GameSound_PTBR = {
    GameSound_ButtonAdvanced = "Avançado",
    GameSound_ButtonReload = "Recarregar",
    GameSound_ButtonReload_tt = "Recarrega todos os arquivos sounds.txt.",
    GameSound_VolumeControlTooltip = "Volume: %1%<br>Volume Geral: %2 %3%",

    /* Esses são os nomes das guias na Interface do Usuário. */
    /* A categoria AUTO é para GameSounds que não estão definidos em sounds.txt. */
    GameSound_Category_AUTO = "AUTO",
    GameSound_Category_Item = "Item",
    GameSound_Category_Meta = "Meta",
    GameSound_Category_Music = "Música",
    GameSound_Category_Object = "Objeto",
    GameSound_Category_Player = "Jogador",
    GameSound_Category_Vehicle = "Veículo",
    GameSound_Category_World = "Mundo",
    GameSound_Category_Zombie = "Zumbi",

    /* Você pode fornecer traduções para cada GameSound se quiser, algumas podem aparecer no menu, mas não neste arquivo. */

/* Item */
    GameSound_AlarmClockRingingLoop = "Despertador Tocando",
    GameSound_WatchAlarmLoop = "Despertador de Relógio",
    GameSound_AssaultShot = "Tiro de Rifle de Assalto",
    GameSound_BatHit = "Golpe de Taco de Beisebol",
    GameSound_BladeHit = "Golpe com Lâmina",
    GameSound_BatSwing  = "Balançando Taco de Beisebol",
    GameSound_BatOnFloor = "Ataque de Taco de Beisebol no Chão",
    GameSound_ChopDoor = "Cortando Porta",
    GameSound_SledgehammerHitDoor = "Golpe na Porta com Marreta",
    GameSound_ClothesRipping = "Rasgando Roupas",
    GameSound_BlowTorch = "Usando Maçarico",
    GameSound_Hammering = "Martelando",
    GameSound_Sawing = "Serrando",
    GameSound_OpenBag = "Abrindo Bolsa",
    GameSound_CloseBag = "Fechando Bolsa",
    GameSound_PutItemInBag = "Colocando Item na Bolsa",
    GameSound_Shoveling = "Escavando",
    GameSound_BreakMetalItem = "Item de Metal Quebrando",
    GameSound_BreakWoodItem = "Item de Madeira Quebrando",
    GameSound_CastFishingLine = "Lançando Linha de Pesca",
    GameSound_BreakFishingLine = "Linha de Pesca Arrebentando",
    GameSound_FixingItemFailed = "Falha em Consertar Item",
    GameSound_FixWithTape = "Consertando com Fita",
    GameSound_BigExplosion = "Grande Explosão",
    GameSound_SmallExplosion = "Pequena Explosão",
    GameSound_NoiseTrapExplosion = "Barulho de Explosão de Armadilha",
    GameSound_LightbulbBurnedOut = "Lâmpada Queimando",
    GameSound_AddItemInRecipe = "Adicionando Item na Receita",
    GameSound_SliceBread = "Fatiando Pão",
    GameSound_SliceMeat = "Fatiando Carne",
    GameSound_ZombieImpact = "Impacto de Zumbi",
    GameSound_Firearm9mmShot = "Tiro de 9mm",
    GameSound_FirearmVarmintShot = "Tiro de Rifle Varmint MSR700",
    GameSound_FirearmHunterShot = "Tiro de Rifle de Caça MSR788",
    GameSound_FirearmShotgun = "Tiro de Espingarda",
    GameSound_FirearmShotgunSawnoff = "Tiro de Espingarda de Cano Serrado",
    GameSound_BulletInRifle = "Bala no Rifle",
    GameSound_BulletOutVarmint = "Removendo Bala da Câmara de Rifle",
    GameSound_StormyRifleCock = "Engatilhando Rifle",
    GameSound_StormyRevolverInsertRound = "Inserindo Munição de Revólver",
    GameSound_ShotgunPumpAction = "Engatilhando Espingarda",
    GameSound_StormyShotgunClick = "Clique de Espingarda",
    GameSound_StormyShotgunInsertRound = "Inserindo Munição de Espingarda",
    GameSound_ShotgunShellHitGround = "Cartucho de Espingarda Caindo no Chão",
    GameSound_Stormy9mmClick = "Clique de 9mm",
    GameSound_Stormy9mmClipEject = "Removendo Carregador de 9mm",
    GameSound_Stormy9mmRack = "Engatilhando 9mm",
    GameSound_Stormy9mmClipLoad = "Carregando Carregador de 9mm",
    
/* Metaeventos */ 
    GameSound_Helicopter = "Helicóptero",
    GameSound_MetaAssaultRifle1 = "Metaevento - Tiros de M16",
    GameSound_MetaPistol1 = "Metaevento - Tiros de Pistola 1",
    GameSound_MetaPistol2 = "Metaevento - Tiros de Pistola 2",
    GameSound_MetaPistol3 = "Metaevento - Tiros de Pistola 3",
    GameSound_MetaShotgun1 = "Metaevento - Espingarda",
    GameSound_MetaDogBark = "Metaevento - Cachorro Latindo",
    GameSound_MetaScream = "Metaevento - Grito",
    GameSound_MetaOwl = "Metaevento - Coruja",
    GameSound_MetaWolfHowl = "Metaevento - Uivo de Lobo",
    GameSound_ChatDrawCard = "Jogar Carta",
    GameSound_ChatRollDice = "Lançar Dados",
        
/* Músicas Oficiais */
    GameSound_AmbientMusic_BrassAmbient = "Ambiente: Metálico",
    GameSound_AmbientMusic_CreepyAmbient = "Ambiente: Arrepiante",
    GameSound_AmbientMusic_IntenseAmbient = "Ambiente: Intenso",
    GameSound_AmbientMusic_PercussiveAmbient = "Ambiente: Percussivo",
    GameSound_AmbientMusic_RhythmicAmbient = "Ambiente: Rítmico",
    GameSound_AmbientMusic_VoiceAmbient = "Ambiente: Voz",
    GameSound_AmbientMusic_ZombieAmbient = "Ambiente: Zumbi",

    GameSound_NewMusic_32 = "Oficial: 32",
    GameSound_NewMusic_33 = "Oficial: 33",
    GameSound_NewMusic_34 = "Oficial: 34",
    GameSound_NewMusic_35 = "Oficial: 35",
    GameSound_NewMusic_36 = "Oficial: 36",
    GameSound_NewMusic_Alone = "Oficial: Sozinho",
    GameSound_NewMusic_Ambient = "Oficial: Ambiente",
    GameSound_NewMusic_AmbientGuitar = "Oficial: Ambiente (Violão)",
    GameSound_NewMusic_AmbientLow = "Oficial: Ambiente (Baixo)",
    GameSound_NewMusic_AmbientPiano = "Oficial: Ambient (Piano)",
    GameSound_NewMusic_AmbientRaider = "Oficial: Ambient (Assaltante)",
    GameSound_NewMusic_Barricading = "Oficial: Barricading",
    GameSound_NewMusic_CalmBeforeTheStorm = "Oficial: Calm Before the Storm",
    GameSound_NewMusic_Chase = "Oficial: Chase",
    GameSound_NewMusic_DesperateEscape = "Oficial: Desperate Escape",
    GameSound_NewMusic_EchoesFromBefore = "Oficial: Echoes From Before",
    GameSound_NewMusic_Everythings_Gone = "Oficial: Everything's Gone",
    GameSound_NewMusic_FightOrFlight = "Oficial: Fight Or Flight",
    GameSound_NewMusic_FinallyCalm = "Oficial: Finally Calm",
    GameSound_NewMusic_GearUp = "Oficial: Gear Up",
    GameSound_NewMusic_GetReady = "Oficial: Get Ready",
    GameSound_NewMusic_GoItAlone = "Oficial: Go It Alone",
    GameSound_NewMusic_HoldingOutHope = "Oficial: Holding Out Hope",
    GameSound_NewMusic_Introduction = "Oficial: Introduction",
    GameSound_NewMusic_KeepMoving = "Oficial: Keep Moving",
    GameSound_NewMusic_LookingAround = "Oficial: Looking Around",
    GameSound_NewMusic_MainTheme = "Oficial: Main Theme",
    GameSound_NewMusic_MaybeNot = "Oficial: Maybe Not",
    GameSound_NewMusic_MaybeWeCanWinThis = "Oficial: Maybe We Can Win This",
    GameSound_NewMusic_MoreAreComing = "Oficial: More Are Coming",
    GameSound_NewMusic_Mourning = "Oficial: Mourning",
    GameSound_NewMusic_NoTime = "Oficial: No Time",
    GameSound_NewMusic_OnlyOneWay = "Oficial: Only One Way",
    GameSound_NewMusic_Overrun = "Oficial: Overrun",
    GameSound_NewMusic_PassingTime = "Oficial: Passing Time",
    GameSound_NewMusic_PatchUp = "Oficial: Patch Up",
    GameSound_NewMusic_PressOn = "Oficial: Press On",
    GameSound_NewMusic_Rest = "Oficial: Rest",
    GameSound_NewMusic_Run = "Oficial: Run",
    GameSound_NewMusic_SayingGoodbye = "Oficial: Saying Goodbye",
    GameSound_NewMusic_SlowSad = "Oficial: Slow Sad",
    GameSound_NewMusic_Sunrise = "Oficial: Sunrise",
    GameSound_NewMusic_Sunset = "Oficial: Sunset",
    GameSound_NewMusic_Surrounded = "Oficial: Surrounded",
    GameSound_NewMusic_TakeStock = "Oficial: Take Stock",
    GameSound_NewMusic_TheHorde = "Oficial: The Horde",
    GameSound_NewMusic_Death = "Oficial: Death",
    GameSound_NewMusic_TheInevitable = "Oficial: The Inevitable",
    GameSound_NewMusic_ThePlan = "Oficial: The Plan",
    GameSound_NewMusic_TheZombieThreat = "Oficial: The Zombie Threat",
    GameSound_NewMusic_TheyWereOnceHere = "Oficial: They Once Were Here",
    GameSound_NewMusic_TheyreClose = "Oficial: They're Close",
    GameSound_NewMusic_ThinkingOfThePast = "Oficial: Thinking of the Past",
    GameSound_NewMusic_TouchAndGo = "Oficial: Touch and Go",
    GameSound_NewMusic_Travelling = "Oficial: Travelling",
    GameSound_NewMusic_Tread_Carefully = "Oficial: Tread Carefully",
    GameSound_NewMusic_WWL_Solo = "Oficial: What Was Lost (Solo)",
    GameSound_NewMusic_Waiting = "Oficial: Waiting",
    GameSound_NewMusic_WhatWasLost = "Oficial: What Was Lost",
    GameSound_NewMusic_WhatWasLostActive = "Oficial: What Was Lost (Active)",
    GameSound_NewMusic_WhatWasLostActive2 = "Oficial: What Was Lost (Active 2)",
    GameSound_NewMusic_WhereIsEveryone = "Oficial: Where Is Everyone?",
    GameSound_NewMusic_WorkFast = "Oficial: Work Fast",
    GameSound_NewMusic_Working = "Oficial: Working",

    GameSound_OldMusic_alone = "EA: Alone",
    GameSound_OldMusic_ambient1 = "EA: Ambient 1",
    GameSound_OldMusic_ambient2 = "EA: Ambient 2",
    GameSound_OldMusic_guitar = "EA: Ambient (Violão)",
    GameSound_OldMusic_low = "EA: Ambient (Baixo)",
    GameSound_OldMusic_long_ambient = "EA: Ambient (Longo)",
    GameSound_OldMusic_piano = "EA: Ambient (Piano)",
    GameSound_OldMusic_raider = "EA: Ambient (Assaltante)",
    GameSound_OldMusic_barricading = "EA: Barricading",
    GameSound_OldMusic_chase = "EA: Chase",
    GameSound_OldMusic_desperate_escape = "EA: Desperate Escape",
    GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight",
    GameSound_OldMusic_maybe_not = "EA: Maybe Not",
    GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This",
    GameSound_OldMusic_preface = "EA: Preface",
    GameSound_OldMusic_PZ = "EA: PZ",
    GameSound_OldMusic_run = "EA: Run",
    GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye",
    GameSound_OldMusic_the_horde = "EA: The Horde",
    GameSound_OldMusic_the_inevitable = "EA: The Inevitable",
    GameSound_OldMusic_theme2 = "EA: Theme 2",
    GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here",
    GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat",
    GameSound_OldMusic_tunedeath = "EA: Tune Death",
    GameSound_OldMusic_what_was_lost = "EA: What Was Lost",
    GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone",
    GameSound_OldMusic_wwl_active = "EA: What Was Lost (Ativo)",
    GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tenso)",
    GameSound_OldMusic_work_fast = "EA: Work Fast",


/* Objeto */
    GameSound_BirdInTree = "Pássaro na Árvore",
    GameSound_BreakObject = "Objeto Quebrando",
    GameSound_HitBarricadeMetal = "Golpe na Barricada de Metal",
    GameSound_HitBarricadePlank = "Golpe na Barricada de Madeira",
    GameSound_BeginRemoveBarricadeMetal = "Começando a Remover Barricada de Metal",
    GameSound_BeginRemoveBarricadePlank = "Começando a Remover Barricada de Madeira",
    GameSound_RemoveBarricadeMetal = "Removendo Barricada de Metal",
    GameSound_RemoveBarricadePlank = "Removendo Barricada de Madeira",
    GameSound_BreakBarricadePlank = "Quebrando Barricada de Madeira",
    GameSound_BreakBarricadeMetal = "Quebrando Barricada de Metal",
    GameSound_Bushes = "Arbustos",
    GameSound_ClothingDryerRunning = "Secadora de Roupas - Funcionando",
    GameSound_ClothingWasherRunning = "Lavadora de Roupas - Funcionando",
    GameSound_ClothingDryerFinished = "Secadora de Roupas - Finalizado",
    GameSound_ClothingWasherFinished = "Lavadora de Roupas - Finalizado",
    GameSound_OpenDoor = "Abrindo Porta",
    GameSound_CloseDoor = "Fechando Porta",
    GameSound_BreakDoor = "Quebrando Porta",
    GameSound_DoorIsLocked = "Porta Trancada",
    GameSound_DoorIsBlocked = "Porta Bloqueada",
    GameSound_LockDoor = "Trancando Porta",
    GameSound_UnlockDoor = "Destrancando Porta",
    GameSound_WoodDoorCreaks = "Porta de Madeira Rangendo",
    GameSound_ChopTree = "Cortando Árvore",
    GameSound_FallingTree = "Árvore Caindo",
    GameSound_RemovePlant = "Removendo Planta",
    GameSound_Fire = "Incêndio",
    GameSound_FridgeHum = "Som de Geladeira",
    GameSound_GeneratorFailedToStart = "Gerador Falhando ao Ligar",
    GameSound_GeneratorStarting = "Gerador Ligando",
    GameSound_GeneratorStopping = "Gerador Parando",
    GameSound_GeneratorLoop = "Loop do Gerador",
    GameSound_HitObjectWithSledgehammer = "Golpe em Objeto com Marreta",
    GameSound_MicrowaveRunning  = "Micro-ondas Funcionando",
    GameSound_MicrowaveCookingMetal = "Micro-ondas Cozinhando Metal",
    GameSound_MicrowaveTimerExpired = "Temporizador do Micro-ondas Expirado",
    GameSound_ToggleStove = "Interruptor do Fogão",
    GameSound_StoveTimerExpired = "Temporizador do Fogão Expirado",
    GameSound_LightSwitch = "Interruptor de Luz",
    GameSound_RadioButton = "Botão de Rádio",
    GameSound_RadioStatic = "Estática de Rádio",
    GameSound_RadioTalk = "Conversa de Rádio",
    GameSound_RadioZap = "Zap de Rádio",
    GameSound_TelevisionTestBeep = "Bip de Teste de Televisão",
    GameSound_TelevisionZap = "Zap de Televisão",
    GameSound_RotateObject = "Rotacionando Objeto",
    GameSound_BurnedObjectExploded = "Objeto Queimado Explodindo",
    GameSound_BirdInWoodTrap = "Pássaro na Armadilha de Gravetos",
    GameSound_AnimalInMetalTrap = "Animal na Armadilha de Gaiola",
    GameSound_AnimalInWoodTrap = "Animal na Armadilha de Madeira",
    GameSound_TrapTimerLoop = "Temporizador de Armadilha",
    GameSound_TrapTimerExpired = "Temporizador de Armadilha Expirado",
    GameSound_WaterDrip = "Gotejamento de Água",
    GameSound_RemoveBrokenGlass = "Removendo Vidro Quebrado",
    GameSound_OpenWindow = "Abrindo Janela",
    GameSound_CloseWindow = "Fechando Janela",
    GameSound_SmashWindow = "Quebrando Janela",
    GameSound_WindowIsLocked = "Janela Trancada",
    GameSound_BreakLockOnWindow = "Tranca da Janela Quebrando",
    GameSound_WalkOnBrokenGlass = "Andando em Vidro Quebrado",
    GameSound_WindowRattle = "Janela Chacoalhando",
    GameSound_WindowWind = "Vento na Janela",
    
    
/* Jogador */
    GameSound_GetWater = "Pegando Água",
    GameSound_GetWaterFromTap = "Pegando Água da Torneira",
    GameSound_GainExperienceLevel = "Subindo de Nível",
    GameSound_DrinkingFromBottle = "Bebendo da Garrafa",
    GameSound_DrinkingFromTap = "Bebendo da Torneira",
    GameSound_Eating = "Comendo",
    GameSound_Swallowing = "Engolindo",
    GameSound_HeartBeat = "Batimento Cardíaco",
    GameSound_FemaleHeavyBreath = "Respiração Ofegante - Mulher",
    GameSound_MaleHeavyBreath = "Respiração Ofegante - Homem",
    GameSound_FemaleHeavyBreathPanic = "Respiração Ofegante em Pânico - Mulher",
    GameSound_MaleHeavyBreathPanic = "Respiração Ofegante em Pânico - Homem",
    GameSound_PlayerDied = "Jogador Morreu",
    GameSound_FemaleEaten1 = "Mulher Devorada 1",
    GameSound_FemaleEaten2 = "Mulher Devorada 2",
    GameSound_FemaleEaten3 = "Mulher Devorada 3",
    GameSound_FemaleEaten4 = "Mulher Devorada 4",
    GameSound_FemaleEaten5 = "Mulher Devorada 5",
    GameSound_FemaleEaten6 = "Mulher Devorada 6",
    GameSound_MaleEaten1 = "Homem Devorado 1",
    GameSound_MaleEaten2 = "Homem Devorado 2",
    GameSound_MaleEaten3 = "Homem Devorado 3",
    GameSound_MaleEaten4 = "Homem Devorado 4",
    GameSound_MaleEaten5 = "Homem Devorado 5",
    GameSound_MaleEaten6 = "Homem Devorado 6",
    GameSound_FemaleBeingEatenDeath = "Mulher Sendo Devorada - Morte",
    GameSound_MaleBeingEatenDeath = "Homem Sendo Devorado - Morte",
    GameSound_HumanFootstepGrass = "Passos (Grama)",
    GameSound_HumanFootstepWood = "Passos (Madeira)",
    GameSound_HumanFootstepConcrete = "Passos (Concreto)",
    GameSound_HumanFootstepUpstairs = "Passos (Andar de Cima)",
    GameSound_HumanFootstepFloorCreaking = "Piso Rangendo",
    GameSound_HumanFootstepsCombined = "Passos de Humano",
    GameSound_HumanFootstepsCombinedBarefoot = "Passos de Humano Descalço",


/* Veículo */
    GameSound_VehicleStarted = "Motor Ligado",
    GameSound_VehicleDoorClose = "Fechando Porta de Veículo",
    GameSound_VehicleDoorOpen = "Abrindo Porta de Veículo",
    GameSound_LockVehicleDoor = "Trancando Porta de Veículo",
    GameSound_UnlockVehicleDoor = "Destrancando Porta de Veículo",
    GameSound_VehicleDoorIsLocked = "Porta do Veículo Trancada",
    GameSound_VehicleHoodClose = "Fechando Capô do Veículo",
    GameSound_VehicleHoodOpen = "Abrindo Capô do Veículo",
    GameSound_VehicleTrunkClose = "Fechando Porta-Malas do Veículo",
    GameSound_VehicleTrunkOpen = "Abrindo Porta-Malas do Veículo",
    GameSound_FirebirdVehicleEngine1 = "Motor de Veículo Esportivo 1",
    GameSound_FirebirdVehicleEngine2 = "Motor de Veículo Esportivo 2",
    GameSound_FirebirdVehicleEngine3 = "Motor de Veículo Esportivo 3",
    GameSound_FirebirdVehicleEngine4 = "Motor de Veículo Esportivo 4",
    GameSound_GenericVehicleEngine1 = "Motor de Veículo Genérico 1",
    GameSound_GenericVehicleEngine2 = "Motor de Veículo Genérico 2",
    GameSound_GenericVehicleEngine3 = "Motor de Veículo Genérico 3",
    GameSound_GenericVehicleEngine4 = "Motor de Veículo Genérico 4",
    GameSound_JeepVehicleEngine1 = "Motor de SUV 1",
    GameSound_JeepVehicleEngine2 = "Motor de SUV 2",
    GameSound_JeepVehicleEngine3 = "Motor de SUV 3",
    GameSound_JeepVehicleEngine4 = "Motor de SUV 4",
    GameSound_VanVehicleEngine1 = "Motor de Van 1",
    GameSound_VanVehicleEngine2 = "Motor de Van 2",
    GameSound_VehicleBackUpBeeper = "Bip de Veículo (Ré)",
    GameSound_VehicleFailingToStart = "Falha na Partida do Veículo",
    GameSound_VehicleHorn = "Buzina de Veículo",
    GameSound_VehicleHorn1 = "Buzina de Veículo 1",
    GameSound_VehicleHorn2 = "Buzina de Veículo 2",
    GameSound_VehicleRunningOutOfGas = "Veículo sem Gasolina",
    GameSound_VehicleSirenAlarm = "Alarme de Sirene",
    GameSound_VehicleSirenYelp = "Sirene Yelp",
    GameSound_VehicleSirenWall = "Sirene Wail",
    GameSound_VehicleSkid = "Veículo Derrapando",
    GameSound_EngineStarted = "Motor Ligado",
    GameSound_VehicleTireExplode = "Pneu de Veículo Explodindo",
    GameSound_VehicleTurnedOff = "Veículo Desligado",
    GameSound_VehicleHotwireFail = "Falha na Ligação Direta do Veículo",
    GameSound_VehicleCrash = "Acidente de Veículo",
    GameSound_VehicleCrash1 = "Acidente de Veículo 2",
    GameSound_VehicleCrash2 = "Acidente de Veículo 3",
    GameSound_VehicleHitCharacter = "Veículo Acertando Personagem",
    GameSound_VehicleHitObject = "Veículo Acertando Objeto",
    GameSound_VehicleRunOverBody = "Veículo Atropelando Corpo",
    GameSound_HitVehiclePartWithWeapon = "Acertando Parte do Veículo com Arma",
    GameSound_HitVehicleWindowWithWeapon = "Acertando Janela do Veículo com Arma",
    GameSound_VehicleScrapePastPlant = "Veículo Passando em Plantas",
    
    
/* Mundo */
    GameSound_HouseAlarm = "Alarme de Residência",
    GameSound_Thunder = "Trovão",
    GameSound_RumbleThunder = "Trovão Estrondoso",
    GameSound_AmbientInsideWind = "Ambiente: Wind - Inside",
    GameSound_AmbientInsideWindRain = "Ambiente: Wind and Rain - Inside",
    GameSound_AmbientRain = "Ambiente: Rain",
    GameSound_AmbientOutsideCricketsNight = "Ambiente: Crickets at Night - Outside",
    GameSound_AmbientOutsideBirdsDay = "Ambiente: Birds by Day - Outside",
    GameSound_AmbientOutsideWindyDay = "Ambiente: Windy Day - Outside",
    GameSound_AmbientOutsideWindyNight = "Ambiente: Windy Night - Outside",
    GameSound_CorpseFlies = "Cadáver com Moscas",
    GameSound_LureHitWater = "Anzol na Água",
    GameSound_CatchFish = "Pescando Peixe",
    GameSound_CatchTrashWithRod = "Pescando Lixo",
    GameSound_StrikeWithFishingSpear = "Pescando com Lança",
    GameSound_CheckFishingNet = "Verificando Rede de Pesca",
    
    
/* Zumbi */
    GameSound_FemaleZombieCombined = "Zumbi Mulher",
    GameSound_MaleZombieCombined = "Zumbi Homem",
    GameSound_FemaleZombieAttack = "Ataque de Zumbi Mulher",
    GameSound_MaleZombieAttack = "Ataque de Zumbi Homem",
    GameSound_FemaleZombieDeath = "Morte de Zumbi Mulher",
    GameSound_MaleZombieDeath = "Morte de Zumbi Homem",
    GameSound_FemaleZombieHurt = "Ferida em Zumbi Mulher",
    GameSound_MaleZombieHurt = "Golpe em Zumbi Homem",
    GameSound_FemaleZombieIdle = "Golpe em Zombie Mulher",
    GameSound_MaleZombieIdle = "Zumbi Homem Parado",
    GameSound_FemaleZombieReanimate = "Zumbi Mulher Reanimada",
    GameSound_MaleZombieReanimate = "Zumbi Homem Reanimado",
    GameSound_ZombieBite = "Mordida de Zumbi",
    GameSound_ZombieScratch = "Arranhão de Zumbi",
    GameSound_FemaleZombieEating = "Zumbi Mulher Comendo",
    GameSound_MaleZombieEating = "Zumbi Homem Comendo",
    GameSound_HeadSmash = "Cabeça Esmagada",
    GameSound_HeadStab = "Facada na Cabeça",
    GameSound_ZombieThumpGeneric = "Golpe de Zumbi Genérico",
    GameSound_ZombieThumpMetal = "Golpe de Zumbi no Metal",
    GameSound_ZombieThumpVehicle = "Golpe de Zumbi no Veículo",
    GameSound_ZombieThumpWindow = "Golpe de Zumbi na Janela",
    GameSound_ZombieFootstepGrass = "Passos de Zumbi na Grama",
    GameSound_ZombieFootstepWood = "Passos de Zumbi na Madeira",
    GameSound_ZombieFootstepConcrete = "Passos de Zumbi no Concreto",
    GameSound_ZombieFootstepUpstairs = "Passos de Zumbi no Andar de Cima",
    GameSound_ZombieFootstepsCombined = "Passos de Zumbi Combinados",
    GameSound_ZombieSurprisedPlayer = "Jumpscare",
    GameSound_TutorialZombie = "Zumbi Tutorial",

}

