Experience: ",
    IGUI_PlayerStats_GlobalExp = "Global Experience: ",
    IGUI_PlayerStats_AvailableSkillPt = "Available skill points: ",
    IGUI_PlayerStats_Traits = "Traits: ",
    IGUI_PlayerStats_WarningPts = "Warning Points: ",
    IGUI_PlayerStats_UserLogs = "User Logs",
    IGUI_PlayerStats_ChatMuted = "Chat Muted: ",
    IGUI_PlayerStats_PrefixTag = "Prefix Tag: ",
    IGUI_PlayerStats_AccessLevel = "Access Level: ",
    IGUI_PlayerStats_Profession = "Profession: ",
    IGUI_PlayerStats_DisplayName = "Display Name: ",
    IGUI_PlayerStats_Username = "Username: ",
    IGUI_PlayerStats_PlayerStats = "PLAYER STATS",
    IGUI_PlayerStats_Perk = "Perk",
    IGUI_PlayerStats_Level = "Level",
    IGUI_PlayerStats_XP = "XP",
    IGUI_PlayerStats_Boost = "Boost",
    IGUI_PlayerStats_Multiplier = "Multiplier",
    IGUI_PlayerStats_AddTrait = "Add Trait",
    IGUI_PlayerStats_Change = "Change",
    IGUI_PlayerStats_AddGlobalXP = "Add Global XP",
    IGUI_PlayerStats_AddPoint = "Add a Point",
    IGUI_PlayerStats_See = "See",
    IGUI_PlayerStats_Add = "Add",
    IGUI_PlayerStats_AddXP = "Add XP",
    IGUI_PlayerStats_SameName = "%1 is the same ",
    IGUI_AdminPanel_AdminPanel = "ADMIN PANEL",
    IGUI_AdminPanel_EnableAdminPower = "Enable Admin power",
    IGUI_AdminPanel_DisableAdminPower = "Disable Admin power",
    IGUI_AdminPanel_TooltipAdminPower = "Allow you to use any commands, change players stats... Remove the power when you're done as playing in admin mode is really non advised (zombies could not react to you, etc.)",
    IGUI_AdminPanel_SeeDB = "See Database",
    IGUI_AdminPanel_CheckYourStats = "Check your Stats",
    IGUI_AdminPanel_DisableBuildCheat = "Disable Build Cheat Mode",
    IGUI_AdminPanel_EnableBuildCheat = "Enable Build Cheat Mode",
    IGUI_AdminPanel_TooltipBuildCheat = "Instant build anything in carpentry menu, don't need any material",
    IGUI_AdminPanel_SeeServerOptions = "See Server Options",
    IGUI_AdminPanel_ModalAdminPower = "YOU CURRENTLY HAVE ADMIN POWER.<br>CLICK HERE TO BECOME A SURVIVOR AGAIN.",
    IGUI_AdminPanel_ShowStatistics = "Show Statistics",
    IGUI_AdminPanel_TooltipShowStatistics = "Displays information on both clients and server.",
    IGUI_AdminPanel_HeaderShowStatistics = "Statistics",
    IGUI_DbViewer_DbViewer = "DB VIEWER",
    IGUI_DbViewer_Refresh = "Refresh",
    IGUI_DbViewer_Modify = "Modify",
    IGUI_DbViewer_Delete = "Delete",
    IGUI_DbViewer_DeleteConfirm = "Are you sure you want to remove this entry?",
    IGUI_DbViewer_TotalResult = "Total Results: ",
    IGUI_DbViewer_Filters = "Filters",
    IGUI_DbViewer_Loading = "Loading...",
    IGUI_DbViewer_NbrPerPage = "Nbr per pages:",
    IGUI_DbViewer_Page = "Page:",
    IGUI_DbViewer_ModifyRow = "MODIFY ROW",
    IGUI_DbViewer_Update = "Update",
    IGUI_DbViewer_CantSetAdmin = "You can't set admin access level",
    IGUI_PlayerStats_AddXPTitle = "ADD XP",
    IGUI_PlayerStats_Amount = "Amount",
    IGUI_PlayerStats_ChangeAccessTitle = "CHANGE ACCESS LEVEL",
    IGUI_PlayerStats_ChangeProfTitle = "CHANGE PROFESSION",
    IGUI_PlayerStats_AddTraitTitle = "ADD TRAIT",
    IGUI_PlayerStats_Type = "Type",
    IGUI_PlayerStats_IssuedBy = "Issued By",
    IGUI_PlayerStats_Amount = "Amount",
    IGUI_PlayerStats_Reason = "Reason",
    IGUI_PlayerStats_AddLog = "Add Log",
    IGUI_PlayerStats_AddLogOn = "Add log on %1",
    IGUI_PlayerStats_RemoveLogConfirm = "Are you sure you want to remove this log?",
    IGUI_PlayerStats_WarningPointTitle = "ADD WARNING POINT",
    IGUI_PlayerStats_ServerOptionTitle = "SERVER OPTIONS",
    IGUI_PlayerStats_ReloadOptions = "Apply Changes",
    IGUI_PlayerStats_ReloadOptionsTooltip = "Click on this to directly reload the options for all clients, otherwise you need to reboot the server or do a /reloadoptions",
    IGUI_PlayerStats_ChangeServerOptionTitle = "CHANGE SERVER OPTION",
    IGUI_PlayerStats_ResetToDefault = "Reset to default",
    IGUI_SafehouseUI_Title = "Title:",
    IGUI_SafehouseUI_Owner = "Owner:",
    IGUI_SafehouseUI_Release = "Release Safehouse",
    IGUI_SafehouseUI_ConnectedPlayers = "Connected Players",
    IGUI_SafehouseUI_Players = "Allowed Players",
    IGUI_SafehouseUI_AddPlayer = "Add Player",
    IGUI_SafehouseUI_AlreadyHaveSafehouse = "This player is already part of another safehouse %1",
    IGUI_Safehouse_DaysSurvivedToClaim = "Must survive for %1 days before claiming.",
    IGUI_SafehouseUI_RemoveConfirm = "Do you really want to remove %1 from this safehouse?",
    IGUI_FactionUI_RemoveConfirm = "Do you really want to remove %1 from this faction?",
    IGUI_SafehouseUI_ReleaseConfirm = "Do you really want to release this safehouse?",
    IGUI_SafehouseUI_ChangeTitle = "Change Safehouse title",
    IGUI_SafehouseUI_ChangeOwnership = "Change Owner",
    IGUI_SafehouseUI_QuitSafehouse = "Quit Safehouse",
    IGUI_SafehouseUI_QuitSafeConfirm = "Are you really sure you want to leave this safehouse?",
    IGUI_FactionUI_QuitSafeConfirm = "Are you really sure you want to leave this faction?",
    IGUI_AdminPanel_NonPvpZone = "Non PVP Zone",
    IGUI_AdminPanel_Safezone = "Add Safezone",
    IGUI_PvpZone_AddZone = "Add Zone",
    IGUI_PvpZone_Title = "NON PVP ZONE",
    IGUI_Safezone_Title = "SAFE ZONE",
    IGUI_Safezone_FullHighlight = "Full Highlight",
    IGUI_PvpZone_RemoveConfirm = "Do you really want to remove "%1" non PVP zone?",
    IGUI_PvpZone_ZoneName = "Zone Name:",
    IGUI_PvpZone_StartingPoint = "Starting Zone Coordinate:",
    IGUI_PvpZone_CurrentPoint = "Current Player Coordinate:",
    IGUI_PvpZone_CurrentZoneSize = "Current Zone Size:",
    IGUI_PvpZone_ZoneAlreadyExistTitle = "A zone with this title already exist",
    IGUI_PvpZone_SeeZone = "See Zone on Ground",
    IGUI_PvpZone_RedefineStartingPoint = "Redefine Starting Point",
    IGUI_PvpZone_TeleportToZone = "Teleport to Zone",
    IGUI_PvpZone_NonPvpZone = "YOU'RE IN A NON PVP ZONE",
    IGUI_PlayerStats_ConfirmNonSaveServerOptions = "Save server options?",
    IGUI_Safehouse_IsSpawnPoint = "Spawn location. Cannot be claimed.",
    IGUI_Safehouse_SomeoneInside = "Occupied building. Cannot be claimed until empty.",
    IGUI_Safehouse_NotHouse = "Non-residential building. Cannot be claimed.",
    IGUI_FactionUI_Remove = "Disband Faction",
    IGUI_SafehouseUI_QuitFaction = "Leave Faction",
    IGUI_FactionUI_AlreadyHaveFaction = "Survivor already member of another faction.",
    IGUI_FactionUI_CreateFaction = "Create Faction",
    IGUI_FactionUI_FactionAlreadyExist = "Faction already exists.",
    IGUI_FactionUI_TagAlreadyExist = "Tag already exists.",
    IGUI_FactionUI_FactionNameTooLongShort = "Faction name must be 3-14 characters in length.",
    IGUI_FactionUI_TagTooLongShort = "Tag must be 1-4 characters in length.",
    IGUI_FactionUI_FactionSurvivalDay = "You must survive at least %1 days to create a Faction",
    IGUI_FactionUI_TagMembersIncorrect = "You must have at least %1 players in your faction to create a Tag",
    IGUI_FactionUI_FactionName = "Faction Name: ",
    IGUI_FactionUI_Tag = "Faction Tag: ",
    IGUI_FactionUI_ChangeTag = "Change Faction Tag",
    IGUI_TextBox_TooManyChar = "Character limit: %1",
    IGUI_FactionUI_ShowTag = "Show Faction Tag (always shown to Faction members)",
    IGUI_FactionUI_FactionPvp = "Enable melee PVP in Factions",
    IGUI_FactionUI_FactionPvpTooltip = "Allows melee combat and damage between Faction members",
    IGUI_CraftingUI_KnownRecipes = "Known recipes:  %1/%2",
    IGUI_AdminPanel_SeeFaction = "Factions List",
    IGUI_FactionUI_Invitation = "%1 is inviting you to %2 faction, accept?",
    IGUI_SafehouseUI_Invitation = "%1 is inviting you to their safehouse, accept?",
    IGUI_FactionUI_InvitationSent = "An invitation has been sent to %1",
    IGUI_PlayerStats_View = "View",
    IGUI_FactionUI_FactionsListPlayers = "%1 Player(s) - Owner: %2",
    IGUI_AdminPanel_SeeSafehouses = "Safehouses List",
    IGUI_PlayerStats_Teleport = "Teleport",
    IGUI_TicketUI_AddTicket = "Add Ticket",
    IGUI_AdminPanel_SeeTickets = "See Tickets",
    IGUI_TicketUI_AnswerTicket = "Answer Ticket",
    IGUI_TicketUI_RemoveTicketPopup = "Do you really want to remove this ticket?",
    IGUI_TicketUI_RemoveTicket = "Remove",
    IGUI_Moveable_Fail = "**You failed to produce any usable materials**",
    IGUI_AdminPanel_MiniScoreboard = "Mini Scoreboard",
    IGUI_AdminPanel_TooltipMiniScoreboard = "Self Updating list of players, right click on a player in the list to bring a quick context menu",
    IGUI_AdminPanel_PacketCounts = "Packet Counts",
    IGUI_AdminPanel_TooltipPacketCounts = "Displays number of packets sent and received.",
    IGUI_AdminPanel_SandboxOptions = "Sandbox Options",
    IGUI_ItemEditor_Title = "Item Editor",
    IGUI_Color = "Color",
    IGUI_ItemEditor_MinDmg = "Damage Minimum",
    IGUI_ItemEditor_MaxDmg = "Damage Maximum",
    IGUI_ItemEditor_MinAngle = "Angle",
    IGUI_ItemEditor_MinRange = "Range Minimum",
    IGUI_ItemEditor_MaxRange = "Range Maximum",
    IGUI_ItemEditor_ItemType = "Item Type",
    IGUI_ItemEditor_AimingTime = "Aiming Time",
    IGUI_ItemEditor_RecoilDelay = "Recoil Delay",
    IGUI_ItemEditor_ReloadTime = "Reload Time",
    IGUI_ItemEditor_ClipSize = "Clip Size",
    IGUI_ItemEditor_Age = "Age (days)",
    IGUI_ItemEditor_PoisonPower = "Poison Power",
    IGUI_ItemEditor_OffAge = "Days Fresh",
    IGUI_ItemEditor_OffAgeMax = "Days Rotten",
    IGUI_ItemEditor_UsedDelta = "Used Delta",
    IGUI_ItemEditor_UsedDeltaTooltip = "0 mean empty, 1 mean full",
    IGUI_TradingUI_Title = "Trading UI",
    IGUI_TradingUI_RequestTrade = "%1 wants to trade with you, accept?",
    IGUI_TradingUI_WaitingAnswer = "Waiting for %1's answer.",
    IGUI_TradingUI_RefusedTrade = "%1 refused to trade with you.",
    IGUI_TradingUI_YourOffer = "Your offer",
    IGUI_TradingUI_HisOffer = "%1's offer",
    IGUI_TradingUI_ClosedTrade = "%1 closed their tradingUI window.",
    IGUI_TradingUI_AddedItem = "%1 added %2 to their offer.",
    IGUI_TradingUI_RemovedItem = "%1 removed %2 from their offer.",
    IGUI_TradingUI_Items = "Items: %1/%2",
    IGUI_TradingUI_ItemNeedTransfer = "%1 can't be added, it needs to be in your main inventory.",
    IGUI_TradingUI_MaxItemReached = "You can't add more than %1 items to an offer.",
    IGUI_TradingUI_SealOffer = "Seal your offer",
    IGUI_TradingUI_SealOfferTooltip = "Tick this box to seal your offer, meaning it can no longer be modified",
    IGUI_TradingUI_OtherPlayerSealedOffer = "%1 sealed their offer",
    IGUI_TradingUI_OtherPlayerUnSealedOffer = "%1 unsealed their offer",
    IGUI_TradingUI_Historical = "Trade Log",
    IGUI_ISTradingUIHistorical_Title = "%1's trade log",
    IGUI_TradingUI_OfferSealed = "You have sealed your offer.",
    IGUI_TradingUI_AcceptDeal = "Accept Deal",
    IGUI_TradingUI_AcceptDealTooltip = "Both offers must be sealed before the trade can be accepted.",
    IGUI_TradingUI_TradeAtLeastOne = "You need to trade at least one item.",
    IGUI_TradingUI_TooFarAway = "You're too far away from %1!",
    IGUI_TradingUI_ItemNeedUnequip = "%1 need to be unequipped before trading it.",
    IGUI_TradingUI_CantAddFavorite = "Can't add favorite item.",
    IGUI_TradingUI_CantRightClick = "You can't use inventory context menu while trading.",
    IGUI_ToggleToRun = "Toggle %1 key to Jog",
    IGUI_ToggleAutoProneAtk = "Auto Detect Prone or Standing attack",
    IGUI_ToggleAutoProneAtkTooltip = "If false, you'll always have to press %1 while attacking to manually target prone zombies, stomp still available with %2.",
    IGUI_ToggleToSprint = "Toggle %1 key to Sprint",
    IGUI_RadialMenuKeyToggle = "Show/hide radial menus with each keypress",
    IGUI_Temperature = "Temperature",
    IGUI_Timer = "Timer",
    IGUI_Oven = "Oven Settings",
    IGUI_Oven_Celsius = "Celsius",
    IGUI_Oven_Fahrenheit = "Fahrenheit",
    IGUI_Microwave = "Microwave Settings",
    IGUI_Map_MapSymbol = "Map Symbols",
    IGUI_Map_AddNote = "Add Note",
    IGUI_Map_EditNote = "Edit Note",
    IGUI_Map_MoveElement = "Move Marking",
    IGUI_Map_RemoveElement = "Remove Marking",
    IGUI_Map_AddSymbol = "Add Symbol",
    IGUI_Map_ChooseSymbol = "Choose Symbol",
    IGUI_Map_EditMarkings = "Edit Markings",
    IGUI_Map_Scale = "Show All",
    IGUI_Map_PlaceSymbol = "Place Symbol",
    IGUI_Map_ConfirmRemoveNote = "Do you want to remove this note? (%1)",
    IGUI_Map_ConfirmRemoveSymbol = "Do you want to remove this symbol?",
    IGUI_Map_ZoomIn = "Zoom In",
    IGUI_Map_ZoomOut = "Zoom Out",
    IGUI_MapOption_Players = "Players",
    IGUI_MapOption_PlayerNames = "Player Names",
    IGUI_MapOption_RemotePlayers = "Remote Players",
    IGUI_MapOption_Symbols = "Symbols",
    IGUI_TextBoxMap_IsTranslation = "Is A Translation",
    IGUI_TextBox_CantBeEmpty = "Can't be empty.",
    IGUI_TextBox_Edit = "Edit",
    IGUI_TextBox_Navigate = "Navigate",
    IGUI_Map_Info = "<CENTRE> <SIZE:medium> MAP READING <LINE> <LINE> <LEFT> <SIZE:small> This is the map reading panel.  <LINE> <LINE> You can zoom into the maps you find using the mouse wheel, and move it around through clicking and dragging. <LINE> <LINE> If you have a pen or pencil in your inventory then you can add notes and symbols. Select "Add Note" or "Add Symbol" and click on the map to leave your marking. Available colours depends on what pens you carry. <LINE> <LINE> Markings can be removed, if you carry an eraser, through selecting "Remove Marking". Just move the cursor to what you want deleted, and click the red cross.",
    IGUI_MiniMap_Focus = "Focus Mini Map",
    IGUI_MiniMap_Toggle = "Show/Hide Mini-Map",
    IGUI_WorldMap_Toggle = "Show/Hide World Map",
    IGUI_WorldMap_ConfirmForget = "Remove all annotations and forget map knowledge?",
    IGUI_FishingUI_FishAbundance = "Fishing Abundance: ",
    IGUI_FishingUI_NoRod = "No Fishing Rod Found",
    IGUI_FishingUI_NoLure = "No Lure Found",
    IGUI_FishingUI_CatchBag = "Choose Catch Bag",
    IGUI_ScavengeUI_Title = "Foraging",
    IGUI_ScavengeUI_LootAbundance = "Foraging Abundance: ",
    IGUI_ScavengeUI_PutItemInBag = "Put Items in %1 (%2)",
    IGUI_ScavengeUI_PutItemInPlayerInv = "Put Items in Main Inventory",
    IGUI_ScavengeUI_1stHand = "1st Hand",
    IGUI_ScavengeUI_2ndHand = "2nd Hand",
    IGUI_ScavengeUI_Back = "Back",
    IGUI_ScavengeUI_Materials = "Materials",
    IGUI_ScavengeUI_Mushrooms = "Mushrooms",
    IGUI_ScavengeUI_Berries = "Berries",
    IGUI_ScavengeUI_Animals = "Animals",
    IGUI_ScavengeUI_FishBait = "Fish Bait",
    IGUI_ScavengeUI_MedicinalPlants = "Medicinal Plants",
    IGUI_PlayerStats_ManageInventory = "Manage %1's Inventory",
    IGUI_PlayerStats_AddItem = "Add Item (Module.ItemType)",
    IGUI_RequiresWaterSupply = "Requires a source of water.",
    IGUI_ClothingName_Dirty = "Dirty",
    IGUI_ClothingName_Bloody = "Bloody",
    IGUI_ClothingName_Wet = "Wet",
    IGUI_ClothingName_Soaked = "Soaked",
    IGUI_ClothingName_Worn = "Worn",
    IGUI_ClothingNaming = "%2 (%1)",
    IGUI_PlayerStats_LevelUp = "Level Up",
    IGUI_PlayerStats_LevelDown = "Level Down",
    IGUI_SeatFrontRight = "Front Right",
    IGUI_SeatFrontLeft = "Driver",
    IGUI_SeatRearRight = "Rear Right",
    IGUI_SeatRearLeft = "Rear Left",
    IGUI_SeatMiddleRight = "Middle Right",
    IGUI_SeatMiddleLeft = "Middle Left",
    IGUI_SwitchSeat = "Switch Seat",
    IGUI_EnterVehicle = "Enter Vehicle",
    IGUI_ExitVehicle = "Exit Vehicle",
    IGUI_VehicleApplyBrakes = "Brake",
    IGUI_VehiclePartlightbar = "Lightbar",
    IGUI_VehiclePartCattrunk = "Trunk",
    IGUI_VehiclePartCatgastank = "Gas Tank",
    IGUI_VehiclePartCattire = "Tires",
    IGUI_VehiclePartCatdoor = "Doors",
    IGUI_VehiclePartCatlights = "Lights",
    IGUI_VehiclePartCatdashboard = "Dashboard",
    IGUI_VehiclePartCatengine = "Under Hood",
    IGUI_VehiclePartCatseat = "Seats",
    IGUI_VehiclePartCatbodywork = "Bodywork",
    IGUI_VehiclePartCatbrakes = "Brakes",
    IGUI_VehiclePartCatsuspension = "Suspension",
    IGUI_VehiclePartCatOther = "Other",
    IGUI_VehiclePartTruckBedOpen = "Trunk",
    IGUI_VehiclePartTrailerTrunk = "Trailer",
    IGUI_VehiclePartTireFrontLeft = "Front Left Tire",
    IGUI_VehiclePartTireFrontRight = "Front Right Tire",
    IGUI_VehiclePartTireRearLeft = "Rear Left Tire",
    IGUI_VehiclePartTireRearRight = "Rear Right Tire",
    IGUI_VehiclePartSuspensionFrontLeft = "Front Left Suspension",
    IGUI_VehiclePartSuspensionFrontRight = "Front Right Suspension",
    IGUI_VehiclePartSuspensionRearLeft = "Rear Left Suspension",
    IGUI_VehiclePartSuspensionRearRight = "Rear Right Suspension",
    IGUI_VehiclePartSeatFrontLeft = "Driver's Seat",
    IGUI_VehiclePartSeatFrontRight = "Front Right Seat",
    IGUI_VehiclePartSeatMiddleLeft = "Middle Left Seat",
    IGUI_VehiclePartSeatMiddleRight = "Middle Right Seat",
    IGUI_VehiclePartSeatRearLeft = "Rear Left Seat",
    IGUI_VehiclePartSeatRearRight = "Rear Right Seat",
    IGUI_VehiclePartSeatMiddleLeft = "Middle Left Seat",
    IGUI_VehiclePartSeatMiddleRight = "Middle Right Seat",
    IGUI_VehiclePartGasTank = "Gas Tank",
    IGUI_VehiclePartRadio = "Radio",
    IGUI_VehiclePartHeadlightLeft = "Left Headlight",
    IGUI_VehiclePartHeadlightRight = "Right Headlight",
    IGUI_VehiclePartHeadlightRearLeft = "Left Taillight",
    IGUI_VehiclePartHeadlightRearRight = "Right Taillight",
    IGUI_VehiclePartEngine = "Engine",
    IGUI_VehiclePartHeater = "Heater",
    IGUI_VehiclePartBattery = "Battery",
    IGUI_VehiclePartWindowFrontLeft = "Front Left Window",
    IGUI_VehiclePartWindowFrontRight = "Front Right Window",
    IGUI_VehiclePartWindowRearLeft = "Rear Left Window",
    IGUI_VehiclePartWindowRearRight = "Rear Right Window",
    IGUI_VehiclePartWindowMiddleLeft = "Middle Left Window",
    IGUI_VehiclePartWindowMiddleRight = "Middle Right Window",
    IGUI_VehiclePartDoorFrontLeft = "Front Left Door",
    IGUI_VehiclePartDoorFrontRight = "Front Right Door",
    IGUI_VehiclePartDoorMiddleLeft = "Middle Left Door",
    IGUI_VehiclePartDoorMiddleRight = "Middle Right Door",
    IGUI_VehiclePartDoorRearLeft = "Rear Left Door",
    IGUI_VehiclePartDoorRearRight = "Rear Right Door",
    IGUI_VehiclePartDoorRear = "Rear Door",
    IGUI_VehiclePartBrakeFrontLeft = "Front Left Brake",
    IGUI_VehiclePartBrakeFrontRight = "Front Right Brake",
    IGUI_VehiclePartBrakeRearLeft = "Rear Left Brake",
    IGUI_VehiclePartBrakeRearRight = "Rear Right Brake",
    IGUI_VehiclePartTruckBed = "Trunk",
    IGUI_VehiclePartTrunkDoor = "Trunk Lid",
    IGUI_VehiclePartGloveBox = "Glove Box",
    IGUI_VehiclePartEngineDoor = "Hood",
    IGUI_VehiclePartMuffler = "Muffler",
    IGUI_VehiclePartWindshield = "Windshield",
    IGUI_VehiclePartWindshieldRear = "Rear Windshield",
    IGUI_VehicleNameModernCar = "Dash Elite",
    IGUI_VehicleNameModernCar02 = "Chevalier Primani",
    IGUI_VehicleNameSportsCar = "Chevalier Cossette",
    IGUI_VehicleNamePickUpTruck = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckSmashedFront = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckSmashedRear = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckSmashedLeft = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckSmashedRight = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckMccoy = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckLights = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckLightsSmashedFront = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckLightsSmashedRear = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckLightsSmashedLeft = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckLightsSmashedRight = "Chevalier D6",
    IGUI_VehicleNamePickUpTruckLightsFire = "Chevalier D6",
    IGUI_VehicleNameCarLights = "Chevalier Nyala",
    IGUI_VehicleNameCarLightsSmashedFront = "Chevalier Nyala",
    IGUI_VehicleNameCarLightsSmashedRear = "Chevalier Nyala",
    IGUI_VehicleNameCarLightsSmashedLeft = "Chevalier Nyala",
    IGUI_VehicleNameCarLightsSmashedRight = "Chevalier Nyala",
    IGUI_VehicleNameCarNormal = "Chevalier Nyala",
    IGUI_VehicleNameCarNormalSmashedFront = "Chevalier Nyala",
    IGUI_VehicleNameCarNormalSmashedRear = "Chevalier Nyala",
    IGUI_VehicleNameCarNormalSmashedLeft = "Chevalier Nyala",
    IGUI_VehicleNameCarNormalSmashedRight = "Chevalier Nyala",
    IGUI_VehicleNameCarLightsPolice = "Chevalier Nyala",
    IGUI_VehicleNameSmallCar = "Chevalier Dart",
    IGUI_VehicleNameCarSmallSmashedFront = "Chevalier Dart",
    IGUI_VehicleNameCarSmallSmashedRear = "Chevalier Dart",
    IGUI_VehicleNameCarSmallSmashedLeft = "Chevalier Dart",
    IGUI_VehicleNameCarSmallSmashedRight = "Chevalier Dart",
    IGUI_VehicleNameSmallCar02 = "Masterson Horizon",
    IGUI_VehicleNameCarSmall02SmashedFront = "Masterson Horizon",
    IGUI_VehicleNameCarSmall02SmashedRear = "Masterson Horizon",
    IGUI_VehicleNameCarSmall02SmashedLeft = "Masterson Horizon",
    IGUI_VehicleNameCarSmall02SmashedRight = "Masterson Horizon",
    IGUI_VehicleNamePickUpVan = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanSmashedFront = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanSmashedRear = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanSmashedLeft = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanSmashedRight = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanMccoy = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanLights = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanLightsSmashedFront = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanLightsSmashedRear = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanLightsSmashedLeft = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanLightsSmashedRight = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanLightsFire = "Dash Bulldriver",
    IGUI_VehicleNamePickUpVanLightsPolice = "Dash Bulldriver",
    IGUI_VehicleNameOffRoad = "Dash Rancher",
    IGUI_VehicleNameOffRoadSmashedFront = "Dash Rancher",
    IGUI_VehicleNameOffRoadSmashedLeft = "Dash Rancher",
    IGUI_VehicleNameOffRoadSmashedRight = "Dash Rancher",
    IGUI_VehicleNameOffRoadSmashedRear = "Dash Rancher",
    IGUI_VehicleNameCarLuxury = "Mercia Lang 4000",
    IGUI_VehicleNameCarLuxurySmashedFront = "Mercia Lang 4000",
    IGUI_VehicleNameCarLuxurySmashedRear = "Mercia Lang 4000",
    IGUI_VehicleNameCarLuxurySmashedLeft = "Mercia Lang 4000",
    IGUI_VehicleNameCarLuxurySmashedRight = "Mercia Lang 4000",
    IGUI_VehicleNameVanSpiffo = "Spiffo Van",
    IGUI_VehicleNameVanRadio = "Radio Van",
    IGUI_VehicleNameVanRadio_3N = "3N Radio Van",
    IGUI_VehicleNameVanSeats = "Franklin Valuline",
    IGUI_VehicleNameCarTaxi = "Taxi",
    IGUI_VehicleNameCarTaxi2 = "Taxi",
    IGUI_VehicleNameCarStationWagon = "Chevalier Cerise Wagon",
    IGUI_VehicleNameCarStationWagonSmashedFront = "Chevalier Cerise Wagon",
    IGUI_VehicleNameCarStationWagonSmashedRear = "Chevalier Cerise Wagon",
    IGUI_VehicleNameCarStationWagonSmashedLeft = "Chevalier Cerise Wagon",
    IGUI_VehicleNameCarStationWagonSmashedRight = "Chevalier Cerise Wagon",
    IGUI_VehicleNameCarStationWagon2 = "Chevalier Cerise Wagon",
    IGUI_VehicleNameSUV = "Franklin All-Terrain",
    IGUI_VehicleNameSUVSmashedFront = "Franklin All-Terrain",
    IGUI_VehicleNameSUVSmashedRear = "Franklin All-Terrain",
    IGUI_VehicleNameSUVSmashedLeft = "Franklin All-Terrain",
    IGUI_VehicleNameSUVSmashedRight = "Franklin All-Terrain",
    IGUI_VehicleNameVan = "Franklin Valuline",
    IGUI_VehicleNameVanSpecial = "Franklin Valuline",
    IGUI_VehicleNameVan_LectroMax = "Lectro Max Franklin Valuline",
    IGUI_VehicleNameVan_MassGenFac = "Mass GenFac Franklin Valuline",
    IGUI_VehicleNameVan_Transit = "Transit Franklin Valuline",
    IGUI_VehicleNameStepVan_Scarlet = "Scarlet Chevalier Step Van",
    IGUI_VehicleNameStepVan_Heralds = "KY Heralds Chevalier Step Van",
    IGUI_VehicleNameVan_KnoxDisti = "Knox Distillery Franklin Valuline",
    IGUI_VehicleNameStepVan = "Chevalier Step Van",
    IGUI_VehicleNameStepVanSmashedFront = "Chevalier Step Van",
    IGUI_VehicleNameStepVanSmashedRear = "Chevalier Step Van",
    IGUI_VehicleNameStepVanSmashedLeft = "Chevalier Step Van",
    IGUI_VehicleNameStepVanSmashedRight = "Chevalier Step Van",
    IGUI_VehicleNameStepVanRadio = "Chevalier Step Van",
    IGUI_VehicleNameStepVanMail = "Chevalier Step Van",
    IGUI_VehicleNameStepVanMailSmashedFront = "Chevalier Step Van",
    IGUI_VehicleNameStepVanMailSmashedRear = "Chevalier Step Van",
    IGUI_VehicleNameStepVanMailSmashedLeft = "Chevalier Step Van",
    IGUI_VehicleNameStepVanMailSmashedRight = "Chevalier Step Van",
    IGUI_VehicleNameVanAmbulance = "Ambulance",
    IGUI_VehicleNameTrailer = "Trailer",
    IGUI_VehicleNameTrailerAdvert = "Trailer",
    IGUI_VehicleNameTrailerCover = "Trailer",
    -- Names of burnt vehicles that aren't one of the above plus "Burnt"
    IGUI_VehicleNameAmbulanceBurnt = "Ambulance",
    IGUI_VehicleNameLuxuryCarBurnt = "Mercia Lang 4000",
    IGUI_VehicleNameNormalCarBurntPolice = "Chevalier Nyala",
    IGUI_VehicleNamePickupBurnt = "Chevalier D6",
    IGUI_VehicleNamePickupSpecialBurnt = "Chevalier D6",
    IGUI_VehicleNameTaxiBurnt = "Taxi",
    IGUI_VehicleNameBurntCar = "Burnt %1",
    --
    IGUI_Mechanics_PartDoesntExist = "Part doesn't exist",
    IGUI_Mechanics_MissingItem = "Item required: %1",
    IGUI_Vehicle_CondInfoBattery = "Recharges while the engine is running. Drained by starting the engine, by active lights, siren and radio.",
    IGUI_Vehicle_CondInfoGasTank = "Stores fuel. <LINE> Low condition gas tanks have less container capacity and may leak fuel.",
    IGUI_Vehicle_CondInfoTruckBed = "Damaged and mishapen trunks have less storage capacity.",
    IGUI_Vehicle_CondInfoTrunkDoor = "A damaged trunk lid may result in objects falling from your vehicle.",
    IGUI_Vehicle_CondInfoBrakeFrontLeft = "Low condition brakes reduce a vehicle's stopping power.",
    IGUI_Vehicle_CondInfoBrakeFrontRight = "Low condition brakes reduce a vehicle's stopping power.",
    IGUI_Vehicle_CondInfoBrakeRearLeft = "Low condition brakes reduce a vehicle's stopping power.",
    IGUI_Vehicle_CondInfoBrakeRearRight = "Low condition brakes reduce a vehicle's stopping power.",
    IGUI_Vehicle_CondInfoTireFrontLeft = "Low condition tire has less friction on the road. <LINE> A critical lack of condition or pressure can also make the tire burst.",
    IGUI_Vehicle_CondInfoTireFrontRight = "Low condition tire has less friction on the road. <LINE> A critical lack of condition or pressure can also make the tire burst.",
    IGUI_Vehicle_CondInfoTireRearLeft = "Low condition tire has less friction on the road. <LINE> A critical lack of condition or pressure can also make the tire burst.",
    IGUI_Vehicle_CondInfoTireRearRight = "Low condition tire has less friction on the road. <LINE> A critical lack of condition or pressure can also make the tire burst.",
    IGUI_ItemNameMechanicalType = "%1 Type %2",
    IGUI_InfoPanel_Mechanics = "<CENTRE> <SIZE:medium> This is the Mechanic Panel. <LINE> <LINE> <LEFT> <SIZE:small> Welcome to the Vehicle Mechanics menu! <LINE> <LINE> Here you can find information about your current vehicle: engine power, its general condition and much more besides. <LINE> <LINE> To the right you'll find the parts and systems installed on the vehicle. Right click to investigate what can be removed and installed, and to find out more info. <LINE> <LINE> Left click to get more detailed information from each vehicle part. Vehicles are separated into Standard, Heavy-Duty and Sports categories - and can only have the applicable parts installed. To repair an individual part it must first be removed and placed in your inventory.",
    IGUI_VehicleType_0 = "Burnt",
    IGUI_VehicleType_1 = "Standard",
    IGUI_VehicleType_2 = "Heavy-Duty",
    IGUI_VehicleType_3 = "Sport",
    IGUI_Vehicle_EngineLoudness = "Engine Loudness: ",
    IGUI_Vehicle_Repairing = "Repairing %1",
    IGUI_Vehicle_EngineQuality = "Engine Quality: ",
    IGUI_Vehicle_ContainerCapacity_Air = "Tire Pressure: %1",
    IGUI_Vehicle_ContainerCapacity_Gasoline = "Gasoline: %1",
    IGUI_Vehicle_ContainerCapacity_Other = "%1: %2",
    IGUI_CarKey = "%1 Key",
    IGUI_CloseHood = "Close Hood",
    IGUI_OpenHood = "Open Hood",
    IGUI_LockHood = "Lock Hood",
    IGUI_UnlockHood = "Unlock Hood",
    IGUI_CloseTrunk = "Close Trunk",
    IGUI_OpenTrunk = "Open Trunk",
    IGUI_LockTrunk = "Lock Trunk",
    IGUI_UnlockTrunk = "Unlock Trunk",
    IGUI_VehicleSeat_Self = "You are here.",
    IGUI_VehicleSeat_Person = "Person in seat.",
    IGUI_VehicleSeat_Items = "Item(s) in seat.",
    IGUI_VehicleSeat_MoveItems = "Item(s) on seat will be moved to another seat.",
    IGUI_VehicleSeat_ExitToSwitch = "Must exit vehicle.",
    IGUI_VehicleSeat_Uninstalled = "Seat is uninstalled.",
    IGUI_Failure = "Failure",
    IGUI_Success = "Success",
    IGUI_Uninstall = "Uninstall",
    IGUI_Install = "Install",
    IGUI_InflateTire = "Inflate Tire",
    IGUI_DeflateTire = "Deflate Tire",
    IGUI_TakeEngineParts = "Take Engine Parts",
    IGUI_RepairEngine = "Repair Engine",
    IGUI_HeadlightFocusingUp = "Focusing up",
    IGUI_HeadlightFocusingDown = "Focusing down",
    IGUI_HeadlightFocusing = "Focusing",
    IGUI_WheelFriction = "Wheel Friction",
    IGUI_Open = "Open",
    IGUI_TotalBreakingForce = "Total Braking Force",
    IGUI_LockBroken = "Lock Broken",
    IGUI_Missing = "Missing",
    IGUI_Item = "Item",
    IGUI_OverallCondition = "Overall Condition",
    IGUI_EnginePower = "Engine Power",
    IGUI_VehicleLightbar_Title = "Light controller",
    IGUI_VehicleLightbar_ALARM = "ALARM",
    IGUI_VehicleLightbar_STANDBY = "STANDBY",
    IGUI_VehicleLightbar_WAIL = "WAIL",
    IGUI_VehicleLightbar_YELP = "YELP",
    IGUI_Vehicle_SeatOccupied = "Seat Occupied",
    IGUI_PlayerText_CanNotExitFromMovingCar = "I can not get out of a moving car.",
    IGUI_PlayerText_CanNotSleepInMovingCar = "Stop the car first.",
    IGUI_ConfirmLeaveGame = "Leave game?",
    IGUI_AdminPanel_AdminPower = "Edit your Admin Powers",
    IGUI_AdminPanel_TooltipEditAdminPower = "Change your admin power such as being invisible, unlimited carry, unlimited carpentry, etc.",
    IGUI_AdminPanel_BuildCheat = "Build Cheat mode",
    IGUI_AdminPanel_MechanicsCheat = "Mechanics Cheat mode",
    IGUI_AdminPanel_HealthCheat = "Health panel Cheat mode",
    IGUI_AdminPanel_ShowAdminTag = "If nothing in the list is selected the red Admin tag above your head won't be displayed.",
    IGUI_AdminPanel_ItemList = "Items List Viewer",
    IGUI_ItemList_Info = "Double-click an item or use a button below to add it to your inventory.",

    IGUI_Adm_Weather_ClimateControl = "Climate Control",
    IGUI_Adm_Weather_Climate = "Climate",
    IGUI_Adm_Weather_Weather = "Weather",
    IGUI_Adm_Weather_Triggers = "Triggers",
    IGUI_Adm_Weather_ClimateEnabled = "Enable climate simulation",
    IGUI_Adm_Weather_ClimateEnabledInfo = "If ticked the custom values will override the climate system.",
    IGUI_climate_Windspeed = "Windspeed",
    IGUI_climate_Clouds = "Clouds",
    IGUI_climate_Fog = "Fog",
    IGUI_climate_Precipitation = "Precipitation",
    IGUI_climate_PrecipitationIsSnow = "PrecipitationIsSnow",
    IGUI_climate_Temperature = "Temperature",
    IGUI_climate_Darkness = "Darkness",
    IGUI_climate_Daylight = "Daylight",
    IGUI_climate_intensity = "Intensity",
    IGUI_climate_Desaturation = "Desaturation",
    IGUI_climate_CurrWeather = "Current weather.",
    IGUI_climate_TotalProgress = "Current weather period total progress.",
    IGUI_climate_SegmentProgress = "Current weather segment progress.",
    IGUI_climate_StopWeather = "Stop current weather",
    IGUI_climate_TriggerInfo = "Trigger a preset single type weather period with customizable duration below:",
    IGUI_climate_TriggerPretext = "Trigger weather period duration (hours): ",
    IGUI_climate_TriggerStorm = "Trigger storm",
    IGUI_climate_TriggerTropical = "Trigger tropical storm",
    IGUI_climate_TriggerBlizzard = "Trigger blizzard",
    IGUI_climate_CustomInfo = "Have the climate generate a full weather period based on custom strength and front type:",
    IGUI_climate_StrengthPretext = "Weather period strength: ",
    IGUI_climate_WarmFront = "Warm front (volatile weather)",
    IGUI_climate_ColdFront = "Cold front (calm weather)",
    IGUI_climate_Generate = "Generate",
    IGUI_climate_weather_none = "Current weather (none)",
    IGUI_climate_weather_dur = "Current weather, duration in hours = ",
    IGUI_climate_total_progress = "Current weather period total progress.",
    IGUI_climate_segment_progress = "Current weather segment progress.",
    IGUI_AdminPanel_MoveableCheat = "Moveable Cheat",
    IGUI_Safehouse_AlreadyHaveSafehouse = "You are already a member or owner of a safehouse",
    IGUI_char_HairStyle = "Hair ",
    IGUI_char_BeardStyle = "Beard ",
    IGUI_Hair_Braids = "Braids",
    IGUI_Hair_Buffont = "Buffont",
    IGUI_Hair_FlatTop = "Flat Top",
    IGUI_Hair_GreasedBack = "Greased Back",
    IGUI_Hair_Grungey02 = "Grungey Long",
    IGUI_Hair_GrungeyBehindEars = "Grungey Behind Ears",
    IGUI_Hair_LongBraids = "Long Braids",
    IGUI_Hair_LongBraids02 = "Longer Braids",
    IGUI_Hair_MohawkFlat = "Mohawk Flat",
    IGUI_Hair_OverLeftEye = "Over Left Eye",
    IGUI_Hair_PonyTailBraids = "Pony Tail Braids",
    IGUI_Hair_Grungey = "Grungey",
    IGUI_Hair_GrungeyParted = "Grungey Parted",
    IGUI_Hair_Fresh = "Buzz Cut",
    IGUI_Hair_ShortAfroCurly = "Short Afro",
    IGUI_Hair_Bald = "Bald",
    IGUI_Hair_Picard = "Picard",
    IGUI_Hair_CrewCut = "Crew Cut",
    IGUI_Hair_Baldspot = "Bald Spot",
    IGUI_Hair_Recede = "Recede",
    IGUI_Hair_Hat = "Hat",
    IGUI_Hair_HatCurly = "Hat (Curly)",
    IGUI_Hair_Messy = "Messy",
    IGUI_Hair_MessyCurly = "Messy (Curly)",
    IGUI_Hair_Short = "Short",
    IGUI_Hair_ShortCurly = "Short (Curly)",
    IGUI_Hair_ShortHatCurly = "Short (Curly)",
    IGUI_Hair_Donny = "Donny",
    IGUI_Hair_Mullet = "Mullet",
    IGUI_Hair_MulletCurly = "Mullet (Curly)",
    IGUI_Hair_Metal = "Straight Long",
    IGUI_Hair_Fabian = "Fabian",
    IGUI_Hair_FabianCurly = "Fabian (Curly)",
    IGUI_Hair_PonyTail = "Pony Tail",
    IGUI_Hair_Demi = "Crew Cut",
    IGUI_Hair_Spike = "Spike",
    IGUI_Hair_OverEye = "Over Eye",
    IGUI_Hair_OverEyeCurly = "Over Eye (Curly)",
    IGUI_Hair_Bob = "Bob",
    IGUI_Hair_BobCurly = "Bob (Curly)",
    IGUI_Hair_Bun = "Bun",
    IGUI_Hair_BunCurly = "Bun (Curly)",
    IGUI_Hair_Back = "Pulled Back",
    IGUI_Hair_Long = "Lob",
    IGUI_Hair_Longcurly = "Lob (Curly)",
    IGUI_Hair_Kate = "Mullet",
    IGUI_Hair_KateCurly = "Mullet (Curly)",
    IGUI_Hair_Long2 = "Long",
    IGUI_Hair_Long2curly = "Long (Curly)",
    IGUI_Hair_Rachel = "Rachel",
    IGUI_Hair_RachelCurly = "Rachel (Curly)",
    IGUI_Hair_CentreParting = "Center Parting",
    IGUI_Hair_LeftParting = "Left Parting",
    IGUI_Hair_RightParting = "Right Parting",
    IGUI_Hair_CentrePartingLong = "Long Center Parting",
    IGUI_Hair_Cornrows = "Cornrows",
    IGUI_Hair_TopCurls = "Top Curls",
    IGUI_Hair_LibertySpikes = "Spikes",
    IGUI_Hair_MohawkFan = "Mohawk Fan",
    IGUI_Hair_MohawkShort = "Mohawk Short",
    IGUI_Hair_MohawkSpike = "Mohawk Spike",
    IGUI_Beard_None = "None",
    IGUI_Beard_Chops = "Chops",
    IGUI_Beard_Moustache = "Moustache",
    IGUI_Beard_Goatee = "Goatee",
    IGUI_Beard_BeardOnly = "Chinstrap",
    IGUI_Beard_Full = "Full Beard",
    IGUI_Beard_Long = "Long",
    IGUI_Beard_LongScruffy = "Scruffy",
    IGUI_Beard_Chin = "Chin",
    IGUI_Beard_PointyChin = "Pointy Chin",
    IGUI_XP_Protection = "Protection",
    IGUI_FilterAll = "Filter All",
    IGUI_anim_Idle = "Idle",
    IGUI_anim_Walk = "Walk",
    IGUI_anim_Run = "Run",
    IGUI_HotbarAttachment_HolsterLeft = "Holster Left",
    IGUI_HotbarAttachment_HolsterRight = "Holster Right",
    IGUI_HotbarAttachment_SmallBeltLeft = "Belt Left",
    IGUI_HotbarAttachment_SmallBeltRight = "Belt Right",
    IGUI_HotbarAttachment_Back = "Back",
    IGUI_Washing_NeedSoap = "Need Soap",
    IGUI_Washing_Soap = "Soap",
    IGUI_Washing_WithoutSoap = "Not Enough Soap (Slower)",
    IGUI_perks_Tailoring = "Tailoring",
    IGUI_FabricType_1 = "Ripped Sheets",
    IGUI_FabricType_2 = "Denim Strips",
    IGUI_FabricType_3 = "Leather Strips",
    IGUI_TypeOfPatch = "%1 patch",
    --Temperature Panel
    IGUI_Temp_SkinTemperature = "Skin Temperature",
    IGUI_Temp_BloodVessels = "Blood Vessels",
    IGUI_Temp_ShiverPerspiration = "Shivering / Perspiration",
    IGUI_Temp_BodyWetness = "Body Wetness",
    IGUI_Temp_ClothingWetness = "Clothing Wetness",
    IGUI_Temp_Insulation = "Insulation",
    IGUI_Temp_WindResistance = "Wind Resistance",
    IGUI_Temp_Vasoconstriction = "Vasoconstriction",
    IGUI_Temp_Vasodilation = "Vasodilation",
    IGUI_Temp_Shivering = "Shivering",
    IGUI_Temp_Perspiring = "Perspiring",
    IGUI_Temp_Cold = "Cold",
    IGUI_Temp_Normal = "Normal",
    IGUI_Temp_Hot = "Hot",
    IGUI_Temp_Dry = "Dry",
    IGUI_Temp_Soaked = "Soaked",
    IGUI_Temp_Low = "Low",
    IGUI_Temp_Med = "Medium",
    IGUI_Temp_High = "High",
    IGUI_Temp_BodyResponse = "Body Response",
    IGUI_Temp_FightCold = "Fighting Cold",
    IGUI_Temp_FightHot = "Fighting Heat",
    IGUI_Temp_AdvView = "Toggle Advanced View",
    IGUI_Temp_DefView = "Toggle Default View",
    IGUI_Temp_CoreTemp = "Core Temperature",
    IGUI_Temp_BodyHeat = "Body Heat Generation",
    IGUI_garment_CantRepair = "Can't be repaired.",
    IGUI_garment_BodyPart = "Body Part",
    IGUI_garment_GlbBlood = "Global Blood Level",
    IGUI_garment_GlbDirt = "Global Dirtyness",
    IGUI_garment_CantRepair = "Can't be repaired.",
    IGUI_garment_Blood = "- Blood ",
    IGUI_garment_Hole = "- Hole",
    IGUI_HouseKey = "Key",
    IGUI_Lights = "Lights",
    IGUI_PowerConsumption = "Power Consumption",
    IGUI_Total = "Total",
    IGUI_StartSprint = "Sprint",
    IGUI_StopSprint = "Jog",
    IGUI_SelectMakeUp = "Select a Make Up",
    IGUI_SelectBodyLocation = "Select a body location",
    IGUI_AddMakeUp = "Add Make Up",
    IGUI_RemoveMakeUp = "Remove Make Up",
    IGUI_MakeUp = "Make Up",
    IGUI_invpage_RemoveAll = "Delete All",
    IGUI_ConfirmDeleteItems = "Delete all these items?",
    IGUI_ConfirmQuitToDesktop = "Quit to desktop?",
    IGUI_SoundName_Primary = "Primary",
    IGUI_SoundName_Ambient = "Ambient",
    IGUI_SoundName_Music = "Music",
    IGUI_SoundName_VehicleEngine = "Vehicle Engine",
    IGUI_ReloadRadialInstant = "Display reloading radial menu immediately",
    IGUI_FirearmRadial_InsertMagazine = "Insert Magazine",
    IGUI_FirearmRadial_EjectMagazine = "Eject Magazine",
    IGUI_FirearmRadial_ChamberRound = "Chamber Round",
    IGUI_FirearmRadial_Rack = "Rack",
    IGUI_FirearmRadial_Unjam = "Unjam",
    IGUI_FirearmRadial_LoadBulletsIntoMagazine = "Load Bullets into\nspare Magazine",
    IGUI_FirearmRadial_LoadRounds = "Load Rounds",
    IGUI_FirearmRadial_UnloadRounds = "Unload Rounds",
    IGUI_FirearmRadial_UnloadRound = "Unload Round",
    IGUI_FirearmRadial_AmmoCount = "(%1 / %2)",
    IGUI_FirearmRadial_AmmoCountChambered = "(%1+1 / %2)",
    IGUI_LeftStickButtonRadial_ToggleAutoWalk = "Toggle Auto-Walk",
    IGUI_LeftStickButtonRadial_ToggleCrouch = "Toggle Crouch",
    IGUI_LeftStickButtonRadial_ToggleSitOnGround = "Toggle Sit",
    IGUI_GetCloserToWater = "Get closer to the water to fish.",
    IGUI_Emote_Friendly = "Friendly",
    IGUI_Emote_WaveHi = "Wave Hi",
    IGUI_Emote_Bye = "Bye",
    IGUI_Emote_Clap = "Clap",
    IGUI_Emote_Hostile = "Hostile",
    IGUI_Emote_Insult = "Insult",
    IGUI_Emote_Stop = "Stop",
    IGUI_Emote_Surrender = "Surrender",
    IGUI_Emote_Group = "Group",
    IGUI_Emote_FollowMe = "Follow Me",
    IGUI_Emote_ComeHere = "Come Here",
    IGUI_Emote_Yes = "Yes",
    IGUI_Emote_No = "No",
    IGUI_Emote_Signal = "Signal",
    IGUI_Emote_CeaseFire = "Cease Fire",
    IGUI_Emote_Ok = "Ok",
    IGUI_Emote_MoveOut = "Move Out",
    IGUI_Emote_Freeze = "Freeze",
    IGUI_Emote_FollowBehind = "Follow Behind",
    IGUI_Emote_Fire = "Fire",
    IGUI_Emote_Come = "Come",
    IGUI_Emote_Salute = "Salute",
    IGUI_Emote_ThumbsUp = "Thumbs Up",
    IGUI_Emote_ThankYou = "Thank You",
    IGUI_Emote_ThumbsDown = "Thumbs Down",
    IGUI_Emote_Undecided = "Undecided",
    IGUI_Emote_Shrug = "Shrug",
    IGUI_Emote_Shout = "Shout",
    IGUI_Emote_Back = "Back",
    IGUI_Burpees = "Burpees",
    IGUI_Burpees_Tooltip = "Improves strength and fitness when performed regularly. Will drain endurance a lot.",
    IGUI_PushUps_Tooltip = "Improves strength when performed regularly.",
    IGUI_SitUps_Tooltip = "Improves fitness when performed regularly.",
    IGUI_BarbellCurl_Tooltip = "Improves strength when performed regularly.",
    IGUI_Squats_Tooltip = "Improves fitness when performed regularly.",
    IGUI_Fitness_LegsStiffness = "Exercise fatigue will be felt on legs, reducing movement speed.",
    IGUI_Fitness_ArmsStiffness = "Exercise fatigue will be felt on arms, reducing combat capabilities.",
    IGUI_Fitness_AbsStiffness = "General exercise fatigue will be felt, increasing clumsiness.",
    IGUI_PushUps = "Push-ups",
    IGUI_SitUps = "Sit-ups",
    IGUI_Squats = "Squats",
    IGUI_BarbellCurl = "Barbell Curls",
    IGUI_FitnessNeedItem = " (Requires %1)",
    IGUI_DumbbellPress = "Dumbbell Presses",
    IGUI_BicepsCurl = "Bicep Curls",
    IGUI_FitnessTime = "Time (minutes)",
    IGUI_FitnessRegularity = "Regularity",
    IGUI_TrailerAttachName_trailer = "(Rear)",
    IGUI_TrailerAttachName_trailerfront = "(Front)",
    IGUI_PlayerText_NoWayToTrailer = "I can't find a way to the trailer.",
	IGUI_Chart = "Chart",
	IGUI_Chart_Packets = "Chart Packets",
	IGUI_health_Bullet = "Bullet",
    IGUI_SetCursorToPlayerLocation = "Reset Cursor",
    IGUI_AdminPanel_FarmingCheat = "Farming Cheat mode",
    IGUI_Commands_Whisper = "Whisper to someone, ex: /whisper username message ",
    IGUI_SafehouseUI_Safehouse = "Safehouse",
    IGUI_SafehouseUI_Pos = "Safehouse position: ",
    IGUI_SafehouseUI_Pos2 = "x=%1 y=%2",
    IGUI_SafehouseUI_Respawn = "Respawn in Safehouse",
    IGUI_AdminPanel_CanSeeAll = "Can See Everyone",
    IGUI_AdminPanel_NetworkTeleportEnabled = "Network Teleport Enabled",
    IGUI_AdminPanel_CanHearAll = "Can Hear Everyone (VOIP)",
    IGUI_media_dragVHS = "Drag a VHS tape in here, or right click to remove it.",
    IGUI_media_dragCD = "Drag a CD in here, or right click to remove it.",
    IGUI_media_nocd = "- NO DISC -",
    IGUI_media_notape = "- NO TAPE -",
    IGUI_media_play = "Play",
    IGUI_media_stop = "Stop",
    IGUI_media_idle = "- PRESS 'PLAY' TO START -",
    IGUI_media_addMedia = "Add media",
    IGUI_media_removeMedia = "Remove media",
    IGUI_media_readLabel = "Check Back Cover",
    IGUI_RadioMedia = "Media",
    IGUI_char_Literature = "Training Materials",
    IGUI_LiteratureUI_Title = "Training Materials",
    IGUI_LiteratureUI_Skills = "Skills",
    IGUI_LiteratureUI_Recipes = "Recipes",
    IGUI_LiteratureUI_RecordedMedia_CDs = "CD",
    IGUI_LiteratureUI_RecordedMedia_Home-VHS = "Home VHS",
    IGUI_LiteratureUI_RecordedMedia_Retail-VHS = "VHS",
    IGUI_Place3DItem_Rotate = "Press %1/%2-%1 to rotate the item.",
    IGUI_Place3DItem_Surface = "Press %1 to change selected surface.",
    IGUI_Place3DItem_JoypadPosition = "Hold + Move Left Joystick to Position",
    IGUI_Place3DItem_JoypadSurface = "Change Selected Surface",
    IGUI_HaloNote_Anger = "Anger",
    IGUI_HaloNote_Boredom = "Boredom",
    IGUI_HaloNote_Endurance = "Endurance",
    IGUI_HaloNote_Fatigue = "Fatigue",
    IGUI_HaloNote_Fitness = "Fitness",
    IGUI_HaloNote_Hunger = "Hunger",
    IGUI_HaloNote_Morale = "Morale",
    IGUI_HaloNote_Stress = "Stress",
    IGUI_HaloNote_Fear = "Fear",
    IGUI_HaloNote_Panic = "Panic",
    IGUI_HaloNote_Sanity = "Sanity",
    IGUI_HaloNote_Sickness = "Sickness",
    IGUI_HaloNote_Pain = "Pain",
    IGUI_HaloNote_Drunkenness = "Drunkenness",
    IGUI_HaloNote_Thirst = "Thirst",
    IGUI_HaloNote_Unhappiness = "Unhappiness",
    IGUI_HaloNote_LearnedRecipe = "Learned %1",
    IGUI_PressSpaceContinue = "Press Space to continue.",
    IGUI_PlayerText_Sneeze = "Ah-choo!",
    IGUI_PlayerText_Cough = "Cough!",
    IGUI_PlayerText_SneezeMuffled = "Ah-fmmph!",
    IGUI_PlayerText_CoughMuffled = "fmmmph!",
    IGUI_AdminPanel_ZombiesDontAttack = "Zombies Don't Attack",
    IGUI_AdminPanel_ShowMPInfos = "Show Multiplayer Info",
    IGUI_UserPanel_ShowConnectionInfo = "Show connection info",
    IGUI_UserPanel_ShowServerInfo = "Show server info",
    IGUI_UserPanel_ShowPingInfo = "Show ping info",
	--SearchMode Debug Menu
	IGUI_SearchMode_Debug_Title = "SearchMode Debug",
	IGUI_SearchMode_Debug_Overlay = "SearchMode Overlay",
	IGUI_SearchMode_Debug_Mode_Activated = "SearchMode Activated",
	IGUI_SearchMode_Debug_Icons = "Debug Icons",
	IGUI_SearchMode_Debug_Icons_Locations = "Debug Icons Locations",
	IGUI_SearchMode_Debug_Icons_Extended = "Debug Icons Extended Info",
	IGUI_SearchMode_Debug_Icons_Vision = "Debug Icons Vision Info",
	IGUI_SearchMode_Debug_Icons_Radius = "Debug Icons Vision Radius",
	IGUI_SearchMode_Debug_Search_Window = "Debug Search Window Info",
	IGUI_SearchMode_Debug_General_Title = "General Variables",
	IGUI_SearchMode_Debug_General_Fade_Time = "Fade Time (Seconds)",
	IGUI_SearchMode_Debug_Overlay_Config_Title = "Overlay Configuration",
	IGUI_SearchMode_Debug_Overlay_Config_Radius_Exterior = "Target Radius (Exterior)",
	IGUI_SearchMode_Debug_Overlay_Config_Radius_Interior = "Target Radius (Interior)",
	IGUI_SearchMode_Debug_Overlay_Config_Gradient_Exterior = "Target Gradient Width (Exterior)",
	IGUI_SearchMode_Debug_Overlay_Config_Gradient_Interior = "Target Gradient Width (Interior)",
	IGUI_SearchMode_Debug_Overlay_Config_Blur_Exterior = "Target Blur (Exterior)",
	IGUI_SearchMode_Debug_Overlay_Config_Blur_Interior = "Target Blur (Interior)",
	IGUI_SearchMode_Debug_Overlay_Config_Desaturation_Exterior = "Target Desaturation (Exterior)",
	IGUI_SearchMode_Debug_Overlay_Config_Desaturation_Interior = "Target Desaturation (Interior)",
	IGUI_SearchMode_Debug_Overlay_Config_Darkness_Exterior = "Target Darkness (Exterior)",
	IGUI_SearchMode_Debug_Overlay_Config_Darkness_Interior = "Target Darkness (Interior)",
	IGUI_SearchMode_Debug_Overlay_Override_Title = "Overlay Overrides",
	IGUI_SearchMode_Debug_Overlay_Override_Description = "(Requires Override Tickbox Enabled, Disables SearchMode Targets)",
    IGUI_SearchMode_Debug_Overlay_Override_Radius_Exterior = "Radius (Exterior)",
    IGUI_SearchMode_Debug_Overlay_Override_Radius_Interior = "Radius (Interior)",
    IGUI_SearchMode_Debug_Overlay_Override_Gradient_Exterior = "Gradient Width (Exterior)",
    IGUI_SearchMode_Debug_Overlay_Override_Gradient_Interior = "Gradient Width (Interior)",
    IGUI_SearchMode_Debug_Overlay_Override_Blur_Exterior = "Blur (Exterior)",
    IGUI_SearchMode_Debug_Overlay_Override_Blur_Interior = "Blur (Interior)",
    IGUI_SearchMode_Debug_Overlay_Override_Desaturation_Exterior = "Desaturation (Exterior)",
    IGUI_SearchMode_Debug_Overlay_Override_Desaturation_Interior = "Desaturation (Interior)",
    IGUI_SearchMode_Debug_Overlay_Override_Darkness_Exterior = "Darkness (Exterior)",
    IGUI_SearchMode_Debug_Overlay_Override_Darkness_Interior = "Darkness (Interior)",
    IGUI_SearchMode_Debug_TickBox_Enabled = "Enabled",
    --SearchMode Zone Display Window
    IGUI_SearchMode_Window_Tooltip_Categories_In_Area = "Discoveries Possible In This Region: ",
    IGUI_SearchMode_Window_Tooltip_Nothing_In_Area = "Nothing To Find Here.",
    --SearchMode Zone Names
    IGUI_SearchMode_Zone_Names_Unknown = "Nothing Here",
    IGUI_SearchMode_Zone_Names_TownZone = "Urban Area",
    IGUI_SearchMode_Zone_Names_Vegitation = "Vegetation",
    IGUI_SearchMode_Zone_Names_Forest = "Forest",
    IGUI_SearchMode_Zone_Names_DeepForest = "Deep Forest",
    IGUI_SearchMode_Zone_Names_FarmLand = "Farmland",
    IGUI_SearchMode_Zone_Names_Farm = "Farmland",
    IGUI_SearchMode_Zone_Names_TrailerPark = "Trailer Park",
    IGUI_SearchMode_Zone_Names_Nav = "Road",
    --SearchMode Fuzzy Category Names
    IGUI_SearchMode_Categories_Materials = "Materials",
    IGUI_SearchMode_Categories_Medicinal = "Medicinal Plants",
    IGUI_SearchMode_Categories_Animals = "Animals",
    IGUI_SearchMode_Categories_Food = "Food",
    IGUI_SearchMode_Categories_Other = "Other",
	--SearchMode Exact Category Names
	IGUI_SearchMode_Categories_Firewood = "Firewood",
	IGUI_SearchMode_Categories_Stones = "Stones",
	IGUI_SearchMode_Categories_Berries = "Berries",
	IGUI_SearchMode_Categories_Mushrooms = "Mushrooms",
	IGUI_SearchMode_Categories_Insects = "Insects",
	IGUI_SearchMode_Categories_Trash = "Trash",
	IGUI_SearchMode_Categories_Fruits = "Fruits",
	IGUI_SearchMode_Categories_Vegetables = "Vegetables",
	IGUI_SearchMode_Categories_Crops = "Crops",
	IGUI_SearchMode_Categories_Junk = "Junk",
	IGUI_SearchMode_Categories_JunkWeapons = "Weapons",
	IGUI_SearchMode_Categories_Ammunition = "Ammunition",
	IGUI_SearchMode_Categories_JunkFood = "Packaged Food",
	IGUI_SearchMode_Categories_Clothing = "Clothing",
	IGUI_SearchMode_Categories_Medical = "Medical Items",
    IGUI_SearchMode_Categories_MedicinalPlants = "Medicinal Plants",
    IGUI_SearchMode_Categories_WildPlants = "Wild Plants",
	--SearchMode Vision Effects Tooltip
	IGUI_SearchMode_Vision_Effect_Title = "Vision Effectiveness",
	IGUI_SearchMode_Vision_Effect_Radius = "Search Radius",
	IGUI_SearchMode_Vision_Effect_Bonus_Radius = "Bonus Radius",
	IGUI_SearchMode_Vision_Effect_Weather = "Weather Effect",
	IGUI_SearchMode_Vision_Effect_Darkness = "Darkness Effect",
	IGUI_SearchMode_Vision_Effect_Clothing = "Clothing Effect",
	IGUI_SearchMode_Vision_Effect_Movement = "Movement Effect",
	IGUI_SearchMode_Vision_Effect_Aiming = "Aiming Bonus",
	IGUI_SearchMode_Vision_Effect_Crouching = "Crouching Bonus",
	IGUI_SearchMode_Vision_Effect_Trait_Profession_Bonuses = "Trait and Profession Bonuses",
	--SearchMode Tips
	IGUI_SearchMode_Tip_Tips_Tooltip_Title = "Foraging Tips",
	IGUI_SearchMode_Tip_Tips_Tooltip_Text = "Click To Show/Hide Tips",
	IGUI_SearchMode_Tip_Tips_Title = "Foraging Tips",
	IGUI_SearchMode_Tip_Tips_Text = "These tips unlock as you level up! Click the (?) icon to show these tips at any time.",
	IGUI_SearchMode_Tip_Skill_Title = "Foraging Skill",
	IGUI_SearchMode_Tip_Skill_Text = "Some items are harder to identify. Your foraging skill level affects what you can find. Keep leveling!",
	IGUI_SearchMode_Tip_Finding_Title = "Finding Items",
	IGUI_SearchMode_Tip_Finding_Text = "To find items, search areas regularly. Traveling while searching will reveal more items. Avoid walking in circles!",
	IGUI_SearchMode_Tip_Visibility_Title = "Visibility",
	IGUI_SearchMode_Tip_Visibility_Text = "To find an item you must be able to see it. Moving through trees risks injury. Try searching clearings and paths!",
	IGUI_SearchMode_Tip_Darkness_Title = "Darkness",
	IGUI_SearchMode_Tip_Darkness_Text = "It is difficult to forage in the dark. Bring a torch to light up the night!",
	IGUI_SearchMode_Tip_Situational_Title = "Situational Awareness",
	IGUI_SearchMode_Tip_Situational_Text = "Check relevant and logical locations for items. For example, chipped stones are often found in cracks and potholes on roads!",
	IGUI_SearchMode_Tip_Weather_Title = "Weather",
	IGUI_SearchMode_Tip_Weather_Text = "Fog, snow, clouds and rain affect your ability to find items. An umbrella helps when searching in the rain.",
    IGUI_SearchMode_Tip_Mushrooms_Title = "Mushrooms",
    IGUI_SearchMode_Tip_Mushrooms_Text = "Mushrooms are most common in forests. They are most common after it rains. The Herbalist skill helps identify safe to eat varieties!",
    IGUI_SearchMode_Tip_Berries_Title = "Berries",
    IGUI_SearchMode_Tip_Berries_Text = "Berries are most common in forests. The Herbalist skill helps identify safe to eat varieties!",
	IGUI_SearchMode_Tip_Insects_Title = "Insects",
	IGUI_SearchMode_Tip_Insects_Text = "Insects can be found everywhere. They are more commonly found at night!",
    IGUI_SearchMode_Tip_FirewoodStones_Title = "Sticks and Stones",
    IGUI_SearchMode_Tip_FirewoodStones_Text = "Firewood can be gathered in forests, stones are most commonly found on roads!",
	IGUI_SearchMode_Tip_Herbs_Title = "Medicinal Herbs",
	IGUI_SearchMode_Tip_Herbs_Text = "Healing herbs are more common during, and after, rain in deep forest! A wider range of herbs can be found with the Herbalist skill.",
	IGUI_SearchMode_Tip_Categories_Title = "Categories",
	IGUI_SearchMode_Tip_Categories_Text = "More loot categories become visible on the search window tooltip at higher Foraging levels. You'll become better at spotting unlikelier objects.",
    IGUI_SearchMode_Tip_WildPlants_Title = "Wild Plants",
    IGUI_SearchMode_Tip_WildPlants_Text = "Wild fruits and vegetables are most common in vegetation and farmland. Some varieties might only become evident in Winter.",
    IGUI_SearchMode_Tip_Crops_Title = "Wild Crops",
    IGUI_SearchMode_Tip_Crops_Text = "Wild crops are most common in farmland, and all have a chance to be seed-bearing.",
    IGUI_SearchMode_Tip_Seasons_Title = "Seasons",
    IGUI_SearchMode_Tip_Seasons_Text = "All naturally occurring items are governed by month and season. What you can find depends on the time of year!",
    IGUI_SearchMode_Tip_SearchFocus_Title = "Search Focus",
    IGUI_SearchMode_Tip_SearchFocus_Text = "Looking for something special? Use the Search Focus to increase your chance of finding a selected category!",
}
