GameSound_ES = {
	GameSound_ButtonAdvanced = "Avanzado",
	GameSound_ButtonReload = "Recargar",
	GameSound_ButtonReload_tt = "Recargar todos los archivos sounds.txt",
	GameSound_VolumeControlTooltip = "Volumen: %1%<br>Volumen general: %2 %3%",

	/* These are the names of tabs in the ui. */
	/* The AUTO category is for GameSounds that aren't defined in sounds.txt. */
	GameSound_Category_AUTO = "AUTO",
	GameSound_Category_Item = "Ítems",
	GameSound_Category_Meta = "Eventos",
	GameSound_Category_Music = "Música",
	GameSound_Category_Object = "Objetos mundo",
	GameSound_Category_Player = "Jugador",
	GameSound_Category_Vehicle = "Vehículos",
	GameSound_Category_World = "Mundo",
	GameSound_Category_Zombie = "Zombis",

	/* You can provide translations for every GameSound if you want to, some might appear in the menu but not in this file */

/* Item */
	GameSound_AlarmClockRingingLoop = "Alarma reloj despertador",
	GameSound_WatchAlarmLoop = "Alarma reloj digital",
	GameSound_AssaultShot = "Disparo de rifle de asalto",
	GameSound_BatHit = "Impacto con bate de béisbol",
	GameSound_BladeHit = "Impacto con cuchillo",
	GameSound_BatSwing  = "Swing del bate",
	GameSound_BatOnFloor = "Ataque al suelo con bate de béisbol",
	GameSound_ChopDoor = "Golpear puerta",
	GameSound_SledgehammerHitDoor = "Golpear puerta con almádena",
	GameSound_ClothesRipping = "Rasgado de ropa",
	GameSound_BlowTorch = "Soplete",
	GameSound_Hammering = "Martillear",
	GameSound_Sawing = "Aserrando",
	GameSound_OpenBag = "Abrir mochila",
	GameSound_CloseBag = "Cerrar mochila",
	GameSound_PutItemInBag = "Poner item en mochila",
	GameSound_Shoveling = "Palear",
	GameSound_BreakMetalItem = "Rotura de objetos metálicos",
	GameSound_BreakWoodItem = "Rotura de objetos de madera",
	GameSound_CastFishingLine = "Lanzar caña de pescar",
	GameSound_BreakFishingLine = "Rotura de caña de pescar",
	GameSound_FixingItemFailed = "Fallo al reparar",
	GameSound_FixWithTape = "Reparar con cinta americana",
	GameSound_BigExplosion = "Explosión grande",
	GameSound_SmallExplosion = "Explosión pequeña",
	GameSound_NoiseTrapExplosion = "Señuelo sonoro",
	GameSound_LightbulbBurnedOut = "Bombilla gastada",
	GameSound_AddItemInRecipe = "Añadir ítem en la receta",
	GameSound_SliceBread = "Cortar pan",
	GameSound_SliceMeat = "Cortar carne",
	GameSound_ZombieImpact = "Impacto de zombies",
	GameSound_Firearm9mmShot = "Disparo de 9mm",
	GameSound_FirearmVarmintShot = "Disparo de MSR700",
	GameSound_FirearmHunterShot = "Disparo de MSR788",
	GameSound_FirearmShotgun = "Disparo de escopeta",
	GameSound_FirearmShotgunSawnoff = "Disparo de escopeta recortada",
	GameSound_BulletInRifle = "Meter bala en el rifle",
	GameSound_BulletOutVarmint = "Sacar bala",
	GameSound_StormyRifleCock = "Amartillar rifle",
	GameSound_StormyRevolverInsertRound = "Meter cartucho en revólver",
	GameSound_ShotgunPumpAction = "Bombeo de escopeta",
	GameSound_StormyShotgunClick = "Escopeta sin cartucho",
	GameSound_StormyShotgunInsertRound = "Meter cartucho en escopeta",
	GameSound_ShotgunShellHitGround = "Cartucho de escopeta golpea el suelo",
	GameSound_Stormy9mmClick = "9mm sin bala",
	GameSound_Stormy9mmClipEject = "Sacar cargador 9mm",
	GameSound_Stormy9mmRack = "Amartillar 9mm",
	GameSound_Stormy9mmClipLoad = "Meter cargador 9mm",

/* Meta */
	GameSound_Helicopter = "Helicóptero",
	GameSound_MetaAssaultRifle1 = "Meta Evento - Disparos de rifles de asalto",
	GameSound_MetaPistol1 = "Meta Evento - Disparos de pistola 1",
	GameSound_MetaPistol2 = "Meta Evento - Disparos de pistola 1",
	GameSound_MetaPistol3 = "Meta Evento - Disparos de pistola 1",
	GameSound_MetaShotgun1 = "Meta Evento - Escopeta",
	GameSound_MetaDogBark = "Meta Evento - Ladridos de perro",
	GameSound_MetaScream = "Meta Evento - Grito",
	GameSound_MetaOwl = "Meta Evento - Búho",
	GameSound_MetaWolfHowl = "Meta Evento - Aullido de lobo",
	GameSound_ChatDrawCard = "Coge una carta",
	GameSound_ChatRollDice = "Tirar los dados",

/* Music */
	GameSound_AmbientMusic_BrassAmbient = "Ambiente: Latón",
	GameSound_AmbientMusic_CreepyAmbient = "Ambient: Creepy",
	GameSound_AmbientMusic_IntenseAmbient = "Ambiente: Intenso",
	GameSound_AmbientMusic_PercussiveAmbient = "Ambiente: Percusivo",
	GameSound_AmbientMusic_RhythmicAmbient = "Ambiente: Rítmico",
	GameSound_AmbientMusic_VoiceAmbient = "Ambiente: Vocal",
	GameSound_AmbientMusic_ZombieAmbient = "Ambiente: Zombi",

	GameSound_NewMusic_32 = "Oficial: 32",
	GameSound_NewMusic_33 = "Oficial: 33",
	GameSound_NewMusic_34 = "Oficial: 34",
	GameSound_NewMusic_35 = "Oficial: 35",
	GameSound_NewMusic_36 = "Oficial: 36",
	GameSound_NewMusic_Alone = "Oficial: Alone",
	GameSound_NewMusic_Ambient = "Oficial: Ambient",
	GameSound_NewMusic_AmbientGuitar = "Oficial: Ambient (Guitar)",
	GameSound_NewMusic_AmbientLow = "Oficial: Ambient (Low)",
	GameSound_NewMusic_AmbientPiano = "Oficial: Ambient (Piano)",
	GameSound_NewMusic_AmbientRaider = "Oficial: Ambient (Raider)",
	GameSound_NewMusic_Barricading = "Oficial: Barricading",
	GameSound_NewMusic_CalmBeforeTheStorm = "Calm Before the Storm",
	GameSound_NewMusic_Chase = "Oficial: Chase",
	GameSound_NewMusic_DesperateEscape = "Oficial: Desperate Escape",
	GameSound_NewMusic_EchoesFromBefore = "Oficial: Echoes From Before",
	GameSound_NewMusic_Everythings_Gone = "Oficial: Everything's Gone",
	GameSound_NewMusic_FightOrFlight = "Oficial: Fight Or Flight",
	GameSound_NewMusic_FinallyCalm = "Oficial: Finally Calm",
	GameSound_NewMusic_GearUp = "Oficial: Gear Up",
	GameSound_NewMusic_GetReady = "Oficial: Get Ready",
	GameSound_NewMusic_GoItAlone = "Oficial: Go It Alone",
	GameSound_NewMusic_HoldingOutHope = "Oficial: Holding Out Hope",
	GameSound_NewMusic_Introduction = "Oficial: Introduction",
	GameSound_NewMusic_KeepMoving = "Oficial: Keep Moving",
	GameSound_NewMusic_LookingAround = "Oficial: Looking Around",
	GameSound_NewMusic_MainTheme = "Oficial: Main Theme",
	GameSound_NewMusic_MaybeNot = "Oficial: Maybe Not",
	GameSound_NewMusic_MaybeWeCanWinThis = "Oficial: Maybe We Can Win This",
	GameSound_NewMusic_MoreAreComing = "Oficial: More Are Coming",
	GameSound_NewMusic_Mourning = "Oficial: Mourning",
	GameSound_NewMusic_NoTime = "Oficial: No Time",
	GameSound_NewMusic_OnlyOneWay = "Oficial: Only One Way",
	GameSound_NewMusic_Overrun = "Oficial: Overrun",
	GameSound_NewMusic_PassingTime = "Oficial: Passing Time",
	GameSound_NewMusic_PatchUp = "Oficial: Patch Up",
	GameSound_NewMusic_PressOn = "Oficial: Press On",
	GameSound_NewMusic_Rest = "Oficial: Rest",
	GameSound_NewMusic_Run = "Oficial: Run",
	GameSound_NewMusic_SayingGoodbye = "Oficial: Saying Goodbye",
	GameSound_NewMusic_SlowSad = "Oficial: Slow Sad",
	GameSound_NewMusic_Sunrise = "Oficial: Sunrise",
	GameSound_NewMusic_Sunset = "Oficial: Sunset",
	GameSound_NewMusic_Surrounded = "Oficial: Surrounded",
	GameSound_NewMusic_TakeStock = "Oficial: Take Stock",
	GameSound_NewMusic_TheHorde = "Oficial: The Horde",
	GameSound_NewMusic_Death = "Oficial: Death",
	GameSound_NewMusic_TheInevitable = "Oficial: The Inevitable",
	GameSound_NewMusic_ThePlan = "Oficial: The Plan",
	GameSound_NewMusic_TheZombieThreat = "Oficial: The Zombie Threat",
	GameSound_NewMusic_TheyWereOnceHere = "Oficial: They Once Were Here",
	GameSound_NewMusic_TheyreClose = "Oficial: They're Close",
	GameSound_NewMusic_ThinkingOfThePast = "Oficial: Thinking of the Past",
	GameSound_NewMusic_TouchAndGo = "Oficial: Touch and Go",
	GameSound_NewMusic_Travelling = "Oficial: Travelling",
	GameSound_NewMusic_Tread_Carefully = "Oficial: Tread Carefully",
	GameSound_NewMusic_WWL_Solo = "Oficial: What Was Lost (Solo)",
	GameSound_NewMusic_Waiting = "Oficial: Waiting",
	GameSound_NewMusic_WhatWasLost = "Oficial: What Was Lost",
	GameSound_NewMusic_WhatWasLostActive = "Oficial: What Was Lost (Active)",
	GameSound_NewMusic_WhatWasLostActive2 = "Oficial: What Was Lost (Active 2)",
	GameSound_NewMusic_WhereIsEveryone = "Oficial: Where Is Everyone?",
	GameSound_NewMusic_WorkFast = "Oficial: Work Fast",
	GameSound_NewMusic_Working = "Oficial: Working",

	GameSound_OldMusic_alone = "EA: Alone",
	GameSound_OldMusic_ambient1 = "EA: Ambient 1",
	GameSound_OldMusic_ambient2 = "EA: Ambient 2",
	GameSound_OldMusic_guitar = "EA: Ambient (Guitar)",
	GameSound_OldMusic_low = "EA: Ambient (Low)",
	GameSound_OldMusic_long_ambient = "EA: Ambient (Long)",
	GameSound_OldMusic_piano = "EA: Ambient (Piano)",
	GameSound_OldMusic_raider = "EA: Ambient (Raider)",
	GameSound_OldMusic_barricading = "EA: Barricading",
	GameSound_OldMusic_chase = "EA: Chase",
	GameSound_OldMusic_desperate_escape = "EA: Desperate Escape",
	GameSound_OldMusic_fight_or_flight = "EA: Fight Or Flight",
	GameSound_OldMusic_maybe_not = "EA: Maybe Not",
	GameSound_OldMusic_maybe_we_can_win_this = "EA: Maybe We Can Win This",
	GameSound_OldMusic_preface = "EA: Preface",
	GameSound_OldMusic_PZ = "EA: PZ",
	GameSound_OldMusic_run = "EA: Run",
	GameSound_OldMusic_saying_goodbye = "EA: Saying Goodbye",
	GameSound_OldMusic_the_horde = "EA: The Horde",
	GameSound_OldMusic_the_inevitable = "EA: The Inevitable",
	GameSound_OldMusic_theme2 = "EA: Theme 2",
	GameSound_OldMusic_they_were_once_here = "EA: They Were Once Here",
	GameSound_OldMusic_the_zombie_threat = "EA: The Zombie Threat",
	GameSound_OldMusic_tunedeath = "EA: Tune Death",
	GameSound_OldMusic_what_was_lost = "EA: What Was Lost",
	GameSound_OldMusic_where_is_everyone = "EA: Where Is Everyone",
	GameSound_OldMusic_wwl_active = "EA: What Was Lost (Active)",
	GameSound_OldMusic_wwl_tense = "EA: What Was Lost (Tense)",
	GameSound_OldMusic_work_fast = "EA: Work Fast",


/* Object */
	GameSound_BirdInTree = "Pájaros en árboles",
	GameSound_BreakObject = "Objeto rompiéndose",
	GameSound_HitBarricadeMetal = "Impacto en una barricada de metal",
	GameSound_HitBarricadePlank = "Impacto en una barricada de madera",
	GameSound_BeginRemoveBarricadeMetal = "Quitando barricada de metal",
	GameSound_BeginRemoveBarricadePlank = "Quitando barricada de madera",
	GameSound_RemoveBarricadeMetal = "Quitar barricada de metal",
	GameSound_RemoveBarricadePlank = "Quitar barricada de madera",
	GameSound_BreakBarricadePlank = "Romper barricada de madera",
	GameSound_BreakBarricadeMetal = "Romper barricada de metal",
	GameSound_Bushes = "Arbustos",
	GameSound_ClothingDryerRunning = "Secadora - Funcionando",
	GameSound_ClothingWasherRunning = "Lavadora - Funcionando",
	GameSound_ClothingDryerFinished = "Secadora - Terminado",
	GameSound_ClothingWasherFinished = "Lavadora - Terminado",
	GameSound_OpenDoor = "Abrir puerta",
	GameSound_CloseDoor = "Cerrar puerta",
	GameSound_BreakDoor = "Romper puerta",
	GameSound_DoorIsLocked = "Puerta cerrada",
	GameSound_DoorIsBlocked = "Puerta bloqueada",
	GameSound_LockDoor = "Bloquear puerta",
	GameSound_UnlockDoor = "Desbloquear puerta",
	GameSound_WoodDoorCreaks = "Crujido de puerta de madera",
	GameSound_ChopTree = "Talar árbol",
	GameSound_FallingTree = "Árbol cayendo",
	GameSound_RemovePlant = "Quitar planta",
	GameSound_Fire = "Fuego",
	GameSound_FridgeHum = "Nevera funcionando",
	GameSound_GeneratorFailedToStart = "Generador no se encendió",
	GameSound_GeneratorStarting = "Generador arrancando",
	GameSound_GeneratorStopping = "Generador deteniéndose",
	GameSound_GeneratorLoop = "Generador funcionando",
	GameSound_HitObjectWithSledgehammer = "Golpear objeto con almádena",
	GameSound_MicrowaveRunning  = "Microondas en funcionamiento",
	GameSound_MicrowaveCookingMetal = "Microondas con objetos metálicos",
	GameSound_MicrowaveTimerExpired = "Microondas deteniéndose",
	GameSound_ToggleStove = "Accionar horno",
	GameSound_StoveTimerExpired = "Temporizador del horno avisando",
	GameSound_LightSwitch = "Interruptor de la luz",
	GameSound_RadioButton = "Botón de radio",
	GameSound_RadioStatic = "Estática de radio",
	GameSound_RadioTalk = "Charla de radio",
	GameSound_RadioZap = "Interferencia radio",
	GameSound_TelevisionTestBeep = "TV sin emisión",
	GameSound_TelevisionZap = "Interferencia TV",
	GameSound_RotateObject = "Rotar objeto",
	GameSound_BurnedObjectExploded = "Explosión de un objeto quemado",
	GameSound_BirdInWoodTrap = "Pájaro en trampa",
	GameSound_AnimalInMetalTrap = "Animal en trampa metálica",
	GameSound_AnimalInWoodTrap = "Animal en trampa de madera",
	GameSound_TrapTimerLoop = "Temporizador de trampa",
	GameSound_TrapTimerExpired = "Temporizador de trampa finalizado",
	GameSound_WaterDrip = "Goteo de agua",
	GameSound_RemoveBrokenGlass = "Quitar cristales rotos",
	GameSound_OpenWindow = "Abrir ventana",
	GameSound_CloseWindow = "Cerrar ventana",
	GameSound_SmashWindow = "Romper ventana",
	GameSound_WindowIsLocked = "Ventana bloqueada",
	GameSound_BreakLockOnWindow = "Cerradura rota en ventana",
	GameSound_WalkOnBrokenGlass = "Caminar sobre cristales rotos",
	GameSound_WindowRattle = "Ruido en ventana",
	GameSound_WindowWind = "Viento en ventana",


/* Player */
	GameSound_GetWater = "Tomar agua",
	GameSound_GetWaterFromTap = "Tomar agua del grifo",
	GameSound_GainExperienceLevel = "Subir de nivel",
	GameSound_DrinkingFromBottle = "Beber de la botella",
	GameSound_DrinkingFromTap = "Beber del grifo",
	GameSound_Eating = "Comer",
	GameSound_Swallowing = "Tragar",
	GameSound_HeartBeat = "Latidos del corazón",
	GameSound_FemaleHeavyBreath = "Respiración intensa - Mujer",
	GameSound_MaleHeavyBreath = "Respiración intensa - Hombre",
	GameSound_FemaleHeavyBreathPanic = "Ataque de pánico - Mujer",
	GameSound_MaleHeavyBreathPanic = "Ataque de pánico - Hombre",
	GameSound_PlayerDied = "Jugador muerto",
	GameSound_FemaleEaten1 = "Mujer siendo devorada 1",
	GameSound_FemaleEaten2 = "Mujer siendo devorada 2",
	GameSound_FemaleEaten3 = "Mujer siendo devorada 3",
	GameSound_FemaleEaten4 = "Mujer siendo devorada 4",
	GameSound_FemaleEaten5 = "Mujer siendo devorada 5",
	GameSound_FemaleEaten6 = "Mujer siendo devorada 6",
	GameSound_MaleEaten1 = "Hombre siendo devorado 1",
	GameSound_MaleEaten2 = "Hombre siendo devorado 2",
	GameSound_MaleEaten3 = "Hombre siendo devorado 3",
	GameSound_MaleEaten4 = "Hombre siendo devorado 4",
	GameSound_MaleEaten5 = "Hombre siendo devorado 5",
	GameSound_MaleEaten6 = "Hombre siendo devorado 6",
	GameSound_FemaleBeingEatenDeath = "Mujer siendo devorada - Muerte",
	GameSound_MaleBeingEatenDeath = "Hombre siendo devorado - Muerte",
	GameSound_HumanFootstepGrass = "Pasos (Hierba)",
	GameSound_HumanFootstepWood = "Pasos (Madera)",
	GameSound_HumanFootstepConcrete = "Pasos (Hormigón)",
	GameSound_HumanFootstepUpstairs = "Pasos (Piso superior)",
	GameSound_HumanFootstepFloorCreaking = "Crujido del suelo",
	GameSound_HumanFootstepsCombined = "Pasos humanos combinados",
	GameSound_HumanFootstepsCombinedBarefoot = "Pasos humanos descalzos combinados",


/* Vehicle */
	GameSound_VehicleStarted = "Vehículo encendido",
	GameSound_VehicleDoorClose = "Cerrar puerta del vehículo",
	GameSound_VehicleDoorOpen = "Abrir puerta del vehículo",
	GameSound_LockVehicleDoor = "Bloquear puerta del vehículo",
	GameSound_UnlockVehicleDoor = "Desbloquear puerta del vehículo",
	GameSound_VehicleDoorIsLocked = "Puerta del vehículo bloqueada",
	GameSound_VehicleHoodClose = "Cerrar capó",
	GameSound_VehicleHoodOpen = "Abrir capó",
	GameSound_VehicleTrunkClose = "Cerrar maletero",
	GameSound_VehicleTrunkOpen = "Abrir maletero",
	GameSound_FirebirdVehicleEngine1 = "Motor de vehículo deportivo 1",
	GameSound_FirebirdVehicleEngine2 = "Motor de vehículo deportivo 2",
	GameSound_FirebirdVehicleEngine3 = "Motor de vehículo deportivo 3",
	GameSound_FirebirdVehicleEngine4 = "Motor de vehículo deportivo 4",
	GameSound_GenericVehicleEngine1 = "Motor de vehículo genérico 1",
	GameSound_GenericVehicleEngine2 = "Motor de vehículo genérico 2",
	GameSound_GenericVehicleEngine3 = "Motor de vehículo genérico 3",
	GameSound_GenericVehicleEngine4 = "Motor de vehículo genérico 4",
	GameSound_JeepVehicleEngine1 = "Motor de vehículo todoterreno 1",
	GameSound_JeepVehicleEngine2 = "Motor de vehículo todoterreno 2",
	GameSound_JeepVehicleEngine3 = "Motor de vehículo todoterreno 3",
	GameSound_JeepVehicleEngine4 = "Motor de vehículo todoterreno 4",
	GameSound_VanVehicleEngine1 = "Motor de camioneta 1",
	GameSound_VanVehicleEngine2 = "Motor de camioneta 2",
	GameSound_VehicleBackUpBeeper = "Pitido de marcha atrás",
	GameSound_VehicleFailingToStart = "Vehículo no arranca",
	GameSound_VehicleHorn = "Bocina del vehículo",
	GameSound_VehicleHorn1 = "Bocina del vehículo 1",
	GameSound_VehicleHorn2 = "Bocina del vehículo 2",
	GameSound_VehicleRunningOutOfGas = "Vehículo sin gasolina",
	GameSound_VehicleSirenAlarm = "Sirena - Alarma",
	GameSound_VehicleSirenYelp = "Sirena - Aullido",
	GameSound_VehicleSirenWall = "Sirena - Lamento",
	GameSound_VehicleSkid = "Derrapaje",
	GameSound_EngineStarted = "Motor encendido",
	GameSound_VehicleTireExplode = "Explosión del neumático",
	GameSound_VehicleTurnedOff = "Vehículo apagado",
	GameSound_VehicleHotwireFail = "Puenteo fallido",
	GameSound_VehicleCrash = "Choque de vehículo",
	GameSound_VehicleCrash1 = "Choque de vehículo 2",
	GameSound_VehicleCrash2 = "Choque de vehículo 3",
	GameSound_VehicleHitCharacter = "Vehículo golpea a personaje",
	GameSound_VehicleHitObject = "Vehículo golpea objeto",
	GameSound_VehicleRunOverBody = "Pasar por encima de cuerpos",
	GameSound_HitVehiclePartWithWeapon = "Golpear el vehículo con un arma",
	GameSound_HitVehicleWindowWithWeapon = "Golpear ventana del vehículo con un arma",
	GameSound_VehicleScrapePastPlant = "Arañazo de vehículo",


/* World */
	GameSound_HouseAlarm = "Alarma de la casa",
	GameSound_Thunder = "Trueno",
	GameSound_RumbleThunder = "Retumbo de trueno",
	GameSound_AmbientInsideWind = "Ambiente interior: viento",
	GameSound_AmbientInsideWindRain = "Ambiente interior: viento y lluvia",
	GameSound_AmbientRain = "Ambiente: lluvia",
	GameSound_AmbientOutsideCricketsNight = "Ambiente exterior: grillos en la noche",
	GameSound_AmbientOutsideBirdsDay = "Ambiente exterior: pájaros de día",
	GameSound_AmbientOutsideWindyDay = "Ambiente exterior: viento de día",
	GameSound_AmbientOutsideWindyNight = "Ambiente exterior: viento de noche",
	GameSound_CorpseFlies = "Moscas en los cadáveres",
	GameSound_LureHitWater = "Señuelo golpea el agua",
	GameSound_CatchFish = "Atrapar un pez",
	GameSound_CatchTrashWithRod = "Pescar basura con caña",
	GameSound_StrikeWithFishingSpear = "Pesca con lanza",
	GameSound_CheckFishingNet = "Comprobar nasa de pesca",


/* Zombie */
	GameSound_FemaleZombieCombined = "Mujer zombi combinado",
	GameSound_MaleZombieCombined = "Hombre zombi combinado",
	GameSound_FemaleZombieAttack = "Ataque de mujer zombi",
	GameSound_MaleZombieAttack = "Ataque de hombre zombi",
	GameSound_FemaleZombieDeath = "Muerte de zombi mujer",
	GameSound_MaleZombieDeath = "Muerte de zombi hombre",
	GameSound_FemaleZombieHurt = "Zombi mujer herida",
	GameSound_MaleZombieHurt = "Zombi hombre herido",
	GameSound_FemaleZombieIdle = "Zombi mujer pasiva",
	GameSound_MaleZombieIdle = "Zombi hombre pasivo",
	GameSound_FemaleZombieReanimate = "Zombi mujer reanimada",
	GameSound_MaleZombieReanimate = "Zombi hombre reanimado",
	GameSound_ZombieBite = "Mordisco",
	GameSound_ZombieScratch = "Rasguño",
	GameSound_FemaleZombieEating = "Zombi mujer comiendo",
	GameSound_MaleZombieEating = "Zombi hombre comiendo",
	GameSound_HeadSmash = "Golpe en la cabeza",
	GameSound_HeadStab = "Puñalada en la cabeza",
	GameSound_ZombieThumpGeneric = "Golpe genérico de zombi",
	GameSound_ZombieThumpMetal = "Zombi golpeando metal",
	GameSound_ZombieThumpVehicle = "Zombi golpeando vehículo",
	GameSound_ZombieThumpWindow = "Zombi goleando ventana",
	GameSound_ZombieFootstepGrass = "Pasos de zombis sobre hierba",
	GameSound_ZombieFootstepWood = "Pasos de zombis sobre madera",
	GameSound_ZombieFootstepConcrete = "Pasos de zombis sobre hormigón",
	GameSound_ZombieFootstepUpstairs = "Pasos de zombis en piso superior",
	GameSound_ZombieFootstepsCombined = "Pasos de zombis combinados",
	GameSound_ZombieSurprisedPlayer = "Sorprendido por zombi",
	GameSound_TutorialZombie = "Tutorial zombi",

}

