GameSound_PL = {
    GameSound_AddItemInRecipe = "Dodawanie przedmiotu do wytwarzania",
    GameSound_AlarmClockRingingLoop = "Alarm: budzik",
    GameSound_AmbientInsideWind = "Otoczenie: wiatr – w pomieszczeniu",
    GameSound_AmbientInsideWindRain = "Otoczenie: wiatr i deszcz – w pomieszczeniu",
    GameSound_AmbientMusic_BrassAmbient = "Dźwięk tła: Brass",
    GameSound_AmbientMusic_CreepyAmbient = "Dźwięk tła: Creepy",
    GameSound_AmbientMusic_IntenseAmbient = "Dźwięk tła: Intense",
    GameSound_AmbientMusic_PercussiveAmbient = "Dźwięk tła: Percussive",
    GameSound_AmbientMusic_RhythmicAmbient = "Dźwięk tła: Rhythmic",
    GameSound_AmbientMusic_VoiceAmbient = "Dźwięk tła: Voice",
    GameSound_AmbientMusic_ZombieAmbient = "Dźwięk tła: Zombie",
    GameSound_AmbientOutsideBirdsDay = "Otoczenie: ptaki w ciągu dnia – na zewnątrz",
    GameSound_AmbientOutsideCricketsNight = "Otoczenie: świerszcze w nocy – na zewnątrz",
    GameSound_AmbientOutsideWindyDay = "Otoczenie: wietrzny dzień – na zewnątrz",
    GameSound_AmbientOutsideWindyNight = "Otoczenie: wietrzna noc – na zewnątrz",
    GameSound_AmbientRain = "Otoczenie: deszcz",
    GameSound_AnimalInMetalTrap = "Zwierzę w metalowej pułapce",
    GameSound_AnimalInWoodTrap = "Zwierzę w drewnianej pułapce",
    GameSound_AssaultShot = "Wystrzał z karabinka",
    GameSound_BatHit = "Uderzenie kijem bejsbolowym",
    GameSound_BatOnFloor = "Atak leżącego kijem bejsbolowym",
    GameSound_BatSwing = "Zamach kijem bejsbolowym",
    GameSound_BeginRemoveBarricadeMetal = "Rozpoczęcie usuwania metalowej barykady",
    GameSound_BeginRemoveBarricadePlank = "Rozpoczęcie usuwania drewnianej barykady",
    GameSound_BigExplosion = "Duży wybuch",
    GameSound_BirdInTree = "Ptak na drzewie",
    GameSound_BirdInWoodTrap = "Ptak w drewnianej pułapce",
    GameSound_BladeHit = "Uderzenie ostrzem",
    GameSound_BlowTorch = "Palnik gazowy",
    GameSound_BreakBarricadeMetal = "Zepsucie metalowej barykady",
    GameSound_BreakBarricadePlank = "Zepsucie drewnianej barykady",
    GameSound_BreakDoor = "Wyłamanie drzwi",
    GameSound_BreakFishingLine = "Zerwanie żyłki wędkarskiej",
    GameSound_BreakLockOnWindow = "Zepsucie zamka w oknie",
    GameSound_BreakMetalItem = "Zepsucie metalowego przedmiotu",
    GameSound_BreakObject = "Zepsucie obiektu",
    GameSound_BreakWoodItem = "Zepsucie drewnianego przedmiotu",
    GameSound_BulletInRifle = "Załadowanie naboju do karabinu",
    GameSound_BulletOutVarmint = "Wyjęcie naboju z karabinu",
    GameSound_BurnedObjectExploded = "Wybuch podpalonego obiektu",
    GameSound_Bushes = "Krzaki",
    GameSound_ButtonAdvanced = "Zaawansowane",
    GameSound_ButtonReload = "Wczytaj ponownie",
    GameSound_ButtonReload_tt = "Wczytaj ponownie wszystkie pliki sounds.txt.",
    GameSound_CastFishingLine = "Zarzucenie wędki",
    GameSound_CatchFish = "Złapanie ryby",
    GameSound_CatchTrashWithRod = "Złapanie ryby wędką",
    GameSound_Category_AUTO = "AUTO",
    GameSound_Category_Item = "Przedmiot",
    GameSound_Category_Meta = "Meta",
    GameSound_Category_Music = "Muzyka",
    GameSound_Category_Object = "Obiekt",
    GameSound_Category_Player = "Gracz",
    GameSound_Category_Vehicle = "Pojazd",
    GameSound_Category_World = "Świat",
    GameSound_Category_Zombie = "Zombie",
    GameSound_ChatDrawCard = "Wyciągnięcie karty do gry",
    GameSound_ChatRollDice = "Rzut kością do gry",
    GameSound_CheckFighingNet = "Sprawdzanie sieci na ryby",
    GameSound_CheckFishingNet = "Sprawdzanie sieci na ryby",
    GameSound_ChopDoor = "Rąbanie drzwi",
    GameSound_ChopTree = "Ścinanie drzewa",
    GameSound_CloseBag = "Zamykanie plecaka",
    GameSound_CloseDoor = "Zamknięcie drzwi",
    GameSound_CloseWindow = "Zamykanie okna",
    GameSound_ClothesRipping = "Darcie ubrań",
    GameSound_ClothingDryerFinished = "Suszarka bębnowa – koniec pracy",
    GameSound_ClothingDryerRunning = "Suszarka bębnowa – praca ",
    GameSound_ClothingWasherFinished = "Pralka – koniec pracy",
    GameSound_ClothingWasherRunning = "Pralka – praca",
    GameSound_CorpseFlies = "Muchy przy zwłokach",
    GameSound_DoorIsBlocked = "Zablokowane drzwi",
    GameSound_DoorIsLocked = "Zamknięte drzwi",
    GameSound_DrinkingFromBottle = "Picie z butelki",
    GameSound_DrinkingFromTap = "Picie z kranu",
    GameSound_Eating = "Spożywanie żywności",
    GameSound_EngineStarted = "Uruchomienie silnika",
    GameSound_FallingTree = "Upadające drzewo",
    GameSound_FemaleBeingEatenDeath = "Pożeranie kobiety – śmierć",
    GameSound_FemaleEaten1 = "Kobieta pożarta 1",
    GameSound_FemaleEaten2 = "Kobieta pożarta 2",
    GameSound_FemaleEaten3 = "Kobieta pożarta 3",
    GameSound_FemaleEaten4 = "Kobieta pożarta 4",
    GameSound_FemaleEaten5 = "Kobieta pożarta 5",
    GameSound_FemaleEaten6 = "Kobieta pożarta 6",
    GameSound_FemaleHeavyBreath = "Łapanie oddechu – kobieta",
    GameSound_FemaleHeavyBreathPanic = "Łapanie oddechu w panice – kobieta",
    GameSound_FemaleZombieAttack = "Atak zombie kobiety",
    GameSound_FemaleZombieCombined = "Zombie kobiety",
    GameSound_FemaleZombieDeath = "Śmierć zombie kobiety",
    GameSound_FemaleZombieEating = "Jedzenie zombie kobiety",
    GameSound_FemaleZombieHurt = "Zombie kobieta otrzymuje obrażenia",
    GameSound_FemaleZombieIdle = "Bezczynna zombie kobieta",
    GameSound_FemaleZombieReanimate = "Ożywienie zombie-kobiety",
    GameSound_Fire = "Ogień",
    GameSound_Firearm9mmShot = "Wystrzał z pistoletu 9 mm",
    GameSound_FirearmHunterShot = "Wystrzał z karabinu MSR788",
    GameSound_FirearmShotgun = "Wystrzał ze strzelby",
    GameSound_FirearmShotgunSawnoff = "Wystrzał z obrzyna",
    GameSound_FirearmVarmintShot = "Wystrzał z karabinu MSR700",
    GameSound_FirebirdVehicleEngine1 = "Silnik sportowego pojazdu 1",
    GameSound_FirebirdVehicleEngine2 = "Silnik sportowego pojazdu 2",
    GameSound_FirebirdVehicleEngine3 = "Silnik sportowego pojazdu 3",
    GameSound_FirebirdVehicleEngine4 = "Silnik sportowego pojazdu 4",
    GameSound_FixWithTape = "Naprawa taśmą klejącą",
    GameSound_FixingItemFailed = "Nieudana naprawa przedmiotu",
    GameSound_FridgeHum = "Lodówka – praca",
    GameSound_GainExperienceLevel = "Zdobycie poziomu doświadczenia",
    GameSound_GeneratorFailedToStart = "Nieudany rozruch agregatu",
    GameSound_GeneratorLoop = "Agregat – praca",
    GameSound_GeneratorStarting = "Rozruch agregatu",
    GameSound_GeneratorStopping = "Zatrzymywanie agregatu",
    GameSound_GenericVehicleEngine1 = "Silnik zwykłego pojazdu 1",
    GameSound_GenericVehicleEngine2 = "Silnik zwykłego pojazdu 2",
    GameSound_GenericVehicleEngine3 = "Silnik zwykłego pojazdu 3",
    GameSound_GenericVehicleEngine4 = "Silnik zwykłego pojazdu 4",
    GameSound_GetWater = "Nalewanie wody",
    GameSound_GetWaterFromTap = "Nalewanie wody z kranu",
    GameSound_Hammering = "Wbijanie młotkiem",
    GameSound_HeadSmash = "Rozbicie głowy",
    GameSound_HeadStab = "Dźgnięcie głowy",
    GameSound_HeartBeat = "Bicie serca",
    GameSound_Helicopter = "Helikopter",
    GameSound_HitBarricadeMetal = "Uderzenie w metalową barykadę",
    GameSound_HitBarricadePlank = "Uderzenie w drewnianą barykadę",
    GameSound_HitObjectWithSledgehammer = "Uderzenie obiektu młotem",
    GameSound_HitVehiclePartWithWeapon = "Uderzenie części pojazdu bronią",
    GameSound_HitVehicleWindowWithWeapon = "Uderzenie okna pojazdu bronią",
    GameSound_HouseAlarm = "Alarm budynku",
    GameSound_HumanFootstepConcrete = "Dźwięk kroków (na betonie)",
    GameSound_HumanFootstepFloorCreaking = "Skrzypienie podłogi",
    GameSound_HumanFootstepGrass = "Dźwięk kroków (na trawie)",
    GameSound_HumanFootstepUpstairs = "Dźwięk kroków (na piętrze)",
    GameSound_HumanFootstepWood = "Dźwięk kroków (na drewnie)",
    GameSound_HumanFootstepsCombined = "Kroki ludzi",
    GameSound_HumanFootstepsCombinedBarefoot = "Kroki ludzi boso",
    GameSound_JeepVehicleEngine1 = "Silnik pojazdu typu SUV 1",
    GameSound_JeepVehicleEngine2 = "Silnik pojazdu typu SUV 2",
    GameSound_JeepVehicleEngine3 = "Silnik pojazdu typu SUV 3",
    GameSound_JeepVehicleEngine4 = "Silnik pojazdu typu SUV 4",
    GameSound_LightSwitch = "Włącznik światła",
    GameSound_LightbulbBurnedOut = "Wypalenie się żarówki",
    GameSound_LockDoor = "Zamykanie drzwi na klucz",
    GameSound_LockVehicleDoor = "Zamykanie drzwi pojazdu na klucz",
    GameSound_LureHitWater = "Przynęta wędkarska uderza w wodę",
    GameSound_MaleBeingEatenDeath = "Pożeranie mężczyzny – śmierć",
    GameSound_MaleEaten1 = "Mężczyzna pożarty 1",
    GameSound_MaleEaten2 = "Mężczyzna pożarty 2",
    GameSound_MaleEaten3 = "Mężczyzna pożarty 3",
    GameSound_MaleEaten4 = "Mężczyzna pożarty 4",
    GameSound_MaleEaten5 = "Mężczyzna pożarty 5",
    GameSound_MaleEaten6 = "Mężczyzna pożarty 6",
    GameSound_MaleHeavyBreath = "Łapanie oddechu – mężczyzna",
    GameSound_MaleHeavyBreathPanic = "Łapanie oddechu w panice – mężczyzna",
    GameSound_MaleZombieAttack = "Atak zombie mężczyzny",
    GameSound_MaleZombieCombined = "Zombie mężczyźni",
    GameSound_MaleZombieDeath = "Śmierć zombie mężczyzny",
    GameSound_MaleZombieEating = "Jedzenie zombie mężczyzny",
    GameSound_MaleZombieHurt = "Zombie mężczyzna otrzymuje obrażenia",
    GameSound_MaleZombieIdle = "Bezczynny zombie mężczyzna",
    GameSound_MaleZombieReanimate = "Ożywienie zombie-mężczyzny",
    GameSound_MetaAssaultRifle1 = "Wydarzenie meta – strzały z karabinka",
    GameSound_MetaDogBark = "Wydarzenie meta – ujadanie psa",
    GameSound_MetaOwl = "Wydarzenie meta – sowa",
    GameSound_MetaPistol1 = "Wydarzenie meta – wystrzały z pistoletu 1",
    GameSound_MetaPistol2 = "Wydarzenie meta – wystrzały z pistoletu 2",
    GameSound_MetaPistol3 = "Wydarzenie meta – wystrzały z pistoletu 3",
    GameSound_MetaScream = "MWydarzenie meta – krzyk",
    GameSound_MetaShotgun1 = "Wydarzenie meta – strzelba",
    GameSound_MetaWolfHowl = "Wydarzenie meta – wycie wilka",
    GameSound_MicrowaveCookingMetal = "Mikrofalówka – grzanie metalu",
    GameSound_MicrowaveRunning = "Mikrofalówka – praca",
    GameSound_MicrowaveTimerExpired = "Mikrofalówka – dzwonek",
    GameSound_NewMusic_32 = "Oficjalna: 32",
    GameSound_NewMusic_33 = "Oficjalna: 33",
    GameSound_NewMusic_34 = "Oficjalna: 34",
    GameSound_NewMusic_35 = "Oficjalna: 35",
    GameSound_NewMusic_36 = "Oficjalna: 36",
    GameSound_NewMusic_Alone = "Oficjalne: Alone",
    GameSound_NewMusic_Ambient = "Oficjalne: Ambient",
    GameSound_NewMusic_AmbientGuitar = "Oficjalne: Ambient (Guitar)",
    GameSound_NewMusic_AmbientLow = "Oficjalne: Ambient (Low)",
    GameSound_NewMusic_AmbientPiano = "Oficjalne: Ambient (Piano)",
    GameSound_NewMusic_AmbientRaider = "Oficjalne: Ambient (Raider)",
    GameSound_NewMusic_Barricading = "Oficjalne: Barricading",
    GameSound_NewMusic_CalmBeforeTheStorm = "Official: Calm Before the Storm",
    GameSound_NewMusic_Chase = "Oficjalne: Chase",
    GameSound_NewMusic_Death = "Oficjalna: Death",
    GameSound_NewMusic_DesperateEscape = "Oficjalne: Desperate Escape",
    GameSound_NewMusic_EchoesFromBefore = "Official: Echoes From Before",
    GameSound_NewMusic_Everythings_Gone = "Official: Everything's Gone",
    GameSound_NewMusic_FightOrFlight = "Oficjalne: Fight Or Flight",
    GameSound_NewMusic_FinallyCalm = "Official: Finally Calm",
    GameSound_NewMusic_GearUp = "Official: Gear Up",
    GameSound_NewMusic_GetReady = "Official: Get Ready",
    GameSound_NewMusic_GoItAlone = "Official: Go It Alone",
    GameSound_NewMusic_HoldingOutHope = "Official: Holding Out Hope",
    GameSound_NewMusic_Introduction = "Oficjalne: Introduction",
    GameSound_NewMusic_KeepMoving = "Official: Keep Moving",
    GameSound_NewMusic_LookingAround = "Official: Looking Around",
    GameSound_NewMusic_MainTheme = "Oficjalne: Main Theme",
    GameSound_NewMusic_MaybeNot = "Oficjalne: Maybe Not",
    GameSound_NewMusic_MaybeWeCanWinThis = "Oficjalne: Maybe We Can Win This",
    GameSound_NewMusic_MoreAreComing = "Official: More Are Coming",
    GameSound_NewMusic_Mourning = "Official: Mourning",
    GameSound_NewMusic_NoTime = "Official: No Time",
    GameSound_NewMusic_OnlyOneWay = "Official: Only One Way",
    GameSound_NewMusic_Overrun = "Official: Overrun",
    GameSound_NewMusic_PassingTime = "Official: Passing Time",
    GameSound_NewMusic_PatchUp = "Official: Patch Up",
    GameSound_NewMusic_PressOn = "Official: Press On",
    GameSound_NewMusic_Rest = "Official: Rest",
    GameSound_NewMusic_Run = "Oficjalne: Run",
    GameSound_NewMusic_SayingGoodbye = "Oficjalne: Saying Goodbye",
    GameSound_NewMusic_SlowSad = "Oficjalne: Slow Sad",
    GameSound_NewMusic_Sunrise = "Official: Sunrise",
    GameSound_NewMusic_Sunset = "Official: Sunset",
    GameSound_NewMusic_Surrounded = "Official: Surrounded",
    GameSound_NewMusic_TakeStock = "Official: Take Stock",
    GameSound_NewMusic_TheHorde = "Oficjalne: The Horde",
    GameSound_NewMusic_TheInevitable = "Oficjalne: The Inevitable",
    GameSound_NewMusic_ThePlan = "Official: The Plan",
    GameSound_NewMusic_TheZombieThreat = "Oficjalne: The Zombie Threat",
    GameSound_NewMusic_TheyWereOnceHere = "Oficjalne: They Once Were Here",
    GameSound_NewMusic_TheyreClose = "Official: They're Close",
    GameSound_NewMusic_ThinkingOfThePast = "Official: Thinking of the Past",
    GameSound_NewMusic_TouchAndGo = "Official: Touch and Go",
    GameSound_NewMusic_Travelling = "Official: Travelling",
    GameSound_NewMusic_Tread_Carefully = "Official: Tread Carefully",
    GameSound_NewMusic_WWL_Solo = "Official: What Was Lost (Solo)",
    GameSound_NewMusic_Waiting = "Official: Waiting",
    GameSound_NewMusic_WhatWasLost = "Oficjalne: What Was Lost",
    GameSound_NewMusic_WhatWasLostActive = "Oficjalne: What Was Lost (Active)",
    GameSound_NewMusic_WhatWasLostActive2 = "Oficjalne: What Was Lost (Active 2)",
    GameSound_NewMusic_WhereIsEveryone = "Oficjalne: Where Is Everyone?",
    GameSound_NewMusic_WorkFast = "Oficjalne: Work Fast",
    GameSound_NewMusic_Working = "Official: Working",
    GameSound_NoiseTrapExplosion = "Dźwięk wabika dźwiękowego",
    GameSound_OldMusic_PZ = "Wczesny dostęp: PZ",
    GameSound_OldMusic_alone = "Wczesny dostęp: Alone",
    GameSound_OldMusic_ambient1 = "Wczesny dostęp: Ambient 1",
    GameSound_OldMusic_ambient2 = "Wczesny dostęp: Ambient 2",
    GameSound_OldMusic_barricading = "Wczesny dostęp: Barricading",
    GameSound_OldMusic_chase = "Wczesny dostęp: Chase",
    GameSound_OldMusic_desperate_escape = "Wczesny dostęp: Desperate Escape",
    GameSound_OldMusic_fight_or_flight = "Wczesny dostęp: Fight Or Flight",
    GameSound_OldMusic_guitar = "Wczesny dostęp: Ambient (Guitar)",
    GameSound_OldMusic_long_ambient = "Wczesny dostęp: Ambient (Long)",
    GameSound_OldMusic_low = "Wczesny dostęp: Ambient (Low)",
    GameSound_OldMusic_maybe_not = "Wczesny dostęp: Maybe Not",
    GameSound_OldMusic_maybe_we_can_win_this = "Wczesny dostęp: Maybe We Can Win This",
    GameSound_OldMusic_piano = "Wczesny dostęp: Ambient (Piano)",
    GameSound_OldMusic_preface = "Wczesny dostęp: Preface",
    GameSound_OldMusic_raider = "Wczesny dostęp: Ambient (Raider)",
    GameSound_OldMusic_run = "Wczesny dostęp: Run",
    GameSound_OldMusic_saying_goodbye = "Wczesny dostęp: Saying Goodbye",
    GameSound_OldMusic_the_horde = "Wczesny dostęp: The Horde",
    GameSound_OldMusic_the_inevitable = "Wczesny dostęp: The Inevitable",
    GameSound_OldMusic_the_zombie_threat = "Wczesny dostęp: The Zombie Threat",
    GameSound_OldMusic_theme2 = "Wczesny dostęp: Theme 2",
    GameSound_OldMusic_they_were_once_here = "Wczesny dostęp: They Were Once Here",
    GameSound_OldMusic_tunedeath = "Wczesny dostęp: Tune Death",
    GameSound_OldMusic_what_was_lost = "Wczesny dostęp: What Was Lost",
    GameSound_OldMusic_where_is_everyone = "Wczesny dostęp: Where Is Everyone",
    GameSound_OldMusic_work_fast = "Wczesny dostęp: Work Fast",
    GameSound_OldMusic_wwl_active = "Wczesny dostęp: What Was Lost (Active)",
    GameSound_OldMusic_wwl_tense = "Wczesny dostęp: What Was Lost (Tense)",
    GameSound_OpenBag = "Otwieranie plecaka",
    GameSound_OpenDoor = "Otwarcie drzwi",
    GameSound_OpenWindow = "Otwieranie okna",
    GameSound_PlayerDied = "Śmierć gracza",
    GameSound_PutItemInBag = "Wkładanie przedmiotu do plecaka",
    GameSound_RadioButton = "Przycisk radio",
    GameSound_RadioStatic = "Szum radio",
    GameSound_RadioTalk = "Rozmowy w radio",
    GameSound_RadioZap = "Odgłos radio",
    GameSound_RemoveBarricadeMetal = "Usuwanie metalowej barykady",
    GameSound_RemoveBarricadePlank = "Usuwanie drewnianej barykady",
    GameSound_RemoveBrokenGlass = "Usuwanie potłuczonego szkła",
    GameSound_RemovePlant = "Usuwanie rośliny",
    GameSound_RotateObject = "Obracanie obiektu",
    GameSound_RumbleThunder = "Długi grzmot",
    GameSound_Sawing = "Piłowanie piłą",
    GameSound_ShotgunPumpAction = "Zarepetowanie strzelby",
    GameSound_ShotgunShellHitGround = "Nabój strzelby upada na ziemię",
    GameSound_Shoveling = "Kopanie łopatą",
    GameSound_SledgehammerHitDoor = "Uderzenie drzwi młotem",
    GameSound_SliceBread = "Krojenie chleba",
    GameSound_SliceMeat = "Krojenie mięsa",
    GameSound_SmallExplosion = "Mały wybuch",
    GameSound_SmashWindow = "Wybijanie okna",
    GameSound_Stormy9mmClick = "Suchy strzał z 9 mm",
    GameSound_Stormy9mmClipEject = "Wyjęcie magazynka 9 mm",
    GameSound_Stormy9mmClipLoad = "Włożenie magazynka 9 mm",
    GameSound_Stormy9mmRack = "Zarepetowanie 9 mm",
    GameSound_StormyRevolverInsertRound = "Włożenie naboju do rewolweru",
    GameSound_StormyRifleCock = "Zarepetowanie karabinu",
    GameSound_StormyShotgunClick = "Suchy strzał ze strzelby",
    GameSound_StormyShotgunInsertRound = "Włożenie naboju do strzelby",
    GameSound_StoveTimerExpired = "Piekarnik – dzwonek",
    GameSound_StrikeWithFishingSpear = "Złapanie ryby włócznią",
    GameSound_Swallowing = "Połykanie",
    GameSound_TelevisionTestBeep = "Testowy dźwięk telewizora",
    GameSound_TelevisionZap = "Odgłos telewizora",
    GameSound_Thunder = "Grzmot",
    GameSound_ToggleStove = "Włączenie piekarnika",
    GameSound_TrapTimerExpired = "Minutnik pułapki – koniec",
    GameSound_TrapTimerLoop = "Minutnik pułapki",
    GameSound_TutorialZombie = "Zombie z samouczka",
    GameSound_UnlockDoor = "Odkluczenie drzwi",
    GameSound_UnlockVehicleDoor = "Odkluczanie drzwi pojazdu",
    GameSound_VanVehicleEngine1 = "Silnik furgonetki 1",
    GameSound_VanVehicleEngine2 = "Silnik furgonetki 2",
    GameSound_VehicleBackUpBeeper = "Alarm biegu wstecznego pojazdu",
    GameSound_VehicleCrash = "Wypadek pojazdu",
    GameSound_VehicleCrash1 = "Wypadek pojazdu 2",
    GameSound_VehicleCrash2 = "Wypadek pojazdu 3",
    GameSound_VehicleDoorClose = "Zamykanie drzwi pojazdu",
    GameSound_VehicleDoorIsLocked = "Drzwi pojazdu są zamknięte",
    GameSound_VehicleDoorOpen = "Otwieranie drzwi pojazdu",
    GameSound_VehicleDoorsLocked = "Zamknięte drzwi pojazdu",
    GameSound_VehicleFailingToStart = "Nieudane uruchomienie pojazdu",
    GameSound_VehicleHitCharacter = "Uderzenie postaci pojazdem",
    GameSound_VehicleHitObject = "Uderzenie obiektu pojazdem",
    GameSound_VehicleHoodClose = "Zamykanie maski pojazdu",
    GameSound_VehicleHoodOpen = "Otwieranie maski pojazdu",
    GameSound_VehicleHorn = "Klakson pojazdu",
    GameSound_VehicleHorn1 = "Klakson pojazdu 1",
    GameSound_VehicleHorn2 = "Klakson pojazdu 2",
    GameSound_VehicleHotwireFail = "Nieudane obejście stacyjki pojazdu",
    GameSound_VehicleRunOverBody = "Przejechanie zwłok pojazdem",
    GameSound_VehicleRunningOutOfGas = "Pojazdowi kończy się paliwo",
    GameSound_VehicleScrapePastPlant = "Ocieranie się pojazdu o roślinność",
    GameSound_VehicleSirenAlarm = "Syrena pojazdu 1",
    GameSound_VehicleSirenWall = "Syrena pojazdu 3",
    GameSound_VehicleSirenYelp = "Syrena pojazdu 2",
    GameSound_VehicleSkid = "Poślizg pojazdu",
    GameSound_VehicleStarted = "Rozruch silnika",
    GameSound_VehicleTireExplode = "Wybuch opony pojazdu",
    GameSound_VehicleTrunkClose = "Otwieranie bagażnika pojazdu",
    GameSound_VehicleTrunkOpen = "Zamykanie bagażnika pojazdu",
    GameSound_VehicleTurnedOff = "Wyłączenie silnika pojazdu",
    GameSound_VolumeControlTooltip = "Poziom głośności: %1%<br>Głośność ogólna: %2 %3%",
    GameSound_WalkOnBrokenGlass = "Chodzenie po potłuczonym szkle",
    GameSound_WatchAlarmLoop = "Alarm: zegarek na rękę",
    GameSound_WaterDrip = "Kapanie wody",
    GameSound_WindowIsLocked = "Okno zamknięte",
    GameSound_WindowRattle = "Odgłos zamkniętego okna",
    GameSound_WindowWind = "Gwizd wiatru od okna",
    GameSound_WoodDoorCreaks = "Skrzypienie drewnianych drzwi",
    GameSound_ZombieBite = "Ugryzienie przez zombie",
    GameSound_ZombieFootstepConcrete = "Kroki zombie na betonie",
    GameSound_ZombieFootstepGrass = "Kroki zombie na trawie",
    GameSound_ZombieFootstepUpstairs = "Kroki zombie piętro wyżej",
    GameSound_ZombieFootstepWood = "Kroki zombie na drewnie",
    GameSound_ZombieFootstepsCombined = "Kroki wielu zombie",
    GameSound_ZombieImpact = "Uderzenie zombie",
    GameSound_ZombieScratch = "Drapanie zombie",
    GameSound_ZombieSurprisedPlayer = "Zombie zaskakuje gracza",
    GameSound_ZombieThumpGeneric = "Zombie uderza w otoczenie",
    GameSound_ZombieThumpMetal = "Zombie uderza w metal",
    GameSound_ZombieThumpVehicle = "Zombie uderza w pojazd",
    GameSound_ZombieThumpWindow = "Zombie uderza w okno",
}
