UI_CH = {
    -- Main screen (lua)
    UI_mainscreen_laststand = "背水一戰",
    UI_mainscreen_option = "選項",
    UI_mainscreen_debug = "DEBUG",
    UI_mainscreen_challenges = "挑戰模式",
    UI_mainscreen_sandbox = "沙盒模式",
    UI_mainscreen_survival = "生存模式",
    UI_mainscreen_mods = "模組",
    UI_mainscreen_online = "加入伺服器",
    UI_mainscreen_scoreboard = "玩家列表",
    UI_mainscreen_invite = "邀請好友",
    UI_mainscreen_return = "繼續遊戲",
    UI_mainscreen_exit = "退出",
    UI_mainscreen_ErrorLoadingSavefile = "載入存檔時出錯",
    UI_mainscreen_SavefileNotFound = "存檔不存在或是無效. ",
    UI_mainscreen_SavefileName = "存檔: %1",
    UI_mainscreen_coop = "建立伺服器",
    UI_mainscreen_version = "版本 %1",
    UI_mainscreen_version_steam = "版本 %1  (Steam) ",
    UI_mainscreen_InviteInGame = "在遊戲中無法接受邀請. ",
    UI_mainscreen_InviteMainMenu = "接受邀請前請先回到主選單. ",
    UI_mainscreen_InviteFormat = "主持人必須透過遊戲內的邀請好友畫面邀請你. \n\n%1",
    UI_mainscreen_InviteFromSteamToNoSteam = "你的 -nosteam 客戶端無法加入 Steam 伺服器. ",
    UI_mainscreen_TutorialControllerWarn = "教學目前不支援控制器. <LINE> <LINE> 還是要開始教學嗎? ",
    -- Coop screen
    UI_coopscreen_title = "主持遊戲",
    UI_coopscreen_account_name = "帳號使用者名稱: ",
    UI_coopscreen_server_name = "伺服器名稱: ",
    UI_coopscreen_edit_settings = "管理設定....",
    UI_coopscreen_server_memory = "伺服器記憶體: ",
    UI_coopscreen_server_stopped = "伺服器啟動時已停止 (%1) ",
    UI_coopscreen_softreset = "軟重置",
    UI_coopscreen_softreset_prompt = "軟重置將會執行以下: \n\n保留建築. \n移除容器內與地上的物品. \n移除屍體, 殭屍, 和殭屍化的玩家. \n移除血跡. \n重置遊戲內時間. \n重置建築警報. \n\n這可能會花上幾分鐘的時間. \n確定要軟重置伺服器嗎? ",
    UI_coopscreen_softreset_status = "軟重置伺服器中",
    UI_coopscreen_delete_world = "刪除世界",
    UI_coopscreen_delete_world_prompt = "你正要刪除世界存檔. \n整個世界將會被刪除! \n\n此資料夾將會被刪除: \n%1\n\n確定要刪除世界嗎? ",
    UI_coopscreen_delete_player = "刪除玩家",
    UI_coopscreen_delete_player_prompt = "你正要刪除你的客戶端存檔. \n\n此資料夾將會被刪除: \n%1\n確定要刪除玩家嗎? ",
    UI_coopscreen_btn_start = "開始",
    UI_coopscreen_btn_abort = "終止",
    UI_coopscreen_ServerWorkshopItemsCancelled = "已取消. 等待伺服器關閉. ",
    -- Option screen (lua)
    UI_optionscreen_gameoption = "遊戲選項",
    UI_optionscreen_display = "顯示",
    UI_optionscreen_fullscreen = "全螢幕",
    UI_optionscreen_DisplayMode = "顯示模式",
    UI_optionscreen_DisplayMode1 = "全螢幕",
    UI_optionscreen_DisplayMode2 = "無邊框視窗",
    UI_optionscreen_DisplayMode3 = "視窗化",
    UI_optionscreen_vsync = "垂直同步",
    UI_optionscreen_videomemory = "顯示記憶體",
    UI_optionscreen_multicore = "多核心",
    UI_optionscreen_framerate = "鎖定幀率",
    UI_optionscreen_UIFBO = "螢幕外介面渲染",
    UI_optionscreen_UIFBO_tt = "用較低的幀率渲染沒有顯示在螢幕上的介面來改善效能. ",
    UI_optionscreen_UIRenderFPS = "介面渲染幀率",
    UI_optionscreen_UIRenderFPS_tt = "螢幕外介面圖像的每秒更新頻率. ",
    UI_optionscreen_texture_compress = "材質壓縮",
    UI_optionscreen_texture_compress_tt = "壓縮材質以節省顯示卡記憶體. 更改後需要重新啟動. ",
    UI_optionscreen_texture2x = "雙倍大小材質",
    UI_optionscreen_texture2x_tt = "使用新的雙倍大小材質. 更改後需要重新啟動. ",
    UI_optionscreen_MaxTextureSize = "最大材質大小",
    UI_optionscreen_MaxTextureSize_tt = "限制非載具材質的最大大小. \n降低此數值將使用較少顯示記憶體.",
    UI_optionscreen_MaxVehicleTextureSize = "最高載具材質大小",
    UI_optionscreen_MaxVehicleTextureSize_tt = "限制載具材質的最大大小. \n降低此數值將使用較少顯示記憶體.",
    UI_optionscreen_MaxTextureSize1 = "256",
    UI_optionscreen_MaxTextureSize2 = "512",
    UI_optionscreen_MaxTextureSize3 = "1024",
    UI_optionscreen_MaxTextureSize4 = "2048",
    UI_optionscreen_SimpleClothingTextures = "簡單服裝材質",
    UI_optionscreen_SimpleClothingTextures1 = "無",
    UI_optionscreen_SimpleClothingTextures2 = "僅殭屍",
    UI_optionscreen_SimpleClothingTextures3 = "玩家及殭屍",
    UI_optionscreen_SimpleClothingTextures_tt = "血跡, 貼圖, 破洞和補丁不會添加到服裝材質上. 開啟此項可以節省材質記憶體並可能改善效能. ",
    UI_optionscreen_SimpleWeaponTextures = "簡單武器材質",
    UI_optionscreen_SimpleWeaponTextures_tt = "血跡不會添加到武器材質上. 開啟此項可以節省材質記憶體並可能改善效能. ",
    UI_optionscreen_ModelTextureMipmaps = "模型材質 Mipmaps",
    UI_optionscreen_ModelTextureMipmaps_tt = "當縮小縮放時使用低解析度材質. 可以改善效能但會使用更多記憶體. 更改後需要重新啟動. ",
    UI_optionscreen_lighting = "光照品質",
    UI_optionscreen_lighting_fps = "光照更新",
    UI_optionscreen_lighting_fps_tt = "光照的每秒更新頻率. ",
    UI_optionscreen_NewRoofHiding = "屋頂隱藏",
    UI_optionscreen_NewRoofHiding_tt = "控制掩蓋住玩家的上層建築怎麼被隱藏. <br><br>是: 隱藏各個建築的上層. <br>較好看, 增加記憶體使用量, 效能較差. <br><br>否: 隱藏所有建築的上層. <br>較不好看, 使用較少記憶體, 效能較好. ",
    UI_optionscreen_CannotChangeWhileInGame = "遊戲中無法更改. ",
    UI_optionscreen_needreboot = "更改後需重新啟動. ",
    UI_optionscreen_shaders2 = "後製特效",
    UI_optionscreen_shadersunsupported = "硬體不支援",
    UI_optionscreen_resolution = "解析度",
    UI_optionscreen_zoom = "啟用縮放",
    UI_optionscreen_zoomlevels = "縮放等級",
    UI_optionscreen_autozoom = "自動縮放",
    UI_optionscreen_panCameraWhileAiming = "瞄準時平移相機",
    UI_optionscreen_panCameraWhileDriving = "駕駛時平移鏡頭",
    UI_optionscreen_chat_transparency = "聊天視窗透明度",
    UI_optionscreen_chat_transparency_tt = "當滑鼠不在上方時, 多人遊戲聊天視窗的透明度. ",
    UI_optionscreen_player1 = "玩家 1",
    UI_optionscreen_player2 = "玩家 2",
    UI_optionscreen_player3 = "玩家 3",
    UI_optionscreen_player4 = "玩家 4",
    UI_optionscreen_FontSize = "字體大小",
    UI_optionscreen_FontSize0 = "預設",
    UI_optionscreen_FontSize1 = "1x",
    UI_optionscreen_FontSize2 = "2x",
    UI_optionscreen_FontSize3 = "3x",
    UI_optionscreen_FontSize4 = "4x",
    UI_optionscreen_context_menu_font = "右鍵選單字體",
    UI_optionscreen_inventory_font = "物品欄字體",
    UI_optionscreen_tooltip_font = "工具提示字體",
    UI_optionscreen_InventoryContainerSize = "物品欄容器按鈕大小",
    UI_optionscreen_clock_format = "時鐘格式",
    UI_optionscreen_clock_month_day = "月 / 日",
    UI_optionscreen_clock_day_month = "日 / 月",
    UI_optionscreen_clock_Size = "時鐘顯示大小",
    UI_optionscreen_clock_small = "小",
    UI_optionscreen_clock_large = "大",
    UI_optionscreen_clock_24_or_12 = "時鐘 24/12",
    UI_optionscreen_clock_24_hour = "24 小時制",
    UI_optionscreen_clock_12_hour = "12 小時制",
    UI_optionscreen_fog_quality = "霧氣品質",
    UI_optionscreen_legacy = "舊版 (Build 40) ",
    UI_optionscreen_language = "語言",
    UI_optionscreen_keybinding = "按鍵綁定",
    UI_optionscreen_audio = "音效",
    UI_optionscreen_sound_volume = "音效音量",
    UI_optionscreen_music_volume = "音樂音量",
    UI_optionscreen_music_library = "音樂庫",
    UI_optionscreen_music_library_1 = "官方",
    UI_optionscreen_music_library_2 = "搶先體驗",
    UI_optionscreen_music_library_3 = "隨機",
    UI_optionscreen_MusicActionStyle = "音樂動作風格",
    UI_optionscreen_MusicActionStyle_1 = "官方",
    UI_optionscreen_MusicActionStyle_2 = "舊版",
    UI_optionscreen_music_track1 = "目前播放",
    UI_optionscreen_music_track2 = "%1 (%2) ",
    UI_optionscreen_flies_volume = "蚊蟲音量",
    UI_optionscreen_flies_volume_tt = "屍體旁蚊蟲徘徊的聲音. ",
    UI_optionscreen_heart_volume = "心跳音量",
    UI_optionscreen_heart_volume_tt = "一般心跳的主要兩個聲音, 噗通. <BR> 噗是第一聲, 常被稱作 S1, 是二尖瓣與三尖瓣收縮時造成的聲音. <BR> 第二聲, '通' 或 S2, 則是主動脈和肺動脈瓣閉合造成的聲音, 也代表收縮的完成. ",
    UI_optionscreen_jumpscare_volume = "突發驚嚇效果音量",
    UI_optionscreen_vehicle_engine_volume = "車輛引擎音量",
    UI_optionscreen_vehicle_engine_volume_tt = "Vroom! Vroom! VROOM!",
    UI_optionscreen_controller = "控制器",
    UI_optionscreen_controller_tip = "檢查遊戲該使用的各個控制器. ",
    UI_optionscreen_controller_reload = "重新載入 .config 檔案",
    UI_optionscreen_corpses = "3D 屍體",
    UI_optionscreen_reloading = "重新裝填中",
    UI_optionscreen_easy = "簡單",
    UI_optionscreen_normal = "普通",
    UI_optionscreen_hardcore = "硬核",
    UI_optionscreen_rack_progress = "顯示拉槍進度",
    UI_optionscreen_rack_progress_tt = "顯示拉槍時的動作進度條. ",
    UI_optionscreen_tickbox_comlang = "啟用無線電 / 電視社群翻譯",
    UI_optionscreen_perf_skybox = "動態天空",
    UI_optionscreen_water = "水品質",
    UI_optionscreen_puddles = "水坑品質",
    UI_optionscreen_perf_puddles = "動態水坑",
    UI_optionscreen_perf_reflections = "環境反射",
    UI_optionscreen_perf_3Ditems = "顯示 3D 物品",
    UI_optionscreen_aim_outline = "瞄準輪廓",
    UI_optionscreen_aim_outline1 = "無",
    UI_optionscreen_aim_outline2 = "遠程武器",
    UI_optionscreen_aim_outline3 = "所有武器",
    UI_optionscreen_aim_outline_tt = "突顯玩家正在瞄準的殭屍. ",
    UI_optionscreen_zombie_update_optimization = "分級殭屍更新",
    UI_optionscreen_zombie_update_optimization_tt = "降低視野外的殭屍更新頻率以改善效能. ",
    UI_optionscreen_ShowProgressBar = "顯示所有玩家的頭頂進度條. ",
    UI_restart_game_to_apply = "重新啟動 Project Zomboid 以套用變更. ",
    UI_All = "全部",
    UI_GroundWithRuts = "有胎痕地面",
    UI_GroundOnly = "只限地面",
    UI_None = "無",
    UI_optionscreen_default_lang = "預設語言. ",
    UI_optionscreen_no_translators = "目前沒有可用的無線電 / 電視社群翻譯",
    UI_optionscreen_general_content = "一般內容",
    UI_optionscreen_radio_content = "無線電內容",
    UI_optionscreen_temperature_display = "溫度顯示",
    UI_optionscreen_temperature_celsius = "攝氏",
    UI_optionscreen_temperature_fahrenheit = "華氏",
    UI_optionscreen_do_wind_sprite_effects = "風貼圖效果",
    UI_optionscreen_do_door_sprite_effects = "門被擊中時晃動",
    UI_optionscreen_SingleContextMenu = "單右鍵選單",
    UI_optionscreen_CycleContainerKey = "循環選擇容器鍵",
    UI_optionscreen_CycleContainerKey1 = "Ctrl",
    UI_optionscreen_CycleContainerKey2 = "Shift",
    UI_optionscreen_CycleContainerKey3 = "Ctrl+Shift",
    UI_optionscreen_CycleContainerKey_tt = "當按下此鍵時在物品欄或拾取視窗使用滑鼠滾輪循環選擇容器. ",
    UI_optionscreen_binding_Map = "地圖",
    UI_optionscreen_Show_Item_Mod_Info = "於物品工具提示內顯示模組資訊. ",
    UI_optionscreen_ShowSurvivalGuide = "開始時顯示生存指南",
    UI_optionscreen_EnableLeftJoystickRadialMenu = "啟用左搖桿環狀選單",
    UI_ConfirmMonitorSettings_Prompt = "要保留這些畫面設定嗎? ",
    UI_ConfirmMonitorSettings_RevertIn = "%1 秒後還原設定. ",
    -- Map selecter (lua)
    UI_mapselecter_title = "選擇地圖",
    UI_mapselecter_savename = "存檔名稱: ",
    -- Map spawn region selecter
    UI_mapspawn_title = "選擇出生地點",
    UI_mapspawn_ServerSpawnPoint = "伺服器出生點選項",
    UI_mapspawn_Safehouse = "安全屋",
    UI_mapspawn_WithPlayer1 = "與玩家 1",
    UI_mapspawn_WithPlayer2 = "與玩家 2",
    UI_mapspawn_WithPlayer3 = "與玩家 3",
    UI_mapspawn_WithPlayer4 = "與玩家 4",
    -- World screen (lua)
    UI_LoadGameScreen_title = "選擇遊戲存檔",
    UI_LoadGameScreen_Mods = "模組: ",
    UI_LoadGameScreen_NoMods = "沒有使用模組. ",
    UI_LoadGameScreen_NoModsTxt = "此存檔沒有 mods.txt, 所以將會使用所有目前啟用的模組. ",
    UI_LoadGameScreen_ButtonChooseMods = "選擇模組...",
    UI_LoadGameScreen_ChooseModsText = "你可以改變此存檔使用的模組. 現在改變模組可能會使你的遊戲損壞. 無法增加或移除地圖. ",
    UI_LoadGameScreen_ChoosePlayer1 = "選擇玩家 1. ",
    UI_LoadGameScreen_NoPlayer1 = "無",
    UI_LoadGameScreen_ButtonBrowseFiles = "開啟檔案位置",
    UI_LoadGameScreen_BrowseFilesText = "在桌面上顯示此存檔的檔案. ",
    UI_LoadGameScreen_ButtonConfig = "更多...",
    UI_LoadGameScreen_ButtonFiles = "檔案",
    UI_LoadGameScreen_ButtonNewPlayer = "新玩家",
    UI_LoadGameScreen_RenameSavefileText = "為此存檔選擇新名稱. 按下按鈕來重新命名資料夾. ",
    UI_LoadGameScreen_ButtonRenameSavefile = "重新命名檔案",
    UI_NewGameScreen_title = "新遊戲",
    UI_worldscreen_deletesave = "你確定要刪除該存檔嗎? ",
    UI_worldscreen_MapNotFound = "找不到地圖. 檢查是否已安裝需要的模組. ",
    UI_worldscreen_SavefileCorrupt = "存檔似乎已損壞. 世界版本為零. ",
    UI_worldscreen_SavefileOld = "存檔過舊無法載入. ",
    UI_worldscreen_SavefileUseBeta41_50 = "請檢查 PZ Steam betas 版本 41.50. ",
    UI_worldscreen_SavefileNewerThanGame = "存檔來自較新版本的遊戲. ",
    UI_worldscreen_SavefileVersion = "存檔世界版本: %1 <LINE> 目前世界版本: %2",
    -- login screen (lua)
    UI_loginscreen_desurakey = "Desura 序號: ",
    UI_loginscreen_username = "使用者名稱: ",
    UI_loginscreen_purchasemethod = "購買方法: ",
    UI_loginscreen_desura = "Desura",
    UI_loginscreen_google = "Google 結帳 / PayPal",
    UI_loginscreen_password = "密碼: ",
    UI_loginscreen_login = "登入",
    UI_loginscreen_loginfailed = "登入失敗",
    UI_loginscreen_loginsuccess = "登入成功",
    -- characters creation (lua)
    UI_characreation_title = "自訂角色",
    UI_characreation_title2 = "選擇職業和特質",
    UI_characreation_forename = "名",
    UI_characreation_surname = "姓",
    UI_characreation_gender = "性別",
    UI_characreation_body = "身體",
    UI_characreation_bodytype = "身體類型",
    UI_characreation_hair = "頭髮",
    UI_characreation_hairtype = "髮型",
    UI_characreation_color = "顏色",
    UI_characreation_beard = "鬍子",
    UI_characreation_beardtype = "鬍鬚類型",
    UI_characreation_addtrait = "新增特質 >",
    UI_characreation_removetrait = "< 移除特質",
    UI_characreation_pointToSpend = "可用點數",
    UI_characreation_occupation = "職業",
    UI_characreation_availabletraits = "可用特質",
    UI_characreation_choosentraits = "已選特質",
    UI_characreation_description = "描述",
    UI_characreation_cost = "花費",
    UI_characreation_MajorSkills = "主要技能",
    UI_characreation_clothing = "服裝",
    UI_characreation_clothing_none = "無",
    UI_characreation_clothing_top = "上半身",
    UI_characreation_clothing_bottom = "下半身",
    UI_characreation_clothing_footwear = "鞋子",
    UI_charactercreation_needpoints = "你需要平衡正面與負面特質後才能開始遊戲",
    -- professions and Traits
    UI_prof_securityguard = "保全警衛",
    UI_prof_constructionworker = "建築工人",
    UI_prof_parkranger = "護林員",
    UI_prof_policeoff = "警官",
    UI_prof_fireoff = "消防員",
    UI_prof_unemployed = "無業",
    UI_prof_Mechanics = "機工",
    UI_profdesc_Mechanics = "熟悉肯塔基路上各式車種的保養維修技術. ",
    UI_trait_BurglarDesc = "可以短接發車, 破壞窗鎖的機率較低. ",
    UI_profdesc_burglar = "可以短接發動車輛, 破壞窗鎖的機率較低. ",
    UI_trait_Tailor = "裁縫",
    UI_trait_TailorDesc = "",
    UI_trait_Mechanics = "業餘機工",
    UI_trait_MechanicsDesc = "熟悉一般與商用車種的維修細節. ",
    UI_trait_axeman = "斧頭人",
    UI_trait_Cook = "廚師",
    UI_prof_MetalWorker = "金屬工人",
    UI_profdesc_metalworker = "可以焊接金屬來製作物品和加固防禦. ",
    UI_prof_Smither = "鐵匠",
    UI_prof_SmitherDesc = "可以建造石爐並加工金屬. ",
    UI_trait_Metalworker = "金工",
    UI_trait_MetalworkerDesc = "可以焊接金屬來製作物品和加固防禦. ",
    UI_trait_CookDesc = "瞭解烹飪食譜. ",
    UI_trait_Blacksmith = "鐵匠",
    UI_trait_BlacksmithDesc = "使用鐵砧來打造金屬物品. ",
    UI_prof_Metalworker = "金屬工人",
    UI_trait_axemandesc = "伐木能力較好. <br>揮動斧頭的速度較快. ",
    UI_trait_handy = "巧手",
    UI_trait_handydesc = "建築速度以及強度較佳. ",
    UI_trait_thickskinned = "皮厚",
    UI_trait_thickskinneddesc = "降低抓傷, 咬傷機率. ",
    UI_trait_patient = "有耐心",
    UI_trait_patientdesc = "不容易發怒. ",
    UI_trait_shorttemper = "脾氣暴",
    UI_trait_shorttemperdesc = "容易生氣. ",
    UI_trait_brooding = "多慮",
    UI_trait_broodingdesc = "從負面情緒中恢復的速度較慢. ",
    UI_trait_brave = "勇敢",
    UI_trait_bravedesc = "比較不容易恐慌. ",
    UI_trait_SpeedDemon = "飆仔",
    UI_trait_SpeedDemonDesc = "駕駛速度非常快. ",
    UI_trait_SundayDriver = "新手上路",
    UI_trait_SundayDriverDesc = "駕駛速度緩慢. ",
    UI_trait_cowardly = "懦弱",
    UI_trait_cowardlydesc = "特別容易恐慌. ",
    UI_trait_clumsy = "笨拙",
    UI_trait_clumsydesc = "移動時製造較多噪音. ",
    UI_trait_graceful = "優雅",
    UI_trait_gracefuldesc = "移動時製造較少噪音. ",
    UI_trait_hypochon = "疑病症",
    UI_trait_hypochondesc = "在未受感染的情況下也可能出現感染症狀. ",
    UI_trait_shortsigh = "近視",
    UI_trait_shortsighdesc = "視野距離較小. <br>視野淡出入較慢. ",
    UI_trait_hardhear = "聽力較差",
    UI_trait_hardheardesc = "較小的感知範圍. <br>較小的聽力範圍. ",
    UI_trait_keenhearing = "聽覺敏銳",
    UI_trait_keenhearingdesc = "較大的感知範圍. ",
    UI_trait_eagleeyed = "鷹眼",
    UI_trait_eagleeyeddesc = "視野淡出入較快. <br>視野角度較廣. ",
    UI_trait_heartyappetite = "食量大",
    UI_trait_heartyappetitedesc = "需要更常吃東西. ",
    UI_trait_lighteater = "食量小",
    UI_trait_lighteaterdesc = "需要進食頻率較低. ",
    UI_trait_athletic = "運動健將",
    UI_trait_athleticdesc = "跑步速度較快. <br>可以長時間跑步. ",
    UI_trait_overweight = "體重過重",
    UI_trait_overweightdesc = "跑步速度降低, 低耐力且容易受傷. ",
    UI_trait_underweight = "體重過輕",
    UI_trait_underweightdesc = "力量和耐力低, 容易受傷. ",
    UI_trait_veryunderweight = "嚴重過輕",
    UI_trait_veryunderweightdesc = "力量和耐力非常低, 且容易受傷. ",
    UI_trait_emaciated = "骨瘦如柴",
    UI_trait_emaciateddesc = "力量和耐力低, 且容易受傷. ",
    UI_trait_outofshape = "身材不理想",
    UI_trait_outofshapedesc = "耐力低, 耐力回復速度慢. ",
    UI_trait_unfit = "體態不佳",
    UI_trait_unfitdesc = "耐力非常低, 耐力回復速度非常低. ",
    UI_trait_nutritionist = "營養師",
    UI_trait_nutritionistdesc = "可以看到任何食物的營養價值. ",
    UI_trait_strong = "強壯",
    UI_trait_strongdesc = "近戰武器擊退能力額外增強. <br>提高負重能力. ",
    UI_trait_stout = "壯碩",
    UI_trait_stoutdesc = "近戰武器擊退能力額外增強. <br>提高負重能力. ",
    UI_trait_weak = "虛弱",
    UI_trait_weakdesc = "近戰武器擊退效果較差. <br>負重能力降低. ",
    UI_trait_feeble = "軟弱",
    UI_trait_feebledesc = "近戰武器擊退效果較低. <br>降低負重能力. ",
    UI_trait_resilient = "堅強韌性",
    UI_trait_resilientdesc = "不容易生病. <br>殭屍化速度較慢. ",
    UI_trait_pronetoillness = "體弱多病",
    UI_trait_pronetoillnessdesc = "更容易生病. <br>殭屍化速度較快. ",
    UI_trait_lightdrink = "易醉",
    UI_trait_lightdrinkdesc = "喝醉的速度快. ",
    UI_trait_harddrink = "豪飲酒徒",
    UI_trait_harddrinkdesc = "不容易喝醉. ",
    UI_trait_agoraphobic = "廣場恐懼症",
    UI_trait_agoraphobicdesc = "在室外會恐慌. ",
    UI_trait_claustro = "幽閉恐懼症",
    UI_trait_claustrodesc = "在室內會恐慌. ",
    UI_trait_marksman = "神射手",
    UI_trait_marksmandesc = "增加槍枝準確度. <br>裝彈速度較快.",
    UI_trait_nightowl = "夜貓族",
    UI_trait_nightowldesc = "睡眠需求較少. <br>睡眠中警覺度較高. ",
    UI_trait_giftgab = "口才高手",
    UI_trait_giftgabdesc = "魅力高. <br>說服 NPC 的機率較高. ",
    UI_trait_outdoorsman = "喜好戶外",
    UI_trait_outdoorsmandesc = "不受惡劣氣候影響. ",
    UI_trait_lucky = "幸運",
    UI_trait_luckydesc = "有時候, 你做什麼都順利. ",
    UI_trait_unlucky = "倒楣",
    UI_trait_unluckydesc = "你做什麼都不順. ",
    UI_trait_deaf = "耳聾",
    UI_trait_deafdesc = "聽不到聲音. ",
    UI_trait_fit = "體態優良",
    UI_trait_fitdesc = "體態優良. ",
    UI_trait_obese = "肥胖",
    UI_trait_obesedesc = "跑步速度降低, 耐力非常低且容易受傷. ",
    -- various
    UI_btn_back = "返回",
    UI_btn_save = "儲存",
    UI_btn_next = "下一頁",
    UI_btn_play = "開始",
    UI_btn_delete = "刪除",
    UI_btn_new = "新遊戲",
    UI_btn_accept = "同意",
    UI_btn_apply = "套用",
    UI_btn_cancel = "取消",
    UI_btn_close = "關閉",
    UI_btn_install = "安裝",
    UI_btn_disconnect = "中斷連線",
    UI_Yes = "是",
    UI_No = "否",
    UI_Cancel = "取消",
    UI_High = "高",
    UI_Medium = "中",
    UI_Low = "低",
    UI_Lowest = "最低",
    -- Last stand selecter (lua)
    UI_challenge_title = "挑戰",
    UI_challengeplayer_title = "選擇玩家",
    UI_challengeplayer_PlayedTime = "已遊玩時間: %1",
    UI_challengeplayer_XP = "經驗值: %1",
    UI_challengeplayer_delete = "你確定要刪除該玩家嗎? ",
    UI_characreation_random = "隨機",
    UI_characreation_resettraits = "重置特質",
    UI_characreation_SelectToLoad = "[--選擇以載入--]",
    UI_characreation_BuildSave = "儲存",
    UI_characreation_BuildDel = "刪除",
    UI_characreation_BuildSavePrompt = "名稱: ",
    UI_characreation_BuildDeletePrompt = "刪除 %1? ",
    UI_ClickToSkip = "點擊開始",
    UI_PressAToStart = "開始",
    UI_Loading = "載入中",
    UI_ConvertWorld = "正在轉換地圖至新版本, 當第一次載入舊存檔時可能得花一點時間. ",
    UI_servers_servername = "最愛名稱",
    UI_servers_serverpwd = "伺服器密碼: ",
    UI_servers_serverpwd_tt = "所有加入此伺服器的使用者都需要. (可選)",
    UI_servers_desc = "描述 (選填) ",
    UI_servers_username = "帳號使用者名稱: ",
    UI_servers_username_tt = "伺服器上的其他玩家可見. \n包含在存檔名稱內. ",
    UI_servers_pwd = "密碼: ",
    UI_servers_pwd_tt = "防止其他人使用你的帳號使用者名稱. \n不要使用重要的密碼. ",
    UI_servers_connectionOptions = "連線選項",
    UI_servers_useSteamRelay = "使用 Steam 轉接",
    UI_servers_erase = "清除",
    UI_servers_add = "新增",
    UI_servers_quickJoin = "快速加入",
    UI_servers_joinServer = "加入伺服器",
    UI_servers_delete = "刪除",
    UI_servers_serverlist = "最愛",
    UI_servers_addserver = "新增伺服器",
    UI_servers_save = "儲存",
    UI_servers_err_username = "請輸入使用者名稱. ",
    UI_servers_err_username_pwd = "請為你的帳號輸入一個密碼. ",
    UI_servers_err_ip = "請輸入 IP 位址. ",
    UI_servers_err_port = "請輸入伺服器連接埠. ",
    UI_servers_err_saved_server_exists = "我的最愛裡已經有一樣的名稱. ",
    UI_servers_err_version_mismatch = "伺服器版本 (%1) 與客戶端版本 (%2) 不符. ",
    UI_servers_Connecting = "正在與伺服器建立連線...",
    UI_servers_GettingServerInfo = "正在取得伺服器資訊...",
    UI_servers_UDPConnecting = "正在嘗試直接連線...",
    UI_servers_SteamConnecting = "正在嘗試透過 Steam 連線...",
    UI_servers_AuthPending = "與 Steam 進行驗證...",
    UI_servers_ConnectionPending = "連線中...",
    UI_servers_ServerFailedToRespond = "伺服器回應失敗",
    UI_servers_P2PSessionConnectFail = "與伺服器建立 P2P 連線失敗",
    UI_servers_AlreadyAuthenticated = "已驗證",
    UI_servers_TestTCP = "正在測試 TCP 下載埠...",
    UI_servers_Connected = "加入遊戲...",
    UI_servers_Disconnecting = "正在中斷連線...",
    UI_servers_Disconnected = "已中斷連線",
    UI_servers_InvalidServerPassword = "提供的伺服器密碼錯誤",
    UI_servers_SteamIDBanned = "你的 Steam ID 被封鎖了",
    UI_servers_NotInvited = "主持人必須允許你加入",
    UI_servers_connectionfailed = "連線失敗",
    UI_servers_IP = "IP:  ",
    UI_servers_LocalIP = "本地 IP: ",
    UI_servers_LocalIP_tt = "伺服器的 LAN IP 位址 (選填) ",
    UI_servers_Port = "連接埠: ",
    UI_servers_nameFilter = "名稱過濾",
    UI_servers_savedServers = "最愛",
    UI_servers_refresh = "重新整理",
    UI_servers_publicServer = "網際網路",
    UI_servers_addToFavorite = "新增至最愛",
    UI_servers_enterUsername = "請輸入使用者名稱",
    UI_servers_players = "玩家: ",
    UI_servers_version = "版本: ",
    UI_servers_mods = "模組: ",
    UI_servers_not_responding = "伺服器沒有回應. ",
    UI_servers_Ping = "Ping : %1",
    UI_servers_WhitelistOn = "白名單: 開",
    UI_servers_WhitelistOff = "白名單: 關",
    UI_servers_ConnectionImmediately = "伺服器隊列為空. 連線中. ",
    UI_servers_ApplyRequest = "請連線至伺服器",
    UI_GameLoad_LoadingQueue = "伺服器連線隊列",
    UI_GameLoad_PlaceInQueue = "你在連線隊列的位置為 %d",
    UI_chat_local = " [本地] ",
    UI_chat_Clear = "清除",
    UI_ChestHair = "胸毛",
    UI_Stubble = "鬍渣",
    UI_SkinColor = "膚色",
    UI_Ok = "確認",
    UI_LastPlayed = "最後遊玩: ",
    UI_WorldVersion = "世界版本: ",
    UI_Map = "地圖: ",
    UI_Loading_Lua = "正在載入 Lua",
    UI_Loading_Scripts = "正在載入腳本",
    UI_Loading_Clothing = "正在載入服裝",
    UI_Loading_Texturepack = "正在載入 %1 材質包",
    UI_Loading_ModelsAnimations = "正在載入模型與動畫",
    UI_optionscreen_pressKeyToBind = "按下任意鍵指定至 \%1\. \n或按下這些按鈕之一: ",
    UI_optionscreen_keyAlreadyBinded = "%1 鍵已被指定為 \%2\. \n選擇 \%2\ 該怎麼辦? ",
    UI_optionscreen_KeybindClear = "不指定按鍵",
    UI_optionscreen_KeybindDefault = "重置至預設",
    UI_optionscreen_KeybindKeep = "保留兩者",
    UI_optionscreen_reloadDifficulty = "重新裝填難度",
    UI_optionscreen_reloadEasy = "如果有可用彈藥的話, 重新裝填手槍可補滿彈藥. ",
    UI_optionscreen_reloadMedium = "重新裝填手槍退出或裝入彈匣. 彈匣需分開來裝填. \n武器開火前必須先被拉動才能確定彈藥已上膛. ",
    UI_optionscreen_reloadHard = "重新裝填手槍退出或裝入彈匣. 彈匣需分開來裝填. ",
    UI_optionscreen_recommended = "推薦",
    UI_optionscreen_CurrentResolution = "%1 (目前) ",
    UI_optionscreen_3DModels = "3D 模型",
    UI_optionscreen_None = "無",
    UI_optionscreen_PlayerOnly = "僅玩家",
    UI_optionscreen_Player = "玩家",
    UI_optionscreen_All = "所有",
    UI_optionscreen_NotSupportedByHardware = "硬體不支援",
    UI_optionscreen_Large = "大",
    UI_optionscreen_Medium = "中",
    UI_optionscreen_Small = "小",
    UI_optionscreen_ConfirmPrompt = "設定已被更改. 是否套用變更? ",
    UI_optionscreen_blood_decals = "血貼圖",
    UI_optionscreen_CorpseShadows = "屍體陰影",
    UI_optionscreen_AutoDrink = "口渴時自動喝水",
    UI_optionscreen_LeaveKeyInIgnition = "將鑰匙留在發動孔內",
    UI_optionscreen_AutoWalkContainer = "自動走向已點擊的容器",
    UI_optionscreen_AutoWalkContainer_tt = "啟用時, 你將會自動移動至附近已點擊的容器旁",
    UI_optionscreen_iso_cursor = "立體指標可見度",
    UI_optionscreen_ShowCursorWhileAiming = "瞄準時顯示滑鼠游標",
    UI_optionscreen_ShowCursorWhileAiming_tt = "預設情況下, 立體游標顯示時會隱藏原本的滑鼠游標. ",
    UI_BloodDecals0 = "無",
    UI_BloodDecals1 = "10%",
    UI_BloodDecals2 = "20%",
    UI_BloodDecals3 = "30%",
    UI_BloodDecals4 = "40%",
    UI_BloodDecals5 = "50%",
    UI_BloodDecals6 = "60%",
    UI_BloodDecals7 = "70%",
    UI_BloodDecals8 = "80%",
    UI_BloodDecals9 = "90%",
    UI_BloodDecals10 = "100%",
    UI_optionscreen_borderless = "無邊框視窗",
    UI_optionscreen_borderless_tt = "更改後需要重新啟動",
    UI_optionscreen_LockCursorToWindow = "游標鎖定至視窗",
    UI_optionscreen_LockCursorToWindow_tt = "將滑鼠游標鎖定在視窗內. 啟用時, 系統游標將會被隱藏, 而遊戲將會渲染自己的游標. ",
    UI_optionscreen_TimedActionGameSpeedReset = "當動作完成時恢復遊戲速度",
    UI_optionscreen_ShoulderButtonContainerSwitch = "LB/RB 容器切換",
    UI_optionscreen_ShoulderButtonContainerSwitch1 = "LB: 物品欄, RB: 拾取視窗",
    UI_optionscreen_ShoulderButtonContainerSwitch2 = "LB: 上, RB: 下",
    UI_optionscreen_ShoulderButtonContainerSwitch3 = "LB + 十字鍵: 物品欄, RB + 十字鍵: 拾取視窗",
    -- key binding
    UI_optionscreen_binding_Crouch = "潛行",
    UI_optionscreen_binding_Forward = " 前進",
    UI_optionscreen_binding_Backward = " 後退",
    UI_optionscreen_binding_Left = " 左",
    UI_optionscreen_binding_Right = " 右",
    UI_optionscreen_binding_Aim = " 瞄準",
    UI_optionscreen_ToggleToAim = "%1 鍵切換瞄準",
    UI_optionscreen_binding_Melee = " 推 / 踩",
    UI_optionscreen_binding_Rack Firearm = " 拉槍",
    UI_optionscreen_binding_ManualFloorAtk = " 手動攻擊地面",
    UI_optionscreen_binding_ReloadWeapon = " 重新裝填武器",
    UI_optionscreen_binding_Run = " 跑",
    UI_optionscreen_binding_Interact = " 互動",
    UI_optionscreen_binding_Rotate building = " 旋轉建築物",
    UI_optionscreen_binding_Toggle mode = " 切換模式",
    UI_optionscreen_binding_Sprint = " 衝刺",
    UI_optionscreen_binding_CancelAction = "取消動作",
    UI_optionscreen_binding_Change Graphics = " 變更圖形設定",
    UI_optionscreen_binding_Toggle UI = " 切換顯示介面",
    UI_optionscreen_binding_Crafting UI = " 切換製作介面",
    UI_optionscreen_binding_Main Menu = " 主選單",
    UI_optionscreen_binding_Toggle Inventory = " 物品欄",
    UI_optionscreen_binding_Toggle Skill Panel = " 技能面板",
    UI_optionscreen_binding_Toggle Health Panel = " 健康面板",
    UI_optionscreen_binding_Toggle Clothing Protection Panel = " 服裝防護面板",
    UI_optionscreen_binding_Toggle Info Panel = " 資訊面板",
    UI_optionscreen_binding_Toggle Moveable Panel Mode = " 切換可搬運物面板模式",
    UI_optionscreen_binding_Audio = "音效",
    UI_optionscreen_binding_Toggle Music = " 開關音樂",
    UI_optionscreen_binding_Take screenshot = " 截圖",
    UI_optionscreen_binding_Toggle Survival Guide = " 生存指南",
    UI_optionscreen_binding_Display FPS = " 顯示 FPS",
    UI_optionscreen_binding_Pause = " 暫停",
    UI_optionscreen_binding_Normal Speed = " 正常速度",
    UI_optionscreen_binding_Fast Forward x1 = " 快轉 x1",
    UI_optionscreen_binding_Fast Forward x2 = " 快轉 x2",
    UI_optionscreen_binding_Fast Forward x3 = " 快轉 x3",
    UI_optionscreen_binding_PanCamera = " 平移鏡頭",
    UI_optionscreen_binding_Zoom in = " 放大",
    UI_optionscreen_binding_Zoom out = " 縮小",
    UI_optionscreen_binding_Equip/Unequip Handweapon = " 裝備 / 解除裝備手持武器",
    UI_optionscreen_binding_Equip/Unequip Firearm = " 裝備 / 解除裝備槍械",
    UI_optionscreen_binding_Equip/Unequip Stab weapon = " 裝備 / 解除裝備尖刺武器",
    UI_optionscreen_binding_Equip/Turn On/Off Light Source = " 裝備或開 / 關 光源",
    UI_optionscreen_binding_Toggle Safety = " 切換安全模式",
    UI_optionscreen_binding_Toggle chat = " 開關聊天",
    UI_optionscreen_binding_Alt toggle chat = " Alt 切換聊天",
    UI_optionscreen_binding_Switch chat stream = " 切換聊天串流",
    UI_optionscreen_binding_Shout = " 喊叫",
    UI_optionscreen_binding_Toggle Lua Debugger = " Lua Debugger",
    UI_optionscreen_binding_ToggleLuaConsole = "Lua 指令視窗",
    UI_optionscreen_binding_ToggleGodModeInvisible = "切換上帝模式與隱身",
    UI_optionscreen_binding_ToggleModelsEnabled = "切換模型啟用",
    UI_optionscreen_binding_ToggleAnimationText = "切換動畫文字",
    UI_optionscreen_translatedBy = "翻譯成員",
    UI_optionscreen_binding_Player Control = "玩家控制",
    UI_optionscreen_binding_Combat = "戰鬥",
    UI_optionscreen_binding_UI = "介面",
    UI_optionscreen_binding_Hotkeys = "快捷鍵",
    UI_optionscreen_binding_Multiplayer = "多人遊戲",
    UI_optionscreen_binding_NPC Interaction = "NPC 互動",
    UI_optionscreen_binding_Debug = "Debug",
    UI_optionscreen_binding_Vehicle = "車輛",
    UI_optionscreen_binding_StartVehicleEngine = "發動車輛引擎",
    UI_optionscreen_binding_ToggleVehicleHeadlights = "車輛頭燈",
    UI_optionscreen_binding_VehicleHeater = "車輛暖氣",
    UI_optionscreen_binding_VehicleMechanics = "車輛資訊",
    UI_optionscreen_binding_VehicleRadialMenu = "車輛環狀選單",
    UI_optionscreen_binding_VehicleSwitchSeat = "換座位",
    UI_optionscreen_binding_WalkTo = "走到",
    UI_servers_LastUpdate = "最後更新: ",
    UI_servers_Users = "使用者: ",
    UI_servers_LogAs = "紀錄為: ",
    UI_mods_Done = "完成",
    UI_mods_Explanation = "放置你的模組至",
    UI_mods_GetModsHere = "從這裡取得模組! ",
    UI_mods_OpenWebBrowser = "點擊以於網路瀏覽器開啟此模組頁面",
    UI_mods_ID = "ID: %1",
    UI_mods_Location = "地點: ",
    UI_mods_require = "需求: ",
    UI_mods_SelectMods = "選擇模組",
    UI_mods_ModEnable = "啟用",
    UI_mods_ModDisable = "停用",
    UI_mods_ModEnabled = "已啟用",
    UI_mods_ModDisabled = "已停用",
    UI_mods_ModOptions = "選項...",
    UI_mods_RequiredVersionMin = "此模組需要 %1 或更新的遊戲版本. ",
    UI_mods_RequiredVersionMax = "此模組不支援比 %1 還新的遊戲版本. ",
    UI_mods_WorkshopRequiresSteam = "點擊此按鈕於網路瀏覽器開啟 Indie Stone 模組論壇. <br>Steam 工作坊有更多可用的模組. ",
    UI_ModsNagPanel_Title = "關於模組",
    UI_ModsNagPanel_Text = "模組由 Project Zomboid 玩家社群成員製作.  <BR> 版本較舊的模組可能無法在較新版本的遊戲中正常運作 - 尤其是遊玩 'Unstable' beta 版本時.  <BR> 如果你在遊玩 Project Zomboid 時發生錯誤, 請先試著關閉模組. 若關閉模組後仍持續發生錯誤, 再到我們的論壇上回報. ",
    UI_optionscreen_SandboxOptions = "沙盒選項",
    UI_Scoreboard_Kick = "踢出",
    UI_Scoreboard_Invisible = "隱形",
    UI_Scoreboard_GodMod = "上帝模式",
    UI_Scoreboard_BanIp = "封鎖 IP",
    UI_Scoreboard_Ban = "封鎖",
    UI_Scoreboard_Teleport = "傳送",
    UI_Scoreboard_Mute = "靜音",
    UI_Scoreboard_Unmute = "取消靜音",
    UI_Scoreboard_VOIPMute = "語音靜音",
    UI_Scoreboard_VOIPUnmute = "取消靜音",
    UI_Scoreboard_Close = "關閉",
    UI_Scoreboard_PlayerConnected = "%1 已連線",
    UI_Scoreboard_SteamName = "Steam 名稱: %1",
    UI_Scoreboard_SteamID = "Steam ID: %1",
    UI_Ping = "延遲: %1 ms",
    UI_DirectConnectionPortWarning = "警告: 伺服器未開啟連接埠 %1 . 連線品質可能受重大影響",
    UI_Intro1 = "末日降臨",
    UI_Intro2 = "生存的希望早已消失殆盡",
    UI_Intro3 = "這是你死亡的故事",
    UI_mainscreen_beginner = "新手模式",
    UI_trait_FastHealer = "恢復快",
    UI_trait_FastHealerDesc = "從受傷和生病中復原的速度快. ",
    UI_trait_FastLearner = "學習高手",
    UI_trait_FastLearnerDesc = "獲得的經驗較多. ",
    UI_trait_FastReader = "閱讀快",
    UI_trait_FastReaderDesc = "閱讀書籍所需時間較短. ",
    UI_trait_AdrenalineJunkie = "腎上腺素成癮",
    UI_trait_AdrenalineJunkieDesc = "當高度恐慌時動作變快. ",
    UI_trait_Inconspicuous = "不起眼",
    UI_trait_InconspicuousDesc = "比較不可能被殭屍發現. ",
    UI_trait_LessSleep = "有活力",
    UI_trait_LessSleepDesc = "睡眠需求較少. ",
    UI_trait_NightVision = "貓眼",
    UI_trait_NightVisionDesc = "夜晚視野比一般人好. ",
    UI_trait_Packmule = "有條理",
    UI_trait_PackmuleDesc = "增加容器的容量. ",
    UI_trait_LowThirst = "不易口渴",
    UI_trait_LowThirstDesc = "生存所需水分較少. ",
    UI_trait_SelfDefenseClass = "自衛",
    UI_trait_SelfDefenseClassDesc = "",
    UI_trait_FirstAid = "急救員",
    UI_trait_FirstAidDesc = "",
    UI_trait_Fishing = "釣手",
    UI_trait_FishingDesc = "",
    UI_trait_Gardener = "園藝師",
    UI_trait_GardenerDesc = "",
    UI_trait_Jogger = "跑者",
    UI_trait_JoggerDesc = "",
    UI_trait_SlowHealer = "恢復慢",
    UI_trait_SlowHealerDesc = "從受傷和生病中復原較慢. ",
    UI_trait_SlowLearner = "腦筋慢",
    UI_trait_SlowLearnerDesc = "獲得的經驗值較少. ",
    UI_trait_SlowReader = "閱讀慢",
    UI_trait_SlowReaderDesc = "閱讀書籍需要更長的時間. ",
    UI_trait_MoreSleep = "貪睡",
    UI_trait_MoreSleepDesc = "睡眠需求較高. ",
    UI_trait_Conspicuous = "引人注目",
    UI_trait_ConspicuousDesc = "較容易被殭屍發現. ",
    UI_trait_Disorganized = "毫無條理",
    UI_trait_DisorganizedDesc = "減少容器的容量. ",
    UI_trait_HighThirst = "口乾",
    UI_trait_HighThirstDesc = "生存所需水分較多. ",
    UI_trait_Illiterate = "文盲",
    UI_trait_IlliterateDesc = "無法閱讀書籍. ",
    UI_trait_Insomniac = "失眠",
    UI_trait_InsomniacDesc = "睡眠時所減少疲勞較慢. ",
    UI_trait_Pacifist = "和平主義者",
    UI_trait_PacifistDesc = "不太熟悉武器. ",
    UI_trait_ThinSkinned = "薄皮",
    UI_trait_ThinSkinnedDesc = "提高受攻擊時受傷的機率. ",
    UI_trait_Dexterous = "靈巧",
    UI_trait_DexterousDesc = "移動物品的速度快. ",
    UI_trait_AllThumbs = "手指不靈",
    UI_trait_AllThumbsDesc = "移動物品的速度緩慢. ",
    UI_trait_Desensitized = "麻木",
    UI_trait_DesensitizedDesc = "不會恐慌. ",
    UI_trait_BarFighter = "打手",
    UI_trait_BarFighterDesc = "",
    UI_trait_PlaysBaseball = "棒球員",
    UI_trait_PlaysBaseballDesc = "",
    UI_trait_Hiker = "遠行者",
    UI_trait_HikerDesc = "",
    UI_trait_Hunter = "獵人",
    UI_trait_HunterDesc = "",
    UI_trait_Gymnast = "體操選手",
    UI_trait_GymnastDesc = "",
    UI_trait_WeakStomach = "胃虛",
    UI_trait_WeakStomachDesc = "食物中毒機率較高. ",
    UI_trait_IronGut = "鐵胃",
    UI_trait_IronGutDesc = "降低食物中毒的機率. ",
    UI_trait_Hemophobic = "怕血",
    UI_trait_HemophobicDesc = "自我急救時會恐慌, 無法對他人急救, 身上有血跡時感到壓力. ",
    UI_trait_Asthmatic = "氣喘",
    UI_trait_AsthmaticDesc = "耐力流失較快. ",
    UI_trait_Scout = "前童子軍",
    UI_trait_ScoutDesc = "",
    UI_prof_Carpenter = "木匠",
    UI_prof_Burglar = "竊賊",
    UI_prof_Chef = "廚師",
    UI_prof_Repairman = "修理人員",
    UI_prof_Farmer = "農夫",
    UI_prof_Fisherman = "漁夫",
    UI_prof_Doctor = "醫生",
    UI_prof_Blacksmith = "鐵匠",
    UI_prof_Veteran = "老兵",
    UI_prof_Lumberjack = "伐木工",
    UI_prof_Nurse = "護士",
    UI_prof_FitnessInstructor = "健身教練",
    UI_prof_BurgerFlipper = "漢堡店員工",
    UI_profdesc_xp1 = "%1 經驗值加成",
    UI_profdesc_xp2 = "%1 經驗值大量加成",
    UI_profdesc_xp3 = "%1 經驗值巨量加成",
    UI_profdesc_unemployed = "8 免費特質點數. ",
    UI_optionscreen_binding_Show Ping = " 顯示 Ping",
    UI_prof_Electrician = "電工",
    UI_profdesc_electrician = "可以操作發電機. ",
    UI_prof_Engineer = "工程師",
    UI_profdesc_engineer = "可以製作陷阱和爆裂物. ",
    UI_Tooltip_Popup = "啊, 看來你是最近才受感染.  <LINE> <LINE> 你想要在不可避免的事發生前先學習基礎嗎? ",
    UI_mainscreen_tutorial = "教學模式",
    UI_mainscreen_solo = "單人模式",
    UI_mainscreen_online2 = "加入伺服器",
    UI_soloscreen_survival = "生存",
    UI_soloscreen_survivalDesc = "完整的 Project Zomboid 體驗. 硬核且不適合膽小的人. ",
    UI_soloscreen_challenge = "挑戰",
    UI_soloscreen_challengeDesc = "在令人恐懼 (和不太可能成真) 的情境下盡量生存. ",
    UI_soloscreen_beginner = "第一口",
    UI_soloscreen_beginnerDesc = "你對 Zomboid 世界的初體驗. 這裡稍微不會那麼困難. ",
    UI_soloscreen_sandbox = "自訂沙盒",
    UI_soloscreen_sandboxDesc = "自訂屬於你的殭屍末日! 用你想要的方式死去...",
    UI_soloscreen_ControllerPrompt = "在遊戲內按下控制器可新增合作玩家. ",
    UI_mainscreen_continue = "繼續遊戲",
    UI_InviteFriends_Title = "邀請好友",
    UI_InviteFriends_Invited = "已邀請 %1 ! ",
    UI_InviteFriends_Allow = "允許",
    UI_InviteFriends_Deny = "拒絕",
    UI_InviteFriends_ButtonInvite = "邀請",
    UI_InviteFriends_ButtonAllow = "允許",
    UI_InviteFriends_ButtonDeny = "拒絕",
    UI_FriendState_Offline = "離線",
    UI_FriendState_Online = "線上",
    UI_FriendState_Busy = "忙碌",
    UI_FriendState_Away = "離開",
    UI_FriendState_Snooze = "打盹",
    UI_FriendState_LookingToTrade = "尋找交易對象",
    UI_FriendState_LookingToPlay = "尋找遊玩對象",
    UI_FriendState_Unknown = "未知",
    -- Workshop
    UI_mainscreen_workshop = "工作坊",
    UI_WorkshopSubmit_Title1 = "選擇項目目錄",
    UI_WorkshopSubmit_ContentFolder = "把每個項目的內容分開目錄放在這: ",
    UI_WorkshopSubmit_Title2 = "編輯項目細節",
    UI_WorkshopSubmit_ItemTitle = "標題: ",
    UI_WorkshopSubmit_ItemDescription = "描述: ",
    UI_WorkshopSubmit_EditDescription = "編輯描述...",
    UI_WorkshopSubmit_TitleEditDescription = "編輯項目描述",
    UI_WorkshopSubmit_ItemTags = "標籤: ",
    UI_WorkshopSubmit_EditTags = "編輯標籤...",
    UI_WorkshopSubmit_TitleEditTags = "編輯項目標籤",
    UI_WorkshopSubmit_ItemVisibility = "可見性: ",
    UI_WorkshopSubmit_VisibilityPublic = "公開",
    UI_WorkshopSubmit_VisibilityFriendsOnly = "僅限好友",
    UI_WorkshopSubmit_VisibilityPrivate = "私人",
    UI_WorkshopSubmit_VisibilityUnlisted = "不公開",
    UI_WorkshopSubmit_OverlayButton = "開啟 Steam 內嵌介面至此項目",
    UI_WorkshopSubmit_ItemPreview = "預覽圖片: ",
    UI_WorkshopSubmit_Title3 = "新的或現有的項目? ",
    UI_WorkshopSubmit_UnknownItem = "此項目的工作坊 ID 不明. ",
    UI_WorkshopSubmit_BtnNewItem = "這是一個新的工作坊項目. \n使用一個新的工作坊 ID 建立此項目. ",
    UI_WorkshopSubmit_BtnExistingItem = "我想更新一個已經存在的工作坊項目. \n讓我輸入工作坊 ID. ",
    UI_WorkshopSubmit_Title4 = "輸入項目的工作坊 ID",
    UI_WorkshopSubmit_ItemID = "工作坊 ID: ",
    UI_WorkshopSubmit_Title5 = "準備發佈項目",
    UI_WorkshopSubmit_NewID = "將建立新的工作坊 ID",
    UI_WorkshopSubmit_TitleEditChangeNotes = "編輯更新說明",
    UI_WorkshopSubmit_BtnChangelog = "編輯更新說明",
    UI_WorkshopSubmit_BtnPublish = "現在上傳至 Steam 工作坊! ",
    UI_WorkshopSubmit_Legal1 = "提交此項目代表你同意",
    UI_WorkshopSubmit_Legal2 = "工作坊服務條款",
    UI_WorkshopSubmit_Title7 = "發佈項目至 Steam 工作坊",
    UI_WorkshopSubmit_Title8 = "項目中有錯誤",
    UI_WorkshopSubmit_Title9 = "Steam 工作坊",
    UI_WorkshopSubmit_BtnOpenWorkshopOverlay = "開啟 Steam 內嵌介面至 Spiffo's 工作坊",
    UI_WorkshopSubmit_BtnOpenWorkshopUserOverlay = "開啟 Steam 內嵌介面至我建立的項目",
    UI_WorkshopSubmit_BtnViewSubscriptions = "檢視已訂閱項目",
    UI_WorkshopSubmit_BtnCreateAndUpdate = "建立與更新項目",
    -- Workshop errors
    UI_WorkshopError_IOError = "發生意外的讀 / 寫錯誤. ",
    UI_WorkshopError_MissingContents = "你所選的資料夾內沒有 Contents/ 資料夾. \n所有要上傳的檔案和資料夾都必須在 Contents/ 資料夾內. ",
    UI_WorkshopError_FolderNotAllowedInContents = "你的 Contents/ 資料夾內有未知的資料夾. \n只有以下資料夾可以被放入 Contents/: \n%1",
    UI_WorkshopError_FileNotAllowedInContents = "你的 Contents/ 資料夾內有未知的檔案. \nContents/ 裡面只允許有資料夾. ",
    UI_WorkshopError_FileTypeNotAllowed = "你的項目包含不被允許的檔案類型. \n以下副檔名不被允許: \n%1",
    UI_WorkshopError_MissingMapDotInfo = "你的地圖缺少 map.info 檔案. ",
    UI_WorkshopError_InvalidMapDotInfo = "你的 map.info 檔案無效. ",
    UI_WorkshopError_MissingModDotInfo = "你的模組缺少 mod.info 檔案. ",
    UI_WorkshopError_InvalidModDotInfo = "你的 mod.info 檔案無效. ",
    UI_WorkshopError_FileNotAllowedInMods = "Contents/mods/ 資料夾內不允許有檔案. \nContents/mods/ 裡頭只允許有模組資料夾. ",
    UI_WorkshopError_EmptyContentsFolder = "你的 Contents/ 資料夾是空的. \n裡面至少要有一個檔案或資料夾. ",
    UI_WorkshopError_EmptyModsFolder = "你的 Contents/mods/ 資料夾是空的. \n 裡面至少要有一個模組資料夾. ",
    UI_WorkshopError_PreviewNotFound = "你所選的資料夾內沒有 preview.png 檔案. \n所有工作坊項目都需要一個 256x256 像素的 PNG 預覽圖. ",
    UI_WorkshopError_PreviewFileSize = "preview.png 檔案不能大於 1000KB. ",
    UI_WorkshopError_PreviewDimensions = "preview.png 檔案必須為 256x256 像素. ",
    UI_WorkshopError_PreviewFormat = "preview.png 無法被讀取. \n格式似乎無效. ",
    -- Workshop server items
    UI_ServerWorkshopItemScreen_Title = "伺服器工作坊項目",
    UI_ServerWorkshopItemScreen_Prompt = "你要加入的伺服器需要這些 Steam 工作坊項目: ",
    UI_ServerWorkshopItemScreen_Error = "錯誤: %1",
    UI_ServerWorkshopItemError_SubscribeItemFalse = "SubscribeItem() 呼叫失敗",
    UI_ServerWorkshopItemError_DownloadItemFalse = "DownloadItem() 呼叫失敗",
    UI_ServerWorkshopItemError_GetItemInstallTimeStamp = "GetItemInstallTimeStamp() 呼叫失敗",
    UI_ServerWorkshopItemError_VersionMismatch = "工作坊項目版本與伺服器不同",
    UI_ServerWorkshopItemErrorDetail_VersionMismatch = "伺服器版本也許過舊, 需要重新啟動伺服器. <br>如果你的版本過舊, 試著重新啟動 Steam 來獲得最新版本. ",
    UI_ServerWorkshopItemError_UnknownItemState = "未知的物品狀態",
    UI_ServerWorkshopItemError_ItemNotSubscribed = "訂閱工作坊項目時出錯",
    UI_ServerWorkshopItemError_ItemNotDownloaded = "下載工作坊項目時出錯",
    UI_WorkshopServerItemState_FileSize = "檔案大小 %1 MB",
    UI_WorkshopServerItemState_NotSubscribed = "未訂閱",
    UI_WorkshopServerItemState_Downloading = "下載中",
    UI_WorkshopServerItemState_NeedsUpdate = "需要更新",
    UI_WorkshopServerItemState_Installed = "已安裝",
    UI_WorkshopServerItemState_Error = "錯誤",
    UI_trait_Herbalist = "草藥師",
    UI_trait_HerbalistDesc = "可以找到醫用草藥並從中製作藥物和藥膏. ",
    -- Controller test panel
    UI_ControllerTest_Combo = "測試控制器: ",
    UI_ControllerTest_Axis = "%1 軸: ",
    UI_ControllerTest_Buttons = "按鈕: ",
    UI_ControllerTest_Pov = "方向鍵: ",
    UI_ControllerTest_PovX = "X:",
    UI_ControllerTest_PovY = "Y:",
    UI_ControllerTest_None = " <無> ",
    UI_NewGame_Tutorial = "教學",
    UI_NewGame_Tutorial_desc = "新受感染的 Project Zomboid 倖存者該前往的第一個地方... ",
    UI_NewGame_Scenarios = "遊戲情境",
    UI_NewGame_StartingCondition = "初始狀況",
    UI_NewGame_InitialInfection = "感染初期",
    UI_NewGame_InitialInfection_desc = "開始日期: 1993 年 7 月 9 日 <LINE> <LINE> 訓練新倖存者的情境.  <LINE> <LINE> [非官方劇情] 小型屍群, 新感染的殭屍感官與遷徙有限. ",
    UI_StarterCondition_Easy = "簡單",
    UI_StarterCondition_Easy_desc = "經驗值倍率: x2 <LINE> 角色生存所需: 非常低.  <LINE> 物品: 棒球棍, 鋸子, 書包, 鎚子, 水和食物. ",
    UI_NewGame_FirstWeek = "第一週",
    UI_NewGame_FirstWeek_desc = "開始日期: 1993 年 7 月 9 日 <LINE> <LINE> 一切的開端 <LINE> <LINE> 中等屍群和未搜刮房屋. 水電供給時間有限. ",
    UI_StarterCondition_Normal = "正常",
    UI_StarterCondition_Normal_desc = "經驗值倍率: x1.5 <LINE> 角色生存所需: 低.  <LINE> 物品: 棒球棍, 書包, 鎚子, 水和食物. ",
    UI_NewGame_SixMonths = "六個月後",
    UI_NewGame_SixMonths_desc = "開始日期: 1993 年 12 月 9 日 <LINE> <LINE> 一切的尾端.  <LINE> <LINE> 大型屍群, 房屋已被搜刮殆盡, 世界已被屍潮淹沒. 水電供給已中斷. ",
    UI_StarterCondition_Hard = "困難",
    UI_StarterCondition_Hard_desc = "經驗值倍率: x1.2 <LINE> 物品: 水和食物. ",
    UI_NewGame_Survival = "生存",
    UI_NewGame_Survival_desc = "開始日期: 1993 年 7 月 9 日 <LINE> <LINE> 硬核體驗.  <LINE> <LINE> 超大型屍群, 每個轉角都有極高風險. 你能生存多久? ",
    UI_StarterCondition_Hardcore = "硬核",
    UI_StarterCondition_Hardcore_desc = "經驗值倍率: 無 <LINE> 物品: 無. ",
    UI_NewGame_Sandbox = "自訂沙盒",
    UI_NewGame_Sandbox_desc = "自訂你自己的殭屍末日! 用你想要的方式死去吧...",
    UI_NewGame_Challenges = "挑戰",
    UI_NewGame_SelectDifficulty = "請選擇一個難度等級再繼續. ",
    UI_NewGame_Mods = "模組",
    UI_NewGame_ChooseMods = "選擇模組...",
    UI_mainscreen_load = "載入遊戲",
    UI_servers_versionCheck = "顯示版本不同的伺服器",
    UI_servers_showEmptyServer = "顯示空伺服器",
    UI_servers_showWhitelistServer = "顯示白名單伺服器",
    UI_servers_showPwdProtectedServer = "顯示密碼保護的伺服器",
    UI_servers_showLargeServer = "顯示較高玩家數伺服器",
    UI_servers_showLargeServer_warning = "<H1> 公開伺服器公告 <BR> <TEXT> <IMAGECENTRE:media/ui/spiffoWarning.png> <LINE><LINE> "..
                                         "<CENTRE> <SIZE:large> 請注意, 伺服器同時線上玩家超過 32 名可能會造成地圖串流效能不佳或者是發生同步問題. <LINE><LINE> " ..
                                         "<CENTRE> <SIZE:large> 我們繼續改善, 修正與潤飾的同時, 還請多加包涵理解. <LINE><LINE> ",
    UI_ServerConnectPopup_Label = "你正要連線至: ",
    UI_ServerConnectPopup_Connect = "連線",
    UI_CoopConnectPopup_Title = "加入合作遊戲",
    UI_BootstrapConnectPopup_Title = "伺服器邀請",
    UI_ConnectToServer_TitleDedicated = "連接至伺服器",
    UI_ConnectToServer_TitleCoop = "連線至主機",
    UI_ConnectToServer_ServerName = "伺服器名稱: ",
    UI_ConnectToServer_ServerIP = "伺服器 IP: ",
    UI_ConnectToServer_UserName = "使用者名稱: ",
    UI_ConnectToServer_ReminderSteam = "提醒: 此 Steam 版客戶端只能連線至 Steam 伺服器. <br>連線至 LAN 或 WAN 伺服器需要伺服器的公開 IP. ",
    UI_ConnectToServer_ReminderNoSteam = "提醒: 此非 Steam 版客戶端只能連線至非 Steam 版的伺服器. ",
    UI_optionscreen_ambient_volume = "環境音量",
    UI_Difficulty = "難度",
    --
    UI_OnConnectFailed_UnknownHost = "不明主機",
    UI_OnConnectFailed_AccessDenied = "存取被拒",
    UI_OnConnectFailed_AlreadyConnected = "使用者已經連線至伺服器",
    UI_OnConnectFailed_ConnectionLost = "與伺服器的連線已中斷",
    UI_OnConnectFailed_Banned = "你已被此伺服器封鎖",
    UI_OnConnectFailed_BannedReason = "你已被此伺服器封鎖. 原因: %1",
    UI_OnConnectFailed_InvalidServerPassword = "伺服器密碼錯誤",
    UI_OnConnectFailed_ClientVersionMismatch = "客戶端版本 (%1) 不符合伺服器版本 (%2) ",
    UI_OnConnectFailed_ServerFull = "伺服器已滿",
    UI_OnConnectFailed_InvalidUsername = "使用者名稱無效",
    UI_OnConnectFailed_NonAsciiCharacters = "使用者名稱包含非 Ascii 字元",
    UI_OnConnectFailed_UnknownUsername = "帳號使用者名稱不明",
    UI_OnConnectFailed_UserPasswordRequired = "需要密碼",
    UI_OnConnectFailed_DuplicateAccount = "該使用者名稱的帳號已存在",
    UI_OnConnectFailed_InvalidUsernamePassword = "使用者名稱或密碼錯誤",
    UI_OnConnectFailed_MaxAccountsReached = "此客戶端無法再建立更多帳號",
    UI_OnConnectFailed_FailedTCPTest = "無法連線至 TCP 下載埠 %1",
    UI_OnConnectFailed_CreateQueryUGCDetailsRequest = "取得工作坊詳細資訊時出錯",
    UI_OnConnectFailed_ModRequired = "模組 %1 尚未安裝",
    UI_OnConnectFailed_QueueNotFound = "找不到連線隊列. 客戶端無法被註冊. ",
    UI_OnConnectFailed_Ping = "你的延遲過高, 無法連線至此伺服器. ",
    --
    UI_ValidationFailed_Type1 = "偵測到畸形數據包. 種類 1.",
    UI_ValidationFailed_Type2 = "偵測到畸形數據包. 種類 2.",
    UI_ValidationFailed_Type3 = "偵測到畸形數據包. 種類 3.",
    UI_ValidationFailed_Type4 = "偵測到畸形數據包. 種類 4.",
    UI_ValidationFailed_Type5 = "偵測到畸形數據包. 種類 5.",
    UI_ValidationFailed_Type6 = "偵測到畸形數據包. 種類 6.",
    UI_ValidationFailed_Type7 = "偵測到畸形數據包. 種類 7.",
    UI_ValidationFailed_Type8 = "偵測到畸形數據包. 種類 8.",
    UI_ValidationFailed_Type9 = "偵測到畸形數據包. 種類 9.",
    UI_ValidationFailed_Type10 = "偵測到畸形數據包. 種類 10.",
    UI_ValidationFailed_Type11 = "偵測到畸形數據包. 種類 11.",
    UI_ValidationFailed_Type12 = "偵測到畸形數據包. 種類 12.",
    UI_ValidationFailed_Type13 = "偵測到畸形數據包. 種類 13.",
    UI_ValidationFailed_Type14 = "偵測到畸形數據包. 種類 14.",
    UI_ValidationFailed_Type15 = "偵測到畸形數據包. 種類 15.",
    UI_ValidationFailed_Type16 = "偵測到畸形數據包. 種類 16.",
    UI_ValidationFailed_Type17 = "偵測到畸形數據包. 種類 17.",
    UI_ValidationFailed_Type18 = "偵測到畸形數據包. 種類 18.",
    UI_ValidationFailed_Type19 = "偵測到畸形數據包. 種類 19.",
    UI_ValidationFailed_Type20 = "偵測到畸形數據包. 種類 20.",
    UI_ValidationFailed_Type21 = "偵測到畸形數據包. 種類 21.",
    UI_ValidationFailed_Type22 = "偵測到畸形數據包. 種類 22.",
    UI_ValidationFailed_Type23 = "偵測到畸形數據包. 種類 23.",
    UI_ValidationFailed_Type24 = "偵測到畸形數據包. 種類 24.",
    UI_ValidationFailed_Type25 = "偵測到畸形數據包. 種類 25.",
    UI_Policy_Ban = "你已被從此伺服器封鎖. ",
    UI_Policy_Kick = "你已被踢出此伺服器. ",
    --
    UI_GameLoad_UnexpectedError1 = "抱歉, 發生意外的錯誤. ",
    UI_GameLoad_UnexpectedError2 = "下列檔案可能包含關於此錯誤有用的訊息: ",
    UI_GameLoad_HowToExit = "按 Esc 或者滑鼠左鍵來離開遊戲. ",
    UI_GameLoad_MapDownloadFailed = "無法從伺服器下載地圖. ",
    UI_GameLoad_KickChecksum = "你已被伺服器踢出, 因為你的檔案與伺服器不同. ",
    UI_GameLoad_TimedOut = "等待伺服器回應逾時. ",
    -- Server Settings Editor
    UI_ServerSettings_Title1 = "管理伺服器設定",
    UI_ServerSettings_Title2 = "建立新設定",
    UI_ServerSettings_Title3 = "編輯設定: %1",
    UI_ServerSettings_Title4 = "複製設定: %1",
    UI_ServerSettings_Title5 = "重新命名設定: %1",
    UI_ServerSettings_Title6 = "刪除設定: %1",
    UI_ServerSettings_Title7 = "編輯 SpawnPoints 檔案: %1",
    UI_ServerSettings_ButtonNew = "建立新的設定",
    UI_ServerSettings_ButtonEdit = "編輯已選擇的設定",
    UI_ServerSettings_ButtonDuplicate = "複製已選擇的設定",
    UI_ServerSettings_ButtonRename = "重新命名已選擇的設定",
    UI_ServerSettings_ButtonDelete = "刪除已選擇的設定",
    UI_ServerSettings_ListOfSettings = "設定已儲存在 %1",
    UI_ServerSettings_LabelNewName = "輸入新設定的名稱: ",
    UI_ServerSettings_LabelNewFiles = "這些檔案將被建立: ",
    UI_ServerSettings_LabelDuplicate = "輸入此設定複本的名稱: ",
    UI_ServerSettings_LabelAffectedFiles = "這些檔案將受影響: ",
    UI_btn_duplicate = "複製",
    UI_btn_remove = "移除",
    UI_ServerSettings_LabelRename = "為這些設定輸入新的名稱: ",
    UI_btn_rename = "重新命名",
    UI_ServerSettings_WillBeDeleted = "將被刪除",
    UI_ServerSettings_ListOfWorkshopItems = "此伺服器使用的工作坊項目: ",
    UI_ServerSettings_AddInstalledWorkshopItem = "添加一個已安裝的工作坊項目至清單: ",
    UI_ServerSettings_AddInstalledWorkshopItem_tooltip = "伺服器將於開始時安裝工作坊項目. 客戶端加入時將會被要求安裝工作坊項目. ",
    UI_ServerSettings_AddOtherWorkshopItem = "使用 ID 添加另一個工作坊項目至清單: ",
    UI_ServerSettings_AddOtherWorkshopItem_tooltip = "輸入一個工作坊項目 ID, 然後按 Enter. \n用這個添加你還未安裝的工作坊項目. ",
    UI_ServerSettings_ListOfMods = "此伺服器使用的模組: ",
    UI_ServerSettings_AddInstalledMod = "添加一個已安裝的模組至清單: ",
    UI_ServerSettings_AddInstalledMod_tooltip = "客戶端將需要這些模組才能加入. ",
    UI_ServerSettings_AddOtherMod = "使用 ID 添加另一個模組至清單: ",
    UI_ServerSettings_AddOtherMod_tooltip = "輸入一個模組 ID, 然後按 Enter. \n用這個來添加你還未安裝的模組. ",
    UI_ServerSettings_ListOfMaps = "此伺服器使用的地圖: ",
    UI_ServerSettings_AddInstalledMap = "添加一個可用的地圖至清單: ",
    UI_ServerSettings_AddInstalledMap_tooltip = "遊戲內與已選模組的地圖將顯示在這. ",
    UI_ServerSettings_AddOtherMap = "添加另一個地圖至清單: ",
    UI_ServerSettings_AddOtherMap_tooltip = "輸入資料夾名稱, 然後按 Enter. ",
    UI_ServerSettings_ButtonMoveUp = "向上移動",
    UI_ServerSettings_ButtonMoveUp_tooltip = "較接近清單上方的地圖優先順序比較接近下方的地圖還高. 若兩個地圖於遊戲世界中重疊, 將使用優先順序較高的地圖區域. ",
    UI_ServerSettings_ButtonMoveDown = "向下移動",
    UI_ServerSettings_ButtonRemove = "移除",
    -- Edit SpawnPoints File
    UI_ServerSettings_ListOfSpawnProfessions = "專業: ",
    UI_ServerSettings_ListOfSpawnPoints = "已選擇專業的出生點: ",
    UI_ServerSettings_AddSpawnProfession = "添加專業: ",
    UI_ServerSettings_AddSpawnProfession_tooltip = "沒有在上列清單的專業將會使用無業出生點. 遊戲內與已啟用模組的專業將顯示在這. ",
    UI_ServerSettings_AddOtherSpawnProfession = "添加另一個專業: ",
    UI_ServerSettings_AddOtherSpawnProfession_tooltip = "輸入一個專業的關鍵字, 然後按 Enter. 使用這個來添加自訂模組專業. ",
    UI_ServerSettings_AddSpawnPoint = "添加出生點: ",
    UI_ServerSettings_AddSpawnPoint_tooltip = "輸入 x,y,z 世界座標, 然後按 Enter. ",
    UI_ServerSettings_UnemployedRequired = "無業專業必須要至少一個出生點, 當玩家的專業不在清單內時將預設使用. 清單內的其他專業至少要有一個出生點. ",
    -- INI Setting Groups
    UI_ServerSettingGroup_Backups = "備份",
    UI_ServerSettingGroup_Details = "詳細設定",
    UI_ServerSettingGroup_Steam = "Steam",
    UI_ServerSettingGroup_SteamWorkshop = "Steam 工作坊",
    UI_ServerSettingGroup_Map = "地圖",
    UI_ServerSettingGroup_SpawnRegions = "重生區域",
    UI_ServerSettingGroup_Mods = "模組",
    UI_ServerSettingGroup_Players = "玩家",
    UI_ServerSettingGroup_Admin = "管理員",
    UI_ServerSettingGroup_Fire = "火焰",
    UI_ServerSettingGroup_PVP = "PVP",
    UI_ServerSettingGroup_Loot = "物資",
    UI_ServerSettingGroup_Faction = "陣營",
    UI_ServerSettingGroup_Safehouse = "安全屋",
    UI_ServerSettingGroup_Chat = "聊天",
    UI_ServerSettingGroup_RCON = "RCON",
    UI_ServerSettingGroup_Discord = "Discord",
    UI_ServerSettingGroup_UPnP = "UPnP",
    UI_ServerSettingGroup_Other = "其他",
    UI_ServerSettingGroup_Vehicles = "車輛",
    UI_ServerSettingGroup_Voice = "語音",
    -- Spawn Regions
    UI_ServerSettings_ButtonAddRegion = "添加區域",
    UI_ServerSettings_ButtonRemoveRegion = "移除區域",
    UI_ServerSettings_ButtonEditRegion = "編輯檔案",
    UI_ServerSettings_ButtonEditRegion_tooltip1 = "在 media/maps/ 或其他資料夾內的檔案可能無法被編輯. ",
    UI_ServerSettings_ButtonEditRegion_tooltip2 = "檔案名稱須以 spawnpoints.lua 做結尾. ",
    -- Sandbox Presets
    UI_ServerSettingsGroup_SandboxPresets = "設定檔",
    UI_ServerSettings_ListOfPresets = "設定檔清單: ",
    UI_ServerSettings_ButtonApplyPreset = "套用設定檔",
    -- Server Option Tooltips
    UI_ServerOption_PlayerBumpPlayer_tooltip = "管理玩家跑過其他玩家時是否會撞到 (並撞倒) 他們. ",
    UI_ServerOption_DefaultPort_tooltip = "玩家資料的預設起始連接埠. 若為 UDP, 此連接埠將為使用的兩個連接埠之一. ",
    UI_ServerOption_PublicName_tooltip = "於遊戲內或 Steam 伺服器瀏覽器顯示的伺服器名稱",
    UI_ServerOption_PublicDescription_tooltip = "於遊戲內伺服器瀏覽器顯示的敘述. 輸入 \n 可以換行",
    UI_ServerOption_Public_tooltip = "於遊戲內瀏覽器顯示伺服器. (注意: Steam 伺服器總是會顯示於 Steam 伺服器瀏覽器中) ",
    UI_ServerOption_Password_tooltip = "客戶端必須知道此密碼才能加入伺服器. (若用主持按鈕主持伺服器時忽略) ",
    UI_ServerOption_PauseEmpty_tooltip = "沒有玩家在線上時暫停遊戲時間流動",
    UI_ServerOption_GlobalChat_tooltip = "切換全域聊天開關. ",
    UI_ServerOption_ServerWelcomeMessage_tooltip = "聊天面板第一個顯示的歡迎訊息. 這會在玩家加入後馬上顯示. 你可以使用 RGB 色碼來改變歡迎訊息的顏色. 你也可以使用 <LINE> 來換行. 使用: <RGB:1,0,0> 此訊息將會顯示成紅色! ",
    UI_ServerOption_Mods_tooltip = "在此輸入模組載入 ID. 可以在 \Steam\steamapps\workshop\modID\mods\模組名稱\info.txt 內找到",
    UI_ServerOption_Map_tooltip = "輸入在 \Steam\steamapps\workshop\modID\mods\模組名稱\media\maps\ 內的模組的資料夾名稱",
    UI_ServerOption_MaxPlayers_tooltip = "伺服器線上玩家的數量限制. 不包含管理員. <br>警告: 若伺服器同時有超過 32 名玩家在線上, 可能會造成地圖串流效能不佳或者是發生同步問題. ",
    UI_ServerOption_PingLimit_tooltip = "伺服器踢出玩家的延遲限制, 毫秒為單位. (設為 100 來停用) ",
    UI_ServerOption_NoFireSpread_tooltip = "切換火焰是否會在網格間散播. True 代表不會. (殭屍火焰散播不受影響) ",
    UI_ServerOption_NoFire_tooltip = "停用所有形式的火焰 - 除了營火以外",
    UI_ServerOption_AnnounceDeath_tooltip = "若選取, 每次玩家死亡時將在聊天視窗內顯示全域訊息",
    UI_ServerOption_RCONPort_tooltip = "RCON (遠端主機) 的連接埠",
    UI_ServerOption_RCONPassword_tooltip = "RCON 密碼 (建議強度高的密碼) ",
    UI_ServerOption_DiscordEnable_tooltip = "與一個 Discord 頻道進行全域文字聊天連動",
    UI_ServerOption_DiscordToken_tooltip = "Discord 機器人存取 token",
    UI_ServerOption_DiscordChannel_tooltip = "Discord 頻道名稱. (若有困難, 試著使用 Discord 頻道 ID 選項) ",
    UI_ServerOption_DiscordChannelID_tooltip = "Discord 頻道 ID. (若使用 Discord 頻道名稱選項有困難時, 用此選項) ",
    UI_ServerOption_WorkshopItems_tooltip = "列出伺服器要下載的工作坊模組 ID. 使用分號區隔每個項目. 範例: WorkshopItems",
    UI_ServerOption_SteamVAC_tooltip = "啟用 Steam VAC 系統",
    UI_ServerOption_SendBufferSize_tooltip = "Steam 網路送出緩衝大小. (出現 RakNetSendTo 錯誤時使用)",
    UI_ServerOption_ResetID_tooltip = "重置 ID 決定伺服器是否已經過軟重置. 若此號碼與客戶端不符, 客戶端必須建立新角色. 與 PlayerServerID 一起使用. 強烈建議備份這些 ID",
    UI_ServerOption_MaxAccountsPerUser_tooltip = "限制單個 Steam 使用者能創立的不同帳號數. 若使用主持按鈕時忽略. ",
    UI_ServerOption_AllowCoop_tooltip = "允許合作 / 畫面分割玩家",
    UI_ServerOption_SpawnPoint_tooltip = "強制所有新玩家於此 x,y,z 世界座標出生. 使用 map.projectzomboid.com 尋找座標. (設為 0,0,0 時忽略) ",
    UI_ServerOption_SpawnItems_tooltip = "新玩家出生時帶有的物品種類. \n使用逗號區分多數物品種類. \n範例: Base.Axe,Base.Bag_BigHikingBag",
    UI_ServerOption_ServerPlayerID_tooltip = "ServerPlayerID 決定角色是來自其它伺服器, 或單人遊戲. 此數值可被軟重置改變. 若此號碼與客戶端相符, 客戶端必須建立新角色. 與 ResetID 一起使用. 強烈建議備份這些 ID",
    UI_ServerOption_Open_tooltip = "客戶端就算沒有在白名單上的帳號也可加入. 若為 false, 管理員必須手動建立使用者名稱 / 密碼組合",
    UI_ServerOption_AutoCreateUserInWhiteList_tooltip = "當玩家加入時將未知的使用者名稱加入白名單. 客戶端加入時將提供自己的使用者名稱 / 密碼. (用於 Open=true 的伺服器) ",
    UI_ServerOption_DropOffWhiteListAfterDeath_tooltip = "玩家死亡後從白名單移除帳號. 防止玩家死亡後建立新角色",
    UI_ServerOption_DisplayUserName_tooltip = "於玩家頭上顯示使用者名稱. ",
    UI_ServerOption_ShowFirstAndLastName_tooltip = "在玩家頭上顯示角色姓名. ",
    UI_ServerOption_KickFastPlayers_tooltip = "踢出移動速度快得不可能的玩家. 也許出錯 -- 小心使用. ",
    UI_ServerOption_SleepAllowed_tooltip = "玩家可於疲憊時選擇睡覺, 但他們不一定得睡覺",
    UI_ServerOption_SleepNeeded_tooltip = "玩家會感覺疲憊並且需要睡覺. (若 SleepAllowed 則忽略",
    UI_ServerOption_PlayerRespawnWithSelf_tooltip = "玩家可以重生他們死亡位置的座標上",
    UI_ServerOption_PlayerRespawnWithOther_tooltip = "玩家可以重生在分割螢幕 / 遠端遊玩的另一個玩家的位置. ",
    UI_ServerOption_PVP_tooltip = "玩家可以傷害或擊殺其它玩家",
    UI_ServerOption_SafetySystem_tooltip = "玩家可以自行進入或離開 PVP 模式. 玩家只有在其中一人開啟 PVP 模式時才可以傷害彼此. PVP 模式狀態於畫面左方骷顱圖示顯示. 當 SafetySystem=false 時, 玩家可以在 PVP 開啟的狀況下隨時傷害其他玩家.",
    UI_ServerOption_ShowSafety_tooltip = "於開啟 PVP 模式的玩家頭上顯示骷髏頭圖示",
    UI_ServerOption_SafetyToggleTimer_tooltip = "玩家進入或離開 PVP 模式所需的時間",
    UI_ServerOption_SafetyCooldownTimer_tooltip = "玩家可再次進入或離開 PVP 模式的延遲時間",
    UI_ServerOption_SteamScoreboard_tooltip = "於玩家清單顯示 Steam 使用者名稱與頭像. 可以為 true (所有人可見) , false (沒有人可見) , 或 admin (只有管理員可見) ",
    UI_ServerOption_HoursForLootRespawn_tooltip = "所有世界中的容器會在 X 小時後重生新的物品. 容器若要重生物品, 必須先被搜括至少一次. 物品重生不被可見度或後續搜刮所影響. ",
    UI_ServerOption_MaxItemsForLootRespawn_tooltip = "當容器內的物品數量大於或等於此設定時, 將不會重生",
    UI_ServerOption_ConstructionPreventsLootRespawn_tooltip = "物品重生於玩家已加固或者建造設施的建築內",
    UI_ServerOption_ItemNumbersLimitPerContainer_tooltip = "可放入容器內的物品最大數量限制. 若為零則無限制. (請注意: 這包含像是釘子那樣的堆疊物品. 若限制為 50, 代表只能存放 50 個釘子. ) ",
    UI_ServerOption_HoursForWorldItemRemoval_tooltip = "物品掉落到地面後需經過此指定小時數才會被移除. 物品將於該地圖區下次被載入時移除. 若為零則不會移除物品. ",
    UI_ServerOption_WorldItemRemovalList_tooltip = "經過 HoursForWorldItemRemoval 小時數後將移除的已放置或丟下物品種類清單, 使用逗號區隔. 這包含使用 '放置 3D 物品' 功能所放置的物品. 範例: Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes,Base.Hat,Base.Glasses",
    UI_ServerOption_ItemRemovalListBlacklistToggle_tooltip = "若為 true, 所有不在 WorldItemRemovalList 內的物品將被移除",
    UI_ServerOption_AdminSafehouse_tooltip = "只有管理員可以設定安全屋",
    UI_ServerOption_PlayerSafehouse_tooltip = "管理員與玩家都可以設定安全屋",
    UI_ServerOption_SafehouseAllowTrepass_tooltip = "允許非成員未經邀請進入安全屋",
    UI_ServerOption_SafehouseAllowFire_tooltip = "允許火焰傷害安全屋",
    UI_ServerOption_SafehouseAllowLoot_tooltip = "允許非成員從安全屋內拿取物品",
    UI_ServerOption_SafehouseAllowRespawn_tooltip = "玩家於死前所屬安全屋內重生",
    UI_ServerOption_SafehouseDaySurvivedToClaim_tooltip = "玩家必須生存此遊戲天數後才允許設定安全屋",
    UI_ServerOption_SafeHouseRemovalTime_tooltip = "玩家若經過此真實世界小時數沒有造訪安全屋, 將會被從安全屋移除",
    UI_ServerOption_SafehouseAllowNonResidential_tooltip = "管理玩家是否可以將非民用住宅的建築設為安全屋. ",
    UI_ServerOption_UPnP_tooltip = "嘗試設定一個 UPnP 網路接口來自動設定通訊埠轉發規則. 若失敗, 伺服器則會使用預設連接埠",
    UI_ServerOption_VoiceEnable_tooltip = "若選取將啟用 VOIP",
    UI_ServerOption_VoiceMinDistance_tooltip = "能聽見 VOIP 聲音的最短網格距離. 預設為 10",
    UI_ServerOption_VoiceMaxDistance_tooltip = "能聽見 VOIP 聲音的最遠網格距離. 預設為 300",
    UI_ServerOption_Voice3D_tooltip = "切換 VOIP 方位性音效",
    UI_ServerOption_server_browser_announced_ip_tooltip = "設置伺服器廣播的 IP. 用於具有多個 IP 位址的網路設置, 像是伺服器農場",
    UI_ServerOption_FastForwardMultiplier_tooltip = "管理玩家睡覺時時間進行的速度. 指定數值為時間速度的倍數. ",
    UI_ServerOption_DisableSafehouseWhenPlayerConnected_tooltip = "當安全屋成員連線時, 安全屋將表現得像一般房屋 (離線時則安全)",
    UI_ServerOption_Faction_tooltip = "為 true 時允許玩家創立陣營",
    UI_ServerOption_FactionDaySurvivedToCreate_tooltip = "你必須生存此指定遊戲內天數後才能創立陣營",
    UI_ServerOption_FactionPlayersRequiredForTag_tooltip = "陣營需要多少成員, 擁有者才能建立特殊標籤",
    UI_ServerOption_ClientCommandFilter_tooltip = "使用分號區隔項目的清單, 將不會被寫入伺服器紀錄 cmd.txt. 舉例來說: \n-vehicle. 輸入 * 代表不會寫入任何車輛指令. 輸入: \n+vehicle.installPart 代表將會寫入該特定指令. ",
    UI_ServerOption_ClientActionLogs_tooltip = "會被記錄至 ClientActionLogs.txt 伺服器紀錄的動作, 用分號分隔. ",
    UI_ServerOption_PerkLogs_tooltip = "在 PerkLog.txt 伺服器記錄內追蹤玩家特長等級的變化",
    UI_ServerOption_DisableRadioStaff_tooltip = "停用來自擁有存取等級的玩家的無線電通訊",
    UI_ServerOption_DisableRadioAdmin_tooltip = "停用來自擁有 'admin' 存取等級玩家的無線電通訊",
    UI_ServerOption_DisableRadioGM_tooltip = "停用來自擁有 'gm' 存取等級玩家的無線電通訊",
    UI_ServerOption_DisableRadioOverseer_tooltip = "停用來自擁有 'overseer' 存取等級玩家的無線電通訊",
    UI_ServerOption_DisableRadioModerator_tooltip = "停用來自擁有 'moderator' 存取等級玩家的無線電通訊",
    UI_ServerOption_DisableRadioInvisible_tooltip = "停用來自隱形玩家的無線電通訊",
    UI_ServerOption_BloodSplatLifespanDays = "管理血跡消失前可見的天數",
    UI_ServerOption_BloodSplatLifespanDays_tooltip = "移除舊血跡前所需經過天數. <br>移除動作將於地圖區塊被載入時執行. <br>若為零則代表血跡永遠不會消失",
    UI_ServerOption_AllowNonAsciiUsername = "允許非 ASCII 使用者名稱",
    UI_ServerOption_AllowNonAsciiUsername_tooltip = "允許使用者名稱內包含非 ASCII (西里爾字母等...) 字元",
    UI_ServerOption_ZombieUpdateRadius_tooltip = "傳送殭屍批量更新的範圍, 設為 0.0 使用舊版設定. ",
    UI_optionscreen_voiceMode = "VOIP 模式",
    UI_optionscreen_voiceEnable = "啟用 VOIP",
    UI_optionscreen_voiceRecordDevice = "錄音裝置",
    UI_optionscreen_voiceVADMode = "語音偵測模式",
    UI_optionscreen_voiceAGCMode = "自動增益控制模式",
    UI_optionscreen_binding_Voice = "語音",
    UI_optionscreen_binding_Enable voice transmit = "按鍵發話鍵",
    UI_PPT = "按鍵發話",
    UI_VAD = "偵測到語音活動",
    UI_Mute = "只允許聆聽",
    UI_VADMode1_Quality = "品質",
    UI_VADMode2_LowBitrate = "低位元率",
    UI_VADMode3_Aggressive = "靈敏",
    UI_VADMode4_VeryAggressive = "非常靈敏",
    UI_AGCMode1_AdaptiveAnalog = "適應式類比",
    UI_AGCMode2_AdaptiveDigital = "適應式數位",
    UI_AGCMode3_FixedDigital = "固定數位",
    UI_optionscreen_voiceVolumeMic = "麥克風增強",
    UI_optionscreen_voiceVolumeMic_tt = "麥克風增強. ",
    UI_optionscreen_voiceVolumePlayers = "接收語音音量",
    UI_optionscreen_voiceVolumePlayers_tt = "管理其他玩家麥克風的最大音量. ",
    UI_optionscreen_voiceVolumeMicIndicator = "來自麥克風的訊號",
    UI_optionscreen_voiceVolumeMicIndicator_tt = "來自麥克風的訊號. ",
    UI_ServerOption_DoLuaChecksum_tooltip = "踢出與伺服器檔案不符的客戶端. ",
    UI_ServerOption_AllowDestructionBySledgehammer_tooltip = "允許玩家使用大鎚破壞世界物件",
    UI_ServerOption_SledgehammerOnlyInSafehouse_tooltip = "只允許玩家摧毀他們安全屋內的世界物件 (需要 AllowDestructionBySledgehammer 為 true) . ",
    UI_ServerOption_HoursForCorpseRemoval_tooltip = "移除存在時間超過此指定遊戲內小時數的屍體",
    UI_ServerOption_MinutesPerPage_tooltip = "閱讀一頁書籍所需的遊戲內分鐘數",
    UI_ServerOption_SaveWorldEveryMinutes_tooltip = "已載入的地圖部分將於此真實世界分鐘數經過後儲存. (地圖通常於客戶端離開已載入區域後儲存) ",
    UI_ServerOption_RemovePlayerCorpsesOnCorpseRemoval_tooltip = "若啟用, 當 HoursForCorpseRemoval 觸發時, 也會移除地面上的玩家屍體. ",
    UI_ServerOption_TrashDeleteAll_tooltip = "若為 true, 允許玩家使用垃圾桶的刪除全部按鈕. ",
    UI_ServerOption_PVPMeleeWhileHitReaction_tooltip = "若為 true, 玩家再被另一名玩家擊中後仍可再次攻擊. ",
    UI_ServerOption_MouseOverToSeeDisplayName_tooltip = "若為 true, 必須將游標移動到玩家上才能看見他們的顯示名稱. ",
    UI_ServerOption_HidePlayersBehindYou_tooltip = "若為 true, 自動隱藏你不能看見的玩家 (像殭屍一樣) . ",
    UI_ServerOption_PVPMeleeDamageModifier_tooltip = "PVP 近戰傷害倍率. ",
    UI_ServerOption_PVPFirearmDamageModifier_tooltip = "PVP 遠程攻擊的傷害倍率. ",
    UI_ServerOption_CarEngineAttractionModifier_tooltip = "調整車輛吸引殭屍的距離. (較低的數值可以幫助緩解延遲. ) ",
    UI_Alarm = "鬧鐘",
    UI_On = "開",
    UI_Off = "關",
    UI_trait_Cook2Desc = "熟悉烹飪",
    UI_InventoryInfo = " <CENTRE> <SIZE:medium> 這是物品欄面板.  <LINE> <LINE> <LEFT> <SIZE:small> 右鍵點擊物品來顯示它們的用途 - 不論是食用, 飲用, 裝備或是用於製作配方.  <LINE> <LINE> 你也能在這找到你攜帶的包包與容器, 使用這些東西能降低你的負重. 點擊它們來看看裡面有什麼, 想要的話就拖放裡面的物品.  <LINE> <LINE> 點擊小箭頭來展開攜帶的物品清單.  <LINE>  <LINE> <IMAGE:media/ui/icon.png> 這個圖示代表物品已被裝備. ",
    UI_LootInfo = " <CENTRE> <SIZE:medium> 這是拾取面板.  <LINE> <LINE> <SIZE:small> <LEFT> 拾取面板顯示所有身旁的容器, 點擊它們將會顯示內容物.  <LINE> <LINE> 擺放在附近的物品也會被顯示.  <LINE> <LINE> 點擊拾取全部將把一個容器內的所有物品都移入你的物品欄內. 你也可以拖動並放開物品堆疊. ",
    UI_HealthPanel = " <CENTRE> <SIZE:medium> 這是健康面板.  <LINE> <LINE> <SIZE:small> <LEFT> 這個畫面顯示創傷與你身體的整體狀況.  <LINE> <LINE> 要處理創傷的話: 確保你身上有相關的物品 (例如繃帶) 並右鍵點擊傷口來處理. (繃帶物品本身也能被選擇使用. )  <LINE> <LINE> <CENTRE> <SIZE:medium> 常見創傷 <LINE> <LINE> <SIZE:small> 抓傷 / 燒傷: 包紮繃帶並等待. 傷口感染可以透過酒精或其它消毒物避免.  <LINE> <LINE> 深傷: 使用縫合針縫合, 利用縫合針持針器達到最佳效果. 再用繃帶包紮.  <LINE> <LINE> 玻璃碎片: 使用鑷子或持針器移除碎片. 再用繃帶包紮.  <LINE> <LINE> 出血: 用繃帶包紮. 定時更換繃帶來避免變髒, 變髒的話可能會造成傷口感染.  <LINE> <LINE> 骨折: 使用碎布和木頭 (例如木枝) 製作夾板. 使用夾板, 再等待長時間癒合.  <LINE> <LINE> 傷口感染: 使用消毒水或酒精消毒繃帶, 再用已消毒的繃帶包紮. 吃抗生素抵抗感染.  <LINE> <LINE> 體內子彈: 使用鑷子或縫合針持針器移除子彈, 再縫合傷口並包紮. 記得要用酒精或消毒水消毒包紮物.  <LINE> <LINE> 咬傷: 包紮並祈禱吧. ",
    UI_ClothingInsPanel = " <CENTRE> <SIZE:medium> 這是服裝隔熱面板.  <LINE> <LINE> <SIZE:small> <LEFT> 這個畫面顯示你的身體各部位衣物的隔熱效果.  <LINE> <LINE> 當身處於寒冷環境時, 良好的隔熱是必要的.  <LINE> <LINE> 但在炎熱的夏天中最好穿涼一點. ",
    UI_SkillPanel = " <CENTRE> <SIZE:medium> 這是技能面板.  <LINE> <LINE> <SIZE:small> <LEFT> 所有你能夠學會的技能都顯示在這.  <LINE> <LINE> 學習速度取決於你所選的專業和特質. 可以透過閱讀技能書來提升學習速度 - 技能書能夠為特定技能提供經驗值倍率.  <LINE> <LINE> 經驗值將從你生存過程中重複的動作裡被動獲得, 並能夠提升你各種動作的品質.  <LINE> <LINE> 得到技能經驗值同時也獎勵你全域經驗值. 當你已經精通前一個等級時, 全域經驗值可以用來解鎖下一個等級. ",
    UI_CraftingUI = " <CENTRE> <SIZE:medium> 這是製作面板.  <LINE> <LINE> <SIZE:small> <LEFT> 你可用的所有配方都會根據各個技能顯示在這.  <LINE> <LINE> 物品會透過物品欄內可用的素材製作, 也會自動從你腳下或身旁的容器內尋找素材.  <LINE> <LINE> 許多配方, 尤其是烹飪, 需要多個物品. 舉例來說, 要做三明治的話需要麵包片跟加入各種可行的食物.  <LINE> <LINE> 較複雜的製作配方通常會鎖定於特定職業. 但是, 若你的技能等級夠高的話也能透過技能雜誌學習.  <LINE> <LINE> 你可以透過名稱篩選或加入個人最愛清單來快速找到製作配方. ",
    UI_ProtectionPanel = "",
    UI_CharacterCreation = " <CENTRE> <SIZE:medium> 這是角色建立畫面.  <LINE> <LINE> <SIZE:small> <LEFT> 一個倖存者需要有平衡的正向與負面特質. 因為有用的綠色特質而減去的點數須由負面的紅色特質加回去. 雙擊一個特質來將其加入你的角色.  <LINE> <LINE> 在職業上消耗點數能提供技能加成也可以解鎖適當的製作配方. 無職業的角色則有更多點數能花在特質上.  <LINE> <LINE> 畫面底部可以儲存和讀取角色設定檔. ",
    UI_InfoBtn = "資訊",
    UI_profdesc_lumberjack = "穿梭森林與林地時速度稍快. ",
    UI_profdesc_parkranger = "穿梭森林與林地時速度加快許多. ",
    UI_trait_Smoker = "老菸槍",
    UI_trait_SmokerDesc = "抽菸後壓力降低並改善負面情緒. 若沒抽菸則會越來越不開心. ",
    UI_Scoreboard_Stats = "數據",
    UI_mainscreen_adminpanel = "管理員介面",
    UI_optionscreen_multiplayer = "多人遊戲",
    UI_optionscreen_showUsername = "顯示你的使用者名稱",
    UI_optionscreen_showUsernameTooltip = "你的使用者名稱總是會對其他人顯示, 但可以不顯示在你自己的畫面上. ",
    UI_optionscreen_personalTextColor = "個人文字顏色",
    UI_ServerStatus_CreateBackup = "建立備份中",
    UI_ServerStatus_Init = "初始化伺服器系統",
    UI_ServerStatus_Terminated = "已終結",
    UI_ServerStatus_Started = "伺服器已開始",
    UI_ServerStatus_Initialising = "初始化中",
    UI_ServerStatus_LoadingWorld = "載入世界",
    UI_ServerStatus_Launching = "啟動中...",
    UI_optionscreen_replaceKey = "要取代嗎? ",
    UI_Radio_IncreaseStepSize = "按住 Shift 鍵來增加調整大小. ",
    UI_ServerOptionDesc_AddUser = "使用此指令新增使用者至伺服器白名單. 使用: /adduser 使用者名稱 密碼",
    UI_ServerOptionDesc_Save = "儲存目前世界",
    UI_ServerOptionDesc_Quit = "儲存並退出伺服器",
    UI_ServerOptionDesc_Alarm = "於管理員當前所在位置觸發房屋警報. (必須在房間內) ",
    UI_ServerOptionDesc_Chopper = "在隨機玩家上產生直升機事件",
    UI_ServerOptionDesc_Gunshot = "在隨機玩家上產生槍聲",
    UI_ServerOptionDesc_StartRain = "在伺服器上開始下雨. 使用 /startrain 強度, 強度選填 1 至 100",
    UI_ServerOptionDesc_StopRain = "停止伺服器下雨",
    UI_ServerOptionDesc_StartStorm = "在伺服器上開始暴風. 使用 /startstorm 長度, 選填長度為遊戲內小時數",
    UI_ServerOptionDesc_StopWeather = "停止伺服器天氣",
    UI_ServerOptionDesc_Thunder = "使用 /thunder 使用者名稱, 使用者名稱選填, 除非在主機視窗使用",
    UI_ServerOptionDesc_Lightning = "使用 /lightning 使用者名稱, 使用者名稱為選填, 除非在伺服器主機視窗使用",
    UI_ServerOptionDesc_ReloadOptions = "重新載入伺服器選項 (ServerOptions.ini) 並傳送給客戶端",
    UI_ServerOptionDesc_BanUser = "封鎖使用者. 增加 -ip 來封鎖 IP. 增加 -r 原因 來註明封鎖原因. 使用: /banuser 使用者名稱 -ip -r 原因. 範例: /banuser rj -ip -r 重生點殺人",
    UI_ServerOptionDesc_UnBanUser = "解除封鎖玩家. 使用: /unbanuser 使用者名稱",
    UI_ServerOptionDesc_Kick = "踢出一名使用者. 增加 -r 原因 來註明踢出原因. 使用: /kickuser 使用者名稱 -r 原因",
    UI_ServerOptionDesc_AddAllWhitelist = "新增所有目前使用密碼連線的使用者至白名單, 使他們的帳號受保護. ",
    UI_ServerOptionDesc_AddWhitelist = "新增已使用密碼連線的使用者至白名單, 使他們的帳號受保護. 使用: /addusertowhitelist 使用者名稱",
    UI_ServerOptionDesc_RemoveWhitelist = "將使用者從白名單移除. 使用: /removeuserfromwhitelist 使用者名稱",
    UI_ServerOptionDesc_ShowOptions = "列出目前的伺服器選項與數值. ",
    UI_ServerOptionDesc_ChangeOptions = "變更一個伺服器選項. 使用: /changeoption 選項名稱 新數值",
    UI_ServerOptionDesc_GodMod = "使玩家無敵. 若無指定使用者名稱, 則使你無敵. 使用: /godmode 使用者名稱 -數值, 範例: /godmode rj -true (可為 -false) ",
    UI_ServerOptionDesc_Invisible = "使殭屍無視一名玩家. 若無指定使用者名稱, 你則會被殭屍無視. 使用: /invisible 使用者名稱 -數值, 範例: /invisible rj -true (可為 -false) ",
    UI_ServerOptionDesc_AddItem = "給予玩家一件物品. 若沒有指定使用者名稱, 則將物品給你. 數量可選填. 使用: /additem 使用者名稱 模板.物品 數量. 範例: /additem rj Base.Axe 5",
    UI_ServerOptionDesc_AddVehicle = "產生車輛. 使用: /addvehicle 腳本 使用者或 x,y,z. 範例: /addvehicle Base.VanAmbulance rj",
    UI_ServerOptionDesc_CreateHorde = "在玩家附近產生屍群. 使用: /createhorde 數量 使用者名稱. 範例: /createhorde 150 rj 使用者名稱選填, 除非於伺服器指令視窗使用. 若沒有指定使用者名稱, 則在你附近產生屍群. ",
    UI_ServerOptionDesc_Players = "列出所有已連線玩家",
    UI_ServerOptionDesc_ServerMsg = "對所有已連線玩家廣播訊息. 使用: /servermsg 我的訊息",
    UI_ServerOptionDesc_AddXp = "給予玩家經驗值. 使用: /addxp 玩家名稱 技能名稱",
    UI_ServerOptionDesc_Teleport = "傳送至玩家. 傳送後請等待地圖出現. 使用: /teleport 玩家名稱 或 /teleport 玩家1 玩家2. 範例: /teleport rj 或 /teleport rj toUser",
    UI_ServerOptionDesc_SendPulse = "切換傳送伺服器效能資訊至此客戶端. 使用: /sendpulse",
    UI_ServerOptionDesc_NoClip = "使玩家可穿越牆壁和建築. 若無指定數值將會切換開關. 使用: /noclip 使用者名稱 -數值. 範例: /noclip rj -true (可為 -false) ",
    UI_ServerOptionDesc_BanSteamId = "封鎖 SteamID. 使用: /banid SteamID",
    UI_ServerOptionDesc_UnBanSteamId = "解除封鎖 SteamID. 使用: /unbanid SteamID",
    UI_ServerOptionDesc_ReloadLua = "在伺服器上重新載入一個 Lua 腳本. 使用: /reloadlua 檔案名稱",
    UI_ServerOptionDesc_Connections = "顯示所有連線的資訊",
    UI_ServerOptionDesc_TeleportTo = "傳送至座標. 使用: /teleportto x,y,z. 範例: /teleportto 10000,11000,0",
    UI_ServerOptionDesc_SetAccessLevel = "設定玩家的存取等級. 目前等級: Admin, Moderator, Overseer, GM, Observer. 使用: /setaccesslevel 使用者名稱 存取等級. 範例: /setaccesslevel rj moderator",
    UI_ServerOptionDesc_ChangePwd = "更改你的密碼. 使用: /changepwd 舊密碼 新密碼",
    UI_ServerOptionDesc_Roll = "如果你有骰子, 你可以骰出一個隨機數字 - 最高 100. 使用: /roll 6",
    UI_ServerOptionDesc_Card = "如果你有一疊卡, 你可以隨機抽出一張卡. 使用: /card",
    UI_ServerOptionDesc_VoiceBan = "封鎖使用者 username 的語音. 使用: /voiceban 使用者名稱 -數值. 範例: /voiceban rj -true (可為 -false) ",
    UI_ServerOptionDesc_Help = "幫助",
    UI_ServerOptionDesc_SafeHouse = "解放你擁有的安全屋. 使用: /releasesafehouse",
    UI_ServerOptionDesc_Replay = "錄製並播放移動中玩家的重播. 使用: /replay 玩家名稱 -record|-play|-stop 檔案名稱. 範例: /replay user1 -record stadion.bin",
    UI_ServerOptionDesc_SetLogLevel = "設定記錄等級. 使用 /log %1 %2",
    UI_ServerOptionDesc_SetStatisticsPeriod = "設定並清除伺服器數據. 使用 /stats none|file|console|all. 範例: /stats file 10",
    UI_ServerOptions_SpawnRegionFile1 = "-- 此檔案於伺服器第一次開啟時自動產生. ",
    UI_ServerOptions_SpawnRegionFile2 = "-- 連接至伺服器的客戶端可選擇下列其中一個出生地區. ",
    UI_ServerOptions_SpawnRegionFile3 = "-- 管理員可以自由添加出生區域. ",
    UI_ServerOptions_SpawnRegionFile4 = "-- 設定一個將玩家出生在西點鎮 Twiggy's Bar 的自訂出生點",
    UI_ServerOptions_SpawnRegionFile5 = "取消註解下行來增加自訂出生點至伺服器. ",
    UI_ServerOptionDesc_Disconnect = "依照連線號碼踢出客戶端. 可以透過 /connections 查看連線號碼. 使用: /disconnect 號碼. 範例: /disconnect 2",
    UI_userpanel_factionpanel = "陣營",
    UI_mainscreen_userpanel = "使用者介面",
    UI_PPT_Key = "發話鍵: %1",
    UI_optionscreen_objHighlightColor = "突顯容器的顏色",
    UI_optionscreen_do_container_outline = "在突顯的容器上顯示突顯輪廓",
    UI_optionscreen_goodHighlightColor = "'正面' 突顯顏色",
    UI_optionscreen_badHighlightColor = "'負面' 突顯眼色",
    UI_userpanel_tickets = "投訴",
    UI_Scoreboard_TeleportToYou = "傳送至你",
    UI_TradingUIHelp = " <CENTRE> <SIZE:medium> 使用此介面與其他人交易.  <LINE> <LINE> <SIZE:small> <LEFT> 你需要從你的物品欄內拖放物品至 \你的交易欄\ 清單內來加入交易物品, 背包內或是地上的物品無法被加入.  <LINE> <LINE> 當你準備好提出交易時, 你必須勾選鎖定交易 <LINE> 當雙方都已勾選此格時, 你們其中一方可以按下完成交易按鈕來交易所有物品.  <LINE> <LINE> 如果其中一方已鎖定交易, 但另一方更改交易物品時, 交易將會被解鎖. ",
    UI_UnZoom = "縮小",
    UI_Zoom = "縮放",
    UI_Details = "詳細",
    UI_NewsVersion = "版本",
    UI_WorldSelecter_title = "世界選擇",
    UI_btn_experimentalVehicles = "實驗性車輛",
    UI_MapConflict = "%1 與 %2 在地圖格 %3 發生重疊衝突",
    UI_mods_ModsOrder = "地圖模組優先順序",
    UI_mods_ConflictDetected = "你所選的自訂地圖有重疊. 要決定哪個地圖優先覆蓋的話, 按此按鈕. ",
    UI_MapModsConflict = "回到模組選單來解決自訂地圖間的重疊衝突. ",
    UI_ModsConflictsInfo = "透過設定地圖的優先順序來解決地圖重疊衝突.  <LINE> <LINE> 順序高的地圖不會被順序低的地圖覆蓋.  <LINE> <LINE> 清單內靠近上方代表順序高, 靠近底端則代表順序低. 如果兩個地圖在遊戲世界內重疊, 順序較高的地圖將會被使用. ",
    UI_ModsConflicts_ButtonMoveUp_tooltip = "提高選擇的地圖優先順序. ",
    UI_ModsConflicts_ButtonMoveDown_tooltip = "降低選擇的地圖優先順序. ",
    UI_optionscreen_gamepad_sensitivity = "靈敏度",
    UI_optionscreen_gamepad_sensitivity_tt = "控制器靈敏度",
    UI_optionscreen_select_gamepad = "選擇遊戲控制器",
    UI_ControllerTest_AY4exit = "按 A 或 Y 按鈕離開",
    UI_Close = "關閉",
    UI_WorldSelect_title = "選擇世界",
    UI_WorldSelect_WorldN = "世界 %1",
    UI_trait_Mechanics2Desc = "熟悉肯塔基路上各式車種的保養維修技術. ",
    UI_Vehicle_HeaterNeedKey = "發動車輛或將插入鑰匙來開啟暖氣. ",
    UI_Vehicle_WindowOpen = "打開車窗將會影響暖氣效果. ",
    UI_optionscreen_binding_VehicleHorn = "車輛喇叭",
    UI_optionscreen_game = "遊戲",
    UI_optionscreen_enableVehicle = "啟用車輛",
    UI_optionscreen_vehicles = "車輛",
    UI_command_arg_parse_failed = "無法運行指令 %1 的參數",
    UI_has_no_right_to_execute_command = "玩家 %1 沒有權限執行 %2 指令",
    UI_worldscreen_SavefileVehicle = "因為加入車輛所需的大量變更, 較早版本的存檔已不再相容.  <LINE> <LINE> 要繼續此遊戲的話: 使用 Steam 的 betas 功能下載未加入車輛的 Build 38.30 遊玩.  <LINE> <LINE> 存檔世界版本: %1 目前世界版本: %2",
    UI_worldscreen_SavefileAnimation = "因為加入動畫所需的大量變更, 較早版本的存檔已經不再相容.  <LINE> <LINE> 存檔世界版本: %1 <LINE> 目前世界版本: %2",
    UI_worldscreen_SaveCannotBeLoaded = "無法載入存檔. <LINE> ",
    UI_NewGame_SurvivalMore = " - 推薦的 Zomboid 體驗",
    UI_NewGame_OneWeekLater = "一週後",
    UI_NewGame_OneWeekLaterMore = " - 適合休閒玩家遊玩",
    UI_NewGame_SixMonthsMore = " - 適用老手遊玩",
    -- Chat system
    UI_chat_main_tab_title_id = "一般",
    UI_chat_faction_tab_title_id = "陣營",
    UI_chat_safehouse_tab_title_id = "安全屋",
    UI_chat_radio_tab_title_id = "無線電",
    UI_chat_admin_tab_title_id = "管理員聊天",
    UI_chat_general_chat_title_id = "一般頻道",
    UI_chat_faction_chat_title_id = "陣營",
    UI_chat_safehouse_chat_title_id = "安全屋",
    UI_chat_radio_chat_title_id = "無線電",
    UI_chat_admin_chat_title_id = "管理員聊天",
    UI_chat_local_chat_title_id = "本地",
    UI_chat_server_chat_title_id = "伺服器",
    UI_chat_private_chat_title_id = "私人",
    UI_chat_wrong_tab = "聊天室指令 %3 不能於 %1 視窗使用. 請改用 %2 視窗. ",
    UI_chat_chat_disabled_msg = "聊天 %1 已停用. <LINE> 可用聊天: <LINE>",
    UI_chat_general_chat_disabled = "一般聊天已被伺服器停用. 聯絡管理員了解資訊",
    UI_chat_whisper_message_to_yourself_error = "你無法向自己傳送訊息",
    UI_chat_whisper_player_not_found_error = "找不到玩家 %1",
    UI_chat_context_enable_timestamp = "啟用時間戳",
    UI_chat_context_disable_timestamp = "停用時間戳",
    UI_chat_context_enable_tags = "啟用標籤",
    UI_chat_context_disable_tags = "停用標籤",
    UI_chat_context_font_submenu_name = "字體大小",
    UI_chat_context_font_small = "小",
    UI_chat_context_font_medium = "中",
    UI_chat_context_font_large = "大",
    UI_chat_context_opaque_min = "最小不透明度",
    UI_chat_context_opaque_max = "最大不透明度",
    UI_chat_context_opaque_fade_time_submenu_name = "淡去時間",
    UI_chat_context_opaque_on_focus = "專注時不透明",
    UI_chat_context_disable = "停用",
    UI_chat_context_enable = "啟用",
    UI_servers_needPwd = "請輸入一個密碼來保護你的帳號. ",
    UI_servers_notvalid_username = "使用者名稱必須至少為 3 個字元長, 最多 20 字元且不包含以下: ; . ' ? \ @ $",
    UI_ClothingType_TankTop = "背心",
    UI_ClothingType_Shirt = "襯衫",
    UI_ClothingType_Tshirt = "圓領衫",
    UI_ClothingType_Sweater = "毛衣",
    UI_ClothingType_Pants = "褲子",
    UI_ClothingType_Skirt = "裙子",
    UI_ClothingType_Socks = "襪子",
    UI_ClothingType_Shoes = "鞋子",
    UI_ClothingType_Eyes = "眼鏡",
    UI_ClothingType_Hat = "帽子",
    UI_ClothingType_TorsoExtra = "額外",
    UI_ClothingType_Hands = "手套",
    UI_ClothingType_Jacket = "外套",
    UI_ClothingType_FullSuit = "工作服",
    UI_ClothingType_Glasses = "眼鏡",
    UI_ClothingType_Vest = "背心",
    UI_ClothingType_T-shirt = "圓領衫",
    UI_ClothingType_Legs1 = "腿部",
    UI_ClothingType_Legs5 = "腿部",
    UI_ClothingType_Dress = "洋裝",
    UI_ClothingType_BodyCostume = "裝扮",
    UI_ClothingType_SweaterHat = "毛帽",
    UI_ClothingType_Bandage = "繃帶",
    UI_ClothingType_Wound = "傷口",
    UI_ClothingType_BeltExtra = "腰帶額外",
    UI_ClothingType_Belt = "腰帶",
    UI_ClothingType_BellyButton = "肚臍",
    UI_ClothingType_MakeUp_FullFace = "全臉妝",
    UI_ClothingType_MakeUp_Eyes = "眼妝",
    UI_ClothingType_MakeUp_EyesShadow = "眼影",
    UI_ClothingType_MakeUp_Lips = "唇膏",
    UI_ClothingType_Mask = "面具",
    UI_ClothingType_MaskEyes = "眼罩",
    UI_ClothingType_MaskFull = "全面罩",
    UI_ClothingType_Underwear = "內衣褲",
    UI_ClothingType_UnderwearBottom = "下身內衣",
    UI_ClothingType_UnderwearTop = "上身內衣",
    UI_ClothingType_UnderwearExtra1 = "內衣褲額外 1",
    UI_ClothingType_UnderwearExtra2 = "內衣褲額外 2",
    UI_ClothingType_FullHat = "頭部",
    UI_ClothingType_Ears = "耳部",
    UI_ClothingType_EarTop = "上耳部",
    UI_ClothingType_Nose = "鼻部",
    UI_ClothingType_Torso1 = "軀幹 1",
    UI_ClothingType_Torso1Legs1 = "軀幹與腿",
    UI_ClothingType_ShortSleeveShirt = "短袖衫",
    UI_ClothingType_LeftWrist = "左手腕",
    UI_ClothingType_RightWrist = "右手腕",
    UI_ClothingType_Neck = "頸部",
    UI_ClothingType_Necklace = "項鍊",
    UI_ClothingType_Necklace_Long = "長項鍊",
    UI_ClothingType_Left_MiddleFinger = "左中指",
    UI_ClothingType_Right_MiddleFinger = "右中指",
    UI_ClothingType_Left_RingFinger = "左無名指",
    UI_ClothingType_Right_RingFinger = "右無名指",
    UI_ClothingType_Hands = "手部",
    UI_ClothingType_HandsLeft = "左手",
    UI_ClothingType_HandsRight = "右手",
    UI_ClothingType_Legs1 = "腿部 1",
    UI_ClothingType_JacketHat = "外套帽子",
    UI_ClothingType_FullSuitHead = "套裝頭部",
    UI_ClothingType_FullTop = "全上身",
    UI_ClothingType_BathRobe = "浴袍",
    UI_ClothingType_FannyPackFront = "前腰包",
    UI_ClothingType_FannyPackBack = "後腰包",
    UI_ClothingType_AmmoStrap = "彈藥帶",
    UI_ClothingType_Tail = "尾部",
    UI_ClothingType_Back = "背部",
    UI_ClothingType_LeftEye = "左眼",
    UI_ClothingType_RightEye = "右眼",
    UI_ClothingType_Scarf = "圍巾",
    UI_ClothingType_ZedDmg = "殭屍傷害",
    UI_ClothingTextureType = "%1 類",
    UI_optionscreen_DblTapRunToSprint = "雙擊 %1 來衝刺",
    UI_optionscreen_DblTapRunToSprintTooltip = "若勾選, 雙擊 %1 會開始衝刺. \n 按住 %2 來繼續衝刺. ",
    UI_Loading_InitPublicServers = "初始化公開伺服器",
    UI_Loading_OnGameBoot = "正在開始遊戲",
    UI_optionscreen_accessibility = "輔助功能",
    UI_NewGame_PlayStyle = "遊玩風格",
    UI_NewGame_Apocalypse = "末日",
    UI_NewGame_Apocalypse_desc = "專注於潛行. 人命很短. 盡量避免戰鬥. ",
    UI_NewGame_Survivor = "倖存者",
    UI_NewGame_Survivor_desc = "強烈戰鬥, 生存時間長. 基於 PZ 先前生存模式所打造的挑戰性遊玩風格. ",
    UI_NewGame_Builder = "建築師",
    UI_NewGame_Builder_desc = "專注於建築, 探索和農耕. 較輕鬆的體驗. ",
    UI_NewGame_Sandbox_desc2 = "客製化你自己的難度以及遊玩方式. ",
    UI_News_Anim3 = "<H1> 歡迎來到 41 版! <BR> <TEXT> <IMAGECENTRE:media/ui/spiffolockdown.png> <LINE><LINE> "..
                    "<CENTRE> <SIZE:large> 為了確保遊玩多人遊戲時有最佳的體驗, 我們強烈推薦在白名單伺服器上遊玩, 或者和你的朋友進行合作遊戲. <LINE><LINE> "..                                                                                                                     
                    "<CENTRE> <SIZE:large> 我們仍在修正和潤飾遊戲, 還請包容理解. <LINE><LINE> ",
    UI_News_Anim = "<H1> 歡迎來到 41 版公開測試! <BR> <TEXT> <IMAGECENTRE:media/ui/spiffoCarpenter.png> <LINE><LINE> "..
                    "<CENTRE> <SIZE:large> 這是 PZ 有史以來最大程式更新的測試版. <LINE><LINE> "..
                    "<CENTRE> 將會有種種 bug 和平衡問題. 而優化也還在進行中. <LINE><LINE> "..
                    "<CENTRE> 特定的功能也已被暫時停用. <LINE><LINE> "..
                    "<CENTRE> 如果遇到問題的話: 別生氣, 參與問題解決吧. 到論壇上讓我們知道問題在哪. ",
    UI_TermsOfService_Title = "服務條款與隱私權通知",
    UI_TermsOfService_Prompt1 = "倖存者們好! 在感染開始發揮作用前... <BR> 若選擇接受, 你將表示同意我們的使用條款, 以及表示明白我們的隱私權政策.",
    UI_TermsOfService_Prompt2 = "[按下此按鈕將於你的網頁瀏覽器顯示頁面.]",
    UI_TermsOfService_Button1 = "檢視服務條款",
    UI_TermsOfService_Button2 = "檢視隱私權政策",
    UI_TermsOfService_ButtonAccept = "接受",
    UI_TermsOfService_ButtonQuit = "退出",
    UI_TermsOfService_MainMenu = "法務",
    UI_optionscreen_binding_Hotbar 1 = "快捷列 1",
    UI_optionscreen_binding_Hotbar 2 = "快捷列 2",
    UI_optionscreen_binding_Hotbar 3 = "快捷列 3",
    UI_optionscreen_binding_Hotbar 4 = "快捷列 4",
    UI_optionscreen_binding_Hotbar 5 = "快捷列 5",
    UI_multiplayer_Disabled = "多人模式目前還未開放. ",
    UI_optionscreen_Uncapped = "無限制",
    UI_optionscreen_render_rain_indoors = "在室內時渲染雨",
    UI_optionscreen_binding_Emote = "表情輪 (長按) ",
    UI_optionscreen_render_precipitation = "渲染雨和雪",
    UI_optionscreen_render_precipAlways = "總是",
    UI_optionscreen_render_precipOutdoors = "僅限戶外",
    UI_optionscreen_render_precipNever = "絕不",
    UI_OnConnectFailed_DebugNotAllowed = "非管理員不允許使用 Debug 連線. ",
    UI_foraging_WildFood = "野生",
    UI_foraging_UnknownItem = "未知物品",
    UI_optionscreen_binding_Search Mode = "搜索模式",
    UI_optionscreen_binding_Toggle Search Mode = "切換搜索模式",
    UI_optionscreen_Search_Mode_Overlay_Effect_Label = "搜索模式覆蓋效果",
    UI_optionscreen_Search_Mode_Overlay_Effect_Blur = "只模糊",
    UI_optionscreen_Search_Mode_Overlay_Effect_Desaturate = "只降低彩度",
    UI_optionscreen_Search_Mode_Overlay_Effect_Both = "模糊與降低彩度",
    UI_optionscreen_Search_Mode_Overlay_Effect_None = "不使用效果",
    UI_foraging_Warning = "採集更新了! 現在採集用來搜索物品. 點擊介面左側的放大鏡圖示, 使用 End 鍵來開 / 關搜索模式.",
    UI_foraging_DiscardedItem = "已遺棄",
    UI_foraging_DiscardItem = "遺棄",
    UI_investigate_area_window_title = "調查區域",
    UI_investigate_area_window_show = "調查此區域",
    UI_investigate_area_window_hide = "停止調查區域",
    UI_investigate_area_window_toggle_area_tooltip = "切換區域資訊",
    UI_investigate_area_window_toggle_vision_tooltip = "切換視野資訊",
    UI_enable_search_mode = "啟用搜索模式",
    UI_disable_search_mode = "停用搜索模式",
    UI_search_mode_focus = "搜索專注",
    UI_search_mode_no_focus = "無搜索專注",
    UI_search_mode_change_focus = "變更搜索專注",
    UI_BadWordCheck = "%1 這個字, 詞, 或句不能在建立伺服器時使用. 請再試一次. ",
    UI_DisplayOptions_Window = "窗戶",
    UI_DisplayOptions_Cursor = "游標",
    UI_DisplayOptions_UI = "使用者介面",
    UI_DisplayOptions_Textures = "貼圖",
    UI_DisplayOptions_Camera = "鏡頭",
    UI_DisplayOptions_Fonts = "字體",
    UI_DisplayOptions_Clock = "時鐘",
    UI_DisplayOptions_RenderingAndPerformance = "著色與效能",
    UI_DisplayOptions_Language = "語言",
    UI_MaxPlayers_Notification = "32+ 玩家伺服器. 有可能不穩定. ",
    UI_ServerOption_AntiCheatProtectionType1_tooltip = "停用 1 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType2_tooltip = "停用 2 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType3_tooltip = "停用 3 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType4_tooltip = "停用 4 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType5_tooltip = "停用 5 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType6_tooltip = "停用 6 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType7_tooltip = "停用 7 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType8_tooltip = "停用 8 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType9_tooltip = "停用 9 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType10_tooltip = "停用 10 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType11_tooltip = "停用 11 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType12_tooltip = "停用 12 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType13_tooltip = "停用 13 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType14_tooltip = "停用 14 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType15_tooltip = "停用 15 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType16_tooltip = "停用 16 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType17_tooltip = "停用 17 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType18_tooltip = "停用 18 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType19_tooltip = "停用 19 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType20_tooltip = "停用 20 類反作弊保護. ",
    UI_ServerOption_AntiCheatProtectionType2ThresholdMultiplier_tooltip = "反作弊保護的限制數值倍數: 2 類.",
    UI_ServerOption_AntiCheatProtectionType3ThresholdMultiplier_tooltip = "反作弊保護的限制數值倍數: 3 類.",
    UI_ServerOption_AntiCheatProtectionType4ThresholdMultiplier_tooltip = "反作弊保護的限制數值倍數: 4 類.",
    UI_ServerOption_AntiCheatProtectionType9ThresholdMultiplier_tooltip = "反作弊保護的限制數值倍數: 9 類.",
    UI_ServerOption_AntiCheatProtectionType15ThresholdMultiplier_tooltip = "反作弊保護的限制數值倍數: 15 類.",
    UI_ServerOption_AntiCheatProtectionType20ThresholdMultiplier_tooltip = "反作弊保護的限制數值倍數: 20 類.",
    UI_ServerOption_MapRemotePlayerVisibility_tooltip = "控制遊戲內地圖是否顯示其他遠端玩家.\n1=隱藏 2=好友 3=所有人",
    UI_ServerOptionDesc_CheckModsNeedUpdate = "指示是否有模組更新. 答案將寫入記錄檔",
}
