UI_EN = {
    -- Main screen (lua)
    UI_mainscreen_laststand = "LAST STAND",
    UI_mainscreen_option = "OPTIONS",
    UI_mainscreen_debug = "DEBUG",
    UI_mainscreen_challenges = "CHALLENGES",
    UI_mainscreen_sandbox = "SANDBOX",
    UI_mainscreen_survival = "SURVIVAL",
    UI_mainscreen_mods = "MODS",
    UI_mainscreen_online = "JOIN SERVER",
    UI_mainscreen_scoreboard = "PLAYERS",
    UI_mainscreen_invite = "INVITE FRIENDS",
    UI_mainscreen_return = "RESUME",
    UI_mainscreen_exit = "QUIT",
    UI_mainscreen_ErrorLoadingSavefile = "Error loading savefile",
    UI_mainscreen_SavefileNotFound = "This savefile can't be found or is invalid.",
    UI_mainscreen_SavefileName = "Savefile: %1",
    UI_mainscreen_coop = "HOST",
    UI_mainscreen_version = "Version %1",
    UI_mainscreen_version_steam = "Version %1 (Steam)",
    UI_mainscreen_InviteInGame = "Invites can't be accepted while playing a game.",
    UI_mainscreen_InviteMainMenu = "Please return to the main menu before accepting an invite.",
    UI_mainscreen_InviteFormat = "The host must invite you using the Invite Friends screen in-game.\n\n%1",
    UI_mainscreen_InviteFromSteamToNoSteam = "Your -nosteam client can't join a Steam server.",
    UI_mainscreen_TutorialControllerWarn = "The tutorial currently does not work with a controller. <LINE> <LINE> Start the tutorial anyway?",
    -- Coop screen
    UI_coopscreen_title = "HOST GAME",
    UI_coopscreen_account_name = "Account username:",
    UI_coopscreen_server_name = "Server name:",
    UI_coopscreen_edit_settings = "Manage settings...",
    UI_coopscreen_server_memory = "Server memory:",
    UI_coopscreen_server_stopped = "Server has stopped during launch (%1)",
    UI_coopscreen_softreset = "SOFT RESET",
    UI_coopscreen_softreset_prompt = "Soft-resetting the server does all these things:\n\nKeeps buildings and constructions.\nRemoves items from containers and on the ground.\nRemoves corpses, zombies and zombified players.\nRemoves blood splatter.\nResets the game clock.\nResets building alarms.\n\nThis can take several minutes.\nSoft-reset the server?",
    UI_coopscreen_softreset_status = "Soft-resetting the server",
    UI_coopscreen_delete_world = "DELETE WORLD",
    UI_coopscreen_delete_world_prompt = "You are about to delete the server savefile.\nThe whole world will be deleted!\n\nThis folder will be deleted:\n%1\n\nDelete the world?",
    UI_coopscreen_delete_player = "DELETE PLAYER",
    UI_coopscreen_delete_player_prompt = "You are about to delete your client savefile.\n\nThis folder will be deleted:\n%1\n\nDelete the player?",
    UI_coopscreen_btn_start = "START",
    UI_coopscreen_btn_abort = "ABORT",
    UI_coopscreen_ServerWorkshopItemsCancelled = "Cancelled.  Waiting for the server to exit.",
    -- Option screen (lua)
    UI_optionscreen_gameoption = "GAME OPTIONS",
    UI_optionscreen_display = "DISPLAY",
    UI_optionscreen_fullscreen = "Fullscreen",
    UI_optionscreen_DisplayMode = "Display Mode",
    UI_optionscreen_DisplayMode1 = "Fullscreen",
    UI_optionscreen_DisplayMode2 = "Borderless Windowed",
    UI_optionscreen_DisplayMode3 = "Windowed",
    UI_optionscreen_vsync = "Vertical Sync",
    UI_optionscreen_videomemory = "Video Memory",
    UI_optionscreen_multicore = "Multi-core",
    UI_optionscreen_framerate = "Lock Framerate",
    UI_optionscreen_UIFBO = "UI Offscreen Rendering",
    UI_optionscreen_UIFBO_tt = "Render the UI into an offscreen image at a lower framerate than the rest of the game to improve performance.",
    UI_optionscreen_UIRenderFPS = "UI Rendering FPS",
    UI_optionscreen_UIRenderFPS_tt = "The number of times per second the offscreen image of the UI is refreshed.",
    UI_optionscreen_texture_compress = "Texture Compression",
    UI_optionscreen_texture_compress_tt = "Compress textures to save graphics card memory. Requires restart after changing.",
    UI_optionscreen_texture2x = "Double-sized Textures",
    UI_optionscreen_texture2x_tt = "Use the new double-sized textures. Requires restart after changing.",
    UI_optionscreen_MaxTextureSize = "Maximum Texture Size",
    UI_optionscreen_MaxTextureSize_tt = "Limit the maximum size of non-vehicle-model textures.\nLower values use less graphics memory.",
    UI_optionscreen_MaxVehicleTextureSize = "Maximum Vehicle Texture Size",
    UI_optionscreen_MaxVehicleTextureSize_tt = "Limit the maximum size of vehicle-model textures.\nLower values use less graphics memory.",
    UI_optionscreen_MaxTextureSize1 = "256",
    UI_optionscreen_MaxTextureSize2 = "512",
    UI_optionscreen_MaxTextureSize3 = "1024",
    UI_optionscreen_MaxTextureSize4 = "2048",
    UI_optionscreen_SimpleClothingTextures = "Simple Clothing Textures",
    UI_optionscreen_SimpleClothingTextures1 = "None",
    UI_optionscreen_SimpleClothingTextures2 = "Zombies Only",
    UI_optionscreen_SimpleClothingTextures3 = "Players and Zombies",
    UI_optionscreen_SimpleClothingTextures_tt = "Blood, decals, holes and patches are not added to clothing textures. Turning this on saves texture memory and may improve performance.",
    UI_optionscreen_SimpleWeaponTextures = "Simple Weapon Textures",
    UI_optionscreen_SimpleWeaponTextures_tt = "Blood is not added to weapon textures. Turning this on saves texture memory and may improve performance.",
    UI_optionscreen_ModelTextureMipmaps = "Model Texture Mipmaps",
    UI_optionscreen_ModelTextureMipmaps_tt = "Use lower-resolution textures on models when zoomed out. This may improve performance but uses more memory. Requires restart after changing.",
    UI_optionscreen_lighting = "Lighting Quality",
    UI_optionscreen_lighting_fps = "Lighting Updates",
    UI_optionscreen_lighting_fps_tt = "Number of lighting updates per second.",
    UI_optionscreen_NewRoofHiding = "Roof Hiding",
    UI_optionscreen_NewRoofHiding_tt = "Controls how upper levels of buildings that obscure the player are hidden.<br><br>Yes: Hide upper levels of individual buildings.<br>Looks better, increases memory usage, performs worse.<br><br>No: Hide upper levels of all buildings.<br>Looks worse, uses less memory, performs better.",
    UI_optionscreen_CannotChangeWhileInGame = "Cannot be changed while in game.",
    UI_optionscreen_needreboot = "Requires restart after changing.",
    UI_optionscreen_shaders2 = "Post-processing",
    UI_optionscreen_shadersunsupported = "Unsupported by hardware",
    UI_optionscreen_resolution = "Resolution",
    UI_optionscreen_zoom = "Enable Zoom",
    UI_optionscreen_zoomlevels = "Zoom Levels",
    UI_optionscreen_autozoom = "Auto-zoom",
    UI_optionscreen_panCameraWhileAiming = "Pan Camera While Aiming",
    UI_optionscreen_panCameraWhileDriving = "Pan Camera While Driving",
    UI_optionscreen_chat_transparency = "Chat Transparency",
    UI_optionscreen_chat_transparency_tt = "Transparency of the multiplayer chat window when the mouse isn't over it.",
    UI_optionscreen_player1 = "Player 1",
    UI_optionscreen_player2 = "Player 2",
    UI_optionscreen_player3 = "Player 3",
    UI_optionscreen_player4 = "Player 4",
    UI_optionscreen_FontSize = "Font Size",
    UI_optionscreen_FontSize0 = "Default",
    UI_optionscreen_FontSize1 = "1x",
    UI_optionscreen_FontSize2 = "2x",
    UI_optionscreen_FontSize3 = "3x",
    UI_optionscreen_FontSize4 = "4x",
    UI_optionscreen_context_menu_font = "Context Menu Font",
    UI_optionscreen_inventory_font = "Inventory Font",
    UI_optionscreen_tooltip_font = "Tooltip Font",
    UI_optionscreen_InventoryContainerSize = "Inventory Container Button Size",
    UI_optionscreen_clock_format = "Clock Format",
    UI_optionscreen_clock_month_day = "Month/Day",
    UI_optionscreen_clock_day_month = "Day/Month",
    UI_optionscreen_clock_Size = "Clock display size",
    UI_optionscreen_clock_small = "Small",
    UI_optionscreen_clock_large = "Large",
    UI_optionscreen_clock_24_or_12 = "Clock 24/12",
    UI_optionscreen_clock_24_hour = "24-hour",
    UI_optionscreen_clock_12_hour = "12-hour",
    UI_optionscreen_fog_quality = "Fog Quality",
    UI_optionscreen_legacy = "Legacy (Build 40)",
    UI_optionscreen_language = "Language",
    UI_optionscreen_keybinding = "KEY BINDINGS",
    UI_optionscreen_audio = "AUDIO",
    UI_optionscreen_sound_volume = "Sound Volume",
    UI_optionscreen_music_volume = "Music Volume",
    UI_optionscreen_music_library = "Music Library",
    UI_optionscreen_music_library_1 = "Official",
    UI_optionscreen_music_library_2 = "Early Access",
    UI_optionscreen_music_library_3 = "Random",
    UI_optionscreen_MusicActionStyle = "Music Action Style",
    UI_optionscreen_MusicActionStyle_1 = "Official",
    UI_optionscreen_MusicActionStyle_2 = "Legacy",
    UI_optionscreen_music_track1 = "Current Track",
    UI_optionscreen_music_track2 = "%1 (%2)",
    UI_optionscreen_flies_volume = "Flies Volume",
    UI_optionscreen_flies_volume_tt = "The sound of flies buzzing around corpses.",
    UI_optionscreen_heart_volume = "Heart Volume",
    UI_optionscreen_heart_volume_tt = "The two major sounds heard in the normal heart sound like "lub dub". <BR> The "lub" is the first heart sound, commonly termed S1, and is caused by turbulence caused by the closure of mitral and tricuspid valves at the start of systole. <BR> The second sound, "dub" or S2, is caused by the closure of aortic and pulmonic valves, marking the end of systole.",
    UI_optionscreen_jumpscare_volume = "Jump-scare SFX Volume",
    UI_optionscreen_vehicle_engine_volume = "Vehicle Engine Volume",
    UI_optionscreen_vehicle_engine_volume_tt = "Vroom! Vroom! VROOM!",
    UI_optionscreen_controller = "CONTROLLER",
    UI_optionscreen_controller_tip = "Check each controller the game should use.",
    UI_optionscreen_controller_reload = "Reload .config files",
    UI_optionscreen_corpses = "3D Corpses",
    UI_optionscreen_reloading = "RELOADING",
    UI_optionscreen_easy = "Easy",
    UI_optionscreen_normal = "Normal",
    UI_optionscreen_hardcore = "Hardcore",
    UI_optionscreen_rack_progress = "Show Rack Progress",
    UI_optionscreen_rack_progress_tt = "Displays the action progress bar when racking.",
    UI_optionscreen_tickbox_comlang = "Enable Radio/TV Community Translation",
    UI_optionscreen_perf_skybox = "Dynamic Skybox",
    UI_optionscreen_water = "Water Quality",
    UI_optionscreen_puddles = "Puddles Quality",
    UI_optionscreen_perf_puddles = "Dynamic Puddles",
    UI_optionscreen_perf_reflections = "Environment Reflections",
    UI_optionscreen_perf_3Ditems = "Display 3D Items",
    UI_optionscreen_aim_outline = "Aim Outline",
    UI_optionscreen_aim_outline1 = "None",
    UI_optionscreen_aim_outline2 = "Ranged Weapons",
    UI_optionscreen_aim_outline3 = "Any Weapon",
    UI_optionscreen_aim_outline_tt = "Highlights zombies the player is aiming at.",
    UI_optionscreen_zombie_update_optimization = "Tiered Zombie Updates",
    UI_optionscreen_zombie_update_optimization_tt = "Improves performance by updating out-of-sight zombies less frequently.",
    UI_optionscreen_ShowProgressBar = "Show overhead progress bars for all player actions.",
    UI_restart_game_to_apply = "Restart Project Zomboid to apply changes.",
    UI_All = "All",
    UI_GroundWithRuts = "Ground with Ruts",
    UI_GroundOnly = "Ground Only",
    UI_None = "None",
    UI_optionscreen_default_lang = "Default language.",
    UI_optionscreen_no_translators = "No Radio/TV Community Translation currently available",
    UI_optionscreen_general_content = "General content",
    UI_optionscreen_radio_content = "Radio content",
    UI_optionscreen_temperature_display = "Temperature Display",
    UI_optionscreen_temperature_celsius = "Celsius",
    UI_optionscreen_temperature_fahrenheit = "Fahrenheit",
    UI_optionscreen_do_wind_sprite_effects = "Wind Sprite Effects",
    UI_optionscreen_do_door_sprite_effects = "Door Shaking on Hit",
    UI_optionscreen_SingleContextMenu = "Single Context Menu",
    UI_optionscreen_CycleContainerKey = "Cycle Container Key",
    UI_optionscreen_CycleContainerKey1 = "Control",
    UI_optionscreen_CycleContainerKey2 = "Shift",
    UI_optionscreen_CycleContainerKey3 = "Control+Shift",
    UI_optionscreen_CycleContainerKey_tt = "Modifier key(s) held down while scrolling the mouse wheel over the inventory or loot lists, to cycle between containers.",
    UI_optionscreen_binding_Map = "Toggle Map",
    UI_optionscreen_Show_Item_Mod_Info = "Show mod info in item tooltip",
    UI_optionscreen_ShowSurvivalGuide = "Show the Survival Guide on startup",
    UI_optionscreen_EnableLeftJoystickRadialMenu = "Enable left joystick radial menu",
    UI_ConfirmMonitorSettings_Prompt = "Keep these screen settings?",
    UI_ConfirmMonitorSettings_RevertIn = "Reverting in %1 seconds.",
    -- Map selecter (lua)
    UI_mapselecter_title = "SELECT MAP",
    UI_mapselecter_savename = "Save Name: ",
    -- Map spawn region selecter
    UI_mapspawn_title = "SELECT SPAWN LOCATION",
    UI_mapspawn_ServerSpawnPoint = "Server SpawnPoint Option",
    UI_mapspawn_Safehouse = "Safehouse",
    UI_mapspawn_WithPlayer1 = "With Player 1",
    UI_mapspawn_WithPlayer2 = "With Player 2",
    UI_mapspawn_WithPlayer3 = "With Player 3",
    UI_mapspawn_WithPlayer4 = "With Player 4",
    -- World screen (lua)
    UI_LoadGameScreen_title = "SELECT SAVED GAME",
    UI_LoadGameScreen_Mods = "Mods:",
    UI_LoadGameScreen_NoMods = "No mods used.",
    UI_LoadGameScreen_NoModsTxt = "This savefile has no mods.txt, so it will use all currently-enabled mods.",
    UI_LoadGameScreen_ButtonChooseMods = "Choose Mods...",
    UI_LoadGameScreen_ChooseModsText = "You may change which mods this savefile uses. Changing mods now may break your game. Adding or removing maps is not supported.",
    UI_LoadGameScreen_ChoosePlayer1 = "Choose player 1.",
    UI_LoadGameScreen_NoPlayer1 = "NONE",
    UI_LoadGameScreen_ButtonBrowseFiles = "Open File Location",
    UI_LoadGameScreen_BrowseFilesText = "Show this savefile's contents on your Desktop.",
    UI_LoadGameScreen_ButtonConfig = "MORE...",
    UI_LoadGameScreen_ButtonFiles = "FILES",
    UI_LoadGameScreen_ButtonNewPlayer = "NEW PLAYER",
    UI_LoadGameScreen_RenameSavefileText = "Choose a new name for this savefile.  Press the button to rename the folder.",
    UI_LoadGameScreen_ButtonRenameSavefile = "RENAME FILE",
    UI_NewGameScreen_title = "NEW GAME",
    UI_worldscreen_deletesave = "Are you sure you want to delete that save ?",
    UI_worldscreen_MapNotFound = "A map is missing.  Check that the needed mod is installed.",
    UI_worldscreen_SavefileCorrupt = "Savefile appears to be corrupt.  World Version is zero.",
    UI_worldscreen_SavefileOld = "This savefile is too old to be loaded.",
    UI_worldscreen_SavefileUseBeta41_50 = "Please check PZ Steam betas for version 41.50.",
    UI_worldscreen_SavefileNewerThanGame = "Savefile is from a newer version of the game.",
    UI_worldscreen_SavefileVersion = "Savefile World Version: %1 <LINE> Current World Version: %2",
    -- login screen (lua)
    UI_loginscreen_desurakey = "Desura Key:",
    UI_loginscreen_username = "Username:",
    UI_loginscreen_purchasemethod = "Purchase Method: ",
    UI_loginscreen_desura = "Desura",
    UI_loginscreen_google = "Google Checkout/PayPal",
    UI_loginscreen_password = "Password: ",
    UI_loginscreen_login = "LOG IN",
    UI_loginscreen_loginfailed = "LOG IN FAILED",
    UI_loginscreen_loginsuccess = "LOGGED IN SUCCESSFULLY",
    -- characters creation (lua)
    UI_characreation_title = "CUSTOMISE CHARACTER",
    UI_characreation_title2 = "Select Occupation and Traits",
    UI_characreation_forename = "Forename",
    UI_characreation_surname = "Surname",
    UI_characreation_gender = "Gender",
    UI_characreation_body = "Body",
    UI_characreation_bodytype = "Body Type",
    UI_characreation_hair = "Hair",
    UI_characreation_hairtype = "Hair Type",
    UI_characreation_color = "Color",
    UI_characreation_beard = "Beard",
    UI_characreation_beardtype = "Beard Type",
    UI_characreation_addtrait = "Add Trait >",
    UI_characreation_removetrait = "< Remove Trait",
    UI_characreation_pointToSpend = "Points to Spend",
    UI_characreation_occupation = "Occupation",
    UI_characreation_availabletraits = "Available Traits",
    UI_characreation_choosentraits = "Chosen Traits",
    UI_characreation_description = "Description",
    UI_characreation_cost = "Cost",
    UI_characreation_MajorSkills = "Major Skills",
    UI_characreation_clothing = "Clothing",
    UI_characreation_clothing_none = "None",
    UI_characreation_clothing_top = "Top",
    UI_characreation_clothing_bottom = "Bottom",
    UI_characreation_clothing_footwear = "Footwear",
    UI_charactercreation_needpoints = "You'll need to balance out positive traits with negative traits before playing",
    -- professions and Traits
    UI_prof_securityguard = "Security Guard",
    UI_prof_constructionworker = "Construction Worker",
    UI_prof_parkranger = "Park Ranger",
    UI_prof_policeoff = "Police Officer",
    UI_prof_fireoff = "Fire Officer",
    UI_prof_unemployed = "Unemployed",
    UI_prof_Mechanics = "Mechanic",
    UI_profdesc_Mechanics = "Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky.",
    UI_trait_BurglarDesc = "Can hotwire vehicles, less chance of breaking the lock of a window.",
    UI_profdesc_burglar = "Can hotwire vehicles, less chance of breaking the lock of a window.",
    UI_trait_Tailor = "Sewer",
    UI_trait_TailorDesc = "",
    UI_trait_Mechanics = "Amateur Mechanic",
    UI_trait_MechanicsDesc = "Has a detailed knowledge of common and commercial vehicle models, and repairs.",
    UI_trait_axeman = "Axe Man",
    UI_trait_Cook = "Cook",
    UI_prof_Metalworker = "Metalworker",
    UI_profdesc_metalworker = "Can weld foraged metal to create items and barricades.",
    UI_prof_Smither = "Smither",
    UI_prof_SmitherDesc = "Can build a stone furnace and work metal.",
    UI_trait_Metalworker = "Metalworker",
    UI_trait_MetalworkerDesc = "Can weld foraged metal to create items and barricades.",
    UI_trait_CookDesc = "Know cooking recipes.",
    UI_trait_Blacksmith = "Blacksmith",
    UI_trait_BlacksmithDesc = "Use an anvil to create metal items.",
    UI_prof_MetalWorker = "Metalworker",
    UI_trait_axemandesc = "Better at chopping trees.<br>Faster axe swing.",
    UI_trait_handy = "Handy",
    UI_trait_handydesc = "Faster and stronger constructions.",
    UI_trait_thickskinned = "Thick Skinned",
    UI_trait_thickskinneddesc = "Less chance of scratches or bites breaking the skin.",
    UI_trait_patient = "Patient",
    UI_trait_patientdesc = "Less like to get angry.",
    UI_trait_shorttemper = "Short Tempered",
    UI_trait_shorttemperdesc = "Quick to anger.",
    UI_trait_brooding = "Brooding",
    UI_trait_broodingdesc = "Recovers slower from bad moods.",
    UI_trait_brave = "Brave",
    UI_trait_bravedesc = "Less prone to becoming panicked.",
    UI_trait_SpeedDemon = "Speed Demon",
    UI_trait_SpeedDemonDesc = "Drives very fast.",
    UI_trait_SundayDriver = "Sunday Driver",
    UI_trait_SundayDriverDesc = "Drives very slow.",
    UI_trait_cowardly = "Cowardly",
    UI_trait_cowardlydesc = "Especially prone to becoming panicked.",
    UI_trait_clumsy = "Clumsy",
    UI_trait_clumsydesc = "Makes more noise when moving.",
    UI_trait_graceful = "Graceful",
    UI_trait_gracefuldesc = "Makes less noise when moving.",
    UI_trait_hypochon = "Hypochondriac",
    UI_trait_hypochondesc = "May develop infection symptoms without having been infected.",
    UI_trait_shortsigh = "Short Sighted",
    UI_trait_shortsighdesc = "Smaller view distance.<br>Slower visibility fade.",
    UI_trait_hardhear = "Hard of Hearing",
    UI_trait_hardheardesc = "Smaller perception radius.<br>Smaller hearing range.",
    UI_trait_keenhearing = "Keen Hearing",
    UI_trait_keenhearingdesc = "Larger perception radius.",
    UI_trait_eagleeyed = "Eagle Eyed",
    UI_trait_eagleeyeddesc = "Faster visibility fade.<br>Higher visibility arc.",
    UI_trait_heartyappetite = "Hearty Appetite",
    UI_trait_heartyappetitedesc = "Needs to eat more regularly.",
    UI_trait_lighteater = "Light Eater",
    UI_trait_lighteaterdesc = "Needs to eat less regularly.",
    UI_trait_athletic = "Athletic",
    UI_trait_athleticdesc = "Faster running speed.<br>Can run for longer without tiring.",
    UI_trait_overweight = "Overweight",
    UI_trait_overweightdesc = "Reduced running speed, low endurance and prone to injury.",
    UI_trait_underweight = "Underweight",
    UI_trait_underweightdesc = "Low strength, low endurance and prone to injury.",
    UI_trait_veryunderweight = "Very Underweight",
    UI_trait_veryunderweightdesc = "Very low strength, very low endurance and prone to injury.",
    UI_trait_emaciated = "Emaciated",
    UI_trait_emaciateddesc = "Low strength, low endurance and prone to injury.",
    UI_trait_outofshape = "Out of Shape",
    UI_trait_outofshapedesc = "Low endurance, low endurance regeneration.",
    UI_trait_unfit = "Unfit",
    UI_trait_unfitdesc = "Very low endurance, very low endurance regeneration.",
    UI_trait_nutritionist = "Nutritionist",
    UI_trait_nutritionistdesc = "Can see the nutritional values of any food.",
    UI_trait_strong = "Strong",
    UI_trait_strongdesc = "Extra knockback from melee weapons.<br>Increased carrying weight.",
    UI_trait_stout = "Stout",
    UI_trait_stoutdesc = "Extra knockback from melee weapons.<br>Increased carrying weight.",
    UI_trait_weak = "Weak",
    UI_trait_weakdesc = "Less knockback from melee weapons.<br>Decreased carrying weight.",
    UI_trait_feeble = "Feeble",
    UI_trait_feebledesc = "Less knockback from melee weapons.<br>Decreased carrying weight.",
    UI_trait_resilient = "Resilient",
    UI_trait_resilientdesc = "Less prone to disease.<br>Slower rate of zombification.",
    UI_trait_pronetoillness = "Prone to Illness",
    UI_trait_pronetoillnessdesc = "More prone to disease.<br>Faster rate of zombification.",
    UI_trait_lightdrink = "Light Drinker",
    UI_trait_lightdrinkdesc = "Gets drunk quickly.",
    UI_trait_harddrink = "Hardened Drinker",
    UI_trait_harddrinkdesc = "Doesn't get drunk easily.",
    UI_trait_agoraphobic = "Agoraphobic",
    UI_trait_agoraphobicdesc = "Gets panicked when outdoors.",
    UI_trait_claustro = "Claustrophobic",
    UI_trait_claustrodesc = "Gets panicked when indoors.",
    UI_trait_marksman = "Marksman",
    UI_trait_marksmandesc = "Improved gun accuracy.<br>Quicker reload.",
    UI_trait_nightowl = "Night Owl",
    UI_trait_nightowldesc = "Requires little sleep.<br>Stays extra alert even when sleeping.",
    UI_trait_giftgab = "Gift Of The Gab",
    UI_trait_giftgabdesc = "Extra high charisma.<br>Better chance of currying favour from NPCs.",
    UI_trait_outdoorsman = "Outdoorsman",
    UI_trait_outdoorsmandesc = "Not affected by harsh weather conditions.",
    UI_trait_lucky = "Lucky",
    UI_trait_luckydesc = "Sometimes, things just go your way.",
    UI_trait_unlucky = "Unlucky",
    UI_trait_unluckydesc = "What could go wrong for you, often does.",
    UI_trait_deaf = "Deaf",
    UI_trait_deafdesc = "Can't hear sound.",
    UI_trait_fit = "Fit",
    UI_trait_fitdesc = "Fit.",
    UI_trait_obese = "Obese",
    UI_trait_obesedesc = "Reduced running speed, very low endurance and prone to injury.",
    -- various
    UI_btn_back = "BACK",
    UI_btn_save = "SAVE",
    UI_btn_next = "NEXT",
    UI_btn_play = "PLAY",
    UI_btn_delete = "DELETE",
    UI_btn_new = "NEW",
    UI_btn_accept = "ACCEPT",
    UI_btn_apply = "APPLY",
    UI_btn_cancel = "CANCEL",
    UI_btn_close = "CLOSE",
    UI_btn_install = "INSTALL",
    UI_btn_disconnect = "DISCONNECT",
    UI_Yes = "Yes",
    UI_No = "No",
    UI_Cancel = "Cancel",
    UI_High = "High",
    UI_Medium = "Medium",
    UI_Low = "Low",
    UI_Lowest = "Lowest",
    -- Last stand selecter (lua)
    UI_challenge_title = "CHALLENGES",
    UI_challengeplayer_title = "SELECT PLAYER",
	UI_challengeplayer_PlayedTime = "Played time : %1",
	UI_challengeplayer_XP = "XP : %1",
    UI_challengeplayer_delete = "Are you sure you want to delete that player?",
    UI_characreation_random = "RANDOM",
    UI_characreation_resettraits = "RESET TRAITS",
    UI_characreation_SelectToLoad = "[--Select to load--]",
    UI_characreation_BuildSave = "Save",
    UI_characreation_BuildDel = "Del",
    UI_characreation_BuildSavePrompt = "Name:",
    UI_characreation_BuildDeletePrompt = "Delete "%1"?",
    UI_ClickToSkip = "Click to Start",
    UI_PressAToStart = "Start",
    UI_Loading = "Loading",
    UI_ConvertWorld = "Converting world to new version, this could take some time during the first load of an old save.",
    UI_servers_servername = "Favorite name",
    UI_servers_serverpwd = "Server Password:",
    UI_servers_serverpwd_tt = "Required for all users joining this server. (optional)",
    UI_servers_desc = "Description (opt)",
    UI_servers_username = "Account Username:",
    UI_servers_username_tt = "Seen by other players on the server.\nIncluded in the savefile name.",
    UI_servers_pwd = "Account Password:",
    UI_servers_pwd_tt = "Stops others using your account username.\nDo not use an important password.",
    UI_servers_connectionOptions = "Connection Options",
    UI_servers_useSteamRelay = "Use Steam Relay",
    UI_servers_erase = "ERASE",
    UI_servers_add = "ADD",
    UI_servers_quickJoin = "QUICK JOIN",
    UI_servers_joinServer = "JOIN SERVER",
    UI_servers_delete = "DELETE",
    UI_servers_serverlist = "FAVORITES",
    UI_servers_addserver = "ADD SERVER",
    UI_servers_save = "SAVE",
    UI_servers_err_username = "Please enter a user name.",
    UI_servers_err_username_pwd = "Please enter a password for your account.",
    UI_servers_err_ip = "Please enter an IP address.",
    UI_servers_err_port = "Please enter a server port.",
    UI_servers_err_saved_server_exists = "A favorite with that name already exists.",
    UI_servers_err_version_mismatch = "Server version (%1) does not match the client (%2).",
    UI_servers_Connecting = "Contacting server...",
    UI_servers_GettingServerInfo = "Getting Server Info...",
    UI_servers_UDPConnecting = "Trying direct connection...",
    UI_servers_SteamConnecting = "Trying Steam connection...",
    UI_servers_AuthPending = "Authorizing with Steam...",
    UI_servers_ConnectionPending = "Connecting...",
    UI_servers_ServerFailedToRespond = "The server failed to respond",
    UI_servers_P2PSessionConnectFail = "Failed to establish P2P connection with server",
    UI_servers_AlreadyAuthenticated = "Already authenticated",
    UI_servers_TestTCP = "Testing TCP download port...",
    UI_servers_Connected = "Joining game...",
    UI_servers_Disconnecting = "Disconnecting...",
    UI_servers_Disconnected = "Disconnected",
    UI_servers_InvalidServerPassword = "Wrong server password given",
    UI_servers_SteamIDBanned = "Your Steam ID is banned",
    UI_servers_NotInvited = "The host must allow you to join",
    UI_servers_connectionfailed = "Connection Failed",
    UI_servers_IP = "IP: ",
    UI_servers_LocalIP = "Local IP:",
    UI_servers_LocalIP_tt = "Server's LAN IP address (optional)",
    UI_servers_Port = "Port: ",
    UI_servers_nameFilter = "Name filter ",
    UI_servers_savedServers = "FAVORITES",
    UI_servers_refresh = "REFRESH",
    UI_servers_publicServer = "INTERNET",
    UI_servers_addToFavorite = "Add to favorites",
    UI_servers_enterUsername = "Please enter a username",
    UI_servers_players = "Players : ",
    UI_servers_version = "Version : ",
    UI_servers_mods = "Mods : ",
    UI_servers_not_responding = "The server is not responding.",
    UI_servers_Ping = "Ping : %1",
    UI_servers_WhitelistOn = "Whitelist : On",
    UI_servers_WhitelistOff = "Whitelist : Off",
    UI_servers_ConnectionImmediately = "Server queue empty. Connecting.",
    UI_servers_ApplyRequest = "Please make your connection to the server",
	UI_GameLoad_LoadingQueue = "Server Connection Queue",
	UI_GameLoad_PlaceInQueue = "You occupy position %d in the connection queue",
    UI_chat_local = "[local] ",
    UI_chat_Clear = "Clear",
    UI_ChestHair = "Chest Hair",
    UI_Stubble = "Stubble",
    UI_SkinColor = "Skin Color",
    UI_Ok = "Ok",
    UI_LastPlayed = "Last played: ",
    UI_WorldVersion = "World version: ",
    UI_Map = "Maps: ",
    UI_Loading_Lua = "Loading Lua",
    UI_Loading_Scripts = "Loading Scripts",
    UI_Loading_Clothing = "Loading Clothing",
    UI_Loading_Texturepack = "Loading %1 texture pack",
    UI_Loading_ModelsAnimations = "Loading models and animations",
    UI_optionscreen_pressKeyToBind = "Press any key to assign to \"%1\".\nOr press one of these buttons:",
    UI_optionscreen_keyAlreadyBinded = "The key %1 is already assigned to \"%2\".\nChoose what to do with \"%2\":",
    UI_optionscreen_KeybindClear = "Assign No Key",
    UI_optionscreen_KeybindDefault = "Reset To Default",
    UI_optionscreen_KeybindKeep = "Keep Both",
    UI_optionscreen_reloadDifficulty = "Reload Difficulty",
    UI_optionscreen_reloadEasy = "Reloading handguns refills the weapon provided there is ammunition available.",
    UI_optionscreen_reloadMedium = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.\nWeapons must be racked before firing to ensure a round is chambered.",
    UI_optionscreen_reloadHard = "Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.",
    UI_optionscreen_recommended = "RECOMMENDED",
    UI_optionscreen_CurrentResolution = "%1 (CURRENT)",
    UI_optionscreen_3DModels = "3D Models",
    UI_optionscreen_None = "None",
    UI_optionscreen_PlayerOnly = "Player Only",
    UI_optionscreen_Player = "Player",
    UI_optionscreen_All = "All",
    UI_optionscreen_NotSupportedByHardware = "NOT SUPPORTED BY HARDWARE",
    UI_optionscreen_Large = "Large",
    UI_optionscreen_Medium = "Medium",
    UI_optionscreen_Small = "Small",
    UI_optionscreen_ConfirmPrompt = "Options were changed.  Apply the changes?",
    UI_optionscreen_blood_decals = "Blood Decals",
    UI_optionscreen_CorpseShadows = "Corpse Shadows",
    UI_optionscreen_AutoDrink = "Automatically drink water when thirsty",
    UI_optionscreen_LeaveKeyInIgnition = "Leave key in ignition",
    UI_optionscreen_AutoWalkContainer = "Auto walk to clicked container",
    UI_optionscreen_AutoWalkContainer_tt = "When enabled, you will automatically move to a clicked container if it is close",
    UI_optionscreen_iso_cursor = "Iso Cursor Visibility",
    UI_optionscreen_ShowCursorWhileAiming = "Show Mouse Cursor While Aiming",
    UI_optionscreen_ShowCursorWhileAiming_tt = "By default, the mouse cursor is hidden when the Iso Cursor is visible.",
    UI_BloodDecals0 = "None",
    UI_BloodDecals1 = "10%",
    UI_BloodDecals2 = "20%",
    UI_BloodDecals3 = "30%",
    UI_BloodDecals4 = "40%",
    UI_BloodDecals5 = "50%",
    UI_BloodDecals6 = "60%",
    UI_BloodDecals7 = "70%",
    UI_BloodDecals8 = "80%",
    UI_BloodDecals9 = "90%",
    UI_BloodDecals10 = "100%",
    UI_optionscreen_borderless = "Borderless Window",
    UI_optionscreen_borderless_tt = "Requires restart after changing.",
    UI_optionscreen_LockCursorToWindow = "Lock Cursor to Window",
    UI_optionscreen_LockCursorToWindow_tt = "Keep the mouse cursor inside the window. When enabled, the system cursor is hidden and the game renders its own cursor.",
    UI_optionscreen_TimedActionGameSpeedReset = "Resume normal speed when timed actions complete",
    UI_optionscreen_ShoulderButtonContainerSwitch = "Shoulder Button Container Switching",
    UI_optionscreen_ShoulderButtonContainerSwitch1 = "Left Button: Inventory, Right Button: Loot",
    UI_optionscreen_ShoulderButtonContainerSwitch2 = "Left Button: Up, Right Button: Down",
    UI_optionscreen_ShoulderButtonContainerSwitch3 = "Left + D-pad: Inventory, Right + D-pad: Loot",
    -- key binding
    UI_optionscreen_binding_Crouch = "Sneak",
    UI_optionscreen_binding_Forward = " Forward",
    UI_optionscreen_binding_Backward = " Backward",
    UI_optionscreen_binding_Left = " Left",
    UI_optionscreen_binding_Right = " Right",
    UI_optionscreen_binding_Aim = " Aim",
    UI_optionscreen_ToggleToAim = "Toggle %1 key to Aim",
    UI_optionscreen_binding_Melee = " Shove/Stomp",
    UI_optionscreen_binding_Rack Firearm = " Rack Firearm",
    UI_optionscreen_binding_ManualFloorAtk = " Manual Floor Attack",
    UI_optionscreen_binding_ReloadWeapon = " Reload Weapon",
    UI_optionscreen_binding_Run = " Run",
    UI_optionscreen_binding_Interact = " Interact",
    UI_optionscreen_binding_Rotate building = " Rotate Building",
    UI_optionscreen_binding_Toggle mode = " Toggle Mode",
    UI_optionscreen_binding_Sprint = " Sprint",
    UI_optionscreen_binding_CancelAction = "Cancel Action",
    UI_optionscreen_binding_Change Graphics = " Change Graphics",
    UI_optionscreen_binding_Toggle UI = " Toggle UI",
    UI_optionscreen_binding_Crafting UI = " Toggle Crafting UI",
    UI_optionscreen_binding_Main Menu = " Main Menu",
    UI_optionscreen_binding_Toggle Inventory = " Toggle Inventory",
    UI_optionscreen_binding_Toggle Skill Panel = " Toggle Skill Panel",
    UI_optionscreen_binding_Toggle Health Panel = " Toggle Health Panel",
    UI_optionscreen_binding_Toggle Clothing Protection Panel = " Toggle Clothing Protection Panel",
    UI_optionscreen_binding_Toggle Info Panel = " Toggle Info Panel",
    UI_optionscreen_binding_Toggle Moveable Panel Mode = " Toggle Moveable Panel Mode",
    UI_optionscreen_binding_Audio = "Audio",
    UI_optionscreen_binding_Toggle Music = " Toggle Music",
    UI_optionscreen_binding_Take screenshot = " Take Screenshot",
    UI_optionscreen_binding_Toggle Survival Guide = " Toggle Survival Guide",
    UI_optionscreen_binding_Display FPS = " Display FPS",
    UI_optionscreen_binding_Pause = " Pause",
    UI_optionscreen_binding_Normal Speed = " Normal Speed",
    UI_optionscreen_binding_Fast Forward x1 = " Fast Forward x1",
    UI_optionscreen_binding_Fast Forward x2 = " Fast Forward x2",
    UI_optionscreen_binding_Fast Forward x3 = " Fast Forward x3",
    UI_optionscreen_binding_PanCamera = " Pan Camera",
    UI_optionscreen_binding_Zoom in = " Zoom In",
    UI_optionscreen_binding_Zoom out = " Zoom Out",
    UI_optionscreen_binding_Equip/Unequip Handweapon = " Equip/Unequip Handweapon",
    UI_optionscreen_binding_Equip/Unequip Firearm = " Equip/Unequip Firearm",
    UI_optionscreen_binding_Equip/Unequip Stab weapon = " Equip/Unequip Stab weapon",
    UI_optionscreen_binding_Equip/Turn On/Off Light Source = " Equip/Turn On/Off Light Source",
    UI_optionscreen_binding_Toggle Safety = " Toggle Safety",
    UI_optionscreen_binding_Toggle chat = " Toggle Chat",
    UI_optionscreen_binding_Alt toggle chat = " Alt Toggle Chat",
    UI_optionscreen_binding_Switch chat stream = " Switch Chat Stream",
    UI_optionscreen_binding_Shout = " Shout",
    UI_optionscreen_binding_Toggle Lua Debugger = " Toggle Lua Debugger",
    UI_optionscreen_binding_ToggleLuaConsole = "Toggle Lua Console",
    UI_optionscreen_binding_ToggleGodModeInvisible = "Toggle God Mode and Invisible",
    UI_optionscreen_binding_ToggleModelsEnabled = "Toggle Models Enabled",
    UI_optionscreen_binding_ToggleAnimationText = "Toggle Animation Text",
    UI_optionscreen_translatedBy = "Translated by",
    UI_optionscreen_binding_Player Control = "Player Control",
    UI_optionscreen_binding_Combat = "Combat",
    UI_optionscreen_binding_UI = "UI",
    UI_optionscreen_binding_Hotkeys = "Hotkeys",
    UI_optionscreen_binding_Multiplayer = "Multiplayer",
    UI_optionscreen_binding_NPC Interaction = "NPC Interaction",
    UI_optionscreen_binding_Debug = "Debug",
    UI_optionscreen_binding_Vehicle = "Vehicle",
    UI_optionscreen_binding_StartVehicleEngine = "Start Vehicle Engine",
    UI_optionscreen_binding_ToggleVehicleHeadlights = "Toggle Vehicle Headlights",
    UI_optionscreen_binding_VehicleHeater = "Vehicle Heater",
    UI_optionscreen_binding_VehicleMechanics = "Vehicle Info",
    UI_optionscreen_binding_VehicleRadialMenu = "Vehicle Radial Menu",
    UI_optionscreen_binding_VehicleSwitchSeat = "Switch Seat",
    UI_optionscreen_binding_WalkTo = "Walk To",
    UI_servers_LastUpdate = "Last Update: ",
    UI_servers_Users = "Users: ",
    UI_servers_LogAs = "Log as: ",
    UI_mods_Done = "DONE",
    UI_mods_Explanation = "Put your mods in ",
    UI_mods_GetModsHere = "Get Mods here!",
    UI_mods_OpenWebBrowser = "Click to open this mod's page in your web browser",
    UI_mods_ID = "ID: %1",
    UI_mods_Location = "Location:",
    UI_mods_require = "Requires:",
    UI_mods_SelectMods = "SELECT MODS",
    UI_mods_ModEnable = "Enable",
    UI_mods_ModDisable = "Disable",
    UI_mods_ModEnabled = "Enabled",
    UI_mods_ModDisabled = "Disabled",
    UI_mods_ModOptions = "Options...",
    UI_mods_RequiredVersionMin = "This mod requires game version %1 or newer.",
    UI_mods_RequiredVersionMax = "This mod doesn't work with game versions newer than %1.",
    UI_mods_WorkshopRequiresSteam = "Click this button to open the Indie Stone Mods forum in your web browser.<br>There are more mods available in the Steam Workshop.",
    UI_ModsNagPanel_Title = "About Mods",
    UI_ModsNagPanel_Text = "Mods are created by members of the Project Zomboid community. <BR> Mods created for earlier version of the game may not work with newer versions.  This is especially true when playing the "Unstable" beta branch. <BR> If you encounter bugs playing Project Zomboid, please try playing a game without using any mods before reporting issues on our forums.",
    UI_optionscreen_SandboxOptions = "SANDBOX OPTIONS",
    UI_Scoreboard_Kick = "Kick",
    UI_Scoreboard_Invisible = "Invisible",
    UI_Scoreboard_GodMod = "God Mode",
    UI_Scoreboard_BanIp = "Ban IP",
    UI_Scoreboard_Ban = "Ban",
    UI_Scoreboard_Teleport = "Teleport",
    UI_Scoreboard_Mute = "Mute",
    UI_Scoreboard_Unmute = "Unmute",
    UI_Scoreboard_VOIPMute = "Voice Mute",
    UI_Scoreboard_VOIPUnmute = "Voice Unmute",
    UI_Scoreboard_Close = "CLOSE",
    UI_Scoreboard_PlayerConnected = "%1 connected",
    UI_Scoreboard_SteamName = "Steam Name: %1",
    UI_Scoreboard_SteamID = "Steam ID: %1",
    UI_Ping = "Ping: %1 ms",
    UI_DirectConnectionPortWarning = "WARNING: SERVER HAS PORT %1 CLOSED. PERFORMANCE MAY BE SEVERELY AFFECTED",
    UI_Intro1 = "THESE ARE THE END-TIMES",
    UI_Intro2 = "THERE WAS NO HOPE OF SURVIVAL",
    UI_Intro3 = "THIS IS HOW YOU DIED",
    UI_mainscreen_beginner = "BEGINNER",
    UI_trait_FastHealer = "Fast Healer",
    UI_trait_FastHealerDesc = "Recovers quickly from injuries and illness.",
    UI_trait_FastLearner = "Fast Learner",
    UI_trait_FastLearnerDesc = "Increased XP gains.",
    UI_trait_FastReader = "Fast Reader",
    UI_trait_FastReaderDesc = "Takes less time to read books.",
    UI_trait_AdrenalineJunkie = "Adrenaline Junkie",
    UI_trait_AdrenalineJunkieDesc = "Moves faster when highly panicked.",
    UI_trait_Inconspicuous = "Inconspicuous",
    UI_trait_InconspicuousDesc = "Less likely to be spotted by zombies.",
    UI_trait_LessSleep = "Wakeful",
    UI_trait_LessSleepDesc = "Needs less sleep.",
    UI_trait_NightVision = "Cat's Eyes",
    UI_trait_NightVisionDesc = "Better vision at night.",
    UI_trait_Packmule = "Organized",
    UI_trait_PackmuleDesc = "Increased container inventory capacity.",
    UI_trait_LowThirst = "Low Thirst",
    UI_trait_LowThirstDesc = "Needs less water to survive.",
    UI_trait_SelfDefenseClass = "Self Defense Class",
    UI_trait_SelfDefenseClassDesc = "",
    UI_trait_FirstAid = "First Aider",
    UI_trait_FirstAidDesc = "",
    UI_trait_Fishing = "Angler",
    UI_trait_FishingDesc = "",
    UI_trait_Gardener = "Gardener",
    UI_trait_GardenerDesc = "",
    UI_trait_Jogger = "Runner",
    UI_trait_JoggerDesc = "",
    UI_trait_SlowHealer = "Slow Healer",
    UI_trait_SlowHealerDesc = "Recovers slowly from injuries and illness.",
    UI_trait_SlowLearner = "Slow Learner",
    UI_trait_SlowLearnerDesc = "Decreased XP gains.",
    UI_trait_SlowReader = "Slow Reader",
    UI_trait_SlowReaderDesc = "Takes longer to read books.",
    UI_trait_MoreSleep = "Sleepyhead",
    UI_trait_MoreSleepDesc = "Needs more sleep.",
    UI_trait_Conspicuous = "Conspicuous",
    UI_trait_ConspicuousDesc = "More likely to be spotted by zombies.",
    UI_trait_Disorganized = "Disorganized",
    UI_trait_DisorganizedDesc = "Decreased container inventory capacity.",
    UI_trait_HighThirst = "High Thirst",
    UI_trait_HighThirstDesc = "Needs more water to survive.",
    UI_trait_Illiterate = "Illiterate",
    UI_trait_IlliterateDesc = "Cannot read books.",
    UI_trait_Insomniac = "Restless Sleeper",
    UI_trait_InsomniacDesc = "Slow loss of tiredness while sleeping.",
    UI_trait_Pacifist = "Pacifist",
    UI_trait_PacifistDesc = "Less effective with weapons.",
    UI_trait_ThinSkinned = "Thin-skinned",
    UI_trait_ThinSkinnedDesc = "Increased chance of scratches, lacerations, or bites breaking the skin.",
    UI_trait_Dexterous = "Dextrous",
    UI_trait_DexterousDesc = "Transfers inventory items quickly.",
    UI_trait_AllThumbs = "All Thumbs",
    UI_trait_AllThumbsDesc = "Transfers inventory items slowly.",
    UI_trait_Desensitized = "Desensitized",
    UI_trait_DesensitizedDesc = "Does not reach states of panic.",
    UI_trait_BarFighter = "Brawler",
    UI_trait_BarFighterDesc = "",
    UI_trait_PlaysBaseball = "Baseball Player",
    UI_trait_PlaysBaseballDesc = "",
    UI_trait_Hiker = "Hiker",
    UI_trait_HikerDesc = "",
    UI_trait_Hunter = "Hunter",
    UI_trait_HunterDesc = "",
    UI_trait_Gymnast = "Gymnast",
    UI_trait_GymnastDesc = "",
    UI_trait_WeakStomach = "Weak Stomach",
    UI_trait_WeakStomachDesc = "Higher chance to have food illness.",
    UI_trait_IronGut = "Iron Gut",
    UI_trait_IronGutDesc = "Less chance to have food illness.",
    UI_trait_Hemophobic = "Fear of Blood",
    UI_trait_HemophobicDesc = "Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody.",
    UI_trait_Asthmatic = "Asthmatic",
    UI_trait_AsthmaticDesc = "Faster endurance loss.",
    UI_trait_Scout = "Former Scout",
    UI_trait_ScoutDesc = "",
    UI_prof_Carpenter = "Carpenter",
    UI_prof_Burglar = "Burglar",
    UI_prof_Chef = "Chef",
    UI_prof_Repairman = "Repairman",
    UI_prof_Farmer = "Farmer",
    UI_prof_Fisherman = "Fisherman",
    UI_prof_Doctor = "Doctor",
    UI_prof_Blacksmith = "Smither",
    UI_prof_Veteran = "Veteran",
    UI_prof_Lumberjack = "Lumberjack",
    UI_prof_Nurse = "Nurse",
    UI_prof_FitnessInstructor = "Fitness Instructor",
    UI_prof_BurgerFlipper = "Burger Flipper",
    UI_profdesc_xp1 = "XP boost for %1",
    UI_profdesc_xp2 = "Big XP boost for %1",
    UI_profdesc_xp3 = "Huge XP boost for %1",
    UI_profdesc_unemployed = "8 free trait points.",
    UI_optionscreen_binding_Show Ping = " Show Ping",
    UI_prof_Electrician = "Electrician",
    UI_profdesc_electrician = "Can operate generators.",
    UI_prof_Engineer = "Engineer",
    UI_profdesc_engineer = "Can make traps and explosives.",
    UI_Tooltip_Popup = "Ah, we see you were infected quite recently. <LINE> <LINE> Do you want a tutorial, before the inevitable occurs?",
    UI_mainscreen_tutorial = "TUTORIAL",
    UI_mainscreen_solo = "SOLO",
    UI_mainscreen_online2 = "JOIN",
    UI_soloscreen_survival = "Survival",
    UI_soloscreen_survivalDesc = "The full Project Zomboid experience. Hardcore and not for the faint of heart.",
    UI_soloscreen_challenge = "Challenge",
    UI_soloscreen_challengeDesc = "Survive for as long as you can in fearsome (and unlikely) circumstances.",
    UI_soloscreen_beginner = "First Bite",
    UI_soloscreen_beginnerDesc = "Your first taste of the Zomboid world. Life here is a little less harmful.",
    UI_soloscreen_sandbox = "Custom Sandbox",
    UI_soloscreen_sandboxDesc = "Customize your very own zombie apocalypse! Die in just the way you want...",
    UI_soloscreen_ControllerPrompt = "Press on controllers in-game to add co-op players.",
    UI_mainscreen_continue = "CONTINUE",
    UI_InviteFriends_Title = "INVITE FRIENDS",
    UI_InviteFriends_Invited = "%1 invited!",
    UI_InviteFriends_Allow = "Allow",
    UI_InviteFriends_Deny = "Deny",
    UI_InviteFriends_ButtonInvite = "INVITE",
    UI_InviteFriends_ButtonAllow = "ALLOW",
    UI_InviteFriends_ButtonDeny = "DENY",
    UI_FriendState_Offline = "Offline",
    UI_FriendState_Online = "Online",
    UI_FriendState_Busy = "Busy",
    UI_FriendState_Away = "Away",
    UI_FriendState_Snooze = "Snooze",
    UI_FriendState_LookingToTrade = "Looking to Trade",
    UI_FriendState_LookingToPlay = "Looking to Play",
    UI_FriendState_Unknown = "Unknown",
    -- Workshop
    UI_mainscreen_workshop = "WORKSHOP",
    UI_WorkshopSubmit_Title1 = "Choose item directory",
    UI_WorkshopSubmit_ContentFolder = "Put your content for each item in a separate directory here:",
    UI_WorkshopSubmit_Title2 = "Edit item details",
    UI_WorkshopSubmit_ItemTitle = "Title:",
    UI_WorkshopSubmit_ItemDescription = "Description:",
    UI_WorkshopSubmit_EditDescription = "Edit description...",
    UI_WorkshopSubmit_TitleEditDescription = "Edit item description",
    UI_WorkshopSubmit_ItemTags = "Tags:",
    UI_WorkshopSubmit_EditTags = "Edit tags...",
    UI_WorkshopSubmit_TitleEditTags = "Edit item tags",
    UI_WorkshopSubmit_ItemVisibility = "Visibility:",
    UI_WorkshopSubmit_VisibilityPublic = "Public",
    UI_WorkshopSubmit_VisibilityFriendsOnly = "Friends Only",
    UI_WorkshopSubmit_VisibilityPrivate = "Hidden",
    UI_WorkshopSubmit_VisibilityUnlisted = "Unlisted",
    UI_WorkshopSubmit_OverlayButton = "Open Steam Overlay to this item",
    UI_WorkshopSubmit_ItemPreview = "Preview image:",
    UI_WorkshopSubmit_Title3 = "New or existing item?",
    UI_WorkshopSubmit_UnknownItem = "The workshop ID for this item is unknown.",
    UI_WorkshopSubmit_BtnNewItem = "This is a new workshop item.\nCreate this item with a new workshop ID.",
    UI_WorkshopSubmit_BtnExistingItem = "This is an existing workshop item I want to update.\nLet me enter the workshop ID.",
    UI_WorkshopSubmit_Title4 = "Enter item's workshop ID",
    UI_WorkshopSubmit_ItemID = "Workshop ID:",
    UI_WorkshopSubmit_Title5 = "Prepare to publish item",
    UI_WorkshopSubmit_NewID = "A new workshop ID will be created",
    UI_WorkshopSubmit_TitleEditChangeNotes = "Edit Change Notes",
    UI_WorkshopSubmit_BtnChangelog = "Edit Change Notes",
    UI_WorkshopSubmit_BtnPublish = "Upload to Steam Workshop now!",
    UI_WorkshopSubmit_Legal1 = "By submitting this item, you agree to the ",
    UI_WorkshopSubmit_Legal2 = "workshop terms of service",
    UI_WorkshopSubmit_Title7 = "Publishing item to Steam Workshop",
    UI_WorkshopSubmit_Title8 = "Errors in item",
    UI_WorkshopSubmit_Title9 = "Steam Workshop",
    UI_WorkshopSubmit_BtnOpenWorkshopOverlay = "Open Steam Overlay to Spiffo's Workshop",
    UI_WorkshopSubmit_BtnOpenWorkshopUserOverlay = "Open Steam Overlay to items I created",
    UI_WorkshopSubmit_BtnViewSubscriptions = "View subscribed items",
    UI_WorkshopSubmit_BtnCreateAndUpdate = "Create and update items",
    -- Workshop errors
    UI_WorkshopError_IOError = "An unexpected I/O error has occured.",
    UI_WorkshopError_MissingContents = "There is no Contents/ folder in the folder you chose.\nAll the files and folders to upload must be inside a folder called Contents/.",
    UI_WorkshopError_FolderNotAllowedInContents = "There are unrecognized folders in your Contents/ folder.\nThe following folders are the only ones permitted in Contents/:\n%1",
    UI_WorkshopError_FileNotAllowedInContents = "There are unrecognized files in your Contents/ folder.\nOnly folders are allowed in Contents/.",
    UI_WorkshopError_FileTypeNotAllowed = "Your item contains file types that are not allowed.\nThe following file extensions are not permitted:\n%1",
    UI_WorkshopError_MissingMapDotInfo = "Your map is missing a map.info file.",
    UI_WorkshopError_InvalidMapDotInfo = "Your map.info file is invalid.",
    UI_WorkshopError_MissingModDotInfo = "Your mod is missing a mod.info file.",
    UI_WorkshopError_InvalidModDotInfo = "Your mod.info file is invalid.",
    UI_WorkshopError_FileNotAllowedInMods = "Files are not allowed in the Contents/mods/ folder.\nOnly mod folders are allowed in Contents/mods/.",
    UI_WorkshopError_EmptyContentsFolder = "Your Contents/ folder is empty.\nAt least one file or folder must be inside.",
    UI_WorkshopError_EmptyModsFolder = "Your Contents/mods/ folder is empty.\nAt least one mod folder must be inside.",
    UI_WorkshopError_PreviewNotFound = "There is no preview.png file in the folder you chose.\nA 256x256 PNG preview image is required for all workshop items.",
    UI_WorkshopError_PreviewFileSize = "The preview.png file must be no larger than 1000KB.",
    UI_WorkshopError_PreviewDimensions = "The preview.png file must be exactly 256x256 pixels in size.",
    UI_WorkshopError_PreviewFormat = "The preview.png file could not be read.\nThe format appears to be invalid.",
    -- Workshop server items
    UI_ServerWorkshopItemScreen_Title = "Server Workshop Items",
    UI_ServerWorkshopItemScreen_Prompt = "The server you are joining requires these Steam Workshop items:",
    UI_ServerWorkshopItemScreen_Error = "Error: %1",
    UI_ServerWorkshopItemError_SubscribeItemFalse = "SubscribeItem() call failed",
    UI_ServerWorkshopItemError_DownloadItemFalse = "DownloadItem() call failed",
    UI_ServerWorkshopItemError_GetItemInstallTimeStamp = "GetItemInstallTimeStamp() call failed",
    UI_ServerWorkshopItemError_VersionMismatch = "Workshop item version is different than the server's",
    UI_ServerWorkshopItemErrorDetail_VersionMismatch = "Possibly the server's version is outdated, requiring the server to be restarted.<br>If your version is outdated, try restarting Steam to get the latest version.",
    UI_ServerWorkshopItemError_UnknownItemState = "Unknown item state",
    UI_ServerWorkshopItemError_ItemNotSubscribed = "Error subscribing to workshop item",
    UI_ServerWorkshopItemError_ItemNotDownloaded = "Error downloading workshop item",
    UI_WorkshopServerItemState_FileSize = "File Size %1 MB",
    UI_WorkshopServerItemState_NotSubscribed = "Not Subscribed",
    UI_WorkshopServerItemState_Downloading = "Downloading",
    UI_WorkshopServerItemState_NeedsUpdate = "Update Required",
    UI_WorkshopServerItemState_Installed = "Installed",
    UI_WorkshopServerItemState_Error = "Error",
    UI_trait_Herbalist = "Herbalist",
    UI_trait_HerbalistDesc = "Can find medicinal herbs and craft medicines and poultices from them.",
    -- Controller test panel
    UI_ControllerTest_Combo = "Test Controller:",
    UI_ControllerTest_Axis = "Axis %1:",
    UI_ControllerTest_Buttons = "Buttons:",
    UI_ControllerTest_Pov = "Directional pad:",
    UI_ControllerTest_PovX = "X:",
    UI_ControllerTest_PovY = "Y:",
    UI_ControllerTest_None = "<None>",
    UI_NewGame_Tutorial = "Tutorial",
    UI_NewGame_Tutorial_desc = "The first place to go for all freshly-infected Project Zomboid survivors...",
    UI_NewGame_Scenarios = "Scenario",
    UI_NewGame_StartingCondition = "Starting Conditions",
    UI_NewGame_InitialInfection = "Initial Infection",
    UI_NewGame_InitialInfection_desc = "Starting Date: 9th July 1993 <LINE> <LINE> Training scenario for new Survivors. <LINE> <LINE> [NON-CANON] Small horde, recently infected zombies with reduced senses and limited migration.",
    UI_StarterCondition_Easy = "Easy",
    UI_StarterCondition_Easy_desc = "XP Multiplier: x2 <LINE> Character Survival Needs: Very Low. <LINE> Inventory: Baseball bat, Saw, Schoolbag, Hammer, Water and Food.",
    UI_NewGame_FirstWeek = "The First Week",
    UI_NewGame_FirstWeek_desc = "Starting Date: 9th July 1993 <LINE> <LINE> How it Begins. <LINE> <LINE> Moderate horde and unlooted homes. Water and electricity available for a limited period.",
    UI_StarterCondition_Normal = "Normal",
    UI_StarterCondition_Normal_desc = "XP Multiplier: x1.5 <LINE> Character Survival Needs: Low. <LINE> Inventory: Baseball bat, Schoolbag, Hammer, Water and Food.",
    UI_NewGame_SixMonths = "Six Months Later",
    UI_NewGame_SixMonths_desc = "Starting Date: 9th December 1993 <LINE> <LINE> How it Ends. <LINE> <LINE> Large horde, ransacked homes and an overgrown game world. Water and electricity shut off.",
    UI_StarterCondition_Hard = "Hard",
    UI_StarterCondition_Hard_desc = "XP Multiplier: x1.2 <LINE> Inventory: Water and Food.",
    UI_NewGame_Survival = "Survival",
    UI_NewGame_Survival_desc = "Starting Date: 9th July 1993 <LINE> <LINE> The Hardcore Experience. <LINE> <LINE> Huge horde, high stakes and death at every turn. How long can you survive?",
    UI_StarterCondition_Hardcore = "Hardcore",
    UI_StarterCondition_Hardcore_desc = "XP Multiplier: None <LINE> Inventory: Nothing.",
    UI_NewGame_Sandbox = "Custom Sandbox",
    UI_NewGame_Sandbox_desc = "Customize your very own zombie apocalypse! Die in just the way you want...",
    UI_NewGame_Challenges = "Challenges",
    UI_NewGame_SelectDifficulty = "Please select a difficulty level to continue.",
    UI_NewGame_Mods = "Mods",
    UI_NewGame_ChooseMods = "Choose Mods...",
    UI_mainscreen_load = "LOAD",
    UI_servers_versionCheck = "Show Servers Running Different Versions",
    UI_servers_showEmptyServer = "Show Empty Servers",
    UI_servers_showWhitelistServer = "Show Whitelist Servers",
    UI_servers_showPwdProtectedServer = "Show Password Protected Servers",
    UI_servers_showLargeServer = "Show Higher Player Count Servers",
    UI_servers_showLargeServer_warning = "<H1> PUBLIC SERVICE ANNOUNCEMENT <BR> <TEXT> <IMAGECENTRE:media/ui/spiffoWarning.png> <LINE><LINE> "..
                                         "<CENTRE> <SIZE:large> Servers with over 32 players will potentially result in poor map streaming and desync. Proceed with caution. <LINE><LINE> " ..
                                         "<CENTRE> <SIZE:large> Please be understanding while we improve, fix and polish. <LINE><LINE> ",
    UI_ServerConnectPopup_Label = "You are about to connect to:",
    UI_ServerConnectPopup_Connect = "Connect",
    UI_CoopConnectPopup_Title = "Joining Co-op Game",
    UI_BootstrapConnectPopup_Title = "Server Invite",
    UI_ConnectToServer_TitleDedicated = "Connect To Server",
    UI_ConnectToServer_TitleCoop = "Connect To Host",
    UI_ConnectToServer_ServerName = "Server Name:",
    UI_ConnectToServer_ServerIP = "Server IP:",
    UI_ConnectToServer_UserName = "Username:",
    UI_ConnectToServer_ReminderSteam = "Reminder: This Steam client can only connect to Steam servers.<br>Connecting to a LAN or WAN server requires the server's public IP.",
    UI_ConnectToServer_ReminderNoSteam = "Reminder: This non-Steam client can only connect to non-Steam servers.",
    UI_optionscreen_ambient_volume = "Ambient Volume",
    UI_Difficulty = "Difficulty",
    --
    UI_OnConnectFailed_UnknownHost = "Unknown host",
    UI_OnConnectFailed_AccessDenied = "Access denied",
    UI_OnConnectFailed_AlreadyConnected = "User is already connected to the server",
    UI_OnConnectFailed_ConnectionLost = "Connection to the server was lost",
    UI_OnConnectFailed_Banned = "You are banned from this server",
    UI_OnConnectFailed_BannedReason = "You are banned from this server. Reason: %1",
    UI_OnConnectFailed_InvalidServerPassword = "Wrong server password given",
    UI_OnConnectFailed_ClientVersionMismatch = "Client version (%1) does not match server version (%2)",
    UI_OnConnectFailed_ServerFull = "The server is full",
    UI_OnConnectFailed_InvalidUsername = "Invalid username given",
    UI_OnConnectFailed_NonAsciiCharacters = "Username contains non-Ascii characters.",
    UI_OnConnectFailed_UnknownUsername = "Unknown account username given",
    UI_OnConnectFailed_UserPasswordRequired = "An account password is required",
    UI_OnConnectFailed_DuplicateAccount = "An account with that username already exists",
    UI_OnConnectFailed_InvalidUsernamePassword = "Wrong username or password given",
    UI_OnConnectFailed_MaxAccountsReached = "No more accounts may be created for this client",
    UI_OnConnectFailed_FailedTCPTest = "Failed connection to TCP download port %1",
    UI_OnConnectFailed_CreateQueryUGCDetailsRequest = "Error getting Workshop item details",
    UI_OnConnectFailed_ModRequired = "Mod "%1" is not installed",
    UI_OnConnectFailed_QueueNotFound = "Connection queue was not found. Client could not be registered.",
    UI_OnConnectFailed_Ping = "Your ping is too high for connection to this server.",
    --
    UI_ValidationFailed_Type1 = "Malformed packet detected. Type 1.",
    UI_ValidationFailed_Type2 = "Malformed packet detected. Type 2.",
    UI_ValidationFailed_Type3 = "Malformed packet detected. Type 3.",
    UI_ValidationFailed_Type4 = "Malformed packet detected. Type 4.",
    UI_ValidationFailed_Type5 = "Malformed packet detected. Type 5.",
    UI_ValidationFailed_Type6 = "Malformed packet detected. Type 6.",
    UI_ValidationFailed_Type7 = "Malformed packet detected. Type 7.",
    UI_ValidationFailed_Type8 = "Malformed packet detected. Type 8.",
	UI_ValidationFailed_Type9 = "Malformed packet detected. Type 9.",
	UI_ValidationFailed_Type10 = "Malformed packet detected. Type 10.",
	UI_ValidationFailed_Type11 = "Malformed packet detected. Type 11.",
	UI_ValidationFailed_Type12 = "Malformed packet detected. Type 12.",
	UI_ValidationFailed_Type13 = "Malformed packet detected. Type 13.",
	UI_ValidationFailed_Type14 = "Malformed packet detected. Type 14.",
	UI_ValidationFailed_Type15 = "Malformed packet detected. Type 15.",
	UI_ValidationFailed_Type16 = "Malformed packet detected. Type 16.",
	UI_ValidationFailed_Type17 = "Malformed packet detected. Type 17.",
	UI_ValidationFailed_Type18 = "Malformed packet detected. Type 18.",
	UI_ValidationFailed_Type19 = "Malformed packet detected. Type 19.",
	UI_ValidationFailed_Type20 = "Malformed packet detected. Type 20.",
	UI_ValidationFailed_Type21 = "Malformed packet detected. Type 21.",
	UI_ValidationFailed_Type22 = "Malformed packet detected. Type 22.",
	UI_ValidationFailed_Type23 = "Malformed packet detected. Type 23.",
	UI_ValidationFailed_Type24 = "Malformed packet detected. Type 24.",
	UI_ValidationFailed_Type25 = "Malformed packet detected. Type 25.",
    UI_Policy_Ban = "You have been banned from this server.",
    UI_Policy_Kick = "You have been kicked from this server.",
    --
    UI_GameLoad_UnexpectedError1 = "Sorry, an unexpected error occurred.",
    UI_GameLoad_UnexpectedError2 = "The following file may contain useful information about this error:",
    UI_GameLoad_HowToExit = "Press Escape or the left mouse button to exit the game.",
    UI_GameLoad_MapDownloadFailed = "Failed to download map from the server.",
    UI_GameLoad_KickChecksum = "You have been kicked because your game files do not match the server's.",
    UI_GameLoad_TimedOut = "Timed out waiting for the server to respond.",
    -- Server Settings Editor
    UI_ServerSettings_Title1 = "Manage Server Settings",
    UI_ServerSettings_Title2 = "Create New Settings",
    UI_ServerSettings_Title3 = "Edit Settings: %1",
    UI_ServerSettings_Title4 = "Duplicate Settings: %1",
    UI_ServerSettings_Title5 = "Rename Settings: %1",
    UI_ServerSettings_Title6 = "Delete Settings: %1",
    UI_ServerSettings_Title7 = "Edit SpawnPoints File: %1",
    UI_ServerSettings_ButtonNew = "Create New Settings",
    UI_ServerSettings_ButtonEdit = "Edit Selected Settings",
    UI_ServerSettings_ButtonDuplicate = "Duplicate Selected Settings",
    UI_ServerSettings_ButtonRename = "Rename Selected Settings",
    UI_ServerSettings_ButtonDelete = "Delete Selected Settings",
    UI_ServerSettings_ListOfSettings = "Settings saved in %1",
    UI_ServerSettings_LabelNewName = "Enter a name for the new settings:",
    UI_ServerSettings_LabelNewFiles = "These files will be created:",
    UI_ServerSettings_LabelDuplicate = "Enter a name for the copy of the settings:",
    UI_ServerSettings_LabelAffectedFiles = "These files will be affected:",
    UI_btn_duplicate = "DUPLICATE",
    UI_btn_remove = "REMOVE",
    UI_ServerSettings_LabelRename = "Enter a new name for these settings:",
    UI_btn_rename = "RENAME",
    UI_ServerSettings_WillBeDeleted = "will be deleted",
    UI_ServerSettings_ListOfWorkshopItems = "Workshop items used by this server:",
    UI_ServerSettings_AddInstalledWorkshopItem = "Add an installed Workshop item to the list:",
    UI_ServerSettings_AddInstalledWorkshopItem_tooltip = "The server will install Workshop items when starting. Clients will be prompted to install Workshop items when joining the server.",
    UI_ServerSettings_AddOtherWorkshopItem = "Add another Workshop item by ID to the list:",
    UI_ServerSettings_AddOtherWorkshopItem_tooltip = "Type a Workshop item ID, then hit Enter.\nUse this for Workshop items you haven't installed.",
    UI_ServerSettings_ListOfMods = "Mods used by this server:",
    UI_ServerSettings_AddInstalledMod = "Add an installed mod to the list:",
    UI_ServerSettings_AddInstalledMod_tooltip = "Clients will need these mods to join.",
    UI_ServerSettings_AddOtherMod = "Add another mod by ID to the list:",
    UI_ServerSettings_AddOtherMod_tooltip = "Type a mod ID, then hit Enter.\nUse this for mods you haven't installed.",
    UI_ServerSettings_ListOfMaps = "Maps used by this server:",
    UI_ServerSettings_AddInstalledMap = "Add an available map to the list:",
    UI_ServerSettings_AddInstalledMap_tooltip = "Maps from the game and chosen mods are shown here.",
    UI_ServerSettings_AddOtherMap = "Add another map to the list:",
    UI_ServerSettings_AddOtherMap_tooltip = "Type a folder name, then hit Enter.",
    UI_ServerSettings_ButtonMoveUp = "Move Up",
    UI_ServerSettings_ButtonMoveUp_tooltip = "Maps closer to the top of the list have higher priority than maps lower down. If two maps overlap in the game world, areas of the higher-priority maps will be used.",
    UI_ServerSettings_ButtonMoveDown = "Move Down",
    UI_ServerSettings_ButtonRemove = "Remove",
    -- Edit SpawnPoints File
    UI_ServerSettings_ListOfSpawnProfessions = "Professions:",
    UI_ServerSettings_ListOfSpawnPoints = "Spawn points for the selected profession:",
    UI_ServerSettings_AddSpawnProfession = "Add a profession:",
    UI_ServerSettings_AddSpawnProfession_tooltip = "Professions not in the list above will use Unemployed spawnpoints. Professions from the game and active mods are shown here.",
    UI_ServerSettings_AddOtherSpawnProfession = "Add another profession:",
    UI_ServerSettings_AddOtherSpawnProfession_tooltip = "Type a profession keyword, then hit Enter. Use this for custom mod professions.",
    UI_ServerSettings_AddSpawnPoint = "Add a spawn point:",
    UI_ServerSettings_AddSpawnPoint_tooltip = "Type x,y,z world coordinates, then hit Enter.",
    UI_ServerSettings_UnemployedRequired = "There must be at least one spawnpoint for the Unemployed profession, which is used as the default when a player's profession isn't in the list.  Other professions in the list must have at least one spawn point.",
    -- INI Setting Groups
    UI_ServerSettingGroup_Backups = "Backups",
    UI_ServerSettingGroup_Details = "Details",
    UI_ServerSettingGroup_Steam = "Steam",
    UI_ServerSettingGroup_SteamWorkshop = "Steam Workshop",
    UI_ServerSettingGroup_Map = "Map",
    UI_ServerSettingGroup_SpawnRegions = "Spawn Regions",
    UI_ServerSettingGroup_Mods = "Mods",
    UI_ServerSettingGroup_Players = "Players",
    UI_ServerSettingGroup_Admin = "Admin",
    UI_ServerSettingGroup_Fire = "Fire",
    UI_ServerSettingGroup_PVP = "PVP",
    UI_ServerSettingGroup_Loot = "Loot",
    UI_ServerSettingGroup_Faction = "Faction",
    UI_ServerSettingGroup_Safehouse = "Safehouse",
    UI_ServerSettingGroup_Chat = "Chat",
    UI_ServerSettingGroup_RCON = "RCON",
    UI_ServerSettingGroup_Discord = "Discord",
    UI_ServerSettingGroup_UPnP = "UPnP",
    UI_ServerSettingGroup_Other = "Other",
    UI_ServerSettingGroup_Vehicles = "Vehicles",
    UI_ServerSettingGroup_Voice = "Voice",
    -- Spawn Regions
    UI_ServerSettings_ButtonAddRegion = "Add Region",
    UI_ServerSettings_ButtonRemoveRegion = "Remove Region",
    UI_ServerSettings_ButtonEditRegion = "Edit File",
    UI_ServerSettings_ButtonEditRegion_tooltip1 = "Files in media/maps/ or other folders may not be edited.",
    UI_ServerSettings_ButtonEditRegion_tooltip2 = "The filename must end with "spawnpoints.lua".",
    -- Sandbox Presets
    UI_ServerSettingsGroup_SandboxPresets = "Presets",
    UI_ServerSettings_ListOfPresets = "List of presets:",
    UI_ServerSettings_ButtonApplyPreset = "Apply Preset",
    -- Server Option Tooltips
    UI_ServerOption_PlayerBumpPlayer_tooltip = "Governs whether players bump (and knock over) other players when running through them.",
    UI_ServerOption_DefaultPort_tooltip = "Default starting port for player data. If UDP, this is this one of two ports used.",
    UI_ServerOption_PublicName_tooltip = "Name of the server displayed in the in-game browser and, if applicable, the Steam browser",
    UI_ServerOption_PublicDescription_tooltip = "Description displayed in the in-game public server browser. Typing \n will create a new line in your description",
    UI_ServerOption_Public_tooltip = "Shows the server on the in-game browser. (Note: Steam-enabled servers are always visible in the Steam server browser)",
    UI_ServerOption_Password_tooltip = "Clients must know this password to join the server. (Ignored when hosting a server via the Host button)",
    UI_ServerOption_PauseEmpty_tooltip = "Game time stops when there are no players online",
    UI_ServerOption_GlobalChat_tooltip = "Toggles global chat on or off.",
    UI_ServerOption_ServerWelcomeMessage_tooltip = "The first welcome message visible in the chat panel. This will be displayed immediately after player login. you can use RGB colours to chance the colour of the welcome message. You can also use <LINE> to create a separate lines within your text. Use: <RGB:1,0,0> This message will show up red!",
    UI_ServerOption_Mods_tooltip  = "Enter the mod loading ID here. It can be found in \Steam\steamapps\workshop\modID\mods\modName\info.txt",
    UI_ServerOption_Map_tooltip  = "Enter the foldername of the mod found in \Steam\steamapps\workshop\modID\mods\modName\media\maps\",
    UI_ServerOption_MaxPlayers_tooltip  = "Maximum number of players that can be on the server at one time. This excludes admins.<br>WARNING: Server player counts above 32 will potentially result in poor map streaming and desync. Please advance with caution.",
    UI_ServerOption_PingLimit_tooltip  = "Ping limit, in milliseconds, before a player is kicked from the server. (Set to 100 to disable)",
    UI_ServerOption_NoFireSpread_tooltip  = "Toggle fire spreading between tiles. True means it will not spread. (Zombie fire spread not impacted)",
    UI_ServerOption_NoFire_tooltip  = "All forms of fire are disabled - except for campfires",
    UI_ServerOption_AnnounceDeath_tooltip  = "If checked, every time a player dies a global message will be displayed in the chat",
    UI_ServerOption_RCONPort_tooltip  = "The port for the RCON (Remote Console)",
    UI_ServerOption_RCONPassword_tooltip  = "RCON password (Pick a strong password)",
    UI_ServerOption_DiscordEnable_tooltip  = "Enables global text chat integration with a Discord channel",
    UI_ServerOption_DiscordToken_tooltip  = "Discord bot access token",
    UI_ServerOption_DiscordChannel_tooltip  = "The Discord channel name. (Try the separate channel ID option if having difficulties)",
    UI_ServerOption_DiscordChannelID_tooltip  = "The Discord channel ID. (Use if having difficulties with Discord channel name option)",
    UI_ServerOption_WorkshopItems_tooltip  = "List Workshop Mod IDs for the server to download. Each must be separated by a semicolon. Example: WorkshopItems=514427485;513111049",
    UI_ServerOption_SteamVAC_tooltip  = "Enable the Steam VAC system",
    UI_ServerOption_SendBufferSize_tooltip  = "Steam networking send buffer size. (Use if having RakNetSendTo error)",
    UI_ServerOption_ResetID_tooltip = "Reset ID determines if the server has undergone a soft-reset. If this number does match the client, the client must create a new character. Used in conjunction with PlayerServerID. It is strongly advised that you backup these IDs somewhere",
    UI_ServerOption_MaxAccountsPerUser_tooltip = "Limits the number of different accounts a single Steam user may create on this server. Ignored when using the Hosts button.",
    UI_ServerOption_AllowCoop_tooltip = "Allow co-op/splitscreen players",
    UI_ServerOption_SpawnPoint_tooltip = "Force every new player to spawn at these set x,y,z world coordinates. Find desired coordinates at map.projectzomboid.com. (Ignored when 0,0,0)",
    UI_ServerOption_SpawnItems_tooltip = "Item types new players spawn with.\nSeparate multiple item types with commas.\nExample: Base.Axe,Base.Bag_BigHikingBag",
    UI_ServerOption_ServerPlayerID_tooltip = "ServerPlayerID determines if a character is from another server, or single player. This value may be changed by soft resets. If this number does match the client, the client must create a new character. This is used in conjunction with ResetID. It is strongly advised that you backup these IDs somewhere",
    UI_ServerOption_Open_tooltip = "Clients may join without already having an account in the whitelist. If set to false, administrators must manually create username/password combos.",
    UI_ServerOption_AutoCreateUserInWhiteList_tooltip = "Add unknown usernames to the whitelist when players join. Clients will supply their own username/password on joining. (This is for Open=true servers)",
    UI_ServerOption_DropOffWhiteListAfterDeath_tooltip = "Remove player accounts from the whitelist after death. This prevents players creating a new character after death on Open=false servers",
    UI_ServerOption_DisplayUserName_tooltip = "Display usernames above player's heads in-game.",
    UI_ServerOption_ShowFirstAndLastName_tooltip = "Display first & last name above player's heads.",
    UI_ServerOption_KickFastPlayers_tooltip = "Kick players that appear to be moving faster than is possible. May be buggy -- use with caution.",
    UI_ServerOption_SleepAllowed_tooltip = "Players are allowed to sleep when their survivor becomes tired, but they do not NEED to sleep",
    UI_ServerOption_SleepNeeded_tooltip = "Players get tired and need to sleep. (Ignored if SleepAllowed=false)",
    UI_ServerOption_PlayerRespawnWithSelf_tooltip = "Players can respawn in-game at the coordinates where they died",
    UI_ServerOption_PlayerRespawnWithOther_tooltip = "Players can respawn in-game at a split screen / Remote Play player's location",
    UI_ServerOption_PVP_tooltip = "Players can hurt and kill other players",
    UI_ServerOption_SafetySystem_tooltip = "Players can enter and leave PVP on an individual basis. A player can only hurt another player when at least one of them is in PVP mode - as shown by the unobscured skull and crossbones on the left of the screen. When SafetySystem=false, players are free to hurt each other at any time if PVP is enabled.",
    UI_ServerOption_ShowSafety_tooltip = "Display a skull icon over the head of players who have entered PVP mode",
    UI_ServerOption_SafetyToggleTimer_tooltip = "The time it takes for a player to enter and leave PVP mode",
    UI_ServerOption_SafetyCooldownTimer_tooltip = "The delay before a player can enter or leave PVP mode again, having recently done so",
    UI_ServerOption_SteamScoreboard_tooltip = "Show Steam usernames and avatars in the Players list. Can be true (visible to everyone), false (visible to no one), or admin (visible to only admins)",
    UI_ServerOption_HoursForLootRespawn_tooltip = "After X hours, all containers in the world will respawn loot. To spawn loot a container must have been looted at least once. Loot respawn is not impacted by visibility or subsequent looting.",
    UI_ServerOption_MaxItemsForLootRespawn_tooltip = "Containers with a number of items greater, or equal to, this setting will not respawn",
    UI_ServerOption_ConstructionPreventsLootRespawn_tooltip = "Items will not respawn in buildings that players have barricaded or built in",
    UI_ServerOption_ItemNumbersLimitPerContainer_tooltip = "Maximum number of items that can be placed in a container.  Zero means there is no limit. (PLEASE NOTE: This includes individual small items such as nails. A limit of 50 will mean only 50 nails can be stored.)",
    UI_ServerOption_HoursForWorldItemRemoval_tooltip = "Number of hours after an item is dropped on the ground before it is removed. Items are removed the next time a relevant part of the map is loaded. Zero here will mean that items are not removed",
    UI_ServerOption_WorldItemRemovalList_tooltip = "A comma-separated list of item types that will be removed after the HoursForWorldItemRemoval hours setting having been either placed or dropped. This includes items put down with the 'place 3D item' functionality. Example: Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes,Base.Hat,Base.Glasses ",
    UI_ServerOption_ItemRemovalListBlacklistToggle_tooltip = "If true, any items NOT in the WorldItemRemovalList will be removed",
    UI_ServerOption_AdminSafehouse_tooltip = "Only admins can claim safehouses",
    UI_ServerOption_PlayerSafehouse_tooltip = "Both admins and players can claim safehouses",
    UI_ServerOption_SafehouseAllowTrepass_tooltip = "Allow non-members to enter a safehouse without being invited",
    UI_ServerOption_SafehouseAllowFire_tooltip = "Allow fire to damage safehouses",
    UI_ServerOption_SafehouseAllowLoot_tooltip = "Allow non-members to take items from safehouses",
    UI_ServerOption_SafehouseAllowRespawn_tooltip = "Players will respawn in a safehouse that they were a member of before they died",
    UI_ServerOption_SafehouseDaySurvivedToClaim_tooltip = "Players must have survived this number of in-game days before they are allowed to claim a safehouse",
    UI_ServerOption_SafeHouseRemovalTime_tooltip = "Players are automatically removed from a safehouse they have not visited for this many real-world hours",
    UI_ServerOption_SafehouseAllowNonResidential_tooltip = "Governs whether players can claim non-residential buildings.",
    UI_ServerOption_UPnP_tooltip = "Attempt to configure a UPnP-enabled internet gateway to automatically setup port forwarding rules. The server will fall back to default ports if this fails",
    UI_ServerOption_VoiceEnable_tooltip  = "VOIP is enabled when checked",
    UI_ServerOption_VoiceMinDistance_tooltip  = "The minimum tile distance over which VOIP sounds can be heard.",
    UI_ServerOption_VoiceMaxDistance_tooltip  = "The maximum tile distance over which VOIP sounds can be heard.",
    UI_ServerOption_Voice3D_tooltip  = "Toggle directional audio for VOIP",
    UI_ServerOption_server_browser_announced_ip_tooltip  = "Set the IP from which the server is broadcast. This is for network configurations with multiple IP addresses, such as server farms",
    UI_ServerOption_FastForwardMultiplier_tooltip  = "Governs how fast time passes while players sleep. Value multiplies the speed of the time that passes during sleeping.",
    UI_ServerOption_DisableSafehouseWhenPlayerConnected_tooltip  = "Safehouse acts like a normal house if a member of the safehouse is connected (so secure when players are offline)",
    UI_ServerOption_Faction_tooltip  = "Players can create factions when true",
    UI_ServerOption_FactionDaySurvivedToCreate_tooltip  = "Players must survive this number of in-game days before being allowed to create a faction",
    UI_ServerOption_FactionPlayersRequiredForTag_tooltip  = "Number of players required as faction members before the faction owner can create a group tag",
    UI_ServerOption_ClientCommandFilter_tooltip = "Semicolon-separated list of commands that will not be written to the cmd.txt server log. For example: \n-vehicle. Inputting * means do NOT write any vehicle command. Inputting: \n+vehicle.installPart means DO write that command",
    UI_ServerOption_ClientActionLogs_tooltip = "Semicolon-separated list of actions that will be written to the ClientActionLogs.txt server log.",
    UI_ServerOption_PerkLogs_tooltip = "Track changes in player perk levels in PerkLog.txt server log",
    UI_ServerOption_DisableRadioStaff_tooltip = "Disables radio transmissions from players with an access level",
    UI_ServerOption_DisableRadioAdmin_tooltip = "Disables radio transmissions from players with 'admin' access level",
    UI_ServerOption_DisableRadioGM_tooltip = "Disables radio transmissions from players with 'gm' access level",
    UI_ServerOption_DisableRadioOverseer_tooltip = "Disables radio transmissions from players with 'overseer' access level",
    UI_ServerOption_DisableRadioModerator_tooltip = "Disables radio transmissions from players with 'moderator' access level",
    UI_ServerOption_DisableRadioInvisible_tooltip = "Disables radio transmissions from invisible players",
    UI_ServerOption_BloodSplatLifespanDays = "Governs that number of days that blood splats are visible before disappearing",
    UI_ServerOption_BloodSplatLifespanDays_tooltip = "Number of days before old blood splats are removed.<br>Removal happens when map chunks are loaded.<br>Zero means they will never disappear",
    UI_ServerOption_AllowNonAsciiUsername = "Allow non-ASCII usernames",
    UI_ServerOption_AllowNonAsciiUsername_tooltip = "Allow use of non-ASCII (cyrillic etc) characters in usernames",
    UI_ServerOption_ZombieUpdateRadius_tooltip = "The radius for which which the bulk update for zombies is sent, set to 0.0 for the old behaviour",
    UI_optionscreen_voiceMode = "VOIP Mode",
    UI_optionscreen_voiceEnable = "Enable VOIP",
    UI_optionscreen_voiceRecordDevice = "Recording Device",
    UI_optionscreen_voiceVADMode = "Voice Activity Detected Mode",
    UI_optionscreen_voiceAGCMode = "Automatic Gain Control Mode",
    UI_optionscreen_binding_Voice = " Voice",
    UI_optionscreen_binding_Enable voice transmit = "Push-to-talk Key",
    UI_PPT = "Push-to-talk",
    UI_VAD = "Voice Activity Detected",
    UI_Mute = "Listen Only",
    UI_VADMode1_Quality = "Quality",
    UI_VADMode2_LowBitrate = "Low Bitrate",
    UI_VADMode3_Aggressive = "Aggressive",
    UI_VADMode4_VeryAggressive = "Very Aggressive",
    UI_AGCMode1_AdaptiveAnalog = "Adaptive Analog",
    UI_AGCMode2_AdaptiveDigital = "Adaptive Digital",
    UI_AGCMode3_FixedDigital = "Fixed Digital",
    UI_optionscreen_voiceVolumeMic = "Microphone Boost",
    UI_optionscreen_voiceVolumeMic_tt = "Microphone boost.",
    UI_optionscreen_voiceVolumePlayers = "Incoming Voice Volume",
    UI_optionscreen_voiceVolumePlayers_tt = "Governs the maximum volume of other players microphones.",
    UI_optionscreen_voiceVolumeMicIndicator = "Signal from Microphone",
    UI_optionscreen_voiceVolumeMicIndicator_tt = "Signal from microphone.",
    UI_ServerOption_DoLuaChecksum_tooltip = "Kick clients whose game files don't match the server's.",
    UI_ServerOption_AllowDestructionBySledgehammer_tooltip = "Allow players to destroy world objects with sledgehammers",
    UI_ServerOption_SledgehammerOnlyInSafehouse_tooltip = "Allow players to destroy world objects only in their safehouse (require AllowDestructionBySledgehammer to true).",
    UI_ServerOption_HoursForCorpseRemoval_tooltip = "Remove corpses that are older than this set number of in-game hours",
    UI_ServerOption_MinutesPerPage_tooltip = "The number of in-game minutes it takes to read one page of a book",
    UI_ServerOption_SaveWorldEveryMinutes_tooltip = "Loaded parts of the map are saved after this set number of real-world minutes have passed. (The map is usually saved only after clients leave a loaded area)",
    UI_ServerOption_RemovePlayerCorpsesOnCorpseRemoval_tooltip = "If enabled, when HoursForCorpseRemoval triggers, it will also remove player’s corpses from the ground.",
    UI_ServerOption_TrashDeleteAll_tooltip = "If true, player can use the "delete all" button on bins.",
    UI_ServerOption_PVPMeleeWhileHitReaction_tooltip = "If true, player can hit again when struck by another player.",
    UI_ServerOption_MouseOverToSeeDisplayName_tooltip = "If true, players will have to mouse over someone to see their display name.",
    UI_ServerOption_HidePlayersBehindYou_tooltip = "If true, automatically hide the player you can't see (like zombies).",
    UI_ServerOption_PVPMeleeDamageModifier_tooltip = "Damage multiplier for PVP melee attacks.",
    UI_ServerOption_PVPFirearmDamageModifier_tooltip = "Damage multiplier for PVP ranged attacks.",
    UI_ServerOption_CarEngineAttractionModifier_tooltip = "Modify the range of zombie attraction to cars. (Lower values can help with lag.)",
    UI_Alarm = "Alarm",
    UI_On = "On",
    UI_Off = "Off",
    UI_trait_Cook2Desc = "Know cooking",
    UI_InventoryInfo = " <CENTRE> <SIZE:medium> This is the Inventory Panel. <LINE> <LINE> <LEFT> <SIZE:small> Right click on loot items to show their uses - whether they can be eat, drunk, equipped or used in crafting recipes. <LINE> <LINE> You'll also find a list of the different bags and containers you carry here. Using these reduces your overall carry-weight. Click on them to see what's inside, and drag and drop their contents if you so choose. <LINE> <LINE> Click on the small arrow to expand the list of carried items. <LINE>  <LINE> <IMAGE:media/ui/icon.png> This icon means an item is currently equipped.",
    UI_LootInfo = " <CENTRE> <SIZE:medium> This is the Loot Panel. <LINE> <LINE> <SIZE:small> <LEFT> The Loot Panel shows every container and cupboard within arm's reach of your character. Clicking on each will reveal the items inside. <LINE> <LINE> Items that have been placed nearby on the floor will also be visible. <LINE> <LINE> Clicking "Loot All" will move all the contents of a container into your inventory. You can also drag and drop stacks of items.",
    UI_HealthPanel = " <CENTRE> <SIZE:medium> This is the Health Panel. <LINE> <LINE> <SIZE:small> <LEFT> This screen shows injuries and the overall state of your body. <LINE> <LINE> To treat an injury: ensure you are carrying a relevant item (for example, a bandage) and right click on the wound before applying the dressing. (The bandage itself can also be selected and used.) <LINE> <LINE> <CENTRE> <SIZE:medium> Common Injuries <LINE> <LINE> <SIZE:small> Scratch/Burn: Apply bandage and wait. Wound infection can be avoided by dousing it in alcohol or disinfectant. <LINE> <LINE> Deep Wound: Stitch with suture needle, using a suture needle holder for best results. Apply bandage. <LINE> <LINE> Embedded Glass Shard: Remove shards with tweezers or a suture needle holder. Apply bandage. <LINE> <LINE> Bleeding: Apply bandage. Change bandage regularly to prevent it getting dirty, and your wound becoming infected. <LINE> <LINE> Fracture: Create a splint using a ripped sheet and a piece of wood (eg. a branch). Apply splint. Wait a long period before recovery. <LINE> <LINE> Infected Wound: Douse bandage in disinfectant or alcohol. Apply bandage. Take antibiotics to fight infection. <LINE> <LINE> Lodged Bullet: Remove bullet with tweezers or a suture needle holder. Stitch then bandage. Remember to disinfect dressing with alcohol or disinfectant. <LINE> <LINE> Bite: Apply bandage and pray.",
    UI_ClothingInsPanel = " <CENTRE> <SIZE:medium> This is the Clothing Insulation Panel. <LINE> <LINE> <SIZE:small> <LEFT> This screen shows how well your body parts are insulated. <LINE> <LINE> When in cold environments a good insulation is required. <LINE> <LINE> Though in the heat of summer you might want to cool yourself.",
    UI_SkillPanel = " <CENTRE> <SIZE:medium> This is the Skill Panel. <LINE> <LINE> <SIZE:small> <LEFT> Every skill that you can learn is shown here. <LINE> <LINE> Learning speed depends on your chosen profession and traits. It can be accelerated by reading Skill Books - which provide an XP multiplier for that particular skill. <LINE> <LINE> XP is gained passively, through repeated actions throughout your survival experience, and improves the quality of your actions. <LINE> <LINE> Gaining skill XP also rewards you with a global XP. It is this that provides points to unlock the next level of each skill, once the previous level has been mastered.",
    UI_CraftingUI = " <CENTRE> <SIZE:medium> This is the Crafting Panel. <LINE> <LINE> <SIZE:small> <LEFT> All recipes available to you are shown here in tabs that correspond to various Skills. <LINE> <LINE> Items are crafted from the loot carried in the inventory, and also automatically taken from anything at your feet or any containers that are within arm's reach. <LINE> <LINE> Many recipes, particularly in Cooking, require multiple items. To make a sandwich, for example, take bread slices then add any of range of different foodstuffs. <LINE> <LINE> More complex crafting recipes are often locked to certain Professions. However, these can be also be learned from Skill Magazines if you are of a high enough level. <LINE> <LINE> Crafting recipes can be quickly searched using the name filter, or added to your own personal favorite list.",
    UI_ProtectionPanel = "",
    UI_CharacterCreation = " <CENTRE> <SIZE:medium> This is the Character Creation screen. <LINE> <LINE> <SIZE:small> <LEFT> A survivor's positive and negative attributes must be balanced. Points lost through useful "green" traits must be cancelled out by points gained through hindering "red" traits. Double-click on a trait to add it to your character. <LINE> <LINE> Spending points on a Profession provides skill boosts and often unlocks appropriate crafting recipes. An Unemployed character will have more points to spend on traits. <LINE> <LINE> Character presets can be saved and loaded at the bottom of the screen.",
    UI_InfoBtn = "INFO",
    UI_profdesc_lumberjack = "Allows slightly faster movement through forests and woodland.",
    UI_profdesc_parkranger = "Allows much faster movement through forests and woodland.",
    UI_trait_Smoker = "Smoker",
    UI_trait_SmokerDesc = "Stress and unhappiness decrease after smoking tobacco. Unhappiness rises when tobacco is not smoked.",
    UI_Scoreboard_Stats = "Stats",
    UI_mainscreen_adminpanel = "ADMIN PANEL",
    UI_optionscreen_multiplayer = "MULTIPLAYER",
    UI_optionscreen_showUsername = "Show your username",
    UI_optionscreen_showUsernameTooltip = "Your username is always visible to others, but can be hidden on your own screen.",
    UI_optionscreen_personalTextColor = "Personal text color",
    UI_ServerStatus_CreateBackup = "Creating backup",
    UI_ServerStatus_Init = "Initializing server systems",
    UI_ServerStatus_Terminated = "Terminated",
    UI_ServerStatus_Started = "Server started",
    UI_ServerStatus_Initialising = "Initializing",
    UI_ServerStatus_LoadingWorld = "Loading world",
    UI_ServerStatus_Launching = "Launching...",
    UI_optionscreen_replaceKey = "Replace it?",
    UI_Radio_IncreaseStepSize = "Hold "Shift" key to increase step size.",
    UI_ServerOptionDesc_AddUser = "Use this command to add a new user to a whitelisted server. Use: /adduser "username" "password"",
    UI_ServerOptionDesc_Save = "Save the current world",
    UI_ServerOptionDesc_Quit = "Save and quit the server",
    UI_ServerOptionDesc_Alarm = "Sound a building alarm at the Admin's position. (Must be in a room)",
    UI_ServerOptionDesc_Chopper = "Place a helicopter event on a random player",
    UI_ServerOptionDesc_Gunshot = "Place a gunshot sound on a random player",
    UI_ServerOptionDesc_StartRain = "Starts raining on the server. Use /startrain "intensity", optional intensity is from 1 to 100",
    UI_ServerOptionDesc_StopRain = "Stop raining on the server",
    UI_ServerOptionDesc_StartStorm = "Starts a storm on the server. Use /startstorm "duration", optional duration is in game hours",
    UI_ServerOptionDesc_StopWeather = "Stop weather on the server",
    UI_ServerOptionDesc_Thunder = "Use /thunder "username", username is optional except from the server console",
    UI_ServerOptionDesc_Lightning = "Use /lightning "username", username is optional except from the server console",
    UI_ServerOptionDesc_ReloadOptions = "Reload server options (ServerOptions.ini) and send to clients",
    UI_ServerOptionDesc_BanUser = "Ban a user. Add a -ip to also ban the IP. Add a -r "reason" to specify a reason for the ban. Use: /banuser "username" -ip -r "reason". For example: /banuser "rj" -ip -r "spawn kill"",
    UI_ServerOptionDesc_UnBanUser = "Unban a player. Use /unbanuser "username"",
    UI_ServerOptionDesc_Kick = "Kick a user. Add a -r "reason" to specify a reason for the kick. Use: /kickuser "username" -r "reason"",
    UI_ServerOptionDesc_AddAllWhitelist = "Add all the current users who are connected with a password to the whitelist, so their account is protected.",
    UI_ServerOptionDesc_AddWhitelist = "Add a user connected with a password to the whitelist, so their account is protected. Use: /addusertowhitelist "username"",
    UI_ServerOptionDesc_RemoveWhitelist = "Remove a user from the whitelist. Use: /removeuserfromwhitelist "username"",
    UI_ServerOptionDesc_ShowOptions = "Show the list of current server options and values.",
    UI_ServerOptionDesc_ChangeOptions = "Change a server option. Use: /changeoption optionName "newValue"",
    UI_ServerOptionDesc_GodMod = "Make a player invincible. If no username is set, then you will become invincible yourself. Use: /godmode "username" -value, ex /godmode "rj" -true (could be -false)",
    UI_ServerOptionDesc_Invisible = "Make a player invisible to zombies. If no username is set then you will become invisible yourself. Use: /invisible "username" -value, ex /invisible "rj" -true (could be -false)",
    UI_ServerOptionDesc_AddItem = "Give an item to a player. If no username is given then you will receive the item yourself. Count is optional. Use: /additem "username" "module.item" count. Example: /additem "rj" Base.Axe 5",
    UI_ServerOptionDesc_AddVehicle = "Spawn a vehicle. Use: /addvehicle "script" "user or x,y,z", ex /addvehicle "Base.VanAmbulance" "rj"",
    UI_ServerOptionDesc_CreateHorde = "Spawn a horde near a player. Use : /createhorde count "username". Example /createhorde 150 "rj" Username is optional except from the server console. With no username the horde will be created around you",
    UI_ServerOptionDesc_Players = "List all connected players",
    UI_ServerOptionDesc_ServerMsg = "Broadcast a message to all connected players. Use: /servermsg "My Message"",
    UI_ServerOptionDesc_AddXp = "Give XP to a player. Use /addxp "playername" perkname=xp. Example /addxp "rj" Woodwork=2",
    UI_ServerOptionDesc_Teleport = "Teleport to a player. Once teleported, wait for the map to appear. Use /teleport "playername" or /teleport "player1" "player2". Example /teleport "rj" or /teleport "rj" "toUser"",
    UI_ServerOptionDesc_SendPulse = "Toggle sending server performance info to this client. Use /sendpulse",
    UI_ServerOptionDesc_NoClip = "Makes a player pass through walls and structures. Toggles with no value. Use: /noclip "username" -value. Example /noclip "rj" -true (could be -false)",
    UI_ServerOptionDesc_BanSteamId = "Ban a SteamID. Use /banid SteamID",
    UI_ServerOptionDesc_UnBanSteamId = "Unban a SteamID. Use /unbanid SteamID",
    UI_ServerOptionDesc_ReloadLua = "Reload a Lua script on the server. Use /reloadlua "filename"",
    UI_ServerOptionDesc_Connections = "Displays information on all connections",
    UI_ServerOptionDesc_TeleportTo = "Teleport to coordinates. Use /teleportto x,y,z. Example /teleportto 10000,11000,0",
    UI_ServerOptionDesc_SetAccessLevel = "Set access level of a player. Current levels: Admin, Moderator, Overseer, GM, Observer. Use /setaccesslevel "username" "accesslevel". Example /setaccesslevel "rj" "moderator"",
    UI_ServerOptionDesc_ChangePwd = "Changes your password. Use /changepwd "previouspassword" "newpassword"",
    UI_ServerOptionDesc_Roll = "If you have dice, you can roll a random number - up to 100. Use: /roll 6",
    UI_ServerOptionDesc_Card = "If you have a card deck, you can draw a random card. Use: /card",
    UI_ServerOptionDesc_VoiceBan = "Block voice from user "username". Use /voiceban "username" -value. Example /voiceban "rj" -true (could be -false)",
    UI_ServerOptionDesc_Help = "Help",
    UI_ServerOptionDesc_SafeHouse = "Release a safehouse you own. Use /releasesafehouse",
    UI_ServerOptionDesc_Replay = "Record and play replay for moving player. Use /replay "playername" -record|-play|-stop filename. Example: /replay user1 -record stadion.bin",
    UI_ServerOptionDesc_SetLogLevel = "Set log level. Use /log %1 %2",
    UI_ServerOptionDesc_SetStatisticsPeriod = "Set and clear server statistics. Use /stats none|file|console|all period. Example /stats file 10",
    UI_ServerOptions_SpawnRegionFile1 = "-- This file was automatically generated when the server was first started.",
    UI_ServerOptions_SpawnRegionFile2 = "-- Clients connecting to the server can choose to spawn in one of the following spawn regions.",
    UI_ServerOptions_SpawnRegionFile3 = "-- The administrator can add as many different spawn regions as they want.",
    UI_ServerOptions_SpawnRegionFile4 = "-- Defines a custom spawn point that spawns the player in Twiggy's Bar in West Point.",
    UI_ServerOptions_SpawnRegionFile5 = "Uncomment the line below to add a custom spawnpoint for this server.",
    UI_ServerOptionDesc_Disconnect = "Kicks a client according to their connection number. Connection numbers can be seen through /connections. Use /disconnect index. Example /disconnect 2",
    UI_userpanel_factionpanel = "Faction",
    UI_mainscreen_userpanel = "USER PANEL",
    UI_PPT_Key = "Push-To-Talk Key: %1",
    UI_optionscreen_objHighlightColor = "Color of Highlighted Container",
    UI_optionscreen_do_container_outline = "Display Outline for Highlighted Container",
    UI_optionscreen_goodHighlightColor = "'Good' Highlight Color",
    UI_optionscreen_badHighlightColor = "'Bad' Highlight Color",
    UI_userpanel_tickets = "Tickets",
    UI_Scoreboard_TeleportToYou = "Teleport To You",
    UI_TradingUIHelp = " <CENTRE> <SIZE:medium> Use this UI to safely trade with others. <LINE> <LINE> <SIZE:small> <LEFT> You need to drag and drop items from your main inventory to the \"Your offer\" list to add items to trade, items from your backpack or ground can't be added. <LINE> <LINE> When you're done with your offer, you have to click the tickbox "Seal your offer" <LINE> When both player clicked this box, one of you can click the "Finalize Deal" button to transfer all the items. <LINE> <LINE> If the other player changes their offer while you have sealed yours, you'll have to seal it again.",
    UI_UnZoom = "Unzoom",
    UI_Zoom = "Zoom",
    UI_Details = "Details",
    UI_NewsVersion = "Version",
    UI_WorldSelecter_title = "World Select",
    UI_btn_experimentalVehicles = "Experimental Vehicles",
    UI_MapConflict = "Overlap conflict between %1 and %2 on cell %3",
    UI_mods_ModsOrder = "Map Mod Priority Order",
    UI_mods_ConflictDetected = "There are overlaps between your chosen custom maps. To prioritise which map appears on the overlap, click this button.",
    UI_MapModsConflict = "Return to the Mods menu to resolve overlap conflicts between custom maps.",
    UI_ModsConflictsInfo = "Resolve mapping overlap conflicts by setting a priority order for your chosen custom maps. <LINE> <LINE> Higher priority map mods will not have areas removed when lower priority maps overlap them. <LINE> <LINE> Maps closer to the top of the list have higher priority than maps lower down. If two maps overlap in the game world, areas of the higher-priority maps will be used.",
    UI_ModsConflicts_ButtonMoveUp_tooltip = "Raise priority of the selected map.",
    UI_ModsConflicts_ButtonMoveDown_tooltip = "Lower priority of the selected map.",
    UI_optionscreen_gamepad_sensitivity = "Sensitivity",
    UI_optionscreen_gamepad_sensitivity_tt = "Gamepad sensitivity",
    UI_optionscreen_select_gamepad = "Select Gamepad",
    UI_ControllerTest_AY4exit = "Press A and Y buttons for exit",
    UI_Close = "Close",
    UI_WorldSelect_title = "SELECT WORLD",
    UI_WorldSelect_WorldN = "World %1",
    UI_trait_Mechanics2Desc = "Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky.",
    UI_Vehicle_HeaterNeedKey = "Start the vehicle or put keys in ignition to start heater.",
    UI_Vehicle_WindowOpen = "Open vehicle windows will counteract heater.",
    UI_optionscreen_binding_VehicleHorn = "Horn",
    UI_optionscreen_game = "GAMEPLAY",
    UI_optionscreen_enableVehicle = "Enable Vehicle",
    UI_optionscreen_vehicles = "VEHICLES",
    UI_command_arg_parse_failed = "Can't parse arguments of command "%1"",
    UI_has_no_right_to_execute_command = "Player "%1" has not right to execute "%2" command",
    UI_worldscreen_SavefileVehicle = "Due to the extent of changes required to implement vehicles, saves from earlier versions are non-compatible. <LINE> <LINE> To continue this game: access the pre-vehicles Build 38.30 via the Steam betas tab. <LINE> <LINE> SavedGameWorldVersion: %1 CurrentWorldVersion: %2",
    UI_worldscreen_SavefileAnimation = "Due to the extent of changes required to implement animations, saves from earlier versions are not compatible. <LINE> <LINE> Savefile World Version: %1 <LINE> Current World Version: %2",
    UI_worldscreen_SaveCannotBeLoaded = "Save cannot be loaded. <LINE> ",
    UI_NewGame_SurvivalMore = " - The Recommended Zomboid Experience",
    UI_NewGame_OneWeekLater = "One Week Later",
    UI_NewGame_OneWeekLaterMore = " - For Casual Players",
    UI_NewGame_SixMonthsMore = " - For Pro Players",
    -- Chat system
    UI_chat_main_tab_title_id = "General",
    UI_chat_faction_tab_title_id = "Faction",
    UI_chat_safehouse_tab_title_id = "Safehouse",
    UI_chat_radio_tab_title_id = "Radio",
    UI_chat_admin_tab_title_id = "Admin chat",
    UI_chat_general_chat_title_id = "General",
    UI_chat_faction_chat_title_id = "Faction",
    UI_chat_safehouse_chat_title_id = "Safehouse",
    UI_chat_radio_chat_title_id = "Radio",
    UI_chat_admin_chat_title_id = "Admin chat",
    UI_chat_local_chat_title_id = "Local",
    UI_chat_server_chat_title_id = "Server",
    UI_chat_private_chat_title_id = "Private",
    UI_chat_wrong_tab = "Chat command "%3" is not available in tab "%1". Use tab "%2" instead.",
    UI_chat_chat_disabled_msg = "Chat "%1" disabled. <LINE> Available chats: <LINE> ",
    UI_chat_general_chat_disabled = "General chat disabled by server. Contact admins for info",
    UI_chat_whisper_message_to_yourself_error = "You cannot send message to yourself",
    UI_chat_whisper_player_not_found_error = "Player "%1" not found",
    UI_chat_context_enable_timestamp = "Enable timestamp",
    UI_chat_context_disable_timestamp = "Disable timestamp",
    UI_chat_context_enable_tags = "Enable tags",
    UI_chat_context_disable_tags = "Disable tags",
    UI_chat_context_font_submenu_name = "Font size",
    UI_chat_context_font_small = "Small",
    UI_chat_context_font_medium = "Medium",
    UI_chat_context_font_large = "Large",
    UI_chat_context_opaque_min = "Min opaque",
    UI_chat_context_opaque_max = "Max opaque",
    UI_chat_context_opaque_fade_time_submenu_name = "Fade time",
    UI_chat_context_opaque_on_focus = "Opaque on focus",
    UI_chat_context_disable = "Disable",
    UI_chat_context_enable = "Enable",
    UI_servers_needPwd = "Please enter a password for your account to protect it.",
    UI_servers_notvalid_username = "Username must be at least 3 chars long, 20 chars max and not contains any of the following: ; . ' ? \ @ $",
    UI_ClothingType_TankTop = "Vest",
    UI_ClothingType_Shirt = "Shirt",
    UI_ClothingType_Tshirt = "T-shirt",
    UI_ClothingType_Sweater = "Sweater",
    UI_ClothingType_Pants = "Pants",
    UI_ClothingType_Skirt = "Skirt",
    UI_ClothingType_Socks = "Socks",
    UI_ClothingType_Shoes = "Shoes",
    UI_ClothingType_Eyes = "Glasses",
    UI_ClothingType_Hat = "Hat",
    UI_ClothingType_TorsoExtra = "Extra",
    UI_ClothingType_Hands = "Gloves",
    UI_ClothingType_Jacket = "Jacket",
    UI_ClothingType_FullSuit = "Coveralls",
    UI_ClothingType_Glasses = "Glasses",
    UI_ClothingType_Vest = "Vest",
    UI_ClothingType_T-shirt = "T-Shirt",
    UI_ClothingType_Legs1 = "Legs",
    UI_ClothingType_Legs5 = "Legs",
    UI_ClothingType_Dress = "Dress",
    UI_ClothingType_BodyCostume = "Costume",
    UI_ClothingType_SweaterHat = "Sweater Hat",
    UI_ClothingType_Bandage = "Bandage",
    UI_ClothingType_Wound = "Wound",
    UI_ClothingType_BeltExtra = "Belt Extra",
    UI_ClothingType_Belt = "Belt",
    UI_ClothingType_BellyButton = "Belly Button",
    UI_ClothingType_MakeUp_FullFace = "Full Face Makeup",
    UI_ClothingType_MakeUp_Eyes = "Eye Makeup",
    UI_ClothingType_MakeUp_EyesShadow = "Eye Shadow",
    UI_ClothingType_MakeUp_Lips = "Lipstick",
    UI_ClothingType_Mask = "Mask",
    UI_ClothingType_MaskEyes = "Mask Eyes",
    UI_ClothingType_MaskFull = "Mask Full",
    UI_ClothingType_Underwear = "Underwear",
    UI_ClothingType_UnderwearBottom = "Underwear Bottom",
    UI_ClothingType_UnderwearTop = "Underwear Top",
    UI_ClothingType_UnderwearExtra1 = "Underwear Extra 1",
    UI_ClothingType_UnderwearExtra2 = "Underwear Extra 2",
    UI_ClothingType_FullHat = "Helmet",
    UI_ClothingType_Ears = "Ears",
    UI_ClothingType_EarTop = "Ear Top",
    UI_ClothingType_Nose = "Nose",
    UI_ClothingType_Torso1 = "Torso 1",
    UI_ClothingType_Torso1Legs1 = "Torso And Legs",
    UI_ClothingType_ShortSleeveShirt = "Short Sleeve Shirt",
    UI_ClothingType_LeftWrist = "Left Wrist",
    UI_ClothingType_RightWrist = "Right Wrist",
    UI_ClothingType_Neck = "Neck",
    UI_ClothingType_Necklace = "Necklace",
    UI_ClothingType_Necklace_Long = "Long Necklace",
    UI_ClothingType_Left_MiddleFinger = "Left Middle Finger",
    UI_ClothingType_Right_MiddleFinger = "Right Middle Finger",
    UI_ClothingType_Left_RingFinger = "Left Ring Finger",
    UI_ClothingType_Right_RingFinger = "Right Ring Finger",
    UI_ClothingType_Hands = "Hands",
    UI_ClothingType_HandsLeft = "Left Hand",
    UI_ClothingType_HandsRight = "Right Hand",
    UI_ClothingType_Legs1 = "Legs 1",
    UI_ClothingType_JacketHat = "Hooded Jacket",
    UI_ClothingType_FullSuitHead = "Full Suit Head",
    UI_ClothingType_FullTop = "Full Top",
    UI_ClothingType_BathRobe = "Bathrobe",
    UI_ClothingType_FannyPackFront = "Fanny Pack Front",
    UI_ClothingType_FannyPackBack = "Fanny Pack Back",
    UI_ClothingType_AmmoStrap = "Ammo Strap",
    UI_ClothingType_Tail = "Tail",
    UI_ClothingType_Back = "Back",
    UI_ClothingType_LeftEye = "Left Eye",
    UI_ClothingType_RightEye = "Right Eye",
    UI_ClothingType_Scarf = "Scarf",
    UI_ClothingType_ZedDmg = "Zombie Damage",
    UI_ClothingTextureType = "Type %1",
    UI_optionscreen_DblTapRunToSprint = "Double tap %1 to Sprint",
    UI_optionscreen_DblTapRunToSprintTooltip = "If ticked, double-tapping %1 will start sprinting. \n Hold %2 to continue sprinting.",
    UI_Loading_InitPublicServers = "Initialize public servers",
    UI_Loading_OnGameBoot = "Game booting",
    UI_optionscreen_accessibility = "ACCESSIBILITY",
    UI_NewGame_PlayStyle = "Playstyle",
    UI_NewGame_Apocalypse = "Apocalypse",
    UI_NewGame_Apocalypse_desc = "Stealth focus. Short lifespan. Combat best avoided.",
    UI_NewGame_Survivor = "Survivor",
    UI_NewGame_Survivor_desc = "Powerful combat. Longer lifespan. A challenging playstyle based on PZ's previous Survival mode.",
    UI_NewGame_Builder = "Builder",
    UI_NewGame_Builder_desc = "Construction, Exploration and Farming focus. A more relaxed experience.",
    UI_NewGame_Sandbox_desc2 = "Tailor design your own difficulty and play style.",
    UI_News_Anim3 = "<H1> Welcome to Build 41! <BR> <TEXT> <IMAGECENTRE:media/ui/spiffolockdown.png> <LINE><LINE> "..
                    "<CENTRE> <SIZE:large> For the best experience when playing multiplayer you are STRONGLY advised to play on whitelisted servers, or with your friends in co-op. <LINE><LINE> " ..
                    "<CENTRE> <SIZE:large> Please be understanding while we improve, fix and polish. <LINE><LINE> ",
    UI_News_Anim = "<H1> WELCOME TO THE BUILD 41 PUBLIC BETA! <BR> <TEXT> <IMAGECENTRE:media/ui/spiffoCarpenter.png> <LINE><LINE> " ..
                    "<CENTRE> <SIZE:large> This is a Work in Progress version of the biggest code update PZ has ever had. <LINE><LINE> " ..
                    "<CENTRE> There will be bugs and balance issues. Optimization improvements are ongoing. <LINE><LINE> " ..
                    "<CENTRE> Some features have been temporarily disabled. <LINE><LINE> " ..
                    "<CENTRE> If you have issues: don't get mad, get involved. Let us know on our forums.",
    UI_TermsOfService_Title = "TERMS OF SERVICE AND PRIVACY NOTICE",
    UI_TermsOfService_Prompt1 = "Greetings doomed survivor! Before your infection sets in... <BR> By selecting ACCEPT, you agree to our Terms of Service and acknowledge the Privacy Policy.",
    UI_TermsOfService_Prompt2 = "[Clicking these buttons will display a page in your web browser.]",
    UI_TermsOfService_Button1 = "VIEW TERMS OF SERVICE",
    UI_TermsOfService_Button2 = "VIEW PRIVACY POLICY",
    UI_TermsOfService_ButtonAccept = "ACCEPT",
    UI_TermsOfService_ButtonQuit = "QUIT",
    UI_TermsOfService_MainMenu = "LEGAL",
    UI_optionscreen_binding_Hotbar 1 = "Hotbar 1",
    UI_optionscreen_binding_Hotbar 2 = "Hotbar 2",
    UI_optionscreen_binding_Hotbar 3 = "Hotbar 3",
    UI_optionscreen_binding_Hotbar 4 = "Hotbar 4",
    UI_optionscreen_binding_Hotbar 5 = "Hotbar 5",
    UI_multiplayer_Disabled = "Multiplayer is currently disabled.",
    UI_optionscreen_Uncapped = "Uncapped",
    UI_optionscreen_render_rain_indoors = "Render Rain When Indoors",
    UI_optionscreen_binding_Emote = "Emotes Wheel (long press)",  
    UI_optionscreen_render_precipitation = "Render Rain and Snow",
    UI_optionscreen_render_precipAlways = "Always",
    UI_optionscreen_render_precipOutdoors = "Outdoors only",
    UI_optionscreen_render_precipNever = "Never",
    UI_OnConnectFailed_DebugNotAllowed = "Debug connection is not allowed for non admin.",
    UI_foraging_WildFood = "Wild",
    UI_foraging_UnknownItem = "Unknown Item",
    UI_optionscreen_binding_Search Mode = "Search Mode",
    UI_optionscreen_binding_Toggle Search Mode = "Toggle Search Mode",
    UI_optionscreen_Search_Mode_Overlay_Effect_Label = "Search Mode Overlay Effect",
    UI_optionscreen_Search_Mode_Overlay_Effect_Blur = "Use Blur Only",
    UI_optionscreen_Search_Mode_Overlay_Effect_Desaturate = "Use Desaturation Only",
    UI_optionscreen_Search_Mode_Overlay_Effect_Both = "Use Blur And Desaturation",
    UI_optionscreen_Search_Mode_Overlay_Effect_None = "Use No Effect",
    UI_foraging_Warning = "Foraging has changed! It is now based on searching for items. Click the magnifying glass icon on the left side of the UI. Use the End key to toggle searching on/off.",
    UI_foraging_DiscardedItem = "Discarded",
    UI_foraging_DiscardItem = "Discard",
    UI_investigate_area_window_title = "Investigate Area",
    UI_investigate_area_window_show = "Investigate This Area",
    UI_investigate_area_window_hide = "Stop Investigating Area",
    UI_investigate_area_window_toggle_area_tooltip = "Toggle Area Info",
    UI_investigate_area_window_toggle_vision_tooltip = "Toggle Vision Info",
    UI_enable_search_mode = "Enable Search Mode",
    UI_disable_search_mode = "Disable Search Mode",
    UI_search_mode_focus = "Search Focus",
    UI_search_mode_no_focus = "No Search Focus",
    UI_search_mode_change_focus = "Change Search Focus",
    UI_BadWordCheck = "The word, letters or phrase %1 cannot be used during server creation. Please try again.",
    UI_DisplayOptions_Window = "Window",
    UI_DisplayOptions_Cursor = "Cursor",
    UI_DisplayOptions_UI = "UI",
    UI_DisplayOptions_Textures = "Textures",
    UI_DisplayOptions_Camera = "Camera",
    UI_DisplayOptions_Fonts = "Fonts",
    UI_DisplayOptions_Clock = "Clock",
    UI_DisplayOptions_RenderingAndPerformance = "Rendering and Performance",
    UI_DisplayOptions_Language = "Language",
    UI_MaxPlayers_Notification = "32+ player server. Potentially unstable.",
    UI_ServerOption_AntiCheatProtectionType1_tooltip = "Disables anti-cheat protection for type 1.",
    UI_ServerOption_AntiCheatProtectionType2_tooltip = "Disables anti-cheat protection for type 2.",
    UI_ServerOption_AntiCheatProtectionType3_tooltip = "Disables anti-cheat protection for type 3.",
    UI_ServerOption_AntiCheatProtectionType4_tooltip = "Disables anti-cheat protection for type 4.",
    UI_ServerOption_AntiCheatProtectionType5_tooltip = "Disables anti-cheat protection for type 5.",
    UI_ServerOption_AntiCheatProtectionType6_tooltip = "Disables anti-cheat protection for type 6.",
    UI_ServerOption_AntiCheatProtectionType7_tooltip = "Disables anti-cheat protection for type 7.",
    UI_ServerOption_AntiCheatProtectionType8_tooltip = "Disables anti-cheat protection for type 8.",
    UI_ServerOption_AntiCheatProtectionType9_tooltip = "Disables anti-cheat protection for type 9.",
    UI_ServerOption_AntiCheatProtectionType10_tooltip = "Disables anti-cheat protection for type 10.",
    UI_ServerOption_AntiCheatProtectionType11_tooltip = "Disables anti-cheat protection for type 11.",
    UI_ServerOption_AntiCheatProtectionType12_tooltip = "Disables anti-cheat protection for type 12.",
    UI_ServerOption_AntiCheatProtectionType13_tooltip = "Disables anti-cheat protection for type 13.",
    UI_ServerOption_AntiCheatProtectionType14_tooltip = "Disables anti-cheat protection for type 14.",
    UI_ServerOption_AntiCheatProtectionType15_tooltip = "Disables anti-cheat protection for type 15.",
    UI_ServerOption_AntiCheatProtectionType16_tooltip = "Disables anti-cheat protection for type 16.",
    UI_ServerOption_AntiCheatProtectionType17_tooltip = "Disables anti-cheat protection for type 17.",
    UI_ServerOption_AntiCheatProtectionType18_tooltip = "Disables anti-cheat protection for type 18.",
    UI_ServerOption_AntiCheatProtectionType19_tooltip = "Disables anti-cheat protection for type 19.",
    UI_ServerOption_AntiCheatProtectionType20_tooltip = "Disables anti-cheat protection for type 20.",
    UI_ServerOption_AntiCheatProtectionType2ThresholdMultiplier_tooltip = "Threshold value multiplier for anti-cheat protection: type 2.",
    UI_ServerOption_AntiCheatProtectionType3ThresholdMultiplier_tooltip = "Threshold value multiplier for anti-cheat protection: type 3.",
    UI_ServerOption_AntiCheatProtectionType4ThresholdMultiplier_tooltip = "Threshold value multiplier for anti-cheat protection: type 4.",
    UI_ServerOption_AntiCheatProtectionType9ThresholdMultiplier_tooltip = "Threshold value multiplier for anti-cheat protection: type 9.",
    UI_ServerOption_AntiCheatProtectionType15ThresholdMultiplier_tooltip = "Threshold value multiplier for anti-cheat protection: type 15.",
    UI_ServerOption_AntiCheatProtectionType20ThresholdMultiplier_tooltip = "Threshold value multiplier for anti-cheat protection: type 20.",
    UI_ServerOption_MapRemotePlayerVisibility_tooltip = "Controls display of remote players on the in-game map.\n1=Hidden 2=Friends 3=Everyone",
    UI_ServerOptionDesc_CheckModsNeedUpdate = "Indicates whether a mod has been updated. Writes answer to log file",
}
