IGUI_CN = {
	-- All the UI text used in game
	-- InventoryPane
	IGUI_invpanel_Type = "名称",
	IGUI_invpanel_Category = "类型",
	IGUI_invpanel_Pack = "放入背包",
	IGUI_invpanel_unpack = "取出",
	IGUI_invpanel_drop_all = "全部丢掉",
	IGUI_invpanel_drop_one = "只丢一个",
	IGUI_invpanel_Nutrition = "营养",
	IGUI_invpanel_Remaining = "剩余",
	IGUI_invpanel_Condition = "状态",
	IGUI_invpanel_Cooking = "烹饪中",
	IGUI_invpanel_Burning = "过火",
	IGUI_invpanel_Burnt = "烧焦",
	IGUI_invpanel_Melting = "融化",
	IGUI_invpanel_FreezingTime = "冷冻时间",
	IGUI_invpanel_Inspect = "检查",
	IGUI_invpanel_weight = "负重",
	IGUI_invpanel_ascending = "升序",
	IGUI_invpanel_descending = "降序",
	-- InventoryPage
	IGUI_invpage_Loot_all = "全部拿走",
	-- Character Screen
	IGUI_char_Age = "年龄",
	IGUI_char_Sex = "性别",
	IGUI_char_Traits = "特性",
	IGUI_char_Favourite_Weapon = "惯用武器",
	IGUI_char_Zombies_Killed = "击杀丧尸",
	IGUI_char_Survivor_Killed = "击杀幸存者",
	IGUI_char_Survived_For = "存活时间",
	IGUI_char_Male = "男",
	IGUI_char_Female = "女",
	IGUI_char_Weight = "体重",
	IGUI_ContainerTitle_barbecue = "烧烤架",
	IGUI_ContainerTitle_bin = "垃圾桶",
	IGUI_ContainerTitle_campfire = "营火",
	IGUI_ContainerTitle_cashregister = "收银机",
	IGUI_ContainerTitle_clothingdryer = "干衣机",
	IGUI_ContainerTitle_clothingrack = "衣架",
	IGUI_ContainerTitle_clothingwasher = "洗衣机",
	IGUI_ContainerTitle_composter = "堆肥",
	IGUI_ContainerTitle_counter = "橱柜",
	IGUI_ContainerTitle_corn = "玉米",
	IGUI_ContainerTitle_crate = "板条箱",
	IGUI_ContainerTitle_desk = "桌子",
	IGUI_ContainerTitle_displaycase = "陈列柜",
	IGUI_ContainerTitle_displaycasebutcher = "陈列柜",
	IGUI_ContainerTitle_displaycasebakery = "陈列柜",
	IGUI_ContainerTitle_dresser = "抽屉",
	IGUI_ContainerTitle_filingcabinet = "档案柜",
	IGUI_ContainerTitle_fireplace = "壁炉",
	IGUI_ContainerTitle_floor = "地面",
	IGUI_ContainerTitle_freezer = "冷冻柜",
	IGUI_ContainerTitle_fridge = "冰箱",
	IGUI_ContainerTitle_fruitbusha = "植物",
	IGUI_ContainerTitle_fruitbushb = "植物",
	IGUI_ContainerTitle_fruitbushc = "植物",
	IGUI_ContainerTitle_fruitbushd = "植物",
	IGUI_ContainerTitle_fruitbushe = "植物",
	IGUI_ContainerTitle_garagestorage = "板条箱",
	IGUI_ContainerTitle_grocerstand = "杂货店陈列柜",
	IGUI_ContainerTitle_icecream = "冷冻柜",
	IGUI_ContainerTitle_inventoryfemale = "女性尸体",
	IGUI_ContainerTitle_inventorymale = "男性尸体",
	IGUI_ContainerTitle_locker = "储物柜",
	IGUI_ContainerTitle_logs = "原木",
	IGUI_ContainerTitle_mannequin = "人体模型",
	IGUI_ContainerTitle_medicine = "柜子",
	IGUI_ContainerTitle_metal_shelves = "货架",
	IGUI_ContainerTitle_microwave = "微波炉",
	IGUI_ContainerTitle_militarycrate = "军用板条箱",
	IGUI_ContainerTitle_officedrawers = "抽屉",
	IGUI_ContainerTitle_overhead = "橱柜",
	IGUI_ContainerTitle_postbox = "信箱",
	IGUI_ContainerTitle_shelves = "货架",
	IGUI_ContainerTitle_shelvesmag = "杂志架",
	IGUI_ContainerTitle_sidetable = "抽屉",
	IGUI_ContainerTitle_smallbox = "盒子",
	IGUI_ContainerTitle_smallcrate = "板条箱",
	IGUI_ContainerTitle_stove = "烤炉",
	IGUI_ContainerTitle_toolcabinet = "工具柜",
	IGUI_ContainerTitle_vendingGt = "自动售货机",
	IGUI_ContainerTitle_vendingsnack = "自动售货机",
	IGUI_ContainerTitle_vendingpop = "自动售货机",
	IGUI_ContainerTitle_wardrobe = "储藏柜",
	IGUI_ContainerTitle_woodstove = "火炉",
	-- Health panel
	IGUI_health_Scratched = "刮伤",
	IGUI_health_Wounded = "受伤",
	IGUI_health_Burned = "烧伤",
	IGUI_health_NeedCleaning = "需要清理",
	IGUI_health_NeedTime = "需要时间",
	IGUI_health_Cut = "撕裂伤",
	IGUI_health_DeepWound = "深伤口",
	IGUI_health_Stitched = "缝合",
	IGUI_health_Fracture = "骨折",
	IGUI_health_Splinted = "夹板",
	IGUI_health_Bitten = "咬伤",
	IGUI_health_Bleeding = "流血",
	IGUI_health_Bandaged = "已包扎",
	IGUI_health_Overall_Body_Status = "身体状态",
	IGUI_health_zombified = "僵尸化!",
	IGUI_health_ok = "良好",
	IGUI_health_Slight_damage = "一点小伤",
	IGUI_health_Very_Minor_damage = "轻微伤",
	IGUI_health_Minor_damage = "轻伤",
	IGUI_health_Moderate_damage = "中伤",
	IGUI_health_Severe_damage = "重伤",
	IGUI_health_Very_Severe_damage = "特大伤",
	IGUI_health_Crital_damage = "伤危",
	IGUI_health_Highly_Crital_damage = "危重",
	IGUI_health_Terminal_damage = "致命伤",
	IGUI_health_Deceased = "已死亡",
	IGUI_health_Part = "部位",
	IGUI_health_Back = "背部",
	IGUI_health_Left_Hand = "左手",
	IGUI_health_Right_Hand = "右手",
	IGUI_health_Left_Forearm = "左前臂",
	IGUI_health_Right_Forearm = "右前臂",
	IGUI_health_Left_Upper_Arm = "左上臂",
	IGUI_health_Right_Upper_Arm = "右上臂",
	IGUI_health_Upper_Torso = "上身",
	IGUI_health_Lower_Torso = "下身",
	IGUI_health_Head = "头",
	IGUI_health_Neck = "颈",
	IGUI_health_Groin = "腹股沟",
	IGUI_health_Left_Thigh = "左大腿",
	IGUI_health_Right_Thigh = "右大腿",
	IGUI_health_Left_Shin = "左小腿",
	IGUI_health_Right_Shin = "右小腿",
	IGUI_health_Left_Foot = "左脚",
	IGUI_health_Right_Foot = "右脚",
	IGUI_health_Unknown_Body_Part = "未知部位",
	IGUI_health_RightClickTreatement = "点击右键显示医疗菜单",
	IGUI_health_JoypadTreatment = "显示医疗菜单",
	IGUI_health_Severe = "严重",
	IGUI_health_Moderate = "中度",
	IGUI_health_Good = "很好",
	IGUI_health_DirtyBandage = "脏绷带",
	IGUI_health_Infected = "感染",
	IGUI_health_LodgedBullet = "嵌着子弹",
	IGUI_health_LodgedGlassShards = "嵌着玻璃渣",
	IGUI_health_Pain = "疼痛",
	IGUI_health_HeavyPain = "非常痛",
	IGUI_health_Bite = "防咬",
	IGUI_health_Scratch = "防抓",
	IGUI_health_playerHealth = "%1的生命值",
	IGUI_health_Stiffness = "锻炼疲劳",
	-- Skills
	IGUI_skills_Multiplier = "倍数: x %1",
	IGUI_XP_xp = " 经验值",
	IGUI_XP_tooltipxp = "经验值: %1 / %2",
	IGUI_XP_tooltipxpboost = "经验加成: + %1",
	IGUI_XP_Locked = "锁定",
	IGUI_XP_UnLocked = "已解锁",
	IGUI_XP_level = " 等级 ",
	IGUI_XP_Skills = "技能",
	IGUI_XP_Health = "状况",
	IGUI_XP_ClothingIns = "温度",
	IGUI_XP_Info = "信息",
	-- Perks
	IGUI_perks_Combat = "战斗",
	IGUI_perks_Blunt = "长棍",
	IGUI_perks_SmallBlunt = "短棍",
	IGUI_perks_LongBlade = "长刀",
	IGUI_perks_SmallBlade = "短刀",
	IGUI_perks_Axe = "斧头",
	IGUI_perks_Spear = "长矛",
	IGUI_perks_Aiming = "瞄准",
	IGUI_perks_Reloading = "装填",
	IGUI_perks_Crafting = "合成",
	IGUI_perks_Carpentry = "木工",
	IGUI_perks_Woodwork = "木工",
	IGUI_perks_Cooking = "烹饪",
	IGUI_perks_Farming = "耕作",
	IGUI_perks_Agility = "敏捷",
	IGUI_perks_Sprinting = "冲刺",
	IGUI_perks_Lightfooted = "轻巧",
	IGUI_perks_Nimble = "灵活",
	IGUI_perks_Sneaking = "潜行",
	IGUI_perks_Fishing = "钓鱼",
	IGUI_perks_Survivalist = "求生",
	IGUI_perks_Trapping = "诱捕",
	IGUI_perks_Foraging = "搜寻",
	IGUI_perks_Doctor = "急救",
	IGUI_perks_Accuracy = "精准",
	IGUI_perks_Guard = "格挡",
	IGUI_perks_Maintenance = "维护",
	IGUI_perks_Firearm = "枪械",
	IGUI_perks_Passive = "被动技能",
	IGUI_perks_Strength = "力量",
	IGUI_perks_Fitness = "体格",
	IGUI_perks_Electricity = "电工",
	IGUI_perks_Mechanics = "技工",
	-- Item category
	IGUI_ItemCat_Item = "物品",
	IGUI_ItemCat_Accessory = "配饰",
	IGUI_ItemCat_Ammo = "弹药",
	IGUI_ItemCat_Appearance = "外观",
	IGUI_ItemCat_Badger = "獾",
	IGUI_ItemCat_Bag = "背包",
	IGUI_ItemCat_Bandage = "绷带",
	IGUI_ItemCat_Beaver = "海狸",
    IGUI_ItemCat_Bunny = "兔子",
	IGUI_ItemCat_Camping = "露营",
	IGUI_ItemCat_Cartography = "制图",
	IGUI_ItemCat_Clothing = "衣服",
	IGUI_ItemCat_Communications = "通讯",
	IGUI_ItemCat_Container = "容器",
	IGUI_ItemCat_Cooking = "烹饪",
	IGUI_ItemCat_Corpse = "尸体",
	IGUI_ItemCat_Devices = "设备",
	IGUI_ItemCat_Electronics = "电子器件",
	IGUI_ItemCat_Entertainment = "娱乐",
	IGUI_ItemCat_Explosives = "炸药",
	IGUI_ItemCat_FirstAid = "急救",
	IGUI_ItemCat_Fishing = "钓鱼",
	IGUI_ItemCat_Food = "食物",
	IGUI_ItemCat_Fox = "狐狸",
	IGUI_ItemCat_Furniture = "家具",
	IGUI_ItemCat_Gardening = "园艺",
	IGUI_ItemCat_Hedgehog = "刺猬",
	IGUI_ItemCat_Hidden = "隐藏",
	IGUI_ItemCat_Household = "家庭",
	IGUI_ItemCat_Instrument = "仪器",
	IGUI_ItemCat_Junk = "废旧物",
	IGUI_ItemCat_LightSource = "光源",
	IGUI_ItemCat_Literature = "文学",
	IGUI_ItemCat_MakeUp = "化妆",
	IGUI_ItemCat_Material = "材料",
	IGUI_ItemCat_Mole = "鼹鼠",
	IGUI_ItemCat_Paint = "油漆",
	IGUI_ItemCat_Raccoon = "浣熊",
	IGUI_ItemCat_Security = "安全",
	IGUI_ItemCat_SkillBook = "技能书",
	IGUI_ItemCat_Sports = "运动",
	IGUI_ItemCat_Squirrel = "松鼠",
	IGUI_ItemCat_Tool = "工具",
	IGUI_ItemCat_ToolWeapon = "工具/武器",
	IGUI_ItemCat_Trapping = "诱捕",
	IGUI_ItemCat_VehicleMaintenance = "车辆维护",
	IGUI_ItemCat_Water = "水",
	IGUI_ItemCat_WaterContainer = "水容器",
	IGUI_ItemCat_Weapon = "武器",
	IGUI_ItemCat_WeaponCrafted = "制作武器",
	IGUI_ItemCat_WeaponPart = "武器部件",
	IGUI_ItemCat_Wound = "伤口",
	IGUI_ItemCat_ZedDmg = "ZedDmg",
	
	IGUI_Packing = "打包",
	IGUI_PuttingInContainer = "放入容器",
	IGUI_Unpacking = "解包",
	IGUI_TakingFromContainer = "从容器取出",
	IGUI_MovingToContainer = "移到容器",
	IGUI_JobType_AddingIngredient = "添加: %1 to %2",
	IGUI_JobType_Burn = "烧伤",
	IGUI_JobType_Dropping = "丢弃",
	IGUI_JobType_Grabbing = "拿取: %1",
	IGUI_JobType_PourIn = "倒入",
	IGUI_JobType_PourOut = "倒出",
	IGUI_JobType_Repair = "修理",
	IGUI_JobType_ApplyCataplasm = "敷上药膏",
	IGUI_JobType_InflateTire = "给轮胎充气",
	IGUI_JobType_DeflateTire = "给轮胎放气",
	IGUI_JobType_LoadBulletsIntoFirearm = "上弹",
	IGUI_JobType_UnloadBulletsFromFirearm = "退弹",
	IGUI_Fish_Small = "小",
	IGUI_Fish_Medium = "中",
	IGUI_Fish_Big = "大",
	IGUI_Fish_Pike = "狗鱼",
	IGUI_Fish_Trout = "鳟鱼",
	IGUI_Fish_Bass = "黑鲈",
	IGUI_Fish_CatFish = "鲶鱼",
	IGUI_Fish_Crappiefish = "莓鲈",
	IGUI_Fish_PanFish = "太阳鱼",
	IGUI_Fish_Perch = "河鲈",
	-- Controller
	IGUI_Controller_TakeOverPlayer = "加入玩家 %1",
	IGUI_Controller_AddNewPlayer = "添加新玩家",
	IGUI_Controller_AddSavedPlayer = "添加 %1 %2",
	IGUI_Controller_Interact = "交互",
	IGUI_Controller_Inventory = "容器",
	IGUI_Controller_Loot = "背包",
	IGUI_Controller_RotateLeft = "左转",
	IGUI_Controller_RotateRight = "右转",
	IGUI_Controller_CruiseControl = "巡航控制",
	IGUI_Controller_Disconnected1 = "控制器已断开",
	IGUI_Controller_Disconnected2 = "使用键盘和鼠标",
	-- Sleep dialog
	IGUI_Sleep_Prompt = "睡多久?",
	IGUI_Sleep_OneHour = "1 小时",
	IGUI_Sleep_NHours = "%1 小时",
	IGUI_Tutorial_MoreInfo = "更多信息",
	IGUI_Tutorial_PressF1 = "按下F1再次打开/关闭生存指南",
	IGUI_Gametime_SurvivedFor = "你生存了 %1.",
	IGUI_Gametime_GameMode = "游戏模式: %1",
	IGUI_Gametime_Beginner = "入门模式",
	IGUI_Gametime_Multiplayer = "联机模式",
	IGUI_Gametime_Sandbox = "沙盒模式",
	IGUI_Gametime_Survival = "生存模式",
	IGUI_Gametime_Apocalypse = "启示录模式",
	IGUI_Gametime_Survivor = "幸存者模式",
	IGUI_Gametime_Builder = "建筑师模式",
	IGUI_Gametime_You Have One Day = "最后时刻",
	IGUI_Gametime_Winter is Coming = "凛冬将至",
	IGUI_Gametime_A Storm is Coming = "暴风骤雨",
	IGUI_Gametime_The Descending Fog = "迷雾降临",
	IGUI_Gametime_A Really CD DA = "真大灾变",
	IGUI_Gametime_Kingsmouth = "王口岛",
	IGUI_Gametime_Studio = "影棚",
	IGUI_Gametime_LastStand = "背水一战",
	IGUI_Gametime_Tutorial = "教程模式",
	IGUI_Gametime_month = "个月",
	IGUI_Gametime_hour = "小时",
	IGUI_Gametime_year = "年",
	IGUI_Gametime_day = "天",
	IGUI_Gametime_minute = "分",
	IGUI_Gametime_second = "秒",
	IGUI_Gametime_months = "个月",
	IGUI_Gametime_hours = "小时",
	IGUI_Gametime_years = "年",
	IGUI_Gametime_days = "天",
	IGUI_Gametime_minutes = "分钟",
	IGUI_Gametime_secondes = "秒",
	IGUI_Gametime_zombiesCount = "你杀死了 %1 个僵尸.",
	IGUI_Gametime_zombieCount = "你杀死了 %1 个僵尸.",
	IGUI_FoodNaming = "%2 (%1)",
	IGUI_FoodTemperatureNaming = "%2 (%1)",
	IGUI_ItemNaming = "%2 (%1)",
	IGUI_ItemNameTaintedWater = "%1 (污染)",
	IGUI_ItemNameControllerLinked = "%1 (连接)",
	IGUI_Sleep_NotTiredEnough = "你还不累,不需要休息",
	IGUI_Sleep_NotSafe = "睡在这里不安全!",
	IGUI_Sleep_OutsideRain = "下雨时你不能睡在外面!",
	IGUI_InventoryName = "%1 %2的物品",
	IGUI_KeyRingName = "%1 %2的钥匙圈",
	IGUI_Pages = "页: ",
	IGUI_Tutorial_ShowGuide = "游戏开始时显示生存指南",
	IGUI_MP_InitMap = "初始化地图...",
	IGUI_MP_RequestMapData = "从服务器请求地图数据...",
	IGUI_MP_DownloadedMapData = "接收 %1 / %2 地图区块",
    IGUI_RequestID_ConnectionDetails = "连接详情",
    IGUI_RequestID_Descriptors = "服装数据",
    IGUI_RequestID_MetaGrid = "地图数据",
    IGUI_RequestID_MapZone = "地图区域",
    IGUI_RequestID_PlayerZombieDescriptors = "僵尸描述词",
    IGUI_RequestID_RadioData = "电台数据",
    IGUI_MP_DownloadedLargeFile = "已收到 %1% / %2.",
	IGUI_MP_LoadWorld = "加载地图中...",
	IGUI_MP_LoadTileDef = "从硬盘加载区块定义文件...",
	IGUI_MP_Checksum = "校验文件中...",
	IGUI_MP_ServerPlayerIDMismatch = "服务器无法找到对应的存档ID,请更换昵称或删除存档重试!",
	IGUI_MP_ServerPlayerIDMissing = "存档版本过旧,无法加载在此服务器上,请尝试更换昵称或删除存档后再试!",
	IGUI_SetCode = "设置密码",
	IGUI_EnterCode = "输入密码",
	IGUI_DropItemsOnSquareCenter = "将物品放在方块中心附近",
	-- Controller
	IGUI_BackButton_PlayerInfo = "玩家信息",
	IGUI_BackButton_Crafting = "合成",
	IGUI_BackButton_Zoom = "缩放 %1%",
	IGUI_BackButton_Play = "开始",
	IGUI_BackButton_FF1 = "快进 x 1",
	IGUI_BackButton_FF2 = "快进 x 2",
	IGUI_BackButton_FF3 = "快进 x 3",
	IGUI_BackButton_LastStand = "挑战模式",
	IGUI_BackButton_Movable = "移动家具",
	-- BBQ window
	IGUI_BBQ_FuelAmount = "燃料: %1",
	IGUI_BBQ_TypeCharcoal = "炭火烧烤架",
	IGUI_BBQ_TypePropane = "丙烷烧烤架",
	IGUI_BBQ_NeedsPropaneTank = "需要丙烷罐",
	-- Campfire window
	IGUI_Campfire_Campfire = "营火",
	-- Fireplace window
	IGUI_Fireplace_Fireplace = "壁炉",
	IGUI_Fireplace_Smouldering = "阴燃中",
	IGUI_Fireplace_Burning = "燃烧中",
	IGUI_Fireplace_Unlit = "未点燃",
	-- Rain Collector Barrel
	IGUI_RemainingPercent = "剩余: %1%",
	-- Generator window
	IGUI_Generator_TypeGas = "燃油发电机",
	IGUI_Generator_FuelAmount = "燃料: %1%",
	IGUI_Generator_Condition = "状态: %1%",
	IGUI_Generator_IsToxic = "在该区域开启它会产生许多有毒气体!",
	-- Bomb timer dialog
	IGUI_TimerSecondsBeforeActivation = "设置激活时间",
	IGUI_TimerSecondsBeforeExplosion = "设置爆炸时间",
	-- Crafting window
	IGUI_CraftUI_Title = "合成",
	IGUI_CraftUI_RequiredItems = "所需物品:",
	IGUI_CraftUI_RequiredSkills = "所需技能:",
	IGUI_CraftUI_RequiredTime = "所需时间: %1",
	IGUI_CraftUI_BaseItem = "基础物品:",
	IGUI_CraftUI_AlreadyContainsItems = "已包含物品:",
	IGUI_CraftUI_ItemsToAdd = "添加:",
	IGUI_CraftUI_ButtonCraftOne = "合成一个",
	IGUI_CraftUI_ButtonCraftAll = "合成全部",
	IGUI_CraftUI_ButtonCraftAllCount = "合成全部 (%1)",
	IGUI_CraftUI_ButtonAddIngredient = "添加原料",
	IGUI_CraftUI_FromBaseItem = "从 %1",
	IGUI_CraftUI_OneOf = "一个:",
	IGUI_CraftUI_SourceDestroy = "破坏:",
	IGUI_CraftUI_SourceKeep = "持有:",
	IGUI_CraftUI_SourceUse = "使用:",
	IGUI_CraftUI_SourceDestroyOneOf = "破坏一个:",
	IGUI_CraftUI_SourceKeepOneOf = "持有一个:",
	IGUI_CraftUI_SourceUseOneOf = "使用一个:",
	IGUI_CraftUI_CountNumber = "%1 x %2",
	IGUI_CraftUI_CountOneUnit = "%1 (1 单位)",
	IGUI_CraftUI_CountUnits = "%1 (%2 单位)",
	IGUI_CraftUI_Controls1 = "%1/%2 = 上/下     %3/%4 = 变更类别     C = 合成一个     R = 合成全部     F = 收藏     ESC = 关闭",
	IGUI_CraftUI_Controls2 = "%1/%2 = 上/下     %3/%4 = 变更类别     C = 添加配料     F = 收藏     ESC = 关闭",
	IGUI_CraftUI_Note = "提示:可从你附近的容器和物品栏里拿取物品进行合成.",
	-- Crafting controller prompts
	IGUI_CraftUI_CraftOne = "合成一个",
	IGUI_CraftUI_CraftAll = "合成全部",
	IGUI_CraftUI_Favorite = "收藏",
	IGUI_CraftUI_Close = "关闭",
	-- Crafting category
	IGUI_CraftCategory_Favorite = "收藏",
	IGUI_CraftCategory_General = "常规",
	IGUI_CraftCategory_Carpentry = "木工",
	IGUI_CraftCategory_Cooking = "烹饪",
	IGUI_CraftCategory_Health = "医疗",
	IGUI_CraftCategory_Survivalist = "生存",
	IGUI_CraftCategory_Electrical = "电工",
	IGUI_CraftCategory_Farming = "农务",
	IGUI_CraftCategory_Fishing = "钓鱼",
	IGUI_CraftCategory_Trapper = "陷阱",
	IGUI_CraftCategory_Engineer = "工程",
	IGUI_CraftCategory_Welding = "金工",
	IGUI_CraftUI_Name_Filter = "按名称查找:",

-- Tutorial Stuff
	IGUI_Tutorial1_Welcome1 = " <CENTRE> <SIZE:large> 欢迎来到僵尸毁灭工程! <LINE> <LINE> <SIZE:medium> 不久你就会发现死亡的可怕. 没人会哀悼你, 甚至没人会记得你. 一切都将与你无关! <LINE> <LINE> 现在我们开始吧! ",
	IGUI_Tutorial1_Welcome2 = " <CENTRE> <SIZE:medium> 首先你可以使用鼠标滚轮或者键盘上的 %1 / %2 键缩放可视范围大小. <LINE> <LINE> 所以不要只用较小的可视范围去观察,你会死的很惨的. <LINE> <LINE> 请记得善用滚轮来调整视野大小! <LINE> <LINE> (缩放成远景)",
	IGUI_Tutorial1_Welcome3 = " <CENTRE> <SIZE:medium> 太棒了! <LINE> <LINE> 让我们来看看角色信息. <LINE> <LINE> <SIZE:large> 点击左侧闪烁的心型图标!",
	IGUI_Tutorial1_Welcome4 = " <CENTRE> <SIZE:medium> 在这里你能看到自己的健康状态. <LINE> <LINE> 比如刮伤,咬伤,流血,骨折等! <LINE> <LINE> 此页面也可以用来实施包扎和治疗伤口的动作. ",
	IGUI_Tutorial1_Welcome5 = " <CENTRE> <SIZE:medium> 现在让我们看看技能面板! <LINE> <LINE> <SIZE:large> 点击技能标签.",
	IGUI_Tutorial1_Welcome6 = " <CENTRE> <SIZE:medium> 你真的很擅长这个!失去你这样玩家会让我们感到可惜. <LINE> <LINE> 该面板显示你的各项技能等级. ",
	IGUI_Tutorial1_Welcome7 = " <CENTRE> <SIZE:medium> 在游戏中技能是非常重要的(如木工). <LINE> <LINE> 阅读对应等级的书籍则可以加快技能等级提升! <LINE> <LINE> 而观看对应的电视节目则可以直接获取技能经验. ",
	IGUI_Tutorial1_Welcome8 = " <CENTRE> <SIZE:medium> 现在可以关闭技能面板了! <LINE> <LINE> <SIZE:large> 通过点击面板上的X, 我们将学习下一个跟幸存有关内容!",
	IGUI_Tutorial1_Welcome9 = " <CENTRE> <SIZE:medium> 现在!我们学习观察周围! <LINE> <LINE> 按住鼠标右键并移动鼠标. <LINE> <LINE> <SIZE:large> 你可以移动鼠标到任何你想观察的方向! (按住左 CTRL 然后移动鼠标也能观察周围!)",
	IGUI_Tutorial1_Welcome10 = " <CENTRE> <SIZE:medium> 但是请注意! <LINE> <LINE> 你只能看到你当前面对的方向! <LINE> <LINE> 而危险往往来自你的背后, 或你的同伴的背后.",
	IGUI_Tutorial1_Welcome2bis = " <CENTRE> <SIZE:medium>  现在, 让我们把视角缩小 <LINE> <LINE> (缩放成近景).",
	IGUI_Tutorial1_MovementKeys = "%1 / %2 / %3 / %4",
	IGUI_Tutorial1_WalkTo1 = " <CENTRE> <SIZE:medium> 在我们学习对抗僵尸之前, 先学习移动! <LINE> <LINE> 使用 %1 键移动. <LINE> <LINE> <SIZE:large> 现在移动去隔壁房间吧! 绝对安全! ",
	IGUI_Tutorial1_WalkTo2 = " <CENTRE> <SIZE:medium> 看! 我说了很安全吧! <LINE> <LINE> 现在, 按住鼠标右键,你就可以在移动的同时观察周围了. <LINE> 这将让你一直处于攻击姿势并且及时的观察周围. <LINE> <LINE> <SIZE:large> 按住鼠标右键并使用 %1移动! ",
	IGUI_Tutorial1_WalkTo3 = " <CENTRE> <SIZE:medium> 亡者的嘶吼! <LINE> <LINE> 如果你想幸存,必须学会搜寻! <LINE> <LINE> <SIZE:large> 回到厨房里标记的橱柜前,我们将学习搜寻!"
	IGUI_Tutorial1_InvLoot1 = " <CENTRE> <SIZE:medium> 在房间中搜寻食物,可以缓解饥饿感! <LINE> <LINE> <SIZE:large> 将鼠标移动到物品上, 并且查看它.",
	IGUI_Tutorial1_InvLoot2 = " <CENTRE> <SIZE:large> 一只死家鼠! <SIZE:medium> <LINE> <LINE> <SIZE:large> 让我们用鼠标双击它, 将它拿起! ",
	IGUI_Tutorial1_InvLoot3 = " <CENTRE> <SIZE:medium> 我们也应该拿起那个空瓶子. 渴死同样可怕. <LINE> <LINE> <SIZE:large> 鼠标双击空瓶子!",
	IGUI_Tutorial1_InvUse1 = " <CENTRE> <SIZE:medium> 现在有没有注意到屏幕右侧图标? <LINE> 看起来有人想要一顿大餐! <LINE> <LINE> <SIZE:large> 在那只死老鼠上右键可以看到更多选项! <LINE> <LINE> <SIZE:large> 现在选择吃掉它!",
	IGUI_Tutorial1_InvUse2 = " <CENTRE> <SIZE:medium> 太棒了! 除了有点恶心... <LINE> <LINE> <SIZE:medium> 要想了解右侧图标代表什么, 请将鼠标指针移动到图标上! ",
	IGUI_Tutorial1_InvUse2Bis = " <CENTRE> <SIZE:medium> 噢, 你的水瓶没水了. <LINE> <LINE> 自来水会在不久的将来停止供应! <LINE> <LINE> <SIZE:large> 现在移动到水槽旁,<br>将鼠标指针移动到水槽上点击右键灌满瓶子吧.",
	IGUI_Tutorial1_InvUse3 = " <CENTRE> <SIZE:medium> 幸存者会自动饮用放在身上的水. <LINE> <LINE> 让我们看看其他橱柜里有什么! <LINE> <LINE> <SIZE:large> 再次开始搜寻!",
	IGUI_Tutorial1_InvUse4 = " <CENTRE> <SIZE:medium> 你可以通过靠近容器并查看其中存放了哪些物品. <LINE> <LINE>  也可以在靠近容器时使用鼠标左键单击选择查看另一个邻近的容器. <LINE> <LINE> 好了, 这些容器里有一把武器! <LINE> <LINE> <SIZE:large> 找到它吧!",
	IGUI_Tutorial1_InvUse5 = " <CENTRE> <SIZE:medium> 好的, 找到它了! <LINE> <LINE> <SIZE:large> 在平底炒锅上鼠标右键单击选择 '装备[右手]' ,这样你就可以使用它了!",
	IGUI_Tutorial1_InvUse6 = " <CENTRE> <SIZE:medium> 请尽全力. 我们没有多少时间.",
	IGUI_Tutorial1_InvUse7 = " <CENTRE> <SIZE:medium> 不.不是这样. <LINE> <LINE> 不要耍小聪明. 你这样的我见得多了.",
	IGUI_Tutorial1_Fight1 = " <CENTRE> <SIZE:medium> 噢! 天气开始变热了? <LINE> <LINE> 让我们打开窗户来透透气! <LINE> <LINE> <SIZE:large> 移动到闪烁的窗户旁! ",
	IGUI_Tutorial1_Fight2 = " <CENTRE> <SIZE:medium> 戴帽子的僵尸! <LINE> <LINE> 让我们出去吧! 按 %1 键可以用来可以开关窗或开关门! <LINE> <LINE> <SIZE:large> 按 %1 来打开窗户! ",
	IGUI_Tutorial1_Fight3 = " <CENTRE> <SIZE:medium> 开始吧! 爬过窗户干掉那只僵尸! <LINE> <LINE> <SIZE:large> 按住 %1 可以爬过窗口! ",
	IGUI_Tutorial1_Fight3Bis = " <CENTRE> <SIZE:medium> 那样不对. <LINE> <LINE> 请听从指令. 要打开或关闭窗户请按 '%1'. 要爬过窗户请按住 '%1'. <LINE> <LINE> <SIZE:large> 按下 '%1' 重新打开窗户, 完成指令.",
	IGUI_Tutorial1_Fight4 = " <CENTRE> <SIZE:medium> 她没有发现我们! <LINE> <LINE> 按住鼠标右键来为攻击做好准备. 光圈可以帮助你确定接近角度! <LINE> <LINE> <SIZE:large> 按住鼠标右键! ",
	IGUI_Tutorial1_Fight5 = " <CENTRE> <SIZE:medium> 按住鼠标右键并且使用 %1 移动向那个女士! <LINE> <LINE> 同时单击鼠标左键即可攻击! <LINE> <LINE> <SIZE:large> 记住: 按住右键来为攻击做准备, 距离合适时单击鼠标左键攻击!",
	IGUI_Tutorial1_Fight7 = " <CENTRE> <SIZE:medium> 干掉她! <LINE> <LINE> 你也可以按 %1 推她, 但我们现在需要攻击她的头! <LINE> <LINE> 调整合适的攻击距离距离非常重要.",
	IGUI_Tutorial1_Fight7B = " <CENTRE> <SIZE:medium> 光圈是为了更好的显示你的攻击落点. <LINE> <LINE> <SIZE:large> 移动鼠标直至光圈瞄准她的头,然后按下鼠标左键攻击!",
	IGUI_Tutorial1_Fight8New = " <CENTRE> <SIZE:medium> 平底炒锅坏了! 她的头真硬! <LINE> <LINE> <SIZE:large> 现在让我们获取她身上的猎刀! <LINE> <LINE> <SIZE:large> 从她身上搜寻并获得猎刀! 在猎刀上右键选择'装备[右手]'!",
	IGUI_Tutorial1_Sneak1 = " <CENTRE> <SIZE:medium> 你听到了吗? 更多的僵尸! <LINE> <LINE> 移动至栅栏门! <LINE> <LINE> <SIZE:large> 按 %1 打开门, 或者在它关闭时用鼠标左键点击它!",
	IGUI_Tutorial1_Sneak1Bis = " <CENTRE> <SIZE:medium> 菜园里的僵尸会看到你! <LINE> <LINE> 请务必轻手轻脚. <LINE> <LINE> <SIZE:large> 按 %1 蹲下,移动时就会开始潜行了!",
	IGUI_Tutorial1_Sneak2 = " <CENTRE> <SIZE:medium> 潜行会减少你被发现的几率,你干的很棒. <LINE> <LINE> 在以后的生存中,也请多多善用此技巧. <LINE> <LINE> <SIZE:large> 现在我们去栅栏门!",
	IGUI_Tutorial1_Sneak2Bis = " <CENTRE> <SIZE:medium> 请执行指令. 每一个指令在今后的生存中都非常有用. <LINE> <LINE> 按 %1 蹲下. 移动至栅栏门后如果幸存者不移动,她会自己蹲下. <LINE> <LINE> <SIZE:large> 使用潜行进入栅栏内.现在.",
	IGUI_Tutorial1_Sneak3 = " <CENTRE> <SIZE:medium> 如此悄无声息,简直就像个忍者! <LINE> <LINE> <SIZE:large> 按 %1 键打开门, 或者在它关闭时使用鼠标左键点击!",
	IGUI_Tutorial1_Sneak4 = " <CENTRE> <SIZE:medium> 接下来我们学习些不一样的东西! <LINE> <LINE> 拿着猎刀靠近它! 当幸存者的手臂举起时就表明攻击时机到了 ! <LINE> <LINE> <SIZE:large> 按住鼠标右键并且慢慢移动到它的背后, 当手臂举起时攻击它! ",
	IGUI_Tutorial1_Sneak4Bis = " <CENTRE> <SIZE:medium> 还需要更近点! 当你到达合适的距离时手臂会举起! <LINE> <LINE> <SIZE:large> 按住鼠标右键并接近目标的背后, 然后使用鼠标左键来攻击! ",
	IGUI_Tutorial1_Sneak5 = " <CENTRE> <SIZE:medium> 你做到了!  <LINE> <LINE> 现在拿起他的包! <LINE> <LINE> <SIZE:large> 首先你需要站在尸体上查看尸体携带的物品,<br>然后在背包上右键选择装备在背上. ",
	IGUI_Tutorial1_Sneak6 = " <CENTRE> <SIZE:medium> 现在这个背包是你的了! <LINE> <LINE> 让我们看看里面有什么! <LINE> <LINE> <SIZE:large> 在幸存者物品栏的右侧找到闪烁的大背包图标. 点击它!",
	IGUI_Tutorial1_Sneak7 = " <CENTRE> <SIZE:medium> 一支霰弹枪和一些绷带!  <LINE> 现在我们来装备它! <LINE> <LINE> <SIZE:large> 在霰弹枪上点击右键选择'装备[双手]'.",
	IGUI_Tutorial1_Bandage1 = " <CENTRE> <SIZE:medium> 那边的窗户发出动静! <LINE> 让我们来检查下, 在奔跑时幸存者会自动翻越栅栏. <LINE> <LINE> <SIZE:large> 使用 %1 和 %2 键来跑向栅栏!",
	IGUI_Tutorial1_Bandage2 = " <CENTRE> <SIZE:medium> 窗户破了? <LINE> <LINE> 让我们进去看看吧! <LINE> <LINE> <SIZE:large> 站在窗户旁后按住 %1 键就可以爬入窗户.",
	IGUI_Tutorial1_Bandage2Bis = " <CENTRE> <SIZE:medium> 你很会举一反三! 但不是那个栅栏! <LINE> <LINE> 请回到指定的栅栏前. <LINE> <LINE> <SIZE:large> 按住 %1 键来翻越.",
	IGUI_Tutorial1_Bandage3 = " <CENTRE> <SIZE:medium> 天啊! 你被玻璃划伤了! 手一直在流血. <LINE> <LINE> <SIZE:large> 请按 %1 键或者鼠标点击心形图标,来查看健康状况和伤口.",
	IGUI_Tutorial1_Bandage4 = " <CENTRE> <SIZE:medium> 背包中的绷带可以帮你! <LINE> <LINE> <SIZE:large> 右键单击健康状况中的红色文字, 然后用绷带包扎.",
	IGUI_Tutorial1_Bandage5 = " <CENTRE> <SIZE:medium> 现在让我们再爬过窗户! <LINE> <LINE> <SIZE:large> 去看看外面有什么动静!",
	IGUI_Tutorial1_Bandage6 = " <CENTRE> <SIZE:medium> 窗帘会隔绝屋内和屋外的视线! <LINE> <LINE> 拉上窗帘会让僵尸无法通过窗户看到你. <LINE> <LINE> <SIZE:large> 在窗帘上点击鼠标右键, 或按住左 Shift 并且单击窗帘来控制窗帘!",
	IGUI_Tutorial1_Bandage7 = " <CENTRE> <SIZE:medium> 有两个! <LINE> 还有一个趴在地上! <LINE> <LINE> 好好保卫自己吧!",
	IGUI_Tutorial1_Bandage8 = " <CENTRE> <SIZE:medium> 较厚的衣物和较硬的头盔有助于防止你被咬伤和抓伤. <LINE> <LINE> 穿上你认为合适的装备! <LINE> <LINE> <SIZE:large> 然后勇敢的穿过门吧!",
	IGUI_Tutorial1_Shotgun1 = " <CENTRE> <SIZE:medium> 请记住潜行可以降低你被发现的几率. <LINE> <LINE> <SIZE:large> 按 %1 蹲下, 然后移动至铁丝网旁. ",
	IGUI_Tutorial1_Shotgun1b = " <CENTRE> <SIZE:medium> 如果你有足够的经验, 并且精神良好, 你也可以选择翻越! <LINE> <LINE> 这也是经常使用的技能! <LINE> <LINE> <SIZE:large> 按 %1 翻越铁丝网! ",
	IGUI_Tutorial1_Shotgun2 = " <CENTRE> <SIZE:medium> 好了! 是时候搞点事了! <LINE> <LINE> 准备好霰弹枪! <LINE> <LINE> <SIZE:large> 按住鼠标右键举枪并且移动鼠标瞄准僵尸!",
	IGUI_Tutorial1_Shotgun3 = " <CENTRE> <SIZE:medium> 它们过来了! <LINE> <LINE> <RGB:GHCR,GHCG,GHCB> 当僵尸周围出现绿色轮廓时是最好的开枪机会! <RGB:1,1,1> <LINE> <LINE> <SIZE:large> 按住鼠标右键的同时单击鼠标左键就可以开枪了!",
	IGUI_Tutorial1_Shotgun4 = " <CENTRE> <SIZE:medium> 它们都被消灭了! <LINE> <LINE> 不过, 你很快也会跟它们一样了! <LINE> <LINE> 森林里的每个僵尸都听到了枪声, 它们正在朝你狂奔! <LINE> <LINE> <SIZE:large> 按 %1 键可以翻越铁丝网暂时避开它们! ",
	IGUI_Tutorial1_Shotgun5 = " <CENTRE> <SIZE:medium> 他们越来越近了! <LINE> <LINE> 你想跑的更快点吗? 使用冲刺前往标记点! <LINE> <LINE> <SIZE:large> 请按住 %1 移动并按 %2 来冲刺! ",
	IGUI_Tutorial1_Shotgun5a = " <CENTRE> <SIZE:medium> 他们越来越近了! <LINE> <LINE> 你想跑的更快点吗? 使用冲刺前往标记点! <LINE> <LINE> <SIZE:large> 请按住 %1 移动并按两次 %2 来冲刺! ",
	IGUI_Tutorial1_Shotgun6 = " <CENTRE> <SIZE:medium> 最后的建议! 如果你担心或已经被僵尸咬伤, 按下 '%1' 键将服用解毒药剂! <LINE> <LINE> <SIZE:large> 请按下 %1 服用解毒药剂!",
	IGUI_Tutorial1_Shotgun7 = " <CENTRE> <SIZE:medium> 只是个玩笑! <LINE> <LINE> 并没有解毒药剂. 僵尸对你造成的每次伤害都有可能致命. <LINE> <LINE> <SIZE:large> 祝好运! ",
	IGUI_Tutorial1_Shotgun8 = " <CENTRE> <SIZE:medium> 你死了!新手教程到此结束! <LINE> <LINE> 有关游戏的任何帮助请按下 %1 打开生存指南. <LINE> <LINE> <SIZE:large> 现在返回主菜单, 选择开始新游戏吧!",

	IGUI_Tutorial1_Welcome2Joypad = " <SIZE:medium> 首先:你可以缩放!. <LINE>  <JOYPAD:Back,28,28> 可以使用菜单. <LINE> <LINE> 让我们鸟瞰你的最终归宿之地 - 凄凉且孤独! <LINE> <SIZE:large> 按住  <JOYPAD:Back,28,28> 然后选择   <IMAGE:media/ui/ZoomOut.png,28,28>  和  <JOYPAD:RStick,28,28> , 然后松开  <JOYPAD:Back,28,28> <LINE> ",
	IGUI_Tutorial1_Welcome3Joypad = " <SIZE:medium> 第一件事: <JOYPAD:Back,28,28> 可以查看很多有用的信息! <LINE> <LINE> 让我们来看看角色信息! <LINE> <SIZE:large> 按住  <JOYPAD:Back,28,28> 然后选择   <IMAGE:media/ui/Heart2_On.png,32,32>  和  <JOYPAD:RStick,28,28>. 松开  <JOYPAD:Back,28,28> 就可以查看了! <LINE> ",
	IGUI_Tutorial1_Welcome5Joypad = " <SIZE:medium> 现在让我们看看技能面板! <LINE> <LINE> <SIZE:large> 按  <JOYPAD:LBumper,28,28> 循环浏览面板,并检查你的技能!",
	IGUI_Tutorial1_Welcome8Joypad = " <SIZE:medium> 是时候关闭它了! <LINE> <LINE> <SIZE:medium> 按  <JOYPAD:BButton,28,28> 关闭它然后我们进入下一个项目!",
	IGUI_Tutorial1_Welcome9Joypad = " <SIZE:medium> 来看看吧! <LINE> <LINE> 通过移动  <JOYPAD:RStick,28,28>  你会转向! <LINE> <LINE> 现在试试吧!",
	IGUI_Tutorial1_Welcome2bisJoypad = " <SIZE:medium>  现在再次放大. <LINE> <LINE> <SIZE:large> 用  <JOYPAD:Back,28,28>  打开菜单,但这次选择  <IMAGE:media/ui/ZoomIn.png,32,32> <LINE> ",
	IGUI_Tutorial1_WalkTo1Joypad = "<SIZE:medium> 让我们继续吧! <LINE> <LINE> 用  <JOYPAD:LStick,28,28>  走路和移动. <LINE> <LINE> <SIZE:large> 为什么不去隔壁的房间? 它是安全的! ",
	IGUI_Tutorial1_WalkTo2Joypad = " <SIZE:medium> 看!我说了很安全吧! 现在, 让我们环顾四周! <LINE> <LINE> 按住  <JOYPAD:RStick,28,28>  将让你边走边环顾四周,这样可以一直处于攻击姿势并且及时的观察周围. <LINE> <LINE> <SIZE:large> 按住  <JOYPAD:RStick,28,28>  并在移动中使用  <JOYPAD:LStick,28,28> <LINE> ",
	IGUI_Tutorial1_InvLoot1Joypad = " <SIZE:medium> 按  <JOYPAD:YButton,28,28>  将打开你的物品栏和战利品面板! <LINE> <LINE> <SIZE:large> 现在试试!按  <JOYPAD:YButton,28,28> !",
	IGUI_Tutorial1_InvLoot2Joypad = " <SIZE:medium> 看到拾取面板最右边那些闪烁的容器了吗?它们是你附近可以拾取的所有容器. <LINE> <LINE> 按  <JOYPAD:RBumper,28,28>  循环查看容器!",
	IGUI_Tutorial1_InvLoot3Joypad = " <SIZE:large> 一只死家鼠! <SIZE:medium> <LINE> <LINE> <SIZE:large> 要拾起它, 按  <JOYPAD:XButton,28,28> ",
	IGUI_Tutorial1_InvLoot4Joypad = " <SIZE:medium> 我们也应该拿起那个空瓶子.渴死同样可怕. <LINE> <LINE> <SIZE:large> 按  <JOYPAD:XButton,28,28>  拾起它!",
	IGUI_Tutorial1_InvUse1Joypad = " <SIZE:medium> 现在有没有注意到屏幕右侧图标? <LINE> 看起来有人想要一顿大餐! <LINE> <LINE> <SIZE:large> 首先, 按 <JOYPAD:DPadLeft,28,28> 选择你的物品!",
	IGUI_Tutorial1_InvUse1BisJoypad = " <SIZE:medium> 真棒, 在死家鼠上按  <JOYPAD:AButton,28,28>  来查看交互菜单! <LINE> <LINE> <SIZE:large> 选择吃, 然后按  <JOYPAD:AButton,28,28> 来吃死家鼠!",
	IGUI_Tutorial1_InvUse2Joypad = " <CENTRE> <SIZE:medium> 太棒了!除了有点恶心... ",
	IGUI_Tutorial1_InvUse2BisJoypad = " <SIZE:medium> 噢,你的水瓶没水了. <LINE> <LINE> 按  <JOYPAD:XButton,28,28>  查看交互菜单! <LINE> <LINE> <SIZE:large> 移动到水槽旁边并按  <JOYPAD:XButton,28,28> 然后选择灌满并按  <JOYPAD:AButton,28,28>",
	IGUI_Tutorial1_InvUse3Joypad = " <CENTRE> <SIZE:medium> 幸存者会自动饮用放在身上的水. <LINE> <LINE> 让我们看看其他橱柜里有什么! <LINE> <LINE> <SIZE:large> 再次开始搜寻!",
	IGUI_Tutorial1_InvUse3BisJoypad = " <SIZE:medium> 现在按  <JOYPAD:YButton,28,28>  打开附近容器.",
	IGUI_Tutorial1_InvUse4Joypad = " <SIZE:medium> 你可以通过靠近容器并查看其中存放了哪些物品 <LINE> 每个附近的容器都可以按  <JOYPAD:RBumper,28,28>  来查看 <LINE> <LINE> 好了,这些容器里有一把武器! <LINE> <LINE> <SIZE:large> 找到它吧!",
	IGUI_Tutorial1_InvUse5Joypad = " <SIZE:medium> 好的,找到它了! <LINE> <LINE> <SIZE:large> 在平底炒锅上按下  <JOYPAD:AButton,28,28>  并选择'装备[右手]',这样你就可以使用它了!",
	IGUI_Tutorial1_Fight2Joypad = " <SIZE:medium> 戴帽子的僵尸! <LINE> <LINE> 让我们出去吧! 按住  <JOYPAD:AButton,28,28>  可以用来可以开关窗或开关门! <LINE> <LINE> <SIZE:large> 按  <JOYPAD:AButton,28,28>  来打开窗户! ",
	IGUI_Tutorial1_Fight3Joypad = " <SIZE:medium> 开始吧!爬过窗户干掉那只僵尸! <LINE> <LINE> <SIZE:large> 按住  <JOYPAD:BButton,28,28>  可以爬过窗口! ",
	IGUI_Tutorial1_Fight3BisJoypad = " <SIZE:medium> 那样不对. <LINE> <LINE> 请听从指令. 要打开或关闭窗户请按  <JOYPAD:AButton,28,28> . 要爬过窗户请按住  <JOYPAD:BButton,28,28> . <LINE> <LINE> <SIZE:large> 按下  <JOYPAD:AButton,28,28>  重新打开窗户,完成指令.",
	IGUI_Tutorial1_Fight4Joypad = " <SIZE:medium> 她没有发现我们! <LINE> <LINE> 向任何方向推动  <JOYPAD:RStick,28,28>  来为攻击做好准备.  <LINE> <LINE> <SIZE:large> 按下 <JOYPAD:RStick,28,28> !",
	IGUI_Tutorial1_Fight5Joypad = " <SIZE:medium> 将  <JOYPAD:RStick,28,28> 向僵尸方向移动, 并且使用  <JOYPAD:LStick,28,28>  来拉近距离! <LINE> <LINE> 按  <JOYPAD:RTrigger,28,28>  即可攻击!",
	IGUI_Tutorial1_Fight7Joypad = " <SIZE:medium> 干掉她! <LINE> <LINE> 你也可以按  <JOYPAD:LTrigger,28,28>  推她, 但我们现在需要攻击她的头!  <LINE> <LINE> 使用  <JOYPAD:LStick,28,28>  和  <JOYPAD:RStick,28,28>  调整合适的攻击距离距离,并使用  <JOYPAD:RTrigger,28,28> 攻击她",
	IGUI_Tutorial1_Fight8NewJoypad = " <SIZE:medium> 平底炒锅坏了!她的头真硬! <LINE> <LINE> <SIZE:medium> 现在让我们获取她身上的猎刀! <LINE> <LINE> <SIZE:large> 按  <JOYPAD:YButton,28,28> 打开战利品栏,选择猎刀并按  <JOYPAD:AButton,28,28>  查看交互菜单!",
	IGUI_Tutorial1_Sneak1Joypad = " <SIZE:medium> 你听到了吗?更多的僵尸! <LINE> <LINE> 移动至栅栏门! <LINE> <LINE> <SIZE:large> 按  <JOYPAD:AButton,28,28>  打开或关闭门!",
	IGUI_Tutorial1_Sneak1BisJoypad = " <SIZE:medium> 菜园里的僵尸会看到你! <LINE> <LINE> 请务必轻手轻脚. <LINE> <LINE> <SIZE:large> 按  <JOYPAD:LStick,28,28>  蹲下, 移动时就会开始潜行了!",
	IGUI_Tutorial1_Sneak2BisJoypad = " <SIZE:medium> 请执行指令.每一个指令在今后的生存中都非常有用. <LINE> <LINE> 按  <JOYPAD:LStick,28,28>  蹲下.移动至栅栏门后如果幸存者不移动,她会自己蹲下. <LINE> <LINE> <SIZE:large> 使用潜行进入栅栏内.现在.",
	IGUI_Tutorial1_Sneak3Joypad = " <SIZE:medium> 如此悄无声息,简直就像个忍者! <LINE> <LINE> <SIZE:large> 蹲下并用  <JOYPAD:AButton,28,28>开关门  !",
	IGUI_Tutorial1_Sneak4Joypad = " <SIZE:medium> 接下来我们学习些不一样的东西! <LINE> <LINE> 拿着猎刀靠近它! 当幸存者的手臂举起时就表明攻击时机到了! <LINE> <SIZE:large> 用  <JOYPAD:RStick,28,28>  和  <JOYPAD:LStick,28,28>靠近 , 用  <JOYPAD:RTrigger,28,28>  攻击! ",
	IGUI_Tutorial1_Sneak4BisJoypad = " <SIZE:medium> 还需要更近点!当你到达合适的距离时手臂会举起! <LINE> <LINE> <SIZE:large> 用  <JOYPAD:RStick,28,28>  和  <JOYPAD:LStick,28,28>  靠近 , 用  <IMAGE:media/ui/media/ui/xbox/xbox_lefttrigger.png,28,28>  攻击!",
	IGUI_Tutorial1_Sneak5Joypad = " <SIZE:medium> 你做到了! <LINE> <LINE> <SIZE:large> 现在拿起他的包, 按  <JOYPAD:YButton,28,28>  查看并按  <JOYPAD:AButton,28,28>  来装备!",
	IGUI_Tutorial1_Sneak6Joypad = " <SIZE:medium> 现在这个背包是你的了! <LINE> <LINE> 让我们看看里面有什么! <LINE> <LINE> <SIZE:large> 按  <JOYPAD:LBumper,28,28>  循环浏览你装备好的包!",
	IGUI_Tutorial1_Sneak7Joypad = " <SIZE:medium> 一支霰弹枪和一些绷带!  <LINE> 现在我们来装备它! <LINE> <LINE> <SIZE:large> 按 <JOYPAD:DPadLeft,28,28> to 选择随身物品并在霰弹枪上按  <JOYPAD:AButton,28,28>  来查看交互菜单.",
	IGUI_Tutorial1_Bandage1Joypad = " <SIZE:medium> 那边的窗户发出动静! <LINE> 让我们来检查下, 在奔跑时幸存者会自动翻越栅栏. <LINE> <LINE> <SIZE:large> 使用  <JOYPAD:RTrigger,28,28>  和  <JOYPAD:LStick,28,28>  来跑向栅栏!",
	IGUI_Tutorial1_Bandage2Joypad = " <SIZE:medium> 窗户破了? <LINE> <LINE> 让我们进去看看吧! <LINE> <LINE> <SIZE:large> 站在窗户旁后按住  <JOYPAD:BButton,28,28>  就可以爬入窗户",
	IGUI_Tutorial1_Bandage2BisJoypad = " <SIZE:medium> 你很会举一反三!但不是那个栅栏! <LINE> <LINE> 请回到指定的栅栏前. <LINE> <LINE> <SIZE:large> 按住  <JOYPAD:BButton,28,28>  来翻越.",
	IGUI_Tutorial1_Bandage3Joypad = " <SIZE:medium> 天啊!你被玻璃划伤了!手一直在流血! <LINE> <LINE> <SIZE:large> 按住  <JOYPAD:Back,28,28>  打开健康面板并选择带有  <JOYPAD:RStick,28,28>  心形图标,来查看健康状况和伤口",
	IGUI_Tutorial1_Bandage4Joypad = " <SIZE:medium> 背包中的绷带可以帮你! <LINE> <LINE> <SIZE:large> 按  <JOYPAD:AButton,28,28>  用绷带包扎.",
	IGUI_Tutorial1_Bandage6Joypad = " <SIZE:medium> 窗帘会隔绝屋内和屋外的视线! <LINE> <LINE> 拉上窗帘会让僵尸无法通过窗户看到你. <LINE> <LINE> <SIZE:large> 按  <JOYPAD:XButton,28,28>  与窗帘互动.",
	IGUI_Tutorial1_Shotgun1Joypad = " <SIZE:medium> 请记住潜行可以降低你被发现的几率. <LINE> <LINE> <SIZE:large> 按  <JOYPAD:LStick,28,28>  蹲下, 然后移动至铁丝网旁. ",
	IGUI_Tutorial1_Shotgun1bJoypad = " <SIZE:medium> 如果你有足够的经验,并且精神良好,你也可以选择翻越! <LINE> <LINE> <SIZE:large> 这也是经常使用的技能! <LINE> <LINE> <SIZE:large> 按  <JOYPAD:BButton,28,28>  翻越铁丝网! ",
	IGUI_Tutorial1_Shotgun2Joypad = " <SIZE:medium> 好了!是时候搞点事了! <LINE> <LINE> 准备好霰弹枪! <LINE> <LINE> <SIZE:large> 按住  <JOYPAD:RStick,28,28>  后瞄准僵尸",
	IGUI_Tutorial1_Shotgun3Joypad = " <SIZE:medium> 它们过来了! <LINE> <LINE> <RGB:GHCR,GHCG,GHCB> 当僵尸周围出现绿色轮廓时是最好的开枪机会! <RGB:1,1,1> <LINE> <LINE> <SIZE:large> 按  <JOYPAD:RTrigger,28,28>  瞄准,按  <JOYPAD:RStick,28,28>  射击",
	IGUI_Tutorial1_Shotgun4Joypad = " <SIZE:medium> 它们都被消灭了! <LINE> <LINE> 森林里的每个僵尸都听到了枪声,它们正在朝你狂奔! <LINE> <LINE> <SIZE:large> 按  <JOYPAD:BButton,28,28>  可以翻越铁丝网暂时避开它们! ",
	IGUI_Tutorial1_Shotgun5Joypad = " <SIZE:medium> 他们越来越近了! <LINE> <LINE> 你想跑的更快点吗? 使用冲刺前往标记点! <LINE> <LINE> <SIZE:large> 按住  <JOYPAD:RTrigger,28,28>  并按 <JOYPAD:BButton,28,28> 来冲刺! ",
	IGUI_Tutorial1_Shotgun6Joypad = " <SIZE:medium> 最后一件事!千万不要大喊大叫.还记得你的条件吗? 代码是... Spiffo.",
	IGUI_Tutorial1_Shotgun7Joypad = " <SIZE:medium> 太好了.死吧!",
	IGUI_Tutorial1_Shotgun8Joypad = " <CENTRE> <SIZE:medium> 你死了! <LINE> <LINE> <SIZE:large> 返回主菜单,然后在诺克斯事件中真正活下来!",

	IGUI_PlayerText_KnowSkill = "我已经明白了...",
	IGUI_PlayerText_BookObsolete = "嗯, 这本书我已经理解了.",
	IGUI_PlayerText_DontUnderstand = "我不能理解它...",
	IGUI_PlayerText_TooComplicated = "这对我来说太复杂了...",
	IGUI_PlayerText_DontGet = "我看不懂这本书...",
	IGUI_PlayerText_NoWayToFuelTankInlet = "我找不到汽车油箱加油口",
	IGUI_PlayerText_Callout1 = "喂!",
	IGUI_PlayerText_Callout2 = "看这里!",
	IGUI_PlayerText_Callout3 = "喂!你这家伙!",
	IGUI_PlayerText_Callout1New = "嘿!",
	IGUI_PlayerText_Callout2New = "看这里!",
	IGUI_PlayerText_Callout3New = "嘿!你这家伙!",
	IGUI_PlayerText_Callout1Sneak = "咻!",
	IGUI_PlayerText_Callout2Sneak = "咻",
	IGUI_PlayerText_Callout3Sneak = "嘿!",
	IGUI_PlayerText_CalloutTutorial = "嘿! 我在这里!",
	IGUI_PlayerText_VehicleSomeoneInSeat = "有人已坐在那.",
	IGUI_PlayerText_VehicleItemInSeat = "有物品在座位上.",
	IGUI_PlayerText_VehicleLockIsBroken = "锁坏了.",
	IGUI_PlayerText_VehicleSeatRemoved = "座位不见了.",
	IGUI_PlayerText_DoorBarricaded = "门被封住了.",
	IGUI_PlayerText_DoorBlocked = "门被挡住了.",
	IGUI_PlayerText_ItemNameTooLong = "名称不能超过 %1 个字符.",

	IGUI_GamePaused = "- 游戏暂停 -",
	IGUI_UnknownBerry = "未知的浆果",
	IGUI_PoisonousBerry = "毒浆果",
	IGUI_Berry = "浆果",
	IGUI_UnknownMushroom = "未知的蘑菇",
	IGUI_PoisonousMushroom = "毒蘑菇",
	IGUI_Mushroom = "蘑菇",

	IGUI_PostDeath_Quit = "退出到桌面",
	IGUI_PostDeath_Exit = "退出到主界面",
	IGUI_PostDeath_Respawn = "新角色",

	--MouseOver tooltips
	IGUI_PrimaryTooltip = "主要",
	IGUI_SecondaryTooltip = "次要",
	IGUI_InventoryTooltip = "背包",
	IGUI_HealthTooltip = "健康",
	IGUI_CraftingTooltip = "制作合成",
	IGUI_MovableTooltip = "移动家具",

	--movables
	IGUI_Pickup = "搬运",
	IGUI_Place = "放置",
	IGUI_Rotate = "旋转",
	IGUI_Scrap = "拆解",
	IGUI_Exit = "退出",
	IGUI_Cycle1 = "循环选择附近的项目",
	IGUI_Cycle2 = "循环选择背包中的项目",
	IGUI_Cycle3 = "调整旋转位置",
	IGUI_HoldButton = "选中项目,按住鼠标旋转",
	IGUI_ToggleMode = "按下 '%1' 键更改模式.",

	IGUI_PickupItem = "拿起物品",
	IGUI_PlaceObject = "放置物品",
	IGUI_ApplyRotation = "应用旋转",
	IGUI_CycleMode = "循环模式",
	IGUI_CycleObject = "循环对象",
	IGUI_CycleItems = "循环项目",
	IGUI_CycleRotation = "循环旋转",

	IGUI_NoMovable = "不可移动",
	IGUI_Name = "名称",
	IGUI_ItemsInContainer = "内有物品.",
	IGUI_CanRotate = "可调整方向",
	IGUI_CanNotRotate = "不可调整方向",
	IGUI_Skill = "技能要求",
	IGUI_Tool = "工具要求",
	IGUI_None = "无",
	IGUI_ChanceToBreak = "损坏几率",
	IGUI_ComposterHasCompost = "里面有堆肥.",
	IGUI_ToHeavy = "身上太重了.",
	IGUI_TooHot = "太热拿不起来.",
	IGUI_ItemsSurface = "表面有物品.",
	IGUI_Moveables_DoorBarricaded = "门被封住了.",
	IGUI_Moveables_DoorInFrame = "必须先拆除门.",
	IGUI_Moveables_FloorAtTopOfStairs = "楼梯顶部有地板.",
	IGUI_WindowOpen = "窗户已开启.",
	IGUI_WindowBarricaded = "窗户被封住了.",
	IGUI_Moveables_WindowInFrame = "必须先拆除窗口.",
	IGUI_NeedToBeStandingInside = "你需要站在里面才能拆除.",
	IGUI_MustPlaceRoomRoof = "必须放在有屋顶的房间里.",
	IGUI_MovableHasMaterial = "里面有材料.",
	IGUI_RainCollectorHasWater = "内有水源.",
	IGUI_IsOperational = "需要先关掉.",
	IGUI_RemovePropane = "需要拆下丙烷罐.",

	--radio
	IGUI_DeviceOptions = "设备选项",
	IGUI_Hotkey = "热键",
	IGUI_RadioClose = "关闭",
	IGUI_RadioReleaseFocus = "取消选择",
	IGUI_RadioSelectInner = "选择内部菜单",
	IGUI_RadioSelectOuter = "退出内部菜单选择",

	IGUI_RadioGeneral = "通用",
	IGUI_RadioPower = "电源",
	IGUI_RadioSignal = "信号",
	IGUI_RadioVolume = "音量",
	IGUI_RadioMicrophone = "话筒",
	IGUI_RadioChannel = "频道",
	IGUI_RadioPowerNearby = "集成电源.",
	IGUI_RadioRequiresPowerNearby = "没有电源.",

	IGUI_RadioTuneIn = "调整频道",
	IGUI_RadioAddPreset = "添加频道",
	IGUI_RadioEditPreset = "编辑频道",
	IGUI_RadioRemovePreset = "删除频道",
	IGUI_RadioSelectChannel = "选择频道",
	IGUI_RadioDeselectChannelList = "取消频道列表",
	IGUI_RadioSelectChannelList = "选择频道列表",

	IGUI_RadioDevice = "设备",
	IGUI_RadioFrequency = "频率",
	IGUI_RadioFreqRange = "范围",
	IGUI_RadioTwoway = "双向",
	IGUI_RadioStrength = "距离",
	IGUI_RadioYes = "是",
	IGUI_RadioNo = "否",
	IGUI_RadioMeter = "米",
	IGUI_RadioDistance = "距离",
	IGUI_RadioUknownChannel = "未知",
	IGUI_RadioMuteMic = "话筒静音",
	IGUI_RadioUnmuteMic = "取消静音",
	IGUI_RadioDragBattery = "将电池拖入此处,或右键单击以将其取出.",
	IGUI_RadioSave = "保存",
	IGUI_RadioIncFrequency = "提高频率",
	IGUI_RadioDecFrequency = "降低频率",
	IGUI_RadioToggleStep = "切换步进范围, (当前: %1 MHz)",
	IGUI_RadioSaveChanges = "保存更改",
	IGUI_RadioDragHeadphones = "将耳机拖入此处,或右键单击将其移除.",
	IGUI_RadioVolUp = "音量+",
	IGUI_RadioVolDown = "音量-",
	IGUI_RadioRemoveHeadphones = "拆下耳机",
	IGUI_RadioAddHeadphones = "安装耳机",
	IGUI_RadioUnmuteSpeaker = "取消静音",
	IGUI_RadioMuteSpeaker = "喇叭静音",
	IGUI_perks_Blacksmith = "锻造",
	IGUI_perks_MetalWelding = "金工",
	IGUI_perks_Metalworking = "金属加工",
	IGUI_perks_Melting = "熔炼",
	IGUI_CraftUI_NearItem = "工具需求: %1",
	IGUI_Furnace_Bellows = "使用鼓风箱来增加热量."
	IGUI_SetAlarm = "设定闹铃时间",
	IGUI_ItemCat_AlarmClock = "钟表",
	IGUI_AlarmIsSetFor = "闹钟设置为:",
	IGUI_CurrentTime = "当前时间:",
	IGUI_ConfirmSleep = "确定想要睡觉吗?",
	IGUI_invpage_Transfer_all = "转移全部",
	IGUI_InfoPanel_Inventory = "<CENTRE> <SIZE:large> 欢迎来到僵尸毁灭工程! <LINE> <LINE> <SIZE:medium>不久你就会发现死亡的可怕. 没人会哀悼你, 甚至没人会记得你. 一切都将与你无关! <LINE> <LINE> 让我们来学习一些基本操作和生存知识! ",
	IGUI_ServerToolBox_Title = "服务器工具",
	IGUI_ServerToolBox_ExternalIP = "你的外部IP: %1",
	IGUI_ServerToolBox_IPUnknown = "位置 (无路由?)",
	IGUI_ServerToolBox_UserConnecting = "%1 已连接",
	IGUI_ServerToolBox_Invite1 = "邀请你的朋友:",
	IGUI_ServerToolBox_Invite2 = "1. 按下ESC键点击好友按钮.",
	IGUI_ServerToolBox_Invite3 = "2. 双击好友昵称将其添加到白名单并发送邀请.",
	IGUI_ServerToolBox_Invite4 = "邀请你朋友时,最好让对方先关闭僵尸毁灭工程,这样做可以让STEAM自动启动游戏.",
	IGUI_ServerToolBox_Invite5 = "发送邀请后你朋友将显示一个对话框,点击连接即可.",
	IGUI_ServerToolBox_SteamID = "服务器 Steam ID: %1",
	IGUI_ServerToolBox_ServerAddress = "服务器外部地址: %1",
	IGUI_ServerToolBox_acccept = "接受",
	IGUI_ServerToolBox_reject = "拒绝",
	IGUI_ServerToolBox_Status = "--- 服务器状态消息 ---",
	IGUI_PlayerStats_Exp = "经验状态: ",
	IGUI_PlayerStats_GlobalExp = "全部经验: ",
	IGUI_PlayerStats_AvailableSkillPt = "可用技能点: ",
	IGUI_PlayerStats_Traits = "特性: ",
	IGUI_PlayerStats_WarningPts = "警告点数: ",
	IGUI_PlayerStats_UserLogs = "用户日志",
	IGUI_PlayerStats_ChatMuted = "聊天屏蔽: ",
	IGUI_PlayerStats_PrefixTag = "标签前缀: ",
	IGUI_PlayerStats_AccessLevel = "管理等级: ",
	IGUI_PlayerStats_Profession = "职业: ",
	IGUI_PlayerStats_DisplayName = "显示昵称: ",
	IGUI_PlayerStats_Username = "用户名: ",
	IGUI_PlayerStats_PlayerStats = "玩家状态",
	IGUI_PlayerStats_Perk = "技能",
	IGUI_PlayerStats_Level = "等级",
	IGUI_PlayerStats_XP = "经验值",
	IGUI_PlayerStats_Boost = "加成",
	IGUI_PlayerStats_Multiplier = "加乘",
	IGUI_PlayerStats_AddTrait = "添加特性",
	IGUI_PlayerStats_Change = "更改",
	IGUI_PlayerStats_AddGlobalXP = "增加经验值",
	IGUI_PlayerStats_AddPoint = "增加技能点",
	IGUI_PlayerStats_See = "查看",
	IGUI_PlayerStats_Add = "添加",
	IGUI_PlayerStats_AddXP = "增加技能经验",
	IGUI_PlayerStats_SameName = "%1 重复 ",
	IGUI_AdminPanel_AdminPanel = "管理面板",
	IGUI_AdminPanel_EnableAdminPower = "启用管理模式",
	IGUI_AdminPanel_DisableAdminPower = "禁用管理模式",
	IGUI_AdminPanel_TooltipAdminPower = "启用后将允许访问服务器的任何命令,更改权限,增加特性,经验等.<br>如果你只是正常游戏的话,我们建议你不要开启此选项.",
	IGUI_AdminPanel_SeeDB = "查看数据库",
	IGUI_AdminPanel_CheckYourStats = "检查人物状态",
	IGUI_AdminPanel_DisableBuildCheat = "禁用创造模式",
	IGUI_AdminPanel_EnableBuildCheat = "启用创造模式",
	IGUI_AdminPanel_TooltipBuildCheat = "启用后无需材料即可建造",
	IGUI_AdminPanel_SeeServerOptions = "查看服务器设置",
	IGUI_AdminPanel_ModalAdminPower = "你当前拥有管理员权限,点击确认取消.",
	IGUI_AdminPanel_ShowStatistics = "显示统计信息",
	IGUI_AdminPanel_TooltipShowStatistics = "显示客户端和服务器上的信息",
	IGUI_AdminPanel_HeaderShowStatistics = "统计信息",
	IGUI_DbViewer_DbViewer = "数据库编辑器",
	IGUI_DbViewer_Refresh = "刷新",
	IGUI_DbViewer_Modify = "修改",
	IGUI_DbViewer_Delete = "删除",
	IGUI_DbViewer_DeleteConfirm = "你确定要删除该项?",
	IGUI_DbViewer_TotalResult = "所有结果: ",
	IGUI_DbViewer_Filters = "过滤",
	IGUI_DbViewer_Loading = "载入中...",
	IGUI_DbViewer_NbrPerPage = "每页数量:",
	IGUI_DbViewer_Page = "页:",
	IGUI_DbViewer_ModifyRow = "修改",
	IGUI_DbViewer_Update = "更新",
	IGUI_DbViewer_CantSetAdmin = "拒绝访问",
	IGUI_PlayerStats_AddXPTitle = "增加经验",
	IGUI_PlayerStats_Amount = "数量",
	IGUI_PlayerStats_ChangeAccessTitle = "更改权限等级",
	IGUI_PlayerStats_ChangeProfTitle = "更改职业",
	IGUI_PlayerStats_AddTraitTitle = "添加特性",
	IGUI_PlayerStats_Type = "类型",
	IGUI_PlayerStats_IssuedBy = "操作人",
	IGUI_PlayerStats_Amount = "数量",
	IGUI_PlayerStats_Reason = "原因",
	IGUI_PlayerStats_AddLog = "添加日志",
	IGUI_PlayerStats_AddLogOn = "添加日志 %1",
	IGUI_PlayerStats_RemoveLogConfirm = "你确定要删除该日志?",
	IGUI_PlayerStats_WarningPointTitle = "添加警告点数",
	IGUI_PlayerStats_ServerOptionTitle = "服务器设置",
	IGUI_PlayerStats_ReloadOptions = "应用",
	IGUI_PlayerStats_ReloadOptionsTooltip = "点此按钮重新装载服务器配置<br>如果不这样做,则需要重启服务器,或者输入 /reloadoptions 命令",
	IGUI_PlayerStats_ChangeServerOptionTitle = "更改服务器设置",
	IGUI_PlayerStats_ResetToDefault = "默认",
	IGUI_SafehouseUI_Title = "标题:",
	IGUI_SafehouseUI_Owner = "创建人:",
	IGUI_SafehouseUI_Release = "取消安全屋",
	IGUI_SafehouseUI_ConnectedPlayers = "在线玩家",
	IGUI_SafehouseUI_Players = "权限",
	IGUI_SafehouseUI_AddPlayer = "添加",
	IGUI_SafehouseUI_AlreadyHaveSafehouse = "该玩家已有 %1 的安全屋",
	IGUI_Safehouse_DaysSurvivedToClaim = "生存 %1 天后才可添加安全屋.",
	IGUI_SafehouseUI_RemoveConfirm = "移除 %1 的权限?",
	IGUI_FactionUI_RemoveConfirm = "确认将玩家 %1 移出该阵营?",
	IGUI_SafehouseUI_ReleaseConfirm = "你真的要放弃这个安全屋吗?",
	IGUI_SafehouseUI_ChangeTitle = "更改标题",
	IGUI_SafehouseUI_ChangeOwnership = "更改全部",
	IGUI_SafehouseUI_QuitSafehouse = "退出安全屋",
	IGUI_SafehouseUI_QuitSafeConfirm = "确认退出?",
	IGUI_FactionUI_QuitSafeConfirm = "你确定要离开这个阵营?",
	IGUI_AdminPanel_NonPvpZone = "非PVP区域",
	IGUI_AdminPanel_Safezone = "添加安全区",
	IGUI_PvpZone_AddZone = "添加区域",
	IGUI_PvpZone_Title = "设置PVP区域",
	IGUI_Safezone_Title = "安全区",
    IGUI_Safezone_FullHighlight = "完全高亮",
	IGUI_PvpZone_RemoveConfirm = "你确定想移除 '%1' 非PVP区域?",
	IGUI_PvpZone_ZoneName = "区域名称:",
	IGUI_PvpZone_StartingPoint = "初始区域坐标:",
	IGUI_PvpZone_CurrentPoint = "玩家当前坐标:",
	IGUI_PvpZone_CurrentZoneSize = "当前区域大小:",
	IGUI_PvpZone_ZoneAlreadyExistTitle = "已存在其他非PVP区域",
	IGUI_PvpZone_SeeZone = "在地上查看区域",
	IGUI_PvpZone_RedefineStartingPoint = "重新设置初始区域",
	IGUI_PvpZone_TeleportToZone = "传送至区域",
	IGUI_PvpZone_NonPvpZone = "你正处在一个非PVP区域",
	IGUI_PlayerStats_ConfirmNonSaveServerOptions = "保存服务器选项?",
	IGUI_Safehouse_IsSpawnPoint = "该建筑是服务器出生点,无法设为安全屋.",
	IGUI_Safehouse_SomeoneInside = "有僵尸/玩家在该建筑附近,无法设为安全屋.",
	IGUI_Safehouse_NotHouse = "该建筑没有卧室,无法设为安全屋.",
	IGUI_FactionUI_Remove = "移除",
	IGUI_SafehouseUI_QuitFaction = "退出阵营",
	IGUI_FactionUI_AlreadyHaveFaction = "该玩家已加入阵营.",
	IGUI_FactionUI_CreateFaction = "创建新阵营",
	IGUI_FactionUI_FactionAlreadyExist = "该阵营已存在.",
	IGUI_FactionUI_TagAlreadyExist = "标签已存在.",
	IGUI_FactionUI_FactionNameTooLongShort = "名称至少需要填写3个字符,最多15个字符.",
	IGUI_FactionUI_TagTooLongShort = "标签长度为1-4个字符.",
	IGUI_FactionUI_FactionSurvivalDay = "你至少需要存活 %1 天才能创建阵营",
	IGUI_FactionUI_TagMembersIncorrect = "阵营内至少有 %1 个玩家才能创建标签",
	IGUI_FactionUI_FactionName = "名称: ",
	IGUI_FactionUI_Tag = "标签: ",
	IGUI_FactionUI_ChangeTag = "更改标签",
	IGUI_TextBox_TooManyChar = "字符限制: %1",
	IGUI_FactionUI_ShowTag = "显示标签 [阵营内成员总是可见]",
	IGUI_FactionUI_FactionPvp = "在阵营中启用近战PVP",
	IGUI_FactionUI_FactionPvpTooltip = "设置是否可以攻击同阵营玩家",
	IGUI_CraftingUI_KnownRecipes = "已知配方:  %1/%2",
	IGUI_AdminPanel_SeeFaction = "阵营列表",
	IGUI_FactionUI_Invitation = "%1 邀请你加入 %2 阵营, 是否接受?"
	IGUI_SafehouseUI_Invitation = "%1 正在邀请你去他们的安全屋,接受吗?",
	IGUI_FactionUI_InvitationSent = "邀请已发送至 %1",
	IGUI_PlayerStats_View = "查看",
	IGUI_FactionUI_FactionsListPlayers = "%1 玩家 - 创建人: %2",
	IGUI_AdminPanel_SeeSafehouses = "安全屋列表",
	IGUI_PlayerStats_Teleport = "传送",
	IGUI_TicketUI_AddTicket = "添加",
	IGUI_AdminPanel_SeeTickets = "查看",
	IGUI_TicketUI_AnswerTicket = "答票",
	IGUI_TicketUI_RemoveTicketPopup = "确认删除?",
	IGUI_TicketUI_RemoveTicket = "删除",
	IGUI_Moveable_Fail = "**没有获得任何可用材料**",
	IGUI_AdminPanel_MiniScoreboard = "迷你计分板",
	IGUI_AdminPanel_TooltipMiniScoreboard = "自动更新的玩家列表, 右键显示一些快捷菜单",
	IGUI_AdminPanel_PacketCounts = "数据包计数",
	IGUI_AdminPanel_TooltipPacketCounts = "显示发送和接收的数据包计数.",
	IGUI_AdminPanel_SandboxOptions = "沙盒设置",
	IGUI_ItemEditor_Title = "物品编辑",
	IGUI_Color = "颜色",
	IGUI_ItemEditor_MinDmg = "最小伤害",
	IGUI_ItemEditor_MaxDmg = "最大伤害",
	IGUI_ItemEditor_MinAngle = "角度",
	IGUI_ItemEditor_MinRange = "最小范围",
	IGUI_ItemEditor_MaxRange = "最大范围",
	IGUI_ItemEditor_ItemType = "项目类型",
	IGUI_ItemEditor_AimingTime = "瞄准时间",
	IGUI_ItemEditor_RecoilDelay = "缓冲延迟",
	IGUI_ItemEditor_ReloadTime = "装填时间",
	IGUI_ItemEditor_ClipSize = "弹匣容量",
	IGUI_ItemEditor_Age = "年龄 (天)",
	IGUI_ItemEditor_PoisonPower = "毒性等级",
	IGUI_ItemEditor_OffAge = "新鲜时间",
	IGUI_ItemEditor_OffAgeMax = "腐烂时间",
	IGUI_ItemEditor_UsedDelta = "使用量",
	IGUI_ItemEditor_UsedDeltaTooltip = "0 空, 1 满",
	IGUI_TradingUI_Title = "交易界面",
	IGUI_TradingUI_RequestTrade = "玩家 %1 想和你交易,是否接受?",
	IGUI_TradingUI_WaitingAnswer = "等待玩家 %1 回应.",
	IGUI_TradingUI_RefusedTrade = "玩家 %1 拒绝和你交易."
	IGUI_TradingUI_YourOffer = "你的物品",
	IGUI_TradingUI_HisOffer = " %1 的物品",
	IGUI_TradingUI_ClosedTrade = "玩家 %1 关闭了交易窗口.",
	IGUI_TradingUI_AddedItem = "玩家 %1 添加了 %2 .",
	IGUI_TradingUI_RemovedItem = "玩家 %1 移除了 %2 .",
	IGUI_TradingUI_Items = "数量: %1/%2",
	IGUI_TradingUI_ItemNeedTransfer = "物品 %1 无法添加, 你只能添加主要容器内的物品.",
	IGUI_TradingUI_MaxItemReached = "你不能添加超过 %1 个物品.",
	IGUI_TradingUI_SealOffer = "锁定",
	IGUI_TradingUI_SealOfferTooltip = "锁定后将无法修改内部物品",
	IGUI_TradingUI_OtherPlayerSealedOffer = " %1 已锁定",
	IGUI_TradingUI_OtherPlayerUnSealedOffer = " %1 取消锁定",
	IGUI_TradingUI_Historical = "交易日志",
	IGUI_ISTradingUIHistorical_Title = "玩家 %1 的交易日志",
	IGUI_TradingUI_OfferSealed = "已锁定.",
	IGUI_TradingUI_AcceptDeal = "接受交易",
	IGUI_TradingUI_AcceptDealTooltip = "当双方都锁定时才可接受交易.",
	IGUI_TradingUI_TradeAtLeastOne = "你需要添加至少一个物品.",
	IGUI_TradingUI_TooFarAway = "你距离玩家 %1 太远了!",
	IGUI_TradingUI_ItemNeedUnequip = "物品 %1 需要取消装备."
	IGUI_TradingUI_CantAddFavorite = "不能添加已收藏的物品."
	IGUI_TradingUI_CantRightClick = "你不能在交易时使用物品栏菜单."
	IGUI_ToggleToRun = "切换 %1 键功能[长按/点按]",
	IGUI_ToggleAutoProneAtk = "自动进行地面或站立攻击",
	IGUI_ToggleAutoProneAtkTooltip = "如果为否,你需要一直按住 %1 键才能攻击地面, %2 键仍可以踩踏.",
	IGUI_ToggleToSprint = "将 %1 冲刺键改为切换模式",
	IGUI_RadialMenuKeyToggle = "显示/隐藏 圆环菜单",
	IGUI_Temperature = "温度",
	IGUI_Timer = "定时器",
	IGUI_Oven = "烤箱设置",
	IGUI_Oven_Celsius = "摄氏",
	IGUI_Oven_Fahrenheit = "华氏",
	IGUI_Microwave = "微波炉设置",
	IGUI_Map_MapSymbol = "地图标记",
	IGUI_Map_AddNote = "添加备注",
	IGUI_Map_EditNote = "编辑备注",
	IGUI_Map_MoveElement = "移动标记",
	IGUI_Map_RemoveElement = "删除标记",
	IGUI_Map_AddSymbol = "添加标记",
	IGUI_Map_ChooseSymbol = "选择符号",
	IGUI_Map_EditMarkings = "编辑标记",
	IGUI_Map_Scale = "显示全部",
	IGUI_Map_PlaceSymbol = "放置符号",
	IGUI_Map_ConfirmRemoveNote = "移除 (%1) 这个备注?",
	IGUI_Map_ConfirmRemoveSymbol = "移除标记?",
	IGUI_Map_ZoomIn = "放大",
	IGUI_Map_ZoomOut = "缩小",
	IGUI_MapOption_Players = "玩家",
    IGUI_MapOption_PlayerNames = "玩家名称",
    IGUI_MapOption_RemotePlayers = "遥控玩家",
    IGUI_MapOption_Symbols = "标记",
	IGUI_TextBoxMap_IsTranslation = "是一个翻译",
	IGUI_TextBox_CantBeEmpty = "请输入内容.",
	IGUI_TextBox_Edit = "编辑",
	IGUI_TextBox_Navigate = "导航",
	IGUI_Map_Info = "<CENTRE> <SIZE:medium> 地图 <LINE> <LINE> <LEFT> <SIZE:small> 这是地图界面.  <LINE> <LINE> 你可以使用鼠标滚轮来放大和缩小地图, 还可以使用鼠标拖动地图. <LINE> <LINE> 如果你的背包内有钢笔或铅笔, 你便可以在地图上画标记和符号.<br> 只需要选择下方的添加备注或添加标记即可. 不同颜色的标记/备注则需要使用不同颜色的笔. <LINE> <LINE> 标记也可以被移除, 前提是你有一块橡皮擦, 只需要选择'删除元素'. 移动光标选择你要删除的对象.",
	IGUI_MiniMap_Focus = "焦点迷你地图",
	IGUI_MiniMap_Toggle = "显示/隐藏小地图",
	IGUI_WorldMap_Toggle = "显示/隐藏世界地图",
    IGUI_WorldMap_ConfirmForget = "移除所有地图标记和已探索区域?",
	IGUI_FishingUI_FishAbundance = "钓鱼资源余量: ",
	IGUI_FishingUI_NoRod = "没找到鱼竿",
	IGUI_FishingUI_NoLure = "没找到鱼饵",
	IGUI_FishingUI_CatchBag = "选择捕捞袋",
	IGUI_ScavengeUI_Title = "搜寻目标",
	IGUI_ScavengeUI_LootAbundance = "搜寻资源余量: ",
	IGUI_ScavengeUI_PutItemInBag = "将物品放入 %1 (%2)",
	IGUI_ScavengeUI_PutItemInPlayerInv = "将物品放在主物品栏里",
	IGUI_ScavengeUI_1stHand = "第1只手",
	IGUI_ScavengeUI_2ndHand = "第2只手",
	IGUI_ScavengeUI_Back = "背包",
	IGUI_ScavengeUI_Materials = "材料",
	IGUI_ScavengeUI_Mushrooms = "蘑菇",
	IGUI_ScavengeUI_Berries = "浆果",
	IGUI_ScavengeUI_Animals = "动物",
	IGUI_ScavengeUI_FishBait = "鱼饵",
	IGUI_ScavengeUI_MedicinalPlants = "药材",
	IGUI_PlayerStats_ManageInventory = "管理 %1 的物品",
	IGUI_PlayerStats_AddItem = "添加物品 (类名.物品类型)",
	IGUI_RequiresWaterSupply = "需要水源.",
	IGUI_ClothingName_Dirty = "肮脏",
	IGUI_ClothingName_Bloody = "染血",
	IGUI_ClothingName_Wet = "潮湿",
	IGUI_ClothingName_Soaked = "湿透",
	IGUI_ClothingName_Worn = "破旧",
	IGUI_ClothingNaming = "%2 (%1)",
	IGUI_PlayerStats_LevelUp = "提升等级",
	IGUI_PlayerStats_LevelDown = "降低等级",
	IGUI_SeatFrontRight = "右前座",
	IGUI_SeatFrontLeft = "驾驶座",
	IGUI_SeatRearRight = "右后座",
	IGUI_SeatRearLeft = "左后座",
	IGUI_SeatMiddleRight = "右中座",
	IGUI_SeatMiddleLeft = "左中座",
	IGUI_SwitchSeat = "切换座位",
	IGUI_EnterVehicle = "进入车辆",
	IGUI_ExitVehicle = "离开车辆",
	IGUI_VehicleApplyBrakes = "刹车",
	IGUI_VehiclePartlightbar = "爆闪灯",
	IGUI_VehiclePartCattrunk = "后备箱",
	IGUI_VehiclePartCatgastank = "油箱",
	IGUI_VehiclePartCattire = "轮胎",
	IGUI_VehiclePartCatdoor = "车门",
	IGUI_VehiclePartCatlights = "照明",
	IGUI_VehiclePartCatdashboard = "仪表板",
	IGUI_VehiclePartCatengine = "引擎盖",
	IGUI_VehiclePartCatseat = "座位",
	IGUI_VehiclePartCatbodywork = "车身",
	IGUI_VehiclePartCatbrakes = "制动器",
	IGUI_VehiclePartCatsuspension = "悬挂",
	IGUI_VehiclePartCatOther = "其他",
	IGUI_VehiclePartTruckBedOpen = "行李箱",
	IGUI_VehiclePartTrailerTrunk = "拖车",
	IGUI_VehiclePartTireFrontLeft = "左前胎",
	IGUI_VehiclePartTireFrontRight = "右前胎",
	IGUI_VehiclePartTireRearLeft = "左后胎",
	IGUI_VehiclePartTireRearRight = "右后胎",
	IGUI_VehiclePartSuspensionFrontLeft = "左前悬挂",
	IGUI_VehiclePartSuspensionFrontRight = "右前悬挂",
	IGUI_VehiclePartSuspensionRearLeft = "左后悬挂",
	IGUI_VehiclePartSuspensionRearRight = "右后悬挂",
	IGUI_VehiclePartSeatFrontLeft = "驾驶座",
	IGUI_VehiclePartSeatFrontRight = "右前座",
	IGUI_VehiclePartSeatMiddleLeft = "左中座",
	IGUI_VehiclePartSeatMiddleRight = "右中座",
	IGUI_VehiclePartSeatRearLeft = "左后座",
	IGUI_VehiclePartSeatRearRight = "右后座",
	IGUI_VehiclePartSeatMiddleLeft = "左中座",
	IGUI_VehiclePartSeatMiddleRight = "右中座",
	IGUI_VehiclePartGasTank = "油箱",
	IGUI_VehiclePartRadio = "电台",
	IGUI_VehiclePartHeadlightLeft = "左大灯",
	IGUI_VehiclePartHeadlightRight = "右大灯",
	IGUI_VehiclePartHeadlightRearLeft = "左尾灯",
	IGUI_VehiclePartHeadlightRearRight = "右尾灯",
	IGUI_VehiclePartEngine = "引擎",
	IGUI_VehiclePartHeater = "加热器",
	IGUI_VehiclePartBattery = "电池",
	IGUI_VehiclePartWindowFrontLeft = "左前窗",
	IGUI_VehiclePartWindowFrontRight = "右前窗",
	IGUI_VehiclePartWindowRearLeft = "左后窗",
	IGUI_VehiclePartWindowRearRight = "右后窗",
	IGUI_VehiclePartWindowMiddleLeft = "左中窗",
	IGUI_VehiclePartWindowMiddleRight = "右中窗",
	IGUI_VehiclePartDoorFrontLeft = "左前门",
	IGUI_VehiclePartDoorFrontRight = "右前门",
	IGUI_VehiclePartDoorMiddleLeft = "左中门",
	IGUI_VehiclePartDoorMiddleRight = "右中门",
	IGUI_VehiclePartDoorRearLeft = "左后门",
	IGUI_VehiclePartDoorRearRight = "右后门",
	IGUI_VehiclePartDoorRear = "后门",
	IGUI_VehiclePartBrakeFrontLeft = "左前制动",
	IGUI_VehiclePartBrakeFrontRight = "右前制动",
	IGUI_VehiclePartBrakeRearLeft = "左后制动",
	IGUI_VehiclePartBrakeRearRight = "右后制动",
	IGUI_VehiclePartTruckBed = "后备箱",
	IGUI_VehiclePartTrunkDoor = "后车盖",
	IGUI_VehiclePartGloveBox = "手套箱",
	IGUI_VehiclePartEngineDoor = "引擎罩",
	IGUI_VehiclePartMuffler = "排气消声器",
	IGUI_VehiclePartWindshield = "挡风玻璃",
	IGUI_VehiclePartWindshieldRear = "后挡风玻璃",
	IGUI_VehicleNameModernCar = "飞驰 精英",
	IGUI_VehicleNameModernCar02 = "骑士 普里马尼",
	IGUI_VehicleNameSportsCar = "骑士 珂赛特",
	IGUI_VehicleNamePickUpTruck = "骑士 D6",
	IGUI_VehicleNamePickUpTruckSmashedFront = "骑士 D6",
	IGUI_VehicleNamePickUpTruckSmashedRear = "骑士 D6",
	IGUI_VehicleNamePickUpTruckSmashedLeft = "骑士 D6",
	IGUI_VehicleNamePickUpTruckSmashedRight = "骑士 D6",
	IGUI_VehicleNamePickUpTruckMccoy = "骑士 D6",
	IGUI_VehicleNamePickUpTruckLights = "骑士 D6",
	IGUI_VehicleNamePickUpTruckLightsSmashedFront = "骑士 D6",
	IGUI_VehicleNamePickUpTruckLightsSmashedRear = "骑士 D6",
	IGUI_VehicleNamePickUpTruckLightsSmashedLeft = "骑士 D6",
	IGUI_VehicleNamePickUpTruckLightsSmashedRight = "骑士 D6",
	IGUI_VehicleNamePickUpTruckLightsFire = "骑士 D6",
	IGUI_VehicleNameCarLights = "骑士 林羚",
	IGUI_VehicleNameCarLightsSmashedFront = "骑士 林羚",
	IGUI_VehicleNameCarLightsSmashedRear = "骑士 林羚",
	IGUI_VehicleNameCarLightsSmashedLeft = "骑士 林羚",
	IGUI_VehicleNameCarLightsSmashedRight = "骑士 林羚",
	IGUI_VehicleNameCarNormal = "骑士 林羚",
	IGUI_VehicleNameCarNormalSmashedFront = "骑士 林羚",
	IGUI_VehicleNameCarNormalSmashedRear = "骑士 林羚",
	IGUI_VehicleNameCarNormalSmashedLeft = "骑士 林羚",
	IGUI_VehicleNameCarNormalSmashedRight = "骑士 林羚",
	IGUI_VehicleNameCarLightsPolice = "骑士 林羚",
	IGUI_VehicleNameSmallCar = "骑士 飞镖",
	IGUI_VehicleNameCarSmallSmashedFront = "骑士 飞镖",
	IGUI_VehicleNameCarSmallSmashedRear = "骑士 飞镖",
	IGUI_VehicleNameCarSmallSmashedLeft = "骑士 飞镖",
	IGUI_VehicleNameCarSmallSmashedRight = "骑士 飞镖",
	IGUI_VehicleNameSmallCar02 = "马斯特 地平线",
	IGUI_VehicleNameCarSmall02SmashedFront = "马斯特 地平线",
	IGUI_VehicleNameCarSmall02SmashedRear = "马斯特 地平线",
	IGUI_VehicleNameCarSmall02SmashedLeft = "马斯特 地平线",
	IGUI_VehicleNameCarSmall02SmashedRight = "马斯特 地平线",
	IGUI_VehicleNamePickUpVan = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanSmashedFront = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanSmashedRear = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanSmashedLeft = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanSmashedRight = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanMccoy = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanLights = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanLightsSmashedFront = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanLightsSmashedRear = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanLightsSmashedLeft = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanLightsSmashedRight = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanLightsFire = "飞驰 斗牛士",
	IGUI_VehicleNamePickUpVanLightsPolice = "飞驰 斗牛士",
	IGUI_VehicleNameOffRoad = "飞驰 牧场主",
	IGUI_VehicleNameOffRoadSmashedFront = "飞驰 牧场主",
	IGUI_VehicleNameOffRoadSmashedLeft = "飞驰 牧场主",
	IGUI_VehicleNameOffRoadSmashedRight = "飞驰 牧场主",
	IGUI_VehicleNameOffRoadSmashedRear = "飞驰 牧场主",
	IGUI_VehicleNameCarLuxury = "麦西亚 朗4000",
	IGUI_VehicleNameCarLuxurySmashedFront = "麦西亚 朗4000",
	IGUI_VehicleNameCarLuxurySmashedRear = "麦西亚 朗4000",
	IGUI_VehicleNameCarLuxurySmashedLeft = "麦西亚 朗4000",
	IGUI_VehicleNameCarLuxurySmashedRight = "麦西亚 朗4000",
	IGUI_VehicleNameVanSpiffo = "斯皮福货车",
	IGUI_VehicleNameVanRadio = "卫星直播车",
	IGUI_VehicleNameVanRadio_3N = "3N卫星直播车",
	IGUI_VehicleNameVanSeats = "富兰克林 瓦卢林",
	IGUI_VehicleNameCarTaxi = "出租车",
	IGUI_VehicleNameCarTaxi2 = "出租车",
	IGUI_VehicleNameCarStationWagon = "骑士 樱桃旅行车",
	IGUI_VehicleNameCarStationWagonSmashedFront = "骑士 樱桃旅行车",
	IGUI_VehicleNameCarStationWagonSmashedRear = "骑士 樱桃旅行车",
	IGUI_VehicleNameCarStationWagonSmashedLeft = "骑士 樱桃旅行车",
	IGUI_VehicleNameCarStationWagonSmashedRight = "骑士 樱桃旅行车",
	IGUI_VehicleNameCarStationWagon2 = "骑士 樱桃旅行车",
	IGUI_VehicleNameSUV = "富兰克林 全地形",
	IGUI_VehicleNameSUVSmashedFront = "富兰克林 全地形",
	IGUI_VehicleNameSUVSmashedRear = "富兰克林 全地形",
	IGUI_VehicleNameSUVSmashedLeft = "富兰克林 全地形",
	IGUI_VehicleNameSUVSmashedRight = "富兰克林 全地形",
	IGUI_VehicleNameVan = "富兰克林 瓦卢林",
	IGUI_VehicleNameVanSpecial = "富兰克林 瓦卢林",
	IGUI_VehicleNameVan_LectroMax = "富兰克林 瓦卢林",
	IGUI_VehicleNameVan_MassGenFac = "富兰克林 瓦卢林",
	IGUI_VehicleNameVan_Transit = "富兰克林 瓦卢林",
	IGUI_VehicleNameStepVan_Scarlet = "骑士 运输者",
	IGUI_VehicleNameStepVan_Heralds = "骑士 运输者",
	IGUI_VehicleNameVan_KnoxDisti = "富兰克林 瓦卢林",
	IGUI_VehicleNameStepVan = "骑士 运输者",
	IGUI_VehicleNameStepVanSmashedFront = "骑士 运输者",
	IGUI_VehicleNameStepVanSmashedRear = "骑士 运输者",
	IGUI_VehicleNameStepVanSmashedLeft = "骑士 运输者",
	IGUI_VehicleNameStepVanSmashedRight = "骑士 运输者",
	IGUI_VehicleNameStepVanRadio = "骑士 运输者",
	IGUI_VehicleNameStepVanMail = "骑士 运输者",
	IGUI_VehicleNameStepVanMailSmashedFront = "骑士 运输者",
	IGUI_VehicleNameStepVanMailSmashedRear = "骑士 运输者",
	IGUI_VehicleNameStepVanMailSmashedLeft = "骑士 运输者",
	IGUI_VehicleNameStepVanMailSmashedRight = "骑士 运输者",
	IGUI_VehicleNameVanAmbulance = "救护车",
	IGUI_VehicleNameTrailer = "拖车",
	IGUI_VehicleNameTrailerAdvert = "拖车",
	IGUI_VehicleNameTrailerCover = "拖车",
	-- Names of burnt vehicles that aren't one of the above plus "Burnt"
	IGUI_VehicleNameAmbulanceBurnt = "救护车",
	IGUI_VehicleNameLuxuryCarBurnt = "麦西亚 朗4000",
	IGUI_VehicleNameNormalCarBurntPolice = "骑士 林羚",
	IGUI_VehicleNamePickupBurnt = "骑士 D6",
	IGUI_VehicleNamePickupSpecialBurnt = "骑士 D6",
	IGUI_VehicleNameTaxiBurnt = "出租车",
	IGUI_VehicleNameBurntCar = "烧毁的 %1",
	--
	IGUI_Mechanics_PartDoesntExist = "零件不存在",
	IGUI_Mechanics_MissingItem = "物品需求: %1",
	IGUI_Vehicle_CondInfoBattery = "在发动机运转时重新充电.通过启动发动机,启用所有主要设备.",
	IGUI_Vehicle_CondInfoGasTank = "存储燃料. <LINE> 状态较差的油箱只有很小的容量,并且可能发生燃料泄漏.",
	IGUI_Vehicle_CondInfoTruckBed = "受损和形变的尾车厢具有较少的存储容量.",
	IGUI_Vehicle_CondInfoTrunkDoor = "如果储物箱损坏严重,内部储存的物品可能会掉落.",
	IGUI_Vehicle_CondInfoBrakeFrontLeft = "条件较差时,汽车的制动性能将会下降.",
	IGUI_Vehicle_CondInfoBrakeFrontRight = "条件较差时,汽车的制动性能将会下降.",
	IGUI_Vehicle_CondInfoBrakeRearLeft = "条件较差时,汽车的制动性能将会下降.",
	IGUI_Vehicle_CondInfoBrakeRearRight = "条件较差时,汽车的制动性能将会下降.",
	IGUI_Vehicle_CondInfoTireFrontLeft = "条件较差时,轮胎的抓地力将会降低. <LINE> 条件极差时将极有可能发生爆胎.",
	IGUI_Vehicle_CondInfoTireFrontRight = "条件较差时,轮胎的抓地力将会降低. <LINE> 条件极差时将极有可能发生爆胎.",
	IGUI_Vehicle_CondInfoTireRearLeft = "条件较差时,轮胎的抓地力将会降低. <LINE> 条件极差时将极有可能发生爆胎.",
	IGUI_Vehicle_CondInfoTireRearRight = "条件较差时,轮胎的抓地力将会降低. <LINE> 条件极差时将极有可能发生爆胎.",
	IGUI_ItemNameMechanicalType = "%1 类型 %2",
	IGUI_InfoPanel_Mechanics = "<CENTRE> <SIZE:medium> 这是技工面板. <LINE> <LINE> <LEFT> <SIZE:small> 欢迎来到汽车技工菜单! <LINE> <LINE> 在这里你可以找到关于当前你的汽车信息: 引擎参数, 它的基本状况 以及更多其它的东西. <LINE> <LINE> 在右边你会发现车辆上安装的零件和系统. 右键单击以调查什么可以移除和安装, 并了解更多信息. <LINE> <LINE> 左键单击以获取每个车辆部件的更多详细信息. 车辆分为标准型, 商用型和性能型 - 并且只能安装适用的部件. 要修理一个单独的部件必须先将其取出并已准备相应的备件.",
	IGUI_VehicleType_0 = "烧毁",
	IGUI_VehicleType_1 = "标准型",
	IGUI_VehicleType_2 = "商用型",
	IGUI_VehicleType_3 = "性能型",
	IGUI_Vehicle_EngineLoudness = "引擎音量: ",
	IGUI_Vehicle_Repairing = "修复 %1",
	IGUI_Vehicle_EngineQuality = "引擎品质: ",
	IGUI_Vehicle_ContainerCapacity_Air = "轮胎气压: %1",
	IGUI_Vehicle_ContainerCapacity_Gasoline = "燃料: %1",
	IGUI_Vehicle_ContainerCapacity_Other = "%1: %2",
	IGUI_CarKey = "%1 钥匙",
	IGUI_CloseHood = "关闭引擎盖",
	IGUI_OpenHood = "打开引擎盖",
	IGUI_LockHood = "锁定引擎盖",
	IGUI_UnlockHood = "解锁引擎盖",
	IGUI_CloseTrunk = "关闭后备箱",
	IGUI_OpenTrunk = "打开后备箱",
	IGUI_LockTrunk = "锁定后备箱",
	IGUI_UnlockTrunk = "解锁后备箱",
	IGUI_VehicleSeat_Self = "你在这里.",
	IGUI_VehicleSeat_Person = "你已经在该位置了.",
	IGUI_VehicleSeat_Items = "有物品在该位置上.",
	IGUI_VehicleSeat_MoveItems = "物品将会转移到旁边的座位上.",
	IGUI_VehicleSeat_ExitToSwitch = "必须离开车辆.",
	IGUI_VehicleSeat_Uninstalled = "座椅已拆除.",
	IGUI_Failure = "失败",
	IGUI_Success = "完成",
	IGUI_Uninstall = "拆除",
	IGUI_Install = "安装",
	IGUI_InflateTire = "充气",
	IGUI_DeflateTire = "放气",
	IGUI_TakeEngineParts = "拿取引擎零件",
	IGUI_RepairEngine = "修理引擎",
	IGUI_HeadlightFocusingUp = "聚焦+",
	IGUI_HeadlightFocusingDown = "聚焦-",
	IGUI_HeadlightFocusing = "聚光",
	IGUI_WheelFriction = "轮胎抓地力",
	IGUI_Open = "打开",
	IGUI_TotalBreakingForce = "总制动力",`
	IGUI_LockBroken = "锁具破损",
	IGUI_Missing = "缺失",
	IGUI_Item = "物品",
	IGUI_OverallCondition = "总体状况",
	IGUI_EnginePower = "引擎功率",
	IGUI_VehicleLightbar_Title = "灯光控制器",
	IGUI_VehicleLightbar_ALARM = "警报",
	IGUI_VehicleLightbar_STANDBY = "待机",
	IGUI_VehicleLightbar_WAIL = "呼啸",
	IGUI_VehicleLightbar_YELP = "尖叫",
	IGUI_Vehicle_SeatOccupied = "座椅被占用",
	IGUI_PlayerText_CanNotExitFromMovingCar = "我不能离开一辆正在行驶的汽车.",
	IGUI_PlayerText_CanNotSleepInMovingCar = "请先停车.",
	IGUI_ConfirmLeaveGame = "离开游戏?",
	IGUI_AdminPanel_AdminPower = "编辑你的管理员权限",
	IGUI_AdminPanel_TooltipEditAdminPower = "管理管理员权限,例如隐形,无限负重,快速建造.",
	IGUI_AdminPanel_BuildCheat = "建造模式",
	IGUI_AdminPanel_MechanicsCheat = "技工作弊模式",
	IGUI_AdminPanel_HealthCheat = "健康面板作弊模式",
	IGUI_AdminPanel_ShowAdminTag = "如果未选择列表中的任何内容,则不会显示头部上方的红色管理标记.",
	IGUI_AdminPanel_ItemList = "物品列表查看器",
	IGUI_ItemList_Info = "双击一个物品或使用其下面的一个按钮将它加入到你的物品栏里.",

	IGUI_Adm_Weather_ClimateControl = "气候控制",
	IGUI_Adm_Weather_Climate = "气候",
	IGUI_Adm_Weather_Weather = "天气",
	IGUI_Adm_Weather_Triggers = "触发器",
	IGUI_Adm_Weather_ClimateEnabled = "启用气候模拟",
	IGUI_Adm_Weather_ClimateEnabledInfo = "如果勾选,自定义值将覆盖气候系统.",
	IGUI_climate_Windspeed = "风速",
	IGUI_climate_Clouds = "云",
	IGUI_climate_Fog = "雾",
	IGUI_climate_Precipitation = "降水",
	IGUI_climate_PrecipitationIsSnow = "沉淀雪",
	IGUI_climate_Temperature = "温度",
	IGUI_climate_Darkness = "黑暗",
	IGUI_climate_Daylight = "阳光",
	IGUI_climate_intensity = "强度",
	IGUI_climate_Desaturation = "饱和度",
	IGUI_climate_CurrWeather = "目前的天气.",
	IGUI_climate_TotalProgress = "当前天气总进度.",
	IGUI_climate_SegmentProgress = "当前天气部分进度.",
	IGUI_climate_StopWeather = "停止当前的天气",
	IGUI_climate_TriggerInfo = "触发预设的单一类型天气时段,可定制的持续时间如下:",
	IGUI_climate_TriggerPretext = "触发天气持续时间 (小时): ",
	IGUI_climate_TriggerStorm = "触发风暴",
	IGUI_climate_TriggerTropical = "触发热带风暴",
	IGUI_climate_TriggerBlizzard = "触发暴风雪",
	IGUI_climate_CustomInfo = "根据自定义强度和前部类型,让气候产生全天候时间:",
	IGUI_climate_StrengthPretext = "天气周期强度: ",
	IGUI_climate_WarmFront = "暖锋 (不稳定天气)",
	IGUI_climate_ColdFront = "冷锋 (平静的天气)",
	IGUI_climate_Generate = "生成",
	IGUI_climate_weather_none = "当前天气 (无)",
	IGUI_climate_weather_dur = "当前天气,持续小时 = ",
	IGUI_climate_total_progress = "当前天气总进度.",
	IGUI_climate_segment_progress = "当前天气部分进度.",
	IGUI_AdminPanel_MoveableCheat = "可动作家具作弊",
	IGUI_Safehouse_AlreadyHaveSafehouse = "你已是安全屋的成员或所有者",
	IGUI_char_HairStyle = "发型 ",
	IGUI_char_BeardStyle = "胡须 ",
	IGUI_Hair_Braids = "辫子",
	IGUI_Hair_Buffont = "蓬松",
	IGUI_Hair_FlatTop = "平顶",
	IGUI_Hair_GreasedBack = "猫王",
	IGUI_Hair_Grungey02 = "披头士",
	IGUI_Hair_GrungeyBehindEars = "后披头士",
	IGUI_Hair_LongBraids = "中辫",
	IGUI_Hair_LongBraids02 = "长辫",
	IGUI_Hair_MohawkFlat = "平顶莫霍克",
	IGUI_Hair_OverLeftEye = "遮左眼",
	IGUI_Hair_PonyTailBraids = "马尾辫",
	IGUI_Hair_Grungey = "颓废",
	IGUI_Hair_GrungeyParted = "分离颓废",
	IGUI_Hair_Fresh = "超短发",
	IGUI_Hair_ShortAfroCurly = "短非洲鬈",
	IGUI_Hair_Bald = "光头",
	IGUI_Hair_Picard = "教授",
	IGUI_Hair_CrewCut = "板刷头",
	IGUI_Hair_Baldspot = "地中海",
	IGUI_Hair_Recede = "后移发际线",
	IGUI_Hair_Hat = "帽子",
	IGUI_Hair_HatCurly = "帽子 (卷发)",
	IGUI_Hair_Messy = "凌乱",
	IGUI_Hair_MessyCurly = "凌乱 (卷发)",
	IGUI_Hair_Short = "短发",
	IGUI_Hair_ShortCurly = "短发 (卷发)",
	IGUI_Hair_ShortHatCurly = "短发 (卷发)",
	IGUI_Hair_Donny = "斜分",
	IGUI_Hair_Mullet = "胭脂鱼发",
	IGUI_Hair_MulletCurly = "胭脂鱼发 (卷发)",
	IGUI_Hair_Metal = "直长发",
	IGUI_Hair_Fabian = "披头士",
	IGUI_Hair_FabianCurly = "披头士 (卷发)",
	IGUI_Hair_PonyTail = "小马尾辫",
	IGUI_Hair_Demi = "平头",
	IGUI_Hair_Spike = "刺头",
	IGUI_Hair_OverEye = "掩眼发",
	IGUI_Hair_OverEyeCurly = "掩眼发 (卷发)",
	IGUI_Hair_Bob = "波波头",
	IGUI_Hair_BobCurly = "波波头 (卷发)",
	IGUI_Hair_Bun = "圆发髻",
	IGUI_Hair_BunCurly = "圆发髻 (卷发)",
	IGUI_Hair_Back = "扎起",
	IGUI_Hair_Long = "披肩",
	IGUI_Hair_Longcurly = "披肩 (卷发)",
	IGUI_Hair_Kate = "胭脂鱼",
	IGUI_Hair_KateCurly = "胭脂鱼 (卷发)",
	IGUI_Hair_Long2 = "长发",
	IGUI_Hair_Long2curly = "长发 (卷发)",
	IGUI_Hair_Rachel = "瑞秋",
	IGUI_Hair_RachelCurly = "瑞秋 (卷发)",
	IGUI_Hair_CentreParting = "顶部",
	IGUI_Hair_LeftParting = "左部",
	IGUI_Hair_RightParting = "右部",
	IGUI_Hair_CentrePartingLong = "长中分",
	IGUI_Hair_Cornrows = "垄沟辨",
	IGUI_Hair_TopCurls = "卷发顶",
	IGUI_Hair_LibertySpikes = "朋克",
	IGUI_Hair_MohawkFan = "莫霍克",
	IGUI_Hair_MohawkShort = "短莫霍克",
	IGUI_Hair_MohawkSpike = "朋克莫霍克",
	IGUI_Beard_None = "没有胡须",
	IGUI_Beard_Chops = "羊排胡",
	IGUI_Beard_Moustache = "八字胡",
	IGUI_Beard_Goatee = "山羊胡",
	IGUI_Beard_BeardOnly = "下巴",
	IGUI_Beard_Full = "络腮胡",
	IGUI_Beard_Long = "大胡子",
	IGUI_Beard_LongScruffy = "长胡子",
	IGUI_Beard_Chin = "下巴胡",
	IGUI_Beard_PointyChin = "下巴尖胡",
	IGUI_XP_Protection = "防护",
	IGUI_FilterAll = "全部过滤",
	IGUI_anim_Idle = "空闲",
	IGUI_anim_Walk = "行走",
	IGUI_anim_Run = "跑步",
	IGUI_HotbarAttachment_HolsterLeft = "左枪套",
	IGUI_HotbarAttachment_HolsterRight = "右枪套",
	IGUI_HotbarAttachment_SmallBeltLeft = "皮带左边",
	IGUI_HotbarAttachment_SmallBeltRight = "皮带右边",
	IGUI_HotbarAttachment_Back = "背着",
	IGUI_Washing_NeedSoap = "需要肥皂",
	IGUI_Washing_Soap = "肥皂",
	IGUI_Washing_WithoutSoap = "不够肥皂 (较慢)",
	IGUI_perks_Tailoring = "缝纫",
	IGUI_FabricType_1 = "碎布条",
	IGUI_FabricType_2 = "牛仔布条",
	IGUI_FabricType_3 = "皮革条",
	IGUI_TypeOfPatch = "%1 补丁",
	--Temperature Panel
	IGUI_Temp_SkinTemperature = "表皮温度",
	IGUI_Temp_BloodVessels = "血管",
	IGUI_Temp_ShiverPerspiration = "寒战 / 出汗",
	IGUI_Temp_BodyWetness = "身体湿度",
	IGUI_Temp_ClothingWetness = "衣物湿度",
	IGUI_Temp_Insulation = "保暖",
	IGUI_Temp_WindResistance = "抗风性",
	IGUI_Temp_Vasoconstriction = "血管收缩",
	IGUI_Temp_Vasodilation = "血管舒张",
	IGUI_Temp_Shivering = "寒战",
	IGUI_Temp_Perspiring = "出汗",
	IGUI_Temp_Cold = "冷",
	IGUI_Temp_Normal = "一般",
	IGUI_Temp_Hot = "热",
	IGUI_Temp_Dry = "干",
	IGUI_Temp_Soaked = "湿透",
	IGUI_Temp_Low = "低",
	IGUI_Temp_Med = "中",
	IGUI_Temp_High = "高",
	IGUI_Temp_BodyResponse = "身体反应",
	IGUI_Temp_FightCold = "对抗寒冷",
	IGUI_Temp_FightHot = "对抗酷暑",
	IGUI_Temp_AdvView = "切换高级视图",
	IGUI_Temp_DefView = "切换默认视图",
	IGUI_Temp_CoreTemp = "体内温度",
	IGUI_Temp_BodyHeat = "身体发热",
	IGUI_garment_CantRepair = "无法修复.",
	IGUI_garment_BodyPart = "身体部位",
	IGUI_garment_GlbBlood = "整体染血程度",
	IGUI_garment_GlbDirt = "整体肮脏程度",
	IGUI_garment_CantRepair = "无法修复.",
	IGUI_garment_Blood = "- 染血 ",
	IGUI_garment_Hole = "- 破洞",
	IGUI_HouseKey = "房屋钥匙",
	IGUI_Lights = "灯",
	IGUI_PowerConsumption = "能量消耗",
	IGUI_Total = "总体",
	IGUI_StartSprint = "冲刺",
	IGUI_StopSprint = "慢跑",
	IGUI_SelectMakeUp = "选择化妆",
	IGUI_SelectBodyLocation = "选择一个身体位置",
	IGUI_AddMakeUp = "上妆",
	IGUI_RemoveMakeUp = "卸妆",
	IGUI_MakeUp = "化妆",
	IGUI_invpage_RemoveAll = "全部销毁",
	IGUI_ConfirmDeleteItems = "全部销毁这些物品?",
	IGUI_ConfirmQuitToDesktop = "退出并返回桌面吗?",
	IGUI_SoundName_Primary = "主",
	IGUI_SoundName_Ambient = "环境",
	IGUI_SoundName_Music = "音乐",
	IGUI_SoundName_VehicleEngine = "车辆引擎",
	IGUI_ReloadRadialInstant = "立即显示再装填圆环菜单",
	IGUI_FirearmRadial_InsertMagazine = "插入弹匣",
	IGUI_FirearmRadial_EjectMagazine = "弹出弹匣",
	IGUI_FirearmRadial_ChamberRound = "上膛",
	IGUI_FirearmRadial_Rack = "退膛",
	IGUI_FirearmRadial_Unjam = "排除故障",
	IGUI_FirearmRadial_LoadBulletsIntoMagazine = "装弹到\n后备弹匣",
	IGUI_FirearmRadial_LoadRounds = "装弹",
	IGUI_FirearmRadial_UnloadRounds = "卸弹",
	IGUI_FirearmRadial_UnloadRound = "卸弹",
	IGUI_FirearmRadial_AmmoCount = "(%1 / %2)",
	IGUI_FirearmRadial_AmmoCountChambered = "(%1+1 / %2)",
	IGUI_LeftStickButtonRadial_ToggleAutoWalk = "切换自动行走",
	IGUI_LeftStickButtonRadial_ToggleCrouch = "切换蹲伏",
	IGUI_LeftStickButtonRadial_ToggleSitOnGround = "切换坐下",
	IGUI_GetCloserToWater = "靠近水边钓鱼.",
	IGUI_Emote_Friendly = "友好",
	IGUI_Emote_WaveHi = "挥手",
	IGUI_Emote_Bye = "告别",
	IGUI_Emote_Clap = "鼓掌",
	IGUI_Emote_Hostile = "敌对",
	IGUI_Emote_Insult = "侮辱",
	IGUI_Emote_Stop = "停下",
	IGUI_Emote_Surrender = "投降",
	IGUI_Emote_Group = "队伍",
	IGUI_Emote_FollowMe = "跟着我",
	IGUI_Emote_ComeHere = "来这里",
	IGUI_Emote_Yes = "是",
	IGUI_Emote_No = "否",
	IGUI_Emote_Signal = "示意",
	IGUI_Emote_CeaseFire = "停火",
	IGUI_Emote_Ok = "好的",
	IGUI_Emote_MoveOut = "走开",
	IGUI_Emote_Freeze = "别动",
	IGUI_Emote_FollowBehind = "跟在我后面",
	IGUI_Emote_Fire = "开火",
	IGUI_Emote_Come = "过来",
	IGUI_Emote_Salute = "敬礼",
	IGUI_Emote_ThumbsUp = "点赞",
	IGUI_Emote_ThankYou = "谢谢你",
	IGUI_Emote_ThumbsDown = "反对",
	IGUI_Emote_Undecided = "犹豫",
	IGUI_Emote_Shrug = "耸肩",
	IGUI_Emote_Shout = "喊叫",
	IGUI_Emote_Back = "后退",
	IGUI_Burpees = "波比跳",
	IGUI_Burpees_Tooltip = "定期进行锻炼可提高力量水平和身体强度.但会消耗很多耐力."
	IGUI_PushUps_Tooltip = "定期进行锻炼可提高力量强度."
	IGUI_SitUps_Tooltip = "定期进行锻炼可提高身体水平."
	IGUI_BarbellCurl_Tooltip = "定期进行锻炼可提高力量强度."
	IGUI_Squats_Tooltip = "定期进行锻炼可提高身体水平."
	IGUI_Fitness_LegsStiffness = "腿部会感到锻炼疲劳,从而降低运动速度.",
	IGUI_Fitness_ArmsStiffness = "手臂会感到锻炼疲劳,从而降低战斗能力.",
	IGUI_Fitness_AbsStiffness = "会感到一般的锻炼疲劳,增加疲劳.",
	IGUI_PushUps = "俯卧撑",
	IGUI_SitUps = "仰卧起坐",
	IGUI_Squats = "深蹲",
	IGUI_BarbellCurl = "杠铃弯举",
	IGUI_FitnessNeedItem = " (需要 %1)",
	IGUI_DumbbellPress = "哑铃推举",
	IGUI_BicepsCurl = "哑铃弯举",
	IGUI_FitnessTime = "时间 (分钟)",
	IGUI_FitnessRegularity = "健身规律",
	IGUI_TrailerAttachName_trailer = "(后)",
	IGUI_TrailerAttachName_trailerfront = "(前)",
	IGUI_PlayerText_NoWayToTrailer = "我找不到去拖车的路.",
	IGUI_Chart = "图",
	IGUI_Chart_Packets = "制图包",
	IGUI_health_Bullet = "子弹",
	IGUI_SetCursorToPlayerLocation = "重置光标",
	IGUI_AdminPanel_FarmingCheat = "耕作作弊模式",
	IGUI_Commands_Whisper = "对某人说悄悄话, 例如: /whisper username message ",
	IGUI_SafehouseUI_Safehouse = "安全屋",
	IGUI_SafehouseUI_Pos = "安全屋位置. ",
	IGUI_SafehouseUI_Pos2 = "x= %1 y= %2",
	IGUI_SafehouseUI_Respawn = "在安全屋中重生",
	IGUI_AdminPanel_CanSeeAll = "可以看到所有人",
	IGUI_AdminPanel_NetworkTeleportEnabled = "启用网络传送",
	IGUI_AdminPanel_CanHearAll = "可以听到所有人(VOIP)",
	IGUI_media_dragVHS = "将 VHS 磁带拖入此处,或右键单击将其移除.",
	IGUI_media_dragCD = "将 CD 拖入此处,或右键单击将其移除.",
	IGUI_media_nocd = "- 无光盘 -",
	IGUI_media_notape = "- 无磁带-",
	IGUI_media_play = "播放",
	IGUI_media_stop = "停止",
	IGUI_media_idle = "-按'播放'开始-",
	IGUI_media_addMedia = "添加媒体",
	IGUI_media_removeMedia = "移除媒体",
	IGUI_media_readLabel = "检查后盖",
	IGUI_RadioMedia = "媒体",
	IGUI_char_Literature = "培训教材",
	IGUI_LiteratureUI_Title = "培训教材",
	IGUI_LiteratureUI_Skills = "技能书",
	IGUI_LiteratureUI_Recipes = "配方杂志",
	IGUI_LiteratureUI_RecordedMedia_CDs = "CD",
	IGUI_LiteratureUI_RecordedMedia_Home-VHS = "家庭VHS",
	IGUI_LiteratureUI_RecordedMedia_Retail-VHS = "VHS",
	IGUI_Place3DItem_Rotate = "按 %1 / %2 + %1 来旋转这个项目",
	IGUI_Place3DItem_Surface = "按 %1 来改变所选的表面.",
    IGUI_Place3DItem_JoypadPosition = "按住+移动左操纵杆到位置",
    IGUI_Place3DItem_JoypadSurface = "改变选择的表面",
	IGUI_HaloNote_Anger = "愤怒",
	IGUI_HaloNote_Boredom = "无聊",
	IGUI_HaloNote_Endurance = "耐力",
	IGUI_HaloNote_Fatigue = "疲劳",
	IGUI_HaloNote_Fitness = "健身",
	IGUI_HaloNote_Hunger = "饥饿",
	IGUI_HaloNote_Morale = "士气",
	IGUI_HaloNote_Stress = "压力",
	IGUI_HaloNote_Fear = "恐惧",
	IGUI_HaloNote_Panic = "恐慌",
	IGUI_HaloNote_Sanity = "理智",
	IGUI_HaloNote_Sickness = "疾病",
	IGUI_HaloNote_Pain = "痛苦",
	IGUI_HaloNote_Drunkenness = "醉酒",
	IGUI_HaloNote_Thirst = "口渴",
	IGUI_HaloNote_Unhappiness = "不高兴",
	IGUI_HaloNote_LearnedRecipe = "已学习 %1",
	IGUI_PressSpaceContinue = "按空格键继续.",
	IGUI_PlayerText_Sneeze = "阿嚏!",
	IGUI_PlayerText_Cough = "咳!",
	IGUI_PlayerText_SneezeMuffled = "阿-噗!",
	IGUI_PlayerText_CoughMuffled = "吭!",
	IGUI_AdminPanel_ZombiesDontAttack = "僵尸不攻击",
	IGUI_AdminPanel_ShowMPInfos = "显示联机玩家信息",
	IGUI_UserPanel_ShowConnectionInfo = "显示连接信息",
    IGUI_UserPanel_ShowServerInfo = "显示服务器信息",
    IGUI_UserPanel_ShowPingInfo = "显示PING信息",
	--SearchMode Debug Menu
	IGUI_SearchMode_Debug_Title = "搜寻模式调试",
	IGUI_SearchMode_Debug_Overlay = "搜寻模式覆盖",
	IGUI_SearchMode_Debug_Mode_Activated = "激活搜寻模式",
	IGUI_SearchMode_Debug_Icons = "调试图标",
	IGUI_SearchMode_Debug_Icons_Locations = "调试图标位置",
	IGUI_SearchMode_Debug_Icons_Extended = "调试图标扩展信息",
	IGUI_SearchMode_Debug_Icons_Vision = "调试图标视觉信息",
	IGUI_SearchMode_Debug_Icons_Radius = "调试图标视觉半径",
	IGUI_SearchMode_Debug_Search_Window = "调试搜寻窗口信息",
	IGUI_SearchMode_Debug_General_Title = "通用变量",
	IGUI_SearchMode_Debug_General_Fade_Time = "淡入淡出时间(秒)",
	IGUI_SearchMode_Debug_Overlay_Config_Title = "覆盖配置",
	IGUI_SearchMode_Debug_Overlay_Config_Radius_Exterior = "目标半径(外部)",
	IGUI_SearchMode_Debug_Overlay_Config_Radius_Interior = "目标半径(内部)",
	IGUI_SearchMode_Debug_Overlay_Config_Gradient_Exterior = "目标渐变宽度(外部)",
	IGUI_SearchMode_Debug_Overlay_Config_Gradient_Interior = "目标渐变宽度(内部)",
	IGUI_SearchMode_Debug_Overlay_Config_Blur_Exterior = "目标模糊(外部)",
	IGUI_SearchMode_Debug_Overlay_Config_Blur_Interior = "目标模糊(内部)",
	IGUI_SearchMode_Debug_Overlay_Config_Desaturation_Exterior = "目标去饱和度(外部)",
	IGUI_SearchMode_Debug_Overlay_Config_Desaturation_Interior = "目标去饱和度(内部)",
	IGUI_SearchMode_Debug_Overlay_Config_Darkness_Exterior = "目标暗度(外部)",
	IGUI_SearchMode_Debug_Overlay_Config_Darkness_Interior = "目标暗度(内部)",
	IGUI_SearchMode_Debug_Overlay_Override_Title = "覆盖调试",
	IGUI_SearchMode_Debug_Overlay_Override_Description = "(需要启用覆盖勾选框,禁用搜寻模式)",
	IGUI_SearchMode_Debug_Overlay_Override_Radius_Exterior = "半径(外部)",
	IGUI_SearchMode_Debug_Overlay_Override_Radius_Interior = "半径(内部)",
	IGUI_SearchMode_Debug_Overlay_Override_Gradient_Exterior = "渐变宽度(外部)",
	IGUI_SearchMode_Debug_Overlay_Override_Gradient_Interior = "渐变宽度(内部)",
	IGUI_SearchMode_Debug_Overlay_Override_Blur_Exterior = "模糊(外部)",
	IGUI_SearchMode_Debug_Overlay_Override_Blur_Interior = "模糊(内部)",
	IGUI_SearchMode_Debug_Overlay_Override_Desaturation_Exterior = "去饱和度(外部)",
	IGUI_SearchMode_Debug_Overlay_Override_Desaturation_Interior = "去饱和度(内部)",
	IGUI_SearchMode_Debug_Overlay_Override_Darkness_Exterior = "暗度(外部)",
	IGUI_SearchMode_Debug_Overlay_Override_Darkness_Interior = "暗度(内部)",
	IGUI_SearchMode_Debug_TickBox_Enabled = "启用",
	--SearchMode Zone Display Window
	IGUI_SearchMode_Window_Tooltip_Categories_In_Area = "该地区可能的发现: ",
	IGUI_SearchMode_Window_Tooltip_Nothing_In_Area = "这里什么也找不到.",
	--SearchMode Zone Names
	IGUI_SearchMode_Zone_Names_Unknown = "那里什么也没有",
	IGUI_SearchMode_Zone_Names_TownZone = "市区",
	IGUI_SearchMode_Zone_Names_Vegitation = "草地",
	IGUI_SearchMode_Zone_Names_Forest = "森林",
	IGUI_SearchMode_Zone_Names_DeepForest = "深林",
	IGUI_SearchMode_Zone_Names_FarmLand = "农田",
	IGUI_SearchMode_Zone_Names_Farm = "农场",
	IGUI_SearchMode_Zone_Names_TrailerPark = "拖车公园",
	IGUI_SearchMode_Zone_Names_Nav = "道路",
	--SearchMode Fuzzy Category Names
	IGUI_SearchMode_Categories_Materials = "材料",
	IGUI_SearchMode_Categories_Medicinal = "药材",
	IGUI_SearchMode_Categories_Animals = "动物",
	IGUI_SearchMode_Categories_Food = "食物",
	IGUI_SearchMode_Categories_Other = "其他",
	--SearchMode Exact Category Names
	IGUI_SearchMode_Categories_Firewood = "木柴",
	IGUI_SearchMode_Categories_Stones = "石头",
	IGUI_SearchMode_Categories_Berries = "浆果",
	IGUI_SearchMode_Categories_Mushrooms = "蘑菇",
	IGUI_SearchMode_Categories_Insects = "昆虫",
	IGUI_SearchMode_Categories_Trash = "垃圾",
	IGUI_SearchMode_Categories_Fruits = "水果",
	IGUI_SearchMode_Categories_Vegetables = "蔬菜",
	IGUI_SearchMode_Categories_Crops = "农作物",
	IGUI_SearchMode_Categories_Junk = "废旧物",
	IGUI_SearchMode_Categories_JunkWeapons = "武器",
	IGUI_SearchMode_Categories_Ammunition = "弹药",
	IGUI_SearchMode_Categories_JunkFood = "包装食品",
	IGUI_SearchMode_Categories_Clothing = "服装",
	IGUI_SearchMode_Categories_Medical = "医疗物品",
    IGUI_SearchMode_Categories_MedicinalPlants = "药用植物",
    IGUI_SearchMode_Categories_WildPlants = "野生植物",
	--SearchMode Vision Effects Tooltip
	IGUI_SearchMode_Vision_Effect_Title = "视觉影响",
	IGUI_SearchMode_Vision_Effect_Radius = "搜寻半径",
	IGUI_SearchMode_Vision_Effect_Bonus_Radius = "加成半径",
	IGUI_SearchMode_Vision_Effect_Weather = "天气影响",
	IGUI_SearchMode_Vision_Effect_Darkness = "黑暗影响",
	IGUI_SearchMode_Vision_Effect_Clothing = "服装影响",
	IGUI_SearchMode_Vision_Effect_Movement = "移动影响",
	IGUI_SearchMode_Vision_Effect_Aiming = "瞄准加成",
	IGUI_SearchMode_Vision_Effect_Crouching = "潜行加成",
	IGUI_SearchMode_Vision_Effect_Trait_Profession_Bonuses = "特性和职业加成",
	--SearchMode Tips
	IGUI_SearchMode_Tip_Tips_Tooltip_Title = "搜寻提示",
	IGUI_SearchMode_Tip_Tips_Tooltip_Text = "点击显示/隐藏提示",
	IGUI_SearchMode_Tip_Tips_Title = "搜寻提示",
	IGUI_SearchMode_Tip_Tips_Text = "这些提示会随着你的升级而解锁! 点击(?)图标可随时显示这些提示.",
	IGUI_SearchMode_Tip_Skill_Title = "搜寻技能",
	IGUI_SearchMode_Tip_Skill_Text = "有些物品更难辨认. 你的搜寻技能等级会影响你能找到的东西. 继续提高水平!",
	IGUI_SearchMode_Tip_Finding_Title = "寻找物品",
	IGUI_SearchMode_Tip_Finding_Text = "要找到物品,请定期搜索区域. 边旅行边搜索会发现更多物品.避免绕圈行走!",
	IGUI_SearchMode_Tip_Visibility_Title = "可见性",
	IGUI_SearchMode_Tip_Visibility_Text = "要找到物品,你必须能够看到它. 穿行树林有受伤的风险. 尝试搜索空地和路径!",
	IGUI_SearchMode_Tip_Darkness_Title = "黑暗",
	IGUI_SearchMode_Tip_Darkness_Text = "在黑暗中很难搜寻. 带上手电筒照亮黑夜!",
	IGUI_SearchMode_Tip_Situational_Title = "环境感知",
	IGUI_SearchMode_Tip_Situational_Text = "检查物品的相关和逻辑位置. 例如,碎石经常出现在道路的裂缝和坑洞中!",
	IGUI_SearchMode_Tip_Weather_Title = "天气",
	IGUI_SearchMode_Tip_Weather_Text = "雾、雪、云和雨会影响你寻找物品的能力. 雨伞有助于在雨中搜索.",
    IGUI_SearchMode_Tip_Mushrooms_Title = "蘑菇",
    IGUI_SearchMode_Tip_Mushrooms_Text = "蘑菇在森林中最常见. 它们在下雨后最常见. 草药师技能有助于识别可以安全食用的品种!",
    IGUI_SearchMode_Tip_Berries_Title = "浆果",
    IGUI_SearchMode_Tip_Berries_Text = "浆果在森林中最常见. 草药师技能有助于识别可以安全食用的品种!",
	IGUI_SearchMode_Tip_Insects_Title = "昆虫",
	IGUI_SearchMode_Tip_Insects_Text = "昆虫随处可见. 它们更常见于夜间!",
    IGUI_SearchMode_Tip_FirewoodStones_Title = "树枝/石头",
    IGUI_SearchMode_Tip_FirewoodStones_Text = "树枝可以在森林中采集, 石头最常见于道路上!",
	IGUI_SearchMode_Tip_Herbs_Title = "药草",
	IGUI_SearchMode_Tip_Herbs_Text = "治疗药草在森林深处的雨中和雨后更常见! 使用草药师技能可以找到更多种类的药草.",
	IGUI_SearchMode_Tip_Categories_Title = "类别",
	IGUI_SearchMode_Tip_Categories_Text = "在更高的搜寻等级, 搜寻窗口的工具提示上会显示更多战利品类别. 你会变得更善于发现不太可能的物体.",
    IGUI_SearchMode_Tip_WildPlants_Title = "野生植物",
    IGUI_SearchMode_Tip_WildPlants_Text = "野生水果和蔬菜在植被和农田中最常见. 有些品种可能只在冬季才会出现.",
    IGUI_SearchMode_Tip_Crops_Title = "野生作物",
    IGUI_SearchMode_Tip_Crops_Text = "野生作物在农田中最常见, 并且都有可能结出种子.",
    IGUI_SearchMode_Tip_Seasons_Title = "季节",
    IGUI_SearchMode_Tip_Seasons_Text = "所有自然产生的物品都受月份和季节的影响. 你能找到什么取决于一年中的时间!",
	IGUI_SearchMode_Tip_SearchFocus_Title = "搜寻专注",
	IGUI_SearchMode_Tip_SearchFocus_Text = "寻找特别的东西? 使用搜寻专注来增加找到选定类别的机会!",
}
