GameSound_KO = {
    GameSound_AddItemInRecipe = "레시피에 아이템 추가",
    GameSound_AlarmClockRingingLoop = "알람 시계 울림",
    GameSound_AmbientInsideWind = "Ambient: Wind - Inside",
    GameSound_AmbientInsideWindRain = "Ambient: Wind and Rain - Inside",
    GameSound_AmbientMusic_BrassAmbient = "Ambient: Brass",
    GameSound_AmbientMusic_CreepyAmbient = "Ambient: Creepy",
    GameSound_AmbientMusic_IntenseAmbient = "Ambient: Intense",
    GameSound_AmbientMusic_PercussiveAmbient = "Ambient: Percussive",
    GameSound_AmbientMusic_RhythmicAmbient = "Ambient: Rhythmic",
    GameSound_AmbientMusic_VoiceAmbient = "Ambient: Voice",
    GameSound_AmbientMusic_ZombieAmbient = "Ambient: Zombie",
    GameSound_AmbientOutsideBirdsDay = "Ambient: Birds by Day - Outside",
    GameSound_AmbientOutsideCricketsNight = "Ambient: Crickets at Night - Outside",
    GameSound_AmbientOutsideWindyDay = "Ambient: Windy Day - Outside",
    GameSound_AmbientOutsideWindyNight = "Ambient: Windy Night - Outside",
    GameSound_AmbientRain = "Ambient: Rain",
    GameSound_AnimalInMetalTrap = "철제 덫에 동물 걸림",
    GameSound_AnimalInWoodTrap = "나무 덫에 동물 걸림",
    GameSound_AssaultShot = "총기 - 소총 발사",
    GameSound_BatHit = "방망이 맞음",
    GameSound_BatOnFloor = "방망이 (바닥 공격)",
    GameSound_BatSwing = "방망이 휘두름",
    GameSound_BeginRemoveBarricadeMetal = "바리케이트 (금속판) 제거 시작",
    GameSound_BeginRemoveBarricadePlank = "바리케이트 (판자) 제거 시작",
    GameSound_BigExplosion = "폭발 (거대함)",
    GameSound_BirdInTree = "나무에 있는 새소리",
    GameSound_BirdInWoodTrap = "나무 덫에 새 걸림",
    GameSound_BladeHit = "칼날류 맞음",
    GameSound_BlowTorch = "블로우토치",
    GameSound_BreakDoor = "문 부서짐",
    GameSound_BreakFishingLine = "낚싯줄 끊어짐",
    GameSound_BreakLockOnWindow = "창문 잠금 망가짐",
    GameSound_BreakMetalItem = "철제 물건 부수기",
    GameSound_BreakObject = "오브젝트 부서짐",
    GameSound_BreakWoodItem = "목재 아이템 망가짐",
    GameSound_BulletInRifle = "총기 - 라이플 탄약 삽입",
    GameSound_BulletOutVarmint = "총기 - 탄약 뺌",
    GameSound_BurnedObjectExploded = "폭발 (타버린 오브젝트)",
    GameSound_Bushes = "덤불&나무",
    GameSound_ButtonAdvanced = "상세 볼륨 설정",
    GameSound_ButtonReload = "재장전",
    GameSound_ButtonReload_tt = "모든 sound.txt 파일들을 재시작합니다.",
    GameSound_CastFishingLine = "낚싯줄 던짐",
    GameSound_CatchFish = "물고기 잡음",
    GameSound_CatchTrashWithRod = "낚싯대로 쓰레기 낚음",
    GameSound_Category_AUTO = "AUTO",
    GameSound_Category_Item = "아이템",
    GameSound_Category_Meta = "메타",
    GameSound_Category_Music = "음악",
    GameSound_Category_Object = "오브젝트",
    GameSound_Category_Player = "플레이어",
    GameSound_Category_Vehicle = "차량",
    GameSound_Category_World = "월드",
    GameSound_Category_Zombie = "좀비",
    GameSound_ChatDrawCard = "카드 뽑기",
    GameSound_ChatRollDice = "주사위 굴림",
    GameSound_CheckFighingNet = "통발 확인",
    GameSound_ChopDoor = "문 찍기",
    GameSound_ChopTree = "나무 베기",
    GameSound_CloseBag = "가방 닫힘",
    GameSound_CloseDoor = "문 닫기",
    GameSound_CloseWindow = "창문 닫기",
    GameSound_ClothesRipping = "옷 찢기",
    GameSound_ClothingDryerFinished = "의류 건조기 - 작동 완료",
    GameSound_ClothingDryerRunning = "옷 건조기 - 작동 중",
    GameSound_ClothingWasherFinished = "세탁기 - 작동 완료",
    GameSound_ClothingWasherRunning = "세탁기 - 작동 중",
    GameSound_CorpseFlies = "시체에 파리 꼬임",
    GameSound_DoorIsBlocked = "문 막힘",
    GameSound_DoorIsLocked = "문 잠김",
    GameSound_DrinkingFromBottle = "마시기 (병)",
    GameSound_DrinkingFromTap = "수도꼭지에서 물 마심",
    GameSound_Eating = "먹기",
    GameSound_EngineStarted = "엔진 켜짐",
    GameSound_FallingTree = "나무 쓰러짐",
    GameSound_FemaleBeingEatenDeath = "사망 (여성, 잡아먹힘)",
    GameSound_FemaleEaten1 = "여성 잡아먹힘 1",
    GameSound_FemaleEaten2 = "여성 잡아먹힘 2",
    GameSound_FemaleEaten3 = "여성 잡아먹힘 3",
    GameSound_FemaleEaten4 = "여성 잡아먹힘 4",
    GameSound_FemaleEaten5 = "여성 잡아먹힘 5",
    GameSound_FemaleEaten6 = "여성 잡아먹힘 6",
    GameSound_FemaleHeavyBreath = "가쁜 숨소리 - 여성",
    GameSound_FemaleHeavyBreathPanic = "가쁜 숨소리 (겁에 질림) - 여성",
    GameSound_FemaleZombieAttack = "여성 좀비 (공격)",
    GameSound_FemaleZombieCombined = "여성 좀비 (혼합됨)",
    GameSound_FemaleZombieDeath = "여성 좀비 (사망)",
    GameSound_FemaleZombieEating = "여성 좀비 (먹는 중)",
    GameSound_FemaleZombieHurt = "여성 좀비 다침",
    GameSound_FemaleZombieIdle = "여성 좀비 (가만히 있음)",
    GameSound_Fire = "불",
    GameSound_Firearm9mmShot = "총기 - 9mm 발사",
    GameSound_FirearmHunterShot = "총기 - MSR788 발사",
    GameSound_FirearmShotgun = "총기 - 샷건 발사",
    GameSound_FirearmShotgunSawnoff = "총기 - 소드오프 샷건 발사",
    GameSound_FirearmVarmintShot = "총기 - MSR700 발사",
    GameSound_FirebirdVehicleEngine1 = "스포츠 차량 엔진 1",
    GameSound_FirebirdVehicleEngine2 = "스포츠 차량 엔진 2",
    GameSound_FirebirdVehicleEngine3 = "스포츠 차량 엔진 3",
    GameSound_FirebirdVehicleEngine4 = "스포츠 차량 엔진 4",
    GameSound_FixWithTape = "테이프로 고치기",
    GameSound_FixingItemFailed = "아이템 수리 실패",
    GameSound_FridgeHum = "냉장고 돌아감",
    GameSound_GainExperienceLevel = "레벨 업",
    GameSound_GeneratorFailedToStart = "발전기 작동 실패",
    GameSound_GeneratorLoop = "발전기 돌아가는 중",
    GameSound_GeneratorStarting = "발전기 작동 시작",
    GameSound_GeneratorStopping = "발전기 멈춤",
    GameSound_GenericVehicleEngine1 = "일반 차량 엔진 1",
    GameSound_GenericVehicleEngine2 = "일반 차량 엔진 2",
    GameSound_GenericVehicleEngine3 = "일반 차량 엔진 3",
    GameSound_GenericVehicleEngine4 = "일반 차량 엔진 4",
    GameSound_GetWater = "물 담기",
    GameSound_GetWaterFromTap = "수도꼭지에서 물 받음",
    GameSound_Hammering = "망치질",
    GameSound_HeadSmash = "머리 깨부숨",
    GameSound_HeadStab = "머리 찌르기",
    GameSound_HeartBeat = "심장 뛰는 소리",
    GameSound_Helicopter = "헬리콥터",
    GameSound_HitBarricadeMetal = "바리케이트 (금속판) 침",
    GameSound_HitBarricadePlank = "바리케이트 (판자) 치기",
    GameSound_HitObjectWithSledgehammer = "대형 망치로 오브젝트 침",
    GameSound_HitVehiclePartWithWeapon = "무기로 차량 침",
    GameSound_HitVehicleWindowWithWeapon = "무기로 차량 창문 침",
    GameSound_HouseAlarm = "!주택 경보 알람!",
    GameSound_HumanFootstepConcrete = "사람 발소리 (콘크리트)",
    GameSound_HumanFootstepFloorCreaking = "삐걱거림(바닥)",
    GameSound_HumanFootstepGrass = "발소리 (풀)",
    GameSound_HumanFootstepUpstairs = "발소리 (윗층)",
    GameSound_HumanFootstepWood = "발소리 (나무)",
    GameSound_HumanFootstepsCombined = "사람 발소리 (혼합됨)",
    GameSound_HumanFootstepsCombinedBarefoot = "사람 발소리 (혼합됨, 맨발)",
    GameSound_JeepVehicleEngine1 = "SUV 차량 엔진 1",
    GameSound_JeepVehicleEngine2 = "SUV 차량 엔진 2",
    GameSound_JeepVehicleEngine3 = "SUV 차량 엔진 3",
    GameSound_JeepVehicleEngine4 = "SUV 차량 엔진 4",
    GameSound_LightSwitch = "전등 스위치",
    GameSound_LightbulbBurnedOut = "전구 터짐",
    GameSound_LockDoor = "문 잠금",
    GameSound_LockVehicleDoor = "차량 문 잠그기",
    GameSound_LureHitWater = "Lure Hits Water",
    GameSound_MaleBeingEatenDeath = "사망 (남성, 잡아먹힘)",
    GameSound_MaleEaten1 = "남성 잡아먹힘 1",
    GameSound_MaleEaten2 = "남성 잡아먹힘 2",
    GameSound_MaleEaten3 = "남성 잡아먹힘 3",
    GameSound_MaleEaten4 = "남성 잡아먹힘 4",
    GameSound_MaleEaten5 = "남성 잡아먹힘 5",
    GameSound_MaleEaten6 = "남성 잡아먹힘 6",
    GameSound_MaleHeavyBreath = "가쁜 숨소리 - 남성",
    GameSound_MaleHeavyBreathPanic = "가쁜 숨소리 (겁에 질림) - 남성",
    GameSound_MaleZombieAttack = "남성 좀비 (공격)",
    GameSound_MaleZombieCombined = "남성 좀비 (혼합됨)",
    GameSound_MaleZombieDeath = "남성 좀비 (사망)",
    GameSound_MaleZombieEating = "남성 좀비 (먹는 중)",
    GameSound_MaleZombieHurt = "남성 좀비 다침 ",
    GameSound_MaleZombieIdle = "남성 좀비 (가만히 있음)",
    GameSound_MetaAssaultRifle1 = "메타 이벤트 - 소총 발사",
    GameSound_MetaDogBark = "메타 이벤트 - 개 짖는 소리",
    GameSound_MetaOwl = "메타 이벤트 - 부엉이",
    GameSound_MetaPistol1 = "메타 이벤트 - 권총 발사 1",
    GameSound_MetaPistol2 = "메타 이벤트 - 권총 발사 2",
    GameSound_MetaPistol3 = "메타 이벤트 - 권총 발사 3",
    GameSound_MetaScream = "메타 이벤트 - 비명",
    GameSound_MetaShotgun1 = "메타 이벤트 - 샷건",
    GameSound_MetaWolfHowl = "메타 이벤트 - 늑대 울음소리",
    GameSound_MicrowaveCookingMetal = "전자레인지 작동 중(고철 들어감)",
    GameSound_MicrowaveRunning = "전자레인지 작동 중",
    GameSound_MicrowaveTimerExpired = "전자레인지 타이머 다 됨",
    GameSound_NewMusic_Alone = "Official: Alone",
    GameSound_NewMusic_Ambient = "Official: Ambient",
    GameSound_NewMusic_AmbientGuitar = "Official: Ambient (Guitar)",
    GameSound_NewMusic_AmbientLow = "Official: Ambient (Low)",
    GameSound_NewMusic_AmbientPiano = "Official: Ambient (Piano)",
    GameSound_NewMusic_AmbientRaider = "Official: Ambient (Raider)",
    GameSound_NewMusic_Barricading = "Official: Barricading",
    GameSound_NewMusic_Chase = "Official: Chase",
    GameSound_NewMusic_DesperateEscape = "Official: Desperate Escape",
    GameSound_NewMusic_FightOrFlight = "Official: Fight Or Flight",
    GameSound_NewMusic_Introduction = "Official: Introduction",
    GameSound_NewMusic_MainTheme = "Official: Main Theme",
    GameSound_NewMusic_MaybeNot = "Official: Maybe Not",
    GameSound_NewMusic_MaybeWeCanWinThis = "Official: Maybe We Can Win This",
    GameSound_NewMusic_Run = "Official: Run",
    GameSound_NewMusic_SayingGoodbye = "Official: Saying Goodbye",
    GameSound_NewMusic_SlowSad = "Official: Slow Sad",
    GameSound_NewMusic_TheHorde = "Official: The Horde",
    GameSound_NewMusic_TheInevitable = "Official: The Inevitable",
    GameSound_NewMusic_TheZombieThreat = "Official: The Zombie Threat",
    GameSound_NewMusic_TheyWereOnceHere = "Official: They Once Were Here",
    GameSound_NewMusic_WhatWasLost = "Official: What Was Lost",
    GameSound_NewMusic_WhatWasLostActive = "Official: What Was Lost (Active)",
    GameSound_NewMusic_WhatWasLostActive2 = "Official: What Was Lost (Active 2)",
    GameSound_NewMusic_WhereIsEveryone = "Official: Where Is Everyone?",
    GameSound_NewMusic_WorkFast = "Official: Work Fast",
    GameSound_NoiseTrapExplosion = "소음 트랩 작동",
    GameSound_OldMusic_PZ = "EA: PZ",
    GameSound_OldMusic_alone = "EA: Alone",
    GameSound_OldMusic_ambient1 = "EA: Ambient 1",
    GameSound_OldMusic_ambient2 = "EA: Ambient 2",
    GameSound_OldMusic_barricading = "EA: Barricading",
    GameSound_OldMusic_chase = "EA: Chase",
    GameSound_OldMusic_desperate_escape = "EA: Desperate Escape",
    GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight",
    GameSound_OldMusic_guitar = "EA: Ambient (Guitar)",
    GameSound_OldMusic_long_ambient = "EA: Ambient (Long)",
    GameSound_OldMusic_low = "EA: Ambient (Low)",
    GameSound_OldMusic_maybe_not = "EA: Maybe Not",
    GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This",
    GameSound_OldMusic_piano = "EA: Ambient (Piano)",
    GameSound_OldMusic_preface = "EA: Preface",
    GameSound_OldMusic_raider = "EA: Ambient (Raider)",
    GameSound_OldMusic_run = "EA: Run",
    GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye",
    GameSound_OldMusic_the_horde = "EA: The Horde",
    GameSound_OldMusic_the_inevitable = "EA: The Inevitable",
    GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat",
    GameSound_OldMusic_theme2 = "EA: Theme 2",
    GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here",
    GameSound_OldMusic_tunedeath = "EA: Tune Death",
    GameSound_OldMusic_what_was_lost = "EA: What Was Lost",
    GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone",
    GameSound_OldMusic_work_fast = "EA: Work Fast",
    GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)",
    GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)",
    GameSound_OpenBag = "가방 열기",
    GameSound_OpenDoor = "문 열기",
    GameSound_OpenWindow = "창문 열기",
    GameSound_PlayerDied = "플레이어 사망",
    GameSound_PutItemInBag = "가방에 아이템 넣기",
    GameSound_RadioButton = "라디오 버튼",
    GameSound_RadioStatic = "라디오 - 지직댐",
    GameSound_RadioTalk = "라디오 - 말하는 소리",
    GameSound_RadioZap = "라디오 채널 바꿈",
    GameSound_RemoveBarricadeMetal = "바리케이트 (금속판) 제거",
    GameSound_RemoveBarricadePlank = "바리케이트 (판자) 제거",
    GameSound_RemoveBrokenGlass = "유리 조각 치우기",
    GameSound_RemovePlant = "덤불&식물 제거",
    GameSound_RotateObject = "오브젝트 돌리기",
    GameSound_RumbleThunder = "우르릉대는 천둥",
    GameSound_Sawing = "톱질하기",
    GameSound_ShotgunPumpAction = "총기 - 펌프 샷건 장전",
    GameSound_ShotgunShellHitGround = "샷건 탄 바닥에 튕김",
    GameSound_Shoveling = "삽질",
    GameSound_SledgehammerHitDoor = "대형 망치로 문 침",
    GameSound_SliceBread = "빵 자름",
    GameSound_SliceMeat = "고기 자르기",
    GameSound_SmallExplosion = "폭발 (작음)",
    GameSound_SmashWindow = "창문 깨부숨",
    GameSound_Stormy9mmClick = "총기 - 9mm 탄약 삽입",
    GameSound_Stormy9mmClipEject = "총기 - 9mm 탄창 빼기",
    GameSound_Stormy9mmClipLoad = "총기 - 9mm 탄창 삽입",
    GameSound_Stormy9mmRack = "총기 - 9mm 탄 걸림",
    GameSound_StormyRevolverInsertRound = "총기 - 리볼버 탄약 삽입",
    GameSound_StormyShotgunClick = "샷건 탄환 없음",
    GameSound_StormyShotgunInsertRound = "총기 - 샷건 탄약 삽입",
    GameSound_StoveTimerExpired = "스토브 타이머 다 됨",
    GameSound_StrikeWithFishingSpear = "낚시용 창으로 물고기 잡음",
    GameSound_Swallowing = "무언가를 삼킴",
    GameSound_TelevisionTestBeep = "TV 신호 없음",
    GameSound_TelevisionZap = "TV 채널 바꿈",
    GameSound_Thunder = "천둥",
    GameSound_ToggleStove = "스토브 전원",
    GameSound_TrapTimerExpired = "폭탄&트랩 타이머 다 됨",
    GameSound_TrapTimerLoop = "폭탄&트랩 타이머",
    GameSound_TutorialZombie = "좀비 (튜토리얼)",
    GameSound_UnlockDoor = "문 잠금해제",
    GameSound_UnlockVehicleDoor = "차량 문 잠금해제",
    GameSound_VanVehicleEngine1 = "밴 차량 엔진 1",
    GameSound_VanVehicleEngine2 = "밴 차량 엔진 2",
    GameSound_VehicleBackUpBeeper = "차량 백부저",
    GameSound_VehicleCrash = "차량 부딪힘",
    GameSound_VehicleCrash1 = "차량 부딪힘 2",
    GameSound_VehicleCrash2 = "차량 부딪힘 3",
    GameSound_VehicleDoorClose = "차량 문 닫힘",
    GameSound_VehicleDoorOpen = "차량 문 열림",
    GameSound_VehicleDoorsLocked = "차량 문 잠김",
    GameSound_VehicleFailingToStart = "차량 시동 걸기 실패",
    GameSound_VehicleHitCharacter = "차량 플레이어 침",
    GameSound_VehicleHitObject = "차량 오브젝트 침",
    GameSound_VehicleHoodClose = "차량 후드 닫힘",
    GameSound_VehicleHoodOpen = "차량 후드 열림",
    GameSound_VehicleHorn = "차량 경적",
    GameSound_VehicleHorn1 = "차량 경적 1",
    GameSound_VehicleHorn2 = "차량 경적 2",
    GameSound_VehicleHotwireFail = "차량 핫와이어 실패",
    GameSound_VehicleRunOverBody = "차량이 시체 위를 지나감",
    GameSound_VehicleRunningOutOfGas = "차량 기름 떨어짐",
    GameSound_VehicleScrapePastPlant = "차량 식물에 긁힘",
    GameSound_VehicleSirenAlarm = "차량 사이렌 1 (Alarm)",
    GameSound_VehicleSirenWall = "차량 사이렌 3 (Wail)",
    GameSound_VehicleSirenYelp = "차량 사이렌 2 (Yelp)",
    GameSound_VehicleSkid = "차량 미끄러짐",
    GameSound_VehicleStarted = "엔진 켜짐",
    GameSound_VehicleTireExplode = "차량 타이어 터짐",
    GameSound_VehicleTrunkClose = "차량 트렁크 닫기",
    GameSound_VehicleTrunkOpen = "차량 트렁크 열림",
    GameSound_VehicleTurnedOff = "차량 시동 꺼짐",
    GameSound_VolumeControlTooltip = "볼륨: %1%<br>마스터 볼륨: %2 %3%",
    GameSound_WalkOnBrokenGlass = "부서진 유리 위에서 걸음",
    GameSound_WatchAlarmLoop = "전자시계 알람",
    GameSound_WaterDrip = "물방울 떨어짐",
    GameSound_WindowIsLocked = "창문 잠김",
    GameSound_WindowRattle = "창문 흔들림",
    GameSound_WindowWind = "바람에 창문 흔들림",
    GameSound_WoodDoorCreaks = "삐걱거림 (나무 문)",
    GameSound_ZombieFootstepConcrete = "좀비 발소리 (콘크리트)",
    GameSound_ZombieFootstepGrass = "좀비 발소리 (풀)",
    GameSound_ZombieFootstepUpstairs = "좀비 발소리 (윗층)",
    GameSound_ZombieFootstepWood = "좀비 발소리 (나무)",
    GameSound_ZombieFootstepsCombined = "좀비 발소리 (혼합됨)",
    GameSound_ZombieImpact = "좀비가 부딫힘",
    GameSound_ZombieScratch = "좀비가 긁음",
    GameSound_ZombieSurprisedPlayer = "좀비가 플레이어를 놀래킴",
    GameSound_ZombieThumpGeneric = "좀비가 물건을 침",
    GameSound_ZombieThumpMetal = "좀비가 금속판을 침",
    GameSound_ZombieThumpVehicle = "좀비가 차량을 침",
    GameSound_ZombieThumpWindow = "좀비가 창문을 두드림",
    GameSound_ZombieBite = "좀비가 물었음",
    GameSound_BreakBarricadeMetal = "금속 바리케이드 부서짐",
    GameSound_MaleZombieReanimate = "남성 좀비 살아남",
    GameSound_StormyRifleCock = "방아쇠 당김",
    GameSound_FemaleZombieReanimate = "여성 좀비 살아남",
    GameSound_BreakBarricadePlank = "바리케이드 (판자) 부서짐",
}
